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Aalya Love
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Posted - 2009.12.30 10:15:00 -
[1]
Edited by: Aalya Love on 30/12/2009 10:16:39
There must be some stronger penalties for team killers in Faction war.
I understand that individuals who do this get a massive faction hit when killing other militia members. However, there are corporations in militia who make team killing a policy and when their faction standings get too low they repair them so they can keep team killing, even under the current penalty system. They seem to do this over and over again and remain in militia to continue to team kill.
The militia is a defacto alliance between corporations and members of a given militia. Members should not be allowed to continue to team kill and repair their faction standings. This goes against the very nature of Faction War designed by CCP, otherwise there would not be faction militias or the need to install some degree of penalty for team killing to begin with.
CCP allows for militia corporations to wardeck each other and it should be left at that. However, these team killing corporations prey on the fact that people dont see them in their overviews which are 99% of the time set to only see neutrals or opposing militia war targets, and when they are set to see everyone do not expect members of the same militia to make an organized effort to kill them.
I propose that the penalties be increased so great that after a couple times of doing this the memeber cannot recover their faction standings which will go towards corporation faction standings.
Corporations who wish to engage fellow militia members should rely on the wardec system, not be allowed to team kill and repair their faction standings to team kill again.
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Aloriana Jacques
Royal Amarr Institute
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Posted - 2009.12.30 14:40:00 -
[2]
I support this idea as it is one of the reasons that I am hesitant to join FW. - - - Aloriana Jacques - Skill Sheet
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2009.12.30 15:19:00 -
[3]
I presume that when you say team killing you mean friendly fire from corp to corp? ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Aalya Love
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Posted - 2009.12.30 16:33:00 -
[4]
Originally by: Drake Draconis I presume that when you say team killing you mean friendly fire from corp to corp?
Yes, when both corps are in the same militia and no wardec exists.
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Drake Draconis
Shadow Cadre Looney Toons.
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Posted - 2009.12.30 18:51:00 -
[5]
That's not good....
And the war-dec thing IMHO shouldn't be possible if your in the same militia. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2009.12.30 19:43:00 -
[6]
The only reason the "team killing" mechanic is allowed in corporations and alliances which is why the mechanic hasn't been questioned before is because in corporations and alliances, players have the ability of policing such behavior (i.e. kicking offending players/corporations).
As FW factions function similar to alliances, make it a 24 hour vote to kick a player from the faction (initiated by a friendly kill). Additionally, just having a system in place to vote to kick people/corps from a faction would probably take care of several other annoyances I've heard people mention about the FW mechanics.
This is a sandbox, players are supposed to have control.
Fix Local |

Jakub Trokowski
FW Inc
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Posted - 2009.12.30 19:59:00 -
[7]
Originally by: Aalya Love Edited by: Aalya Love on 30/12/2009 10:32:22 There must be some stronger penalties for team killers in Faction war.
+1
Smile, always! ;) |

Veshta Yoshida
PIE Inc.
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Posted - 2009.12.30 20:06:00 -
[8]
Needs to be applied to corporation as well. You can have a corp with good standing and a few -10 pilots in it that can essentially kill at will with no hit whatsoever since their contribution to corp standings is already maxed out.
While at it, sort the embarrassing standings hit for actions in null-sec!
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Aalya Love
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Posted - 2009.12.30 20:17:00 -
[9]
Originally by: Drake Draconis That's not good....
And the war-dec thing IMHO shouldn't be possible if your in the same militia.
This is something I have thought much about. I agree. However, it is an idea that I dont see that CCP will entertain. 
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Johannes Buckbeak
Minmatar Royal Order of Security Specialists
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Posted - 2009.12.30 21:10:00 -
[10]
This gets my vote too. It does not make any sense that a corp in an FW militia can wardec another corp in the same militia. In a normal alliance such an action would result in you being expelled. I don't like the idea of corps (or pilots) being expelled from militia by some sort of a vote, that would bring all sorts of risks of misuse, so why not just change the game mechanics to prevent wardecs inside militia?
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2009.12.30 22:06:00 -
[11]
Edited by: Drake Draconis on 30/12/2009 22:07:13
Originally by: Bagehi The only reason the "team killing" mechanic is allowed in corporations and alliances which is why the mechanic hasn't been questioned before is because in corporations and alliances, players have the ability of policing such behavior (i.e. kicking offending players/corporations).
As FW factions function similar to alliances, make it a 24 hour vote to kick a player from the faction (initiated by a friendly kill). Additionally, just having a system in place to vote to kick people/corps from a faction would probably take care of several other annoyances I've heard people mention about the FW mechanics.
This is a sandbox, players are supposed to have control.
This is not about alliances.
This is about militias... and while I do not play FW... I whole heartedly disagree with anyone making a comparison as such.
The Alliance does not answer to any empire or any faction as they are indipendent to themselves aside from paying dues to CONCORD.
The Militia is essentially an extension of said empire... therefore the empire would enforce certain stipulations... forcing a non-friendly fire mechanic to take place inducing war-dec makes the most logical sense.
If you want to war-dec... you should leave the militia and then war-dec.
IF you want to Team Kill... the penalty should be SEVERE.... if not resulting instant sec-loss likening to getting a CONCORD penalty.
Either way the current system is not something I call balanced.
TLDR - The Militia is NOTHING like an alliance. Mechanic shouldn't apply here. |

Jared Ulfsuun
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Posted - 2010.01.01 11:26:00 -
[12]
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Maxsim Goratiev
Imperium Technologies
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Posted - 2010.01.01 13:10:00 -
[13]
Edited by: Maxsim Goratiev on 01/01/2010 13:09:36
Quote: IF you want to Team Kill... the penalty should be SEVERE.... if not resulting instant sec-loss likening to getting a CONCORD penalty.
current situation is stupid. Fix it.
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Cearain
ReSlavers
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Posted - 2010.01.11 16:36:00 -
[14]
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.11 18:45:00 -
[15]
Yeah, this sounds rather silly. I'm not sure what the solution is, but it sounds like one is needed.
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Nihil Magnus
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Posted - 2010.01.11 19:01:00 -
[16]
It should not even be possible to wardec a fellow militia corp.
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Garr Anders
Thukk U
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Posted - 2010.01.12 09:06:00 -
[17]
Originally by: Nihil Magnus It should not even be possible to wardec a fellow militia corp.
Although I highly dispise this behaviour, I think war-decs should be possible and the "presumely friendly militia member shoots friendly" should stay in game, but just like in the original proposal increase the standing drop and I suggest hitting them there where it hurts most.
Fine them, for ISK, lots of it.
The more they do it, the higher the fine. They might recover their standing but every next time the fine should double, start with a million, double it for each time again, after 10 times the fine reaches a good billion ISK.
That should keep em from "abusing the loose standing gain stainding game" and if they really want to shoot "fellow" militia members they have to go to the wardec system. ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Rodj Blake
PIE Inc.
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Posted - 2010.01.12 14:53:00 -
[18]
Originally by: Veshta Yoshida Needs to be applied to corporation as well. You can have a corp with good standing and a few -10 pilots in it that can essentially kill at will with no hit whatsoever since their contribution to corp standings is already maxed out.
While at it, sort the embarrassing standings hit for actions in null-sec!
This.
Dulce et decorum est pro imperium mori.
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Maxsim Goratiev
Gallente Imperium Technologies
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Posted - 2010.01.12 16:45:00 -
[19]
IF you repeated ly kill members of your militia you should be kicked out. You can attack militia members as much as you whant, but not from under friendly flag.
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Davina Lee
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Posted - 2010.01.13 02:42:00 -
[20]
Supported. Make it so that Blue on Blue in FW gives the offender a Hostile token (like Concordokkened), making them Red for the entire milita.
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Jin Nib
Resplendent Knives
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Posted - 2010.01.13 03:31:00 -
[21]
I dont mind the war decs though. Just one more problem with the standing system as it currently exists. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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