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Nooma K'Larr
Minmatar
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Posted - 2009.12.27 07:15:00 -
[1]
Targets show their shields, armor and hull as red bars underneath the target icon.
Well, I was nos-ing a target and wondering how I was affecting its cap.
How about a capacitor meter as well on targets?
As you can see in this example, the yellow bar under the drone is the capacitor meter. ___________________________________________________ Idea: Train 3 alts at the same time solution. |

Sin Meng
Gallente Nemesis Nation
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Posted - 2009.12.27 07:19:00 -
[2]
Not gonna act like I know for sure but I have a feeling this wouldn't make the hamsters happy. But on the topic of knowing more about your target I'd love to see the on-board scanners on my ship be able to give me a readout of the fitting, cap status, basically everything a ship scanner tells you, after say.. a sustained 30 second lock?
Originally by: CCP Lemur THIS IS GOD: IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2009.12.27 07:21:00 -
[3]
First, that image is about to get nuked by the mods post links not pictures
Two, This really should go in feature/ideas discussion
Three, I think its a great idea, make cap war fare ships easier
Four, expect this thread to get bogged down by people yelling some variation of "It will cause more lag" and further more why do i even need a sig? |

Hamatitio
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.12.27 07:23:00 -
[4]
Edited by: Hamatitio on 27/12/2009 07:26:23 WTB: Sig radius scan
Originally by: Forest Gump
And that's all I got to say 'bout that.
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Captian Conrad
Minmatar Empyrean Warriors
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Posted - 2009.12.27 07:24:00 -
[5]
may be a cool idea, tbh allthough i dont like others seeing how screwed i am, i dont see any real con's aganst it 
Kids, we may be on to something here 
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NEMESIS SIN
FURY.
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Posted - 2009.12.27 07:31:00 -
[6]
I know I always wished I could see the other guys cap.
Signed. 
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Lance Fighter
Amarr
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Posted - 2009.12.27 07:53:00 -
[7]
I dont like it.
First - uses more space on screen. Space I could be using to watch you die horribly
second - it obsoletes the ship scanner for combat use (not that anyone actually used it.. ever outside of suicides...)
Third - Make it require an active cap warfare mod. Of any type... Small nos, small energy transfer, neut. SOMETHING that effects the targets cap. Or better yet, merely allow it if you have one onlined. It makes sense for a mod like that to have systems to see the targets cap, within their range (no small nos in spare high on a battleship being overly useful.
OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

NEMESIS SIN
FURY.
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Posted - 2009.12.27 07:55:00 -
[8]
Originally by: Lance Fighter
Third - Make it require an active cap warfare mod. Of any type... Small nos, small energy transfer, neut. SOMETHING that effects the targets cap. Or better yet, merely allow it if you have one onlined. It makes sense for a mod like that to have systems to see the targets cap, within their range (no small nos in spare high on a battleship being overly useful.
Sweet. I support this product.
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Lance Fighter
Amarr
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Posted - 2009.12.27 08:06:00 -
[9]
Originally by: NEMESIS SIN
Originally by: Lance Fighter
Third - Make it require an active cap warfare mod. Of any type... Small nos, small energy transfer, neut. SOMETHING that effects the targets cap. Or better yet, merely allow it if you have one onlined. It makes sense for a mod like that to have systems to see the targets cap, within their range (no small nos in spare high on a battleship being overly useful.
Sweet. I support this product.
Oh hey cool. A supporter. OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Captian Conrad
Minmatar Empyrean Warriors
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Posted - 2009.12.27 08:24:00 -
[10]
Originally by: Lance Fighter
Originally by: NEMESIS SIN
Originally by: Lance Fighter
Third - Make it require an active cap warfare mod. Of any type... Small nos, small energy transfer, neut. SOMETHING that effects the targets cap. Or better yet, merely allow it if you have one onlined. It makes sense for a mod like that to have systems to see the targets cap, within their range (no small nos in spare high on a battleship being overly useful.
Sweet. I support this product.
Oh hey cool. A supporter.
Oh hey cool. A Forum spammer
//waits for next comment 
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CCP Ildoge

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Posted - 2009.12.27 08:28:00 -
[11]
* Game related ideas should be posted at features and idea discussion forum. Locking this thread. - CCP Ildoge Ildoge Community Representative CCP Hf Contact us |
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