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Ivalobon
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Posted - 2009.12.22 08:55:00 -
[1]
I wont profess to know much about the 0.0 system upgrades but from what I am given to understand is this.
An almost worthless piece of 0.0 space can now have some upgrading done to it by the alliance/corp holding sov over it.
For example a û0.10 systems normally with no exotic ore and very poor ratting can now be upgrades to greatly improve the system by introducing exotic ores with in them and make the ratting situation there a lot better. This then will make the system a lot more attractive to miners and ratters alike.
These upgrades will then promote more ship production and may possibly flood the market with cheap ships. The knock on effect has to be the drop in prices of every thing right across eve.
I do not agree or disagree with these changes as yet simply because I do not know enough about them, but with the little knowledge I have gained thus far, I am left wandering if enough of these poor 0.0 systems get these upgrades will the market become flooded again, as it was with the advent of the 0.0 drone space some time ago. We all know how that made the market wobble
The burning question has to be. Will these upgrades once more flood the high sec market with yet more minerals and ships forcing prices down even further?
Further more how will these new game mechanics affect the game in the long term.
The short-term effects seem to be good but I am concerned for the game in the long term with these game mechanics in place.
Discuss.
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Dickbuttes
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Posted - 2009.12.22 09:05:00 -
[2]
Most 0.0 dwellers give even half a damn what goes on in empire!
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Costomojin
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Posted - 2009.12.22 09:31:00 -
[3]
Edited by: Costomojin on 22/12/2009 09:32:11
Originally by: Ivalobon
I wont profess to know much about the 0.0 system upgrades but from what I am given to understand is this.
An almost worthless piece of 0.0 space can now have some upgrading done to it by the alliance/corp holding sov over it.
For example a û0.10 systems normally with no exotic ore and very poor ratting can now be upgrades to greatly improve the system by introducing exotic ores with in them and make the ratting situation there a lot better. This then will make the system a lot more attractive to miners and ratters alike.
These upgrades will then promote more ship production and may possibly flood the market with cheap ships. The knock on effect has to be the drop in prices of every thing right across eve.
I do not agree or disagree with these changes as yet simply because I do not know enough about them, but with the little knowledge I have gained thus far, I am left wandering if enough of these poor 0.0 systems get these upgrades will the market become flooded again, as it was with the advent of the 0.0 drone space some time ago. We all know how that made the market wobble
The burning question has to be. Will these upgrades once more flood the high sec market with yet more minerals and ships forcing prices down even further?
Further more how will these new game mechanics affect the game in the long term.
The short-term effects seem to be good but I am concerned for the game in the long term with these game mechanics in place.
Discuss.
I think the idea is to get folks to move to Nullsec and actually start producing stuff and building economies in Nullsec instead of hauling it all back to empire to sell. So hopefully no, it won't create massive inflation in Empire, hopefully it will create an Empire like economy in Nullsec.
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Venkul Mul
Gallente
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Posted - 2009.12.22 10:23:00 -
[4]
Ship prices (and so mineral prices) are already at the bottom value. That value is determined by ship insurance. currently for some hull it is convenient to build the ship, insure and self destruct, the payout is higher or on par to selling at the market.
A larger influx of minerals in 0.0 will not change the mineral basket value. Some mineral value will shift a little depending on what become more common, but nothing major.
It is more probable that we will see a large influx of isk thank to the insurance fraud (building, insuring and self destructing) and 0.0 anomalies. It can be somewhat mitigated by the people shifting from level 4 missions to anomalies, but proportionally the isk influx from anomalies is larger than from missions (mission payout include LP that are a isk sink and item faucet, while anomalies with comparable rewards, don't have the LP component).
So T1 market stable, faction, T2, T3 prices could increase, officer stuff will almost certainly increase.
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Chuffer
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Posted - 2009.12.22 10:41:00 -
[5]
As Costomojin already pointed out, the idea is to facilitate the further development of 0.0 markets. No doubt it will have some effect on empire but I doubt it will be overly pronounced. I guess its too early to tell really but at the moment it looks fairly balanced to me. My corp has a level 3 system and the anomalies, while plentiful, are certainly not competitive in terms of isk per hour with level 4 missions. While upgrading all the way to a level 5 system will improve things, there is a significant cost in doing so, both in terms of logistics and isk.
I cant remember the figures off hand but it costs a significant amount to maintain a top level system, so depending on the number of active players - corp taxes can be quite high. The reality is that the changes don't really represent the huge influx of isk that some people imagine.
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Baastardo
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Posted - 2009.12.22 10:52:00 -
[6]
Originally by: Chuffer The reality is that the changes don't really represent the huge influx of isk that some people imagine.
At level 5, we are experiencing 700k isk/minute to 950k isk/minute just running anomalies. Variance is due to the different level of anomaly. Make the effort to upgrade to 5!
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UVPhoenix2
R.EVE.olutioN Fatal Ascension
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Posted - 2009.12.22 11:09:00 -
[7]
Providence has never been juicier. That is all.
P2 ___
After I'm gone, your Earth will be free to live out its miserable span of existence, as one of my satellites, and that's how it's going to be. |

Panzram
GoonFleet GoonSwarm
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Posted - 2009.12.22 11:32:00 -
[8]
the upgrades are pretty lackluster and wont significantly raise the income of 0.0 dwellers. The one that makes more plexes will help already rich folks make money faster, the rest are p much crap, and all worse then lvl 4's in empire. Belt ratting in a good true sec system is still the best casual 0.0 money making.
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Glassback
Body Count Inc. Against ALL Authorities
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Posted - 2009.12.22 11:50:00 -
[9]
Nothing will happen with min prices I think. If you check the map for upgraded systems, you will see vastly more have had the anomaly upgrade than mining.
At LvL 5 and farming the top 2 types of anomalies you will make at iro 40-60mil per hour just in isk. This does not include Faction Drops or Escalations.
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Neamus
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Posted - 2009.12.22 11:51:00 -
[10]
Originally by: Baastardo
Originally by: Chuffer The reality is that the changes don't really represent the huge influx of isk that some people imagine.
At level 5, we are experiencing 700k isk/minute to 950k isk/minute just running anomalies. Variance is due to the different level of anomaly. Make the effort to upgrade to 5!
That's actually not too bad, is that net or gross income?
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