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Daugar Draaken
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Posted - 2009.12.29 17:03:00 -
[1]
A corporation/alliance finds a BIG asteroid. These tend to drift into systems occasionally and are equivalent to 100+ km asteroids. They appear just as regular asteroids, just a lot bigger. Any miners can mine the surface of this rhoid for velspar, but when that's depleted, it's just a big rock. UNTILL the day the alliance invests in a humongous ultra drilling rig. BIG investment. Massive sales of critical components and minerals on local markets. Then the drill is constructed, moved to the asteroid. The drilling itself takes up a week.
Then the vessels retreat to safe distance.
Then an explosion rips apart the asteroid. This produces a pulse that can be detected several systems away. Hungry miners and pirates move to the system. For an hour the area is too dangerous to approach, and causes damage to vessels moving through... but slowly over the span of days this damage decreases.
But whats worse, in a massive area range of over 50 kilomters is impaired. System scans malfunction. So it takes patrols to keep the opportunists out... And inside that maelstrom of debris is a treasure trove of ore....
So imagine how that would work in practice. It would be a snake pit lasting days. Now - make these "rhoid rips" expensive enough to allow only one 'bruce' per month, in all of EveVerse, and make the profits so big that everyone will drool... and let the target rhoids get discovered primarily in low sec space.
Can you imagine the YouTube vids of this?
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Breaker77
Gallente Reclamation Industries
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Posted - 2009.12.29 17:47:00 -
[2]
Originally by: Daugar Draaken and let the target rhoids get discovered primarily in low sec space.
Why would you want them in low-sec where no one would ever mine them anyway?
You want basic ores, mine in high-sec. You want rare ores, run level 4 missions.
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Pan Dora
Caldari Perkone
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Posted - 2009.12.29 18:15:00 -
[3]
Nice pictures!
Just I dont think the same about the idea.
Why wold someone make a huge investment (in ISK and manhours) to let his reward flooting in the space for several days? Its much simpler to let the big rock alone and get the minerals somewhere else. _
I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2009.12.29 19:03:00 -
[4]
The idea itself is interesting, but it needs more to be more appealing. For example, this would be a fantastic thing if it was a unique source of some time of material needed. For example, a T3 material used in the construction of T3 ships of battleship or capital class. Heck, even a base material for T4 when we get that far. - - - Aloriana Jacques - Skill Sheet
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Daugar Draaken
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Posted - 2009.12.29 20:16:00 -
[5]
It's the basic idea - blow up moons. Rationalize it how it works best, I don't care. The basic idea is this - a corporaion has a damn good reason to get aquire an asset. It takes a lot of preparation. It takes time. It takes effort. Then you blow up the moon (watch these events explode all over YouTube) and you protect the impact zone from ore thieves. It's the gameplay image I present here, how you integrate it is secondary.
Originally by: Pan Dora
Nice pictures! Just I dont think the same about the idea. Why would someone make a huge investment (in ISK and manhours) to let his reward flooting in the space for several days? Its much simpler to let the big rock alone and get the minerals somewhere else.
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Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2009.12.29 20:32:00 -
[6]
I dig the images, very stylish. This would be a neat thing to find in a gravimetric site, but it seems like a big step to take that would only benefit serious mining corps that already have the manpower, infrastructure and capital funds to find easier ways to make their money.
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