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Thread Statistics | Show CCP posts - 14 post(s) |

PinkKnife
The Scope Gallente Federation
136
|
Posted - 2012.06.22 02:53:00 -
[1] - Quote
Would it make a large difference? Is it worth doing? Hard to implement? |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
146
|
Posted - 2012.06.22 02:54:00 -
[2] - Quote
64 bit means 32 wasted bits.
what? |

masternerdguy
Inner Shadow NightSong Directorate
755
|
Posted - 2012.06.22 02:57:00 -
[3] - Quote
Wont make a big difference. Things are only impossible until they are not. |

Palovana
Inner Fire Inc.
240
|
Posted - 2012.06.22 03:28:00 -
[4] - Quote
Screw 64, take it straight to 256 bits.
MORE BITS! LESS KIBBLE!
What? Please support: export of settings in editable format
Your stuff goes here. |

Abdiel Kavash
Paladin Order Fidelas Constans
611
|
Posted - 2012.06.22 07:05:00 -
[5] - Quote
Confirming EVE depends on large-scale numerical computations, and is not UI or network-bounded. |
|

CCP Explorer
C C P C C P Alliance
648

|
Posted - 2012.06.24 23:42:00 -
[6] - Quote
PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of.
The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur).
Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Surfin's PlunderBunny
Blue Republic RvB - BLUE Republic
1580
|
Posted - 2012.06.24 23:54:00 -
[7] - Quote
CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit.
I thought you guys already sent a message to the XP users with that whole boot.ini thing  |
|

CCP Explorer
C C P C C P Alliance
652

|
Posted - 2012.06.25 00:19:00 -
[8] - Quote
Surfin's PlunderBunny wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. I thought you guys already sent a message to the XP users with that whole boot.ini thing  It didn't quite register as we had hoped... Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Skydell
Space Mermaids Somethin Awfull Forums
291
|
Posted - 2012.06.25 00:24:00 -
[9] - Quote
i5's are selling in NA for under $500. 32 bit is on its way out. It just needs another year or so. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
108
|
Posted - 2012.06.25 01:32:00 -
[10] - Quote
I'm on win7 after my boot.ini! |

Large Marg
University of Caille Gallente Federation
38
|
Posted - 2012.06.25 01:35:00 -
[11] - Quote
Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? |

MailDeadDrop
Rage and Terror Against ALL Authorities
54
|
Posted - 2012.06.25 02:16:00 -
[12] - Quote
Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that?
Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.

MDD |

Large Marg
University of Caille Gallente Federation
38
|
Posted - 2012.06.25 02:18:00 -
[13] - Quote
MailDeadDrop wrote:Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.  MDD
32+32=64 Programming is that simple. |

ashley Eoner
20
|
Posted - 2012.06.25 02:21:00 -
[14] - Quote
Skydell wrote:i5's are selling in NA for under $500. 32 bit is on its way out. It just needs another year or so. 64 bit CPUs have been out for over two decades dude.. i5s being on sale doesn't matter.. |

Dinsdale Pirannha
Pirannha Corp
228
|
Posted - 2012.06.25 02:26:00 -
[15] - Quote
Large Marg wrote:MailDeadDrop wrote:Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.  MDD 32+32=64 Programming is that simple.
Please, step away from the keyboard before you type something else that dumb. |

Ampoliros
Aperture Harmonics K162
59
|
Posted - 2012.06.25 03:11:00 -
[16] - Quote
CCP Explorer wrote:Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur).
Interesting. Do W-space systems consume more memory than your average system? Or is it a case where many WH systems are mapped to one node (because overall low per-system activity?) |

Large Marg
University of Caille Gallente Federation
39
|
Posted - 2012.06.25 03:17:00 -
[17] - Quote
Hardware will always out pace software by years. If the game was pulling hard Dx11 graphics and math calculations I think then you might see a 64bit need.
I think most games are 32bit and from the looks of it will not change for about another 5 years perhaps.
Just no real need for it at this time. |

Tippia
Sunshine and Lollipops
8134
|
Posted - 2012.06.25 03:18:00 -
[18] - Quote
Ampoliros wrote:Interesting. Do W-space systems consume more memory than your average system? Or is it a case where many WH systems are mapped to one node (because overall low per-system activity?) Sleepers eat servers.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

leviticus ander
CATO.nss
181
|
Posted - 2012.06.25 04:13:00 -
[19] - Quote
Dinsdale Pirannha wrote: Please, step away from the keyboard before you type something else that dumb.
be nice. not everyone knows how binary math works. as to large marg, 64 bit is closer in sixe to 32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32X32. the actual math is 2^32 is 32 bit and 2^64 is 64 bit. and they are working on 2^128, or 128 bit processing. |

No More Heroes
GoonWaffe Goonswarm Federation
700
|
Posted - 2012.06.25 05:31:00 -
[20] - Quote
CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit.
What are the chances of seeing a pic of Tranquility? It's like nerd ****, you see. . |

leviticus ander
CATO.nss
183
|
Posted - 2012.06.25 07:06:00 -
[21] - Quote
No More Heroes wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. What are the chances of seeing a pic of Tranquility? It's like nerd ****, you see. you mean the server room? if so, check here there's actual pictures in TQ level up, but there's stats on everything in the other 3 too. as well as a bunch of links to other hardware/performance related blogs in the one named Jita 2000+. EDIT: however I'm not saying that a full picture (or even better, video) walkthrough of the server room and other technical areas would be cool. |

Prince Kobol
592
|
Posted - 2012.06.25 08:32:00 -
[22] - Quote
Large Marg wrote:MailDeadDrop wrote:Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.  MDD 32+32=64 Programming is that simple.
I pray this is just a troll otherwise you should never be allowed within 100 yards of a computer.... ever
for the rest of life
and even in death |
|

CCP Explorer
C C P C C P Alliance
658

|
Posted - 2012.06.25 09:25:00 -
[23] - Quote
Ampoliros wrote:CCP Explorer wrote:Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Interesting. Do W-space systems consume more memory than your average system? Or is it a case where many WH systems are mapped to one node (because overall low per-system activity?) We map a lot of them to the same nodes. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Captain Stupid
Abaddon Innovations Apocalypse Now.
12
|
Posted - 2012.06.25 09:40:00 -
[24] - Quote
Prince Kobol wrote:Large Marg wrote:MailDeadDrop wrote:Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.  MDD 32+32=64 Programming is that simple. I pray this is just a troll otherwise you should never be allowed within 100 yards of a computer.... ever for the rest of life and even in death
It did amuse me that the more serious and all knowing missed the humour here.
|

Hermia
Aliastra Gallente Federation
16
|
Posted - 2012.06.25 10:05:00 -
[25] - Quote
As CCP Explorer has put the memory issue to bed, you may ask, so whats to be done?
Well, it was mentioned at fanfest (by the dev with big hair) that the code on the nodes is not multithreaded. Very simply, its like taking a job and running it in parallel. This would really help a lot but its hard to program.
One great thing the guy said is the job of loading skills, bonuses and effects is now done separately from the server loading space. Good news. I guess you could split loads of jobs up and give it a server. |

Guttripper
State War Academy Caldari State
155
|
Posted - 2012.06.25 10:15:00 -
[26] - Quote
One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward?
Curious... |

Anya Ohaya
School of Applied Knowledge Caldari State
131
|
Posted - 2012.06.25 10:46:00 -
[27] - Quote
Large Marg wrote:MailDeadDrop wrote:Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.  MDD 32+32=64 Programming is that simple.
Yeah but 2^32 + 2^32 != 2^64.
|
|

CCP Explorer
C C P C C P Alliance
660

|
Posted - 2012.06.25 11:03:00 -
[28] - Quote
Guttripper wrote:One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward? Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Hayate Shade
Word Bearer Corp
0
|
Posted - 2012.06.25 11:26:00 -
[29] - Quote
*deleted* |

Gilbaron
Free-Space-Ranger Ev0ke
265
|
Posted - 2012.06.25 11:48:00 -
[30] - Quote
CCP Explorer wrote:Guttripper wrote:One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward? Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space.
can i fly from one system to another (if i knew the direction ?) |

Timberwulf420
Caldari Provisions Caldari State
2
|
Posted - 2012.06.25 11:49:00 -
[31] - Quote
we should do 8 bit eve for the NES
Retro gaming is comming back yo! |

Net hunter
Lamb Federation Navy Against ALL Authorities
0
|
Posted - 2012.06.25 11:52:00 -
[32] - Quote
Gilbaron wrote:CCP Explorer wrote:Guttripper wrote:One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward? Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space. can i fly from one system to another (if i knew the direction ?)
Yeah, well you used to... I believe there ones someone who flew to Jove space using an old bug where you could warp to your maximum cap distance and they just spammed that for a LONG time....
Can someone confirm or call me a lying piece of dog turd please? |

Evelyn Meiyi
Meiyi Family Holdings
14
|
Posted - 2012.06.25 11:53:00 -
[33] - Quote
CCP Explorer wrote:Guttripper wrote:One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward? Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space.
So, in theory, we could fly manually between systems, instead of using jumpgates? Wow. Ten years of deep-space travel..... |

FluffyDice
StarFckers Inc.
202
|
Posted - 2012.06.25 11:54:00 -
[34] - Quote
Gilbaron wrote:CCP Explorer wrote:Guttripper wrote:One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward? Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space. can i fly from one system to another (if i knew the direction ?) No you can not. Even if you could try doing the math on just how long this might take without using some kind of trick to make your travel significantly faster.
http://www.youtube.com/watch?v=iUl3zNiW648 this documents someone elses attempt to do similar and get to Jove space. |

Steve Ronuken
Fuzzwork Enterprises
469
|
Posted - 2012.06.25 11:59:00 -
[35] - Quote
The other thing is, you'd never trigger the session change to then exist in the new system. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Rashmika Clavain
Revelation Space
8
|
Posted - 2012.06.25 12:06:00 -
[36] - Quote
Captain Stupid wrote:Prince Kobol wrote:Large Marg wrote:MailDeadDrop wrote:Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.  MDD 32+32=64 Programming is that simple. I pray this is just a troll otherwise you should never be allowed within 100 yards of a computer.... ever for the rest of life and even in death It did amuse me that the more serious and all knowing missed the humour here.
Indeed, but it could also go a long w ay to explaining the :rage: generated from unexpected outages or patch deployments.
|

Anna Shoul
6
|
Posted - 2012.06.25 12:06:00 -
[37] - Quote
CCP Explorer wrote:Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space.
Waitwaitwait. Square? All player research seems to point to them being spherical, are they actually boxes instead?
Oh, and one other thing I've always been curious to know, do grids ever move or not? |
|

CCP Explorer
C C P C C P Alliance
662

|
Posted - 2012.06.25 12:13:00 -
[38] - Quote
Evelyn Meiyi wrote:CCP Explorer wrote:Guttripper wrote:One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward? Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space. So, in theory, we could fly manually between systems, instead of using jumpgates? Wow. Ten years of deep-space travel..... No, you will always stay in the same system. You need to trigger a session change via jumping to be transferred into the other system (thereby moving from one inventory location to another) since each system is managed separately and possibly on different nodes in the cluster. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Richard Desturned
GoonWaffe Goonswarm Federation
1189
|
Posted - 2012.06.25 12:26:00 -
[39] - Quote
Skydell wrote:i5's are selling in NA for under $500. 32 bit is on its way out. It just needs another year or so.
64-bit procs have been selling for well under $500 for the last 8 years
what a rogue goon |

Marcus Harikari
Guitar Players of EVE
70
|
Posted - 2012.06.25 12:33:00 -
[40] - Quote
You guys should write in physical boundaries in space where one system becomes another so that by crossing the boundary, you get transferred to the new system. Lol. |

Spurty
D00M. Northern Coalition.
286
|
Posted - 2012.06.25 12:49:00 -
[41] - Quote
Its no uncommon for a company to charge all customers using lower than vista a $5 support contract charge every month for the extra work of keeping them supported.
Don't need to be bleeding edge to play, but of we're bleeding to support you, you can bleed too!
Having said all that, doesn't look like the game needs it at the client side just yet.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Crosi Wesdo
War and Order
235
|
Posted - 2012.06.25 12:56:00 -
[42] - Quote
Marcus Harikari wrote:You guys should write in physical boundaries in space where one system becomes another so that by crossing the boundary, you get transferred to the new system. Lol.
Sure, but even if you went back in time to 2003, put 5 mwd's on a dominix and started heading out from the outermost celestial, you still wouldnt be at the next system yet :p |
|

CCP Konflikt
CCP Engineering Corp CCP Engineering Alliance
154

|
Posted - 2012.06.25 13:17:00 -
[43] - Quote
Dinsdale Pirannha wrote:Large Marg wrote:MailDeadDrop wrote:Large Marg wrote:Want 64-bit Eve?
Just load Eve twice. Problem solved.
What was so hard about that? Congratulations, you just invented 33-bit Eve. Now load Eve 4 billion more times and you'll have 64-bit Eve.  MDD 32+32=64 Programming is that simple. Please, step away from the keyboard before you type something else that dumb.
Quote:Python 2.6.6 (r266:84297, Aug 24 2010, 18:46:32) [MSC v.1500 32 bit (Intel)] on win32 Type "help", "copyright", "credits" or "license" for more information. >>> 32+32 64
He's right.  CCP Konflikt Technical QA Tester Team Synergy |
|

Dheeradj Esil
Antwerpse Kerels The Skeleton Crew
0
|
Posted - 2012.06.25 13:26:00 -
[44] - Quote
Requesting a picture of the actual servers!
What can I say, I need to calm my levels of Geek.... |
|

CCP Konflikt
CCP Engineering Corp CCP Engineering Alliance
154

|
Posted - 2012.06.25 13:43:00 -
[45] - Quote
This is what TQ looks like from the inside. CCP Konflikt Technical QA Tester Team Synergy |
|

Gary Goat
XDC-UK
10
|
Posted - 2012.06.25 14:18:00 -
[46] - Quote
Net hunter wrote:
Yeah, well you used to... I believe there ones someone who flew to Jove space using an old bug where you could warp to your maximum cap distance and they just spammed that for a LONG time....
Can someone confirm or call me a lying piece of dog turd please?
You are a lying piece of dog turd! (well maybe just a confused piece of dog turd )
You used to be able to search for a solar system in the people and places window and right click it -> create bookmark. This would create a seemingly infinate bookmark in that solar system and if you warped to it, your ship would just warp in one direction until out of cap. After a couple of warps in a battleship, you'd be over 1000 au from the sun and the starmap would actualy show that you had moved well outside your current system. (the "you are here" dot would move away from the system you were in and show you as being between systems). I think people used this to claim they got to jove space by getting the dot on the map to align with a jove system, in reality, they never actually left the solar system they were in. I had a few deep safe spots made this way until CCP moved em all.
Way way back, it was possible to actually get into jove space by setting your clone to a jove station and podding yourself although i never tried that one myself.
|

Virgil Travis
GWA Corp Unified Church of the Unobligated
360
|
Posted - 2012.06.25 14:23:00 -
[47] - Quote
It looks like the doors at the end should open and Neo walks out of the lift. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Taji Kann
Bright Exports Ltd
0
|
Posted - 2012.06.25 14:34:00 -
[48] - Quote
I'm guessing that's a cold aisle
(at least the closed off ceiling and doors and the floor vents hint at that) |

MailDeadDrop
Rage and Terror Against ALL Authorities
56
|
Posted - 2012.06.25 14:59:00 -
[49] - Quote
Taji Kann wrote:I'm guessing that's a cold aisle (at least the closed off ceiling and doors and the floor vents hint at that) As if the Icelanders have any other kinds of aisles ("isles?" )
MDD (Yes, yes, I'm aware that TQ is in/near London. Shaddup all you kill joys!) |

Ultim8Evil
Stargate SG-1 Fatal Ascension
15
|
Posted - 2012.06.25 15:14:00 -
[50] - Quote
Windows 9 is going to be 64bit only, with no support for 32bit software beyond VMs, so you've got until 2015
" Before Windows 7 even launched, Microsoft said that its successor, Windows 8, would be the very last version of Windows to support the old 32-bit architecture."
get your thinking caps on CCP... |

Antisocial Malkavian
Aliastra Gallente Federation
178
|
Posted - 2012.06.25 15:16:00 -
[51] - Quote
CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit.
Werent you guys runnign two different clients (Diretx9 and Directx10) for a while before you did the update? Why not do 32 bit client and 64 bit client? http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |
|

CCP Explorer
C C P C C P Alliance
668

|
Posted - 2012.06.25 15:28:00 -
[52] - Quote
Antisocial Malkavian wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. Werent you guys runnign two different clients (Diretx9 and Directx10) for a while before you did the update? Why not do 32 bit client and 64 bit client? The current client is DirectX 9 and we are doing preliminary investigative work for DirectX 11 (no dates, no commitments at this point). We don't see any good reason right now for a 64 bit client to justify the work involved. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Tech3ZH
Brutor Tribe Minmatar Republic
20
|
Posted - 2012.06.25 15:58:00 -
[53] - Quote
CCP Explorer wrote:Evelyn Meiyi wrote:CCP Explorer wrote:Guttripper wrote:One aspect I have always been curious about is the actual systems themselves from a coding point of view. Are they large, square zones with x, y, and z axis; or perhaps spherical in design with the main star being the focal point? And while I have read how people have drifted towards nothingness, does each system have a hard border that if you somehow reached it, you could not move forward? Each solarsystem is composed of "grids" that are square boxes centred on a "primary" object loaded into space. As you move around and outside that grid a new grid is loaded. There is no limit to space. So, in theory, we could fly manually between systems, instead of using jumpgates? Wow. Ten years of deep-space travel..... No, you will always stay in the same system. You need to trigger a session change via jumping to be transferred into the other system (thereby moving from one inventory location to another) since each system is managed separately and possibly on different nodes in the cluster.
Awww :( I was looking forward to someday reading "Megaslowboating: my ten-year manual journey to the next system". |

Steve Thomas
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.06.25 18:45:00 -
[54] - Quote
You can force almost any pre win 7 program to work in 64 bit format with no real effort.(in some case just drop the program file into the folder) you just dont get any benifit from doing so in most cases because the code was desinged with the 32 bit limmitations in the first place.
Ironicaly my experience has been that Oblivion and Fallout 3/NV work better when forced to run as 64 bit.
EvE just works the same as always. |

Djana Libra
The Black Ops Black Core Alliance
3
|
Posted - 2012.06.25 19:21:00 -
[55] - Quote
Antisocial Malkavian wrote:CCP Explorer wrote:[quote=PinkKnife]snip. Werent you guys runnign two different clients (Diretx9 and Directx10) for a while before you did the update? Why not do 32 bit client and 64 bit client?
They are still on directx9
They did used to have 2 clients, that was different version of shader models being used though (so many ppl nagging about not being able to play anymore while the switch was from 50 year old technology to 35 year old technology...) |

Mons Pubis Giganticus
Center for Advanced Studies Gallente Federation
5
|
Posted - 2012.06.26 04:17:00 -
[56] - Quote
64 bits is like 8 dollars in the 1800's |

Ultim8Evil
Stargate SG-1 Fatal Ascension
15
|
Posted - 2012.06.26 17:56:00 -
[57] - Quote
Mons Pubis Giganticus wrote:64 bits is like 8 dollars in the 1800's
3 pages to think something up and that's what you brought to the table? |

Wingmate
Raven's Flight Vanguard.
25
|
Posted - 2012.06.26 18:05:00 -
[58] - Quote
the lack of knowledge in this thread is amazing. do people not realize that a 64-bit client would require basically a complete rewrite of the client, not to mention the extra derping involved in the server back end? the client barely works as it is. i don't want anything to do with a new client rollout and the two weeks of DT it'd entail.
this client, maxed out, does not use enough RAM to make 64-bit a worthwhile change. in a 64-bit environment, you can just keep opening 32-bit clients, and they'll keep getting their 2gb max assigned to them. there's no issues there. |

leviticus ander
CATO.nss
184
|
Posted - 2012.06.26 18:44:00 -
[59] - Quote
Taji Kann wrote:I'm guessing that's a cold aisle (at least the closed off ceiling and doors and the floor vents hint at that) that's actually the cold isle. it's a single shipping container server room. they're using high density blade servers from the sound of it. |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
111
|
Posted - 2012.06.26 18:58:00 -
[60] - Quote
i know many Eve players would love to upgrade their computer. The problem is with the current economy or better yet the job market. Personally i love to see a 64bit client but at the moment i understand what the DEV is saying. We got Group A using 32bit OS and Group B using 64bit OS and then you have the special children... The MAC users. it just starts piling up after awhile. better keeping the 32bit for now in time people will be using the 64 bit |

Rats
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.06.26 19:01:00 -
[61] - Quote
OMG its the inspiration for Captains Quarters , door at the end goes nowhere ....
Tal
|

Herzog Wolfhammer
Sigma Special Tactics Group
1636
|
Posted - 2012.06.26 19:17:00 -
[62] - Quote
CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit.
When people figure out that a 64 bit client will load a grid or change session faster than the people waiting for them in the bubble camp, you won't need an x32 client any more.
I have an old x32 WinXP system running a single core CPU with 1GB RAM and a x64 Win7 8 core system with 4GB RAM and there IS a difference.
(aside from the graphics from the latter .... "my God, it's full of stars.....") |

Mons Pubis Giganticus
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.06.26 19:21:00 -
[63] - Quote
Ultim8Evil wrote:Mons Pubis Giganticus wrote:64 bits is like 8 dollars in the 1800's 3 pages to think something up and that's what you brought to the table? i necro'd 3 pages worth of threads to get all the locked threads into a single block. and the best YOU could do was this?
fail troll is fail |

PinkKnife
The Scope Gallente Federation
148
|
Posted - 2012.06.26 19:23:00 -
[64] - Quote
Herzog Wolfhammer wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. When people figure out that a 64 bit client will load a grid or change session faster than the people waiting for them in the bubble camp, you won't need an x32 client any more. I have an old x32 WinXP system running a single core CPU with 1GB RAM and a x64 Win7 8 core system with 4GB RAM and there IS a difference. (aside from the graphics from the latter .... "my God, it's full of stars.....")
So then the question becomes, if CCP made a client that used more memory, would it then load grids/sessions faster? |

Kieron VonDeux
49
|
Posted - 2012.06.26 19:51:00 -
[65] - Quote
Just going from a 32bit to a 64bit coordinate system should increase the free navigation on the order of 4.3bil times in each direction; plus and minus. That could encompas all of the current Eve Universe, depending on the scale used.
Just partition that out and have system demarcation grids to autoload the system you are cloest too and allow freewarp between systems without using stargates.
Of course, it would take a BS 6 hours per light year to get anywhere.  An hour and a half per light year for non-rigged Cov Ops.
|
|

CCP Explorer
C C P C C P Alliance
674

|
Posted - 2012.06.26 20:08:00 -
[66] - Quote
Kieron VonDeux wrote:Just going from a 32bit to a 64bit coordinate system should increase the free navigation on the order of 4.3bil times in each direction; plus and minus. That could encompas all of the current Eve Universe, depending on the scale used. Just partition that out and have system demarcation grids to autoload the system you are closest too and allow freewarp between systems without using stargates. Of course, it would take a BS 6 hours per light year to get anywhere.  An hour and a half per light year for non-rigged Cov Ops. The coordinate system in EVE is 64 bit and so are item IDs in the database, and so on and so forth. Being 32 bit only restricts the memory that the client has access to. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
|

CCP Explorer
C C P C C P Alliance
675

|
Posted - 2012.06.26 20:26:00 -
[67] - Quote
Herzog Wolfhammer wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. When people figure out that a 64 bit client will load a grid or change session faster than the people waiting for them in the bubble camp, you won't need an x32 client any more. I have an old x32 WinXP system running a single core CPU with 1GB RAM and a x64 Win7 8 core system with 4GB RAM and there IS a difference. That has nothing to do with 32 bit vs. 64 bit but has everything to do with single core vs. multi core. And also 1 GB of RAM vs. 8 GB, but 8 GB allows the operating system to cache much more aggressively. Also, I daresay that there are very different graphics cards in these two machines?
Let's start with the number of cores: Even just a dual core makes a tremendous difference. That way EVE can be running on one core but the operating system can do network and hard disk IO on the other, in addition to running other programs (such as your browser, media player, antivirus, ...). You don't get a lot in addition with 8 cores unless you are running a lot of programs.
More RAM: More RAM is better since that allows the operating system to cache more of the file system. As soon as you have started one client then starting the second client will be a lot faster since the file IO actually doesn't hit the disk.
SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Kieron VonDeux
49
|
Posted - 2012.06.26 20:56:00 -
[68] - Quote
CCP Explorer wrote:Kieron VonDeux wrote:Just going from a 32bit to a 64bit coordinate system should increase the free navigation on the order of 4.3bil times in each direction; plus and minus. That could encompas all of the current Eve Universe, depending on the scale used. Just partition that out and have system demarcation grids to autoload the system you are closest too and allow freewarp between systems without using stargates. Of course, it would take a BS 6 hours per light year to get anywhere.  An hour and a half per light year for non-rigged Cov Ops. The coordinate system in EVE is 64 bit and so are item IDs in the database, and so on and so forth. Being 32 bit only restricts the memory that the client has access to.
How much of the available coordinate system is actually used with the current Sol design though?
While going from 32bit to 64bit; did they change the "resolution" of the coordinate system? And/or, do they plan to more fully use the extra space provided? Or a combination of both?
Just the scale of the difference between the two is quite impressive. I did a test coordinate system at a 1-inch scale per tick and came up with a ~120k mile cube in 32 bit, and that changed to a ~100 ly cube when changed to 64 bit.
|

PinkKnife
The Scope Gallente Federation
148
|
Posted - 2012.06.26 21:03:00 -
[69] - Quote
CCP Explorer wrote: SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted.
Would it make a huge difference over an existing rather higher end conventional HDD?
So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance)
Getting top of the line B would be better than medium grade A given similar pricing? |

bassie12bf1
Militaris Industries Cascade Imminent
28
|
Posted - 2012.06.26 21:07:00 -
[70] - Quote
Couldn't you introduce a new premium client when/if you do another graphics/trinity-like overhaul which the client is 64bit?
|

Flakey Foont
166
|
Posted - 2012.06.26 21:23:00 -
[71] - Quote
PinkKnife wrote:CCP Explorer wrote: SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted.
Would it make a huge difference over an existing rather higher end conventional HDD? So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance) Getting top of the line B would be better than medium grade A given similar pricing?
Yes an SSD is substantially faster. Think "no moving parts." They do wear out though. After a very long time. |

Patrakele
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2012.06.26 21:23:00 -
[72] - Quote
Surfin's PlunderBunny wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. I thought you guys already sent a message to the XP users with that whole boot.ini thing 
rofl I remember that - for the first time did that Moral Philosophy course give me any real use - if I'd gone to my apartment 1 hour earlier.....ugh..... |

Herzog Wolfhammer
Sigma Special Tactics Group
1636
|
Posted - 2012.06.26 21:29:00 -
[73] - Quote
CCP Explorer wrote:Herzog Wolfhammer wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. When people figure out that a 64 bit client will load a grid or change session faster than the people waiting for them in the bubble camp, you won't need an x32 client any more. I have an old x32 WinXP system running a single core CPU with 1GB RAM and a x64 Win7 8 core system with 4GB RAM and there IS a difference. That has nothing to do with 32 bit vs. 64 bit but has everything to do with single core vs. multi core. And also 1 GB of RAM vs. 8 GB, but 8 GB allows the operating system to cache much more aggressively. Also, I daresay that there are very different graphics cards in these two machines? Let's start with the number of cores: Even just a dual core makes a tremendous difference. That way EVE can be running on one core but the operating system can do network and hard disk IO on the other, in addition to running other programs (such as your browser, media player, antivirus, ...). You don't get a lot in addition with 8 cores unless you are running a lot of programs. More RAM: More RAM is better since that allows the operating system to cache more of the file system. As soon as you have started one client then starting the second client will be a lot faster since the file IO actually doesn't hit the disk. SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine. Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted.
The rundown on the machinesif you are interested:
x32 WinXP Single Core: AMD Athlon 64 Processor 3200+ (2010 MHz) Windows XP SP 3 1.00GB RAM DirectX 9.0c
Video card: geForce 8600 GT Forceware version 169.06 Memory 512 MB Bus: PCI Express 16
The faster system: Windows 7 Pro SP1 64 bit Intel Core i7-2760QM @w.40GHz 8.00 GB RAM
The only thing I can find out the video system, this being a laptop, is that it's an "nvidia quadro 1000M". It is a Lenovo Thinkpad W520.
The video card of the old system was installed in 2009 but the system was built in 2006. Still going - but on very low graphics settings for the client. |

PinkKnife
The Scope Gallente Federation
148
|
Posted - 2012.06.26 21:29:00 -
[74] - Quote
Flakey Foont wrote:PinkKnife wrote:CCP Explorer wrote: SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted.
Would it make a huge difference over an existing rather higher end conventional HDD? So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance) Getting top of the line B would be better than medium grade A given similar pricing? Yes an SSD is substantially faster. Think "no moving parts." They do wear out though. After a very long time.
I understand that they are faster, my question is more, does the 1/3 of a second justify the $200 price tag? Or is it more of a substantial increase? |
|

CCP Explorer
C C P C C P Alliance
678

|
Posted - 2012.06.26 21:30:00 -
[75] - Quote
PinkKnife wrote:CCP Explorer wrote:SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted. Would it make a huge difference over an existing rather higher end conventional HDD? So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance) Getting top of the line B would be better than medium grade A given similar pricing? SSD might not make a lot of difference compared to a high-end desktop drive, but it will make difference compared to a low-end drive and vastly outperforms spindle laptop drives.
Medium-line A will always be better than high-line C. Medium-line A will possibly be similar to high-line B but that would depend on the exact cards. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Viktor Fyretracker
Emminent Terraforming
16
|
Posted - 2012.06.26 21:35:00 -
[76] - Quote
CCP Explorer wrote:PinkKnife wrote:CCP Explorer wrote:SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted. Would it make a huge difference over an existing rather higher end conventional HDD? So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance) Getting top of the line B would be better than medium grade A given similar pricing? SSD might not make a lot of difference compared to a high-end desktop drive, but it will make difference compared to a low-end drive and vastly outperforms spindle laptop drives. Medium-line A will always be better than high-line C. Medium-line A will possibly be similar to high-line B but that would depend on the exact cards.
This would be why SSDs see the biggest improvements in laptops. Laptops have slow drives(I still see 5400rpm units being sold) while a desktop drives for SATA are up to 10,000rpm. I had a VelciRaptor that actually could blow a Serial SCSI away in performance when loading games.
|
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CCP Explorer
C C P C C P Alliance
678

|
Posted - 2012.06.26 21:36:00 -
[77] - Quote
Kieron VonDeux wrote:How much of the available coordinate system is actually used with the current Sol design though?
While going from 32bit to 64bit; did they change the "resolution" of the coordinate system? And/or, do they plan to more fully use the extra space provided? Or a combination of both?
Just the scale of the difference between the two is quite impressive. I did a test coordinate system at a 1-inch scale per tick and came up with a ~120k mile cube in 32 bit, and that changed to a ~100 ly cube when changed to 64 bit. The calculations were already being done using 64 bit integers and floating point numbers when the server was 32 bit. The only change was really the available addressable memory. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Morganta
Peripheral Madness The Midget Mafia
1655
|
Posted - 2012.06.26 21:37:00 -
[78] - Quote
Ampoliros wrote:CCP Explorer wrote:Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Interesting. Do W-space systems consume more memory than your average system? Or is it a case where many WH systems are mapped to one node (because overall low per-system activity?)
In my experience they probably host more WH systems as many of them don't even load between downtimes I've had many many times where I was the one who loaded the hole late in the day.
when you try and log in you get a message that the system is still loading, then you try again and get in
"You were the chosen one Anakin, you were supposed to bring order to the galaxy, not destroy it!" -Obi Wan (Ben) Kenobi -á |

Syllviaa
Dominus Nex Angelus
0
|
Posted - 2012.06.26 21:40:00 -
[79] - Quote
Morganta wrote:Ampoliros wrote:CCP Explorer wrote:Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Interesting. Do W-space systems consume more memory than your average system? Or is it a case where many WH systems are mapped to one node (because overall low per-system activity?) In my experience they probably host more WH systems as many of them don't even load between downtimes I've had many many times where I was the one who loaded the hole late in the day. when you try and log in you get a message that the system is still loading, then you try again and get in
It probably doesn't start loading until someone tries to enter.
Free CCP Zymurgist Free RubyPorto Free Talon SilverHawk Free Malacath Azaria IB4TS |

Viktor Fyretracker
Emminent Terraforming
16
|
Posted - 2012.06.26 21:41:00 -
[80] - Quote
I remember that on SISI plenty of times waiting for a system to load. Does make sense to pack WHs onto one node though, I bet they rarely have lots of people in them. well nothing compared to a high sec system with L4 mission agents. |
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CCP Explorer
C C P C C P Alliance
678

|
Posted - 2012.06.26 21:47:00 -
[81] - Quote
Syllviaa wrote:Morganta wrote:Ampoliros wrote:CCP Explorer wrote:Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Interesting. Do W-space systems consume more memory than your average system? Or is it a case where many WH systems are mapped to one node (because overall low per-system activity?) In my experience they probably host more WH systems as many of them don't even load between downtimes I've had many many times where I was the one who loaded the hole late in the day. when you try and log in you get a message that the system is still loading, then you try again and get in It probably doesn't start loading until someone tries to enter. We preload the systems that normally have the highest population but other systems are loaded on demand. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Hauling Hal
The Black Ops Black Core Alliance
79
|
Posted - 2012.06.26 21:58:00 -
[82] - Quote
Herzog Wolfhammer wrote: When people figure out that a 64 bit client will load a grid or change session faster than the people waiting for them in the bubble camp, you won't need an x32 client any more.
I have an old x32 WinXP system running a single core CPU with 1GB RAM and a x64 Win7 8 core system with 4GB RAM and there IS a difference.
Herzog Wolfhammer wrote: AMD Athlon 64 Processor 3200+ (2010 MHz) Windows XP SP 3 1.00GB RAM
Vs
Windows 7 Pro SP1 64 bit Intel Core i7-2760QM @w.40GHz 8.00 GB RAM
Are you really that stupid?
To really test the 32 bit Vs 64 bit, why don't you load Windows 7 64 bit and then Windows 7 32 bit on your Athlon 64 or your i7, so you can compare apples to apples instead of apples to planetary orbits. |

Bovine Solution
New Millineon
0
|
Posted - 2012.06.26 22:14:00 -
[83] - Quote
one day you sit in your white room, you start the dot-matrix LED projector and on all 4 walls around you see the universe. You slide your hand into the glove and greet your corp mates. Ooops they sit in the middle of a fight. you slide your VR goggles over your eyes and accompany them in an epic battle .... things change. |

PinkKnife
The Scope Gallente Federation
148
|
Posted - 2012.06.26 22:16:00 -
[84] - Quote
Bovine Solution wrote:one day you sit in your white room, you start the dot-matrix LED projector and on all 4 walls around you see you the universe. You slide your hand into the glove and greet your corp mates. Ooops they sit in the middle of a fight. you slide your VR goggles over your eyes and accompany them in an epic battle .... things change.
Have you seen the new VR tech that John Carmack from Id Software is working on? I can't wait for that to hit mainstream. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.06.26 22:52:00 -
[85] - Quote
CCP Explorer wrote:Herzog Wolfhammer wrote:CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit. When people figure out that a 64 bit client will load a grid or change session faster than the people waiting for them in the bubble camp, you won't need an x32 client any more. I have an old x32 WinXP system running a single core CPU with 1GB RAM and a x64 Win7 8 core system with 4GB RAM and there IS a difference. That has nothing to do with 32 bit vs. 64 bit but has everything to do with single core vs. multi core. And also 1 GB of RAM vs. 8 GB, but 8 GB allows the operating system to cache much more aggressively. Also, I daresay that there are very different graphics cards in these two machines? Let's start with the number of cores: Even just a dual core makes a tremendous difference. That way EVE can be running on one core but the operating system can do network and hard disk IO on the other, in addition to running other programs (such as your browser, media player, antivirus, ...). You don't get a lot in addition with 8 cores unless you are running a lot of programs. More RAM: More RAM is better since that allows the operating system to cache more of the file system. As soon as you have started one client then starting the second client will be a lot faster since the file IO actually doesn't hit the disk. SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine. Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted.
And he did not even mention the bus speed difference or the on CPU cache speed and size difference. Those are huge for game play as well. |

Mme Pinkerton
69
|
Posted - 2012.06.26 23:00:00 -
[86] - Quote
Don't listen to CCP Explorer 
x86-64 has more general purpose registers than the 32bit variant which allows your processor to keep more variables "on hand" and requires fewer (comparatively slow) lookups in cache or memory. This can result in a real performance improvement.
The available extensions were also streamlined with the introduction of AMD 64bit processors (tossing x87, MMX and 3DNow! out of the window; guaranteeing availability of SSE & SSE2) which mattered a lot when the first 64bit processors were released (as SSE2 was not something a programmer could rely on having available on 32bit processors - AMD didn't support it in their Athlons right until the introduction of their AMD64 line in 2003). However, (in contrast to WoW) EVE does already require SSE2 (and as such not benefit from its guaranteed availability on x86-64) so I guess the number of Athlon xp users has dropped to such low levels that making SSE2 a requirement is acceptable even for 32bit software.
Generally EVE seems to be much less CPU-bound than other MMOs (I don't know what Rift exactly does with all my CPU cycles but it sure loves churning through them, WoW is relatively CPU heavy, too) so I doubt we would see a much of a benefit.
Very rough benchmark's of WoW's 64bit (beta) client showed it to give ~10% more FPS than the 32bit version. An IPO guide (David H'Levi) | Towards a Positive Argument For Investing (RAW23) | Freighter Operations 101 (Kazuo Ishiguro) | Dominion market analysis (Akita T)
|

Hammer Crendraven
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.06.26 23:00:00 -
[87] - Quote
CCP Explorer wrote:PinkKnife wrote:CCP Explorer wrote:SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted. Would it make a huge difference over an existing rather higher end conventional HDD? So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance) Getting top of the line B would be better than medium grade A given similar pricing? SSD might not make a lot of difference compared to a high-end desktop drive, but it will make difference compared to a low-end drive and vastly outperforms spindle laptop drives. Medium-line A will always be better than high-line C. Medium-line A will possibly be similar to high-line B but that would depend on the exact cards.
For EVE SSD drives do not impact the game play much at all. Your patch time is faster. And game startup is much faster. Almost no waiting between clicking the play button and getting the log on screen. But that is about it. In game loading the inventory and market screens is a bit faster but a lot of that info comes from the server so you still have to wait for the server packets to arrive. All in all the game play experience is about the same with a conventional drive or a SSD drive.
|

Hammer Crendraven
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.06.26 23:07:00 -
[88] - Quote
Mme Pinkerton wrote:Don't listen to CCP Explorer  x86-64 has more general purpose registers than the 32bit variant which allows your processor to keep more variables "on hand" and requires fewer (comparatively slow) lookups in cache or memory. This can result in a real performance improvement. The available extensions were also streamlined with the introduction of x86-64 processors (tossing x87, MMX and 3DNow! out of the window; guaranteeing availability of SSE & SSE2) which mattered a lot when they first were released (as SSE2 was not something a programmer could rely on having available on 32bit processors - AMD didn't support it in their Athlons right until the introduction of their AMD64 line in 2003). However, (in contrast to WoW) EVE does already require SSE2 (and as such does not benefit from its guaranteed availability on x86-64) so I guess the number of Athlon xp users has dropped to such low levels that making SSE2 a requirement is acceptable even for 32bit software. Generally EVE seems to be much less CPU-bound than other MMOs (I don't know what Rift exactly does with all my CPU cycles but it sure loves churning through them, WoW is also relatively CPU heavy) so I doubt we would see a much of a benefit. Very rough benchmark's of WoW's 64bit (beta) client showed it to give ~10% more FPS than the 32bit version.
But and this is always the case with MMO's you have to wait for the packets to arrive before you can proceed with game play. A super fast client is a waste of money as the packets only go so fast. Sure you can do more while waiting for packets. But there is only so much to do and then you have a wait state, waiting for the next instruction. And if CCP tries to fill that space up with more to do on the client between packets then the slower computer users will complain. So the game is designed for the slowest link which is the internet. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
60
|
Posted - 2012.06.26 23:32:00 -
[89] - Quote
There is no eve-art on display in there.
I am entirely unimpressed.
Not even graffiti !
If only we could fall into a woman's arms
without falling into her hands |

PinkKnife
The Scope Gallente Federation
148
|
Posted - 2012.06.27 00:13:00 -
[90] - Quote
Hammer Crendraven wrote:CCP Explorer wrote:PinkKnife wrote:CCP Explorer wrote:SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted. Would it make a huge difference over an existing rather higher end conventional HDD? So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance) Getting top of the line B would be better than medium grade A given similar pricing? SSD might not make a lot of difference compared to a high-end desktop drive, but it will make difference compared to a low-end drive and vastly outperforms spindle laptop drives. Medium-line A will always be better than high-line C. Medium-line A will possibly be similar to high-line B but that would depend on the exact cards. For EVE SSD drives do not impact the game play much at all. Your patch time is faster. And game startup is much faster. Almost no waiting between clicking the play button and getting the log on screen. But that is about it. In game loading the inventory and market screens is a bit faster but a lot of that info comes from the server so you still have to wait for the server packets to arrive. All in all the game play experience is about the same with a conventional drive or a SSD drive.
One of the main reasons I was looking is the speed up of the CQ time. If it loads fast enough I often don't bother switching to the hangar view as I prefer the CQ view, It just loads a bit slow for me. I'm currently running this: WD500 etc etc 7200 rpm. So I'm more curious what kind of a speed boost putting eve on an a SSD would be. Granted it isn't a terrible drive, but it isn't super top of the line either.
|

Hammer Crendraven
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.06.27 00:25:00 -
[91] - Quote
PinkKnife wrote:Hammer Crendraven wrote:CCP Explorer wrote:PinkKnife wrote:CCP Explorer wrote:SSD: This is the best thing you can do for your computer. I have a three-year old laptop that I recently upgraded by replacing the spindle disk with an SSD (and upgraded from 2 GB to 8 GB RAM). It's a "new" machine.
Graphics card: This is the next-best thing you can do for your computer (if you play games). But do note that you want to buy from the high-end of a line of cards; if you need to buy something less expensive then you might be better off buying the high-end card from from the next line below what you really wanted. Would it make a huge difference over an existing rather higher end conventional HDD? So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance) Getting top of the line B would be better than medium grade A given similar pricing? SSD might not make a lot of difference compared to a high-end desktop drive, but it will make difference compared to a low-end drive and vastly outperforms spindle laptop drives. Medium-line A will always be better than high-line C. Medium-line A will possibly be similar to high-line B but that would depend on the exact cards. For EVE SSD drives do not impact the game play much at all. Your patch time is faster. And game startup is much faster. Almost no waiting between clicking the play button and getting the log on screen. But that is about it. In game loading the inventory and market screens is a bit faster but a lot of that info comes from the server so you still have to wait for the server packets to arrive. All in all the game play experience is about the same with a conventional drive or a SSD drive. One of the main reasons I was looking is the speed up of the CQ time. If it loads fast enough I often don't bother switching to the hangar view as I prefer the CQ view, It just loads a bit slow for me. I'm currently running this: WD500 etc etc 7200 rpm. So I'm more curious what kind of a speed boost putting eve on an a SSD would be. Granted it isn't a terrible drive, but it isn't super top of the line either.
I have not tried that yet. But I would guess the ssd drive would cut the time about in half for that particular load. I just use the hanger view myself. |

Mohr Cowbell
Dreddit Test Alliance Please Ignore
409
|
Posted - 2012.06.27 01:38:00 -
[92] - Quote
How many blades are there? |

Mars Theran
Caldari Provisions Caldari State
252
|
Posted - 2012.06.27 01:54:00 -
[93] - Quote
CCP Explorer wrote:PinkKnife wrote:Would it make a large difference? Is it worth doing? Hard to implement? Really the only reason to create a 64 bit client would be to get access to more memory. But since we would need to maintain a 32 bit client anyway (we still have a lot of Windows XP users and will have for quite some time) then we need to keep the overall memory footprint in line with what a 32 bit client is capable of. The server is already 64 bit and has been since 2008 (see this dev blog) for exactly this reason. Each blade in TQ has 32 GB of memory and runs 4 nodes, so on average each node has access to 8 GB of memory. At startup then each node uses approx. 700 MB of memory. Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Since the server is already 64 bit then all code, except the rendering and audio engines and related middleware, is already 64 bit capable. To date then we don't have 64 bit versions of all the needed middleware and we haven't really dug into what it would take to make the rendering engine 64 bit.
tl;dr: two 32 bit processes will fit on the same 64 bit pathway. If you have a 64 bit PC, you'll get the full benefit of the 64 bit features while running a program using 32 bit processes, with a few exceptions or maybe a little drawback provided the program is coded to take advantage of it. Even if it isn't, your PC will run other 32 bit applications at the same time, so you'll likely see benefit from it anyway.
In short, it has it's advantages but it's not really practical unless everyone is using 64 bit architecture because they would have to have both a 32 bit and 64 bit client otherwise. I have deleted and cleared my signature 7 times and it still won't go away. |
|

CCP Explorer
C C P C C P Alliance
678

|
Posted - 2012.06.27 09:49:00 -
[94] - Quote
Mohr Cowbell wrote:How many blades are there? There are 17 proxies on 5 blades (16 on 4 blades are externally accessible from the network load balancer) and 208 nodes on 52 blades. In addition there are blades for services such as Gate, Forums, API, Image Rendering, Image Server, Search, and large servers for various databases. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

St Mio
Imperial Academy Amarr Empire
883
|
Posted - 2012.06.27 11:00:00 -
[95] - Quote
I'm disappointed, I was expecting it to look more like some sort of Icelandic hamster gulag  |

J3ssica Alba
Federal Navy Academy Gallente Federation
486
|
Posted - 2012.06.27 11:07:00 -
[96] - Quote
Closeup detail view of a blade server This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

ChromeStriker
The Riot Formation Executive Outcomes
167
|
Posted - 2012.06.27 11:47:00 -
[97] - Quote
Hamster IT - Nulla Curas |

Jett0
Surface Warfare The 99 Percent
137
|
Posted - 2012.06.27 12:16:00 -
[98] - Quote
CCP Explorer wrote:Syllviaa wrote:Morganta wrote:Ampoliros wrote:CCP Explorer wrote:Nodes with little traffic end up using about 950 MB, most common is 2-3 GB, and then there is normally a handful of nodes that use more than 6 GB (Jita on a busy day, nodes that host WH constellations, nodes where large fleet fights occur). Interesting. Do W-space systems consume more memory than your average system? Or is it a case where many WH systems are mapped to one node (because overall low per-system activity?) In my experience they probably host more WH systems as many of them don't even load between downtimes I've had many many times where I was the one who loaded the hole late in the day. when you try and log in you get a message that the system is still loading, then you try again and get in It probably doesn't start loading until someone tries to enter. We preload the systems that normally have the highest population but other systems are loaded on demand.
On a side note, when are we getting an animation to replace the loading screen?  Occasionally plays sober |

Evelyn Meiyi
Meiyi Family Holdings
14
|
Posted - 2012.07.04 11:52:00 -
[99] - Quote
PinkKnife wrote:
Would it make a huge difference over an existing rather higher end conventional HDD?
So, interpreting you right, of cards A, B, and C (A being best, B being second best, and C being worst in terms of performance)
Getting top of the line B would be better than medium grade A given similar pricing?
An HDD has to physically move a mechanism across the surface of the disk, which means that the access speed is limited to how fast the 'reader arm' can move. An SSD, by contrast, is just a really big flash-drive -- there are no moving parts involved, which means that seek times increase dramatically and there's nothing to wear down and break inside.
|

San Severina
Hoplite Brigade
12
|
Posted - 2012.07.04 12:24:00 -
[100] - Quote
My computer has lots of expensive parts & bits, I'm not sure if it has 64 bits though. I never counted them all, next time I clean it I will. Maybe it's a 32 bit computer. It runs real great though. |

Klandi
Consortium of stella Technologies
68
|
Posted - 2012.07.04 12:44:00 -
[101] - Quote
You might want to advertise the fact that Microsoft will be "giving" XP users (and anyone else it seems) an upgrade to Win 8 for $40.... Hey - another PLEX for ... deal coming on .... I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

Tippia
Sunshine and Lollipops
8356
|
Posted - 2012.07.04 12:51:00 -
[102] - Quote
GǪalthough considering the current state of Win8, I'm not sure it qualifies as an GÇ£upgradeGÇ¥.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Malcanis
Vanishing Point. The Initiative.
4219
|
Posted - 2012.07.04 13:47:00 -
[103] - Quote
Skydell wrote:i5's are selling in NA for under $500. 32 bit is on its way out. It just needs another year or so.
Considering the howling fuss that was made when CCP updated the client to require Shader Model 3... Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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