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Kah'Les
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Posted - 2010.01.02 07:50:00 -
[1]
I am new to this forum and honestly to lazy to look around for a possible thread already out there....If there is one feel free to point it out but otherwise I am going to say my piece :)
Basically I am sure every low-sec pirate out there has caught a capital doing something stupid, A. Ratting B. Kickout Station C. Other stupid things that shouldnt be done in a capital...Well I dont know how often I have been involved in "Killing" a capital that self destructs and cheats us a killmail. I would like to make a few changes that hopefully people like and CCP will consider in the next patch.
A. Increase self destruct time on capitals to 5-10 mins long. B. Require you have NO agression when you before initating self destruct. C. The last person to shoot a capital who initates self destruct before it blows gets the killmail.
Just my thoughts..
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darius mclever
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Posted - 2010.01.02 08:09:00 -
[2]
A. a titan doesnt need 5-10minutes to kill it ;) *scnr* (the idea is stupid) b. is just stupid c. that i could support.
but mixing 3 proposals into one makes it hard really to tick the support checkbox.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.01.02 09:00:00 -
[3]
Denying your enemy or a griefer their precious KM is important.
1. They don't get to learn how you fit the ship. 2. They have less chance of getting valuable modules to use against you. 3. All science fiction media supports the idea of self-destruct, and even in the real world scuttling ships to deny the enemy is also an option.
How about we get rid of killmails. The game could improve without that sort of player whose only motivation is to have one.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.01.02 13:55:00 -
[4]
If you caused it to self-destruct then you accomplished what you were looking to do. Stop playing Killboards Online, because this isn't that game. And as griefer pirates love to spew to carebears, stop worrying about pixels (a killmail on a board) and just play the game.
Grief a PVP'er. Run a mission today! |

Santiago Fahahrri
Galactic Geographic
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Posted - 2010.01.02 14:38:00 -
[5]
Originally by: Herzog Wolfhammer Denying your enemy or a griefer their precious KM is important.
1. They don't get to learn how you fit the ship. 2. They have less chance of getting valuable modules to use against you. 3. All science fiction media supports the idea of self-destruct, and even in the real world scuttling ships to deny the enemy is also an option.
How about we get rid of killmails. The game could improve without that sort of player whose only motivation is to have one.
This. Killmail denial valid.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.02 15:54:00 -
[6]
Self destruct timers for larger ships do need looking at. And this isn't just a case of 'griefers wanting kms lololol'.
Right now if you self destruct you are having your cake and eating it. You deny loot, deny the KM and you can claim your insurance.
With reference to Titans to bring down a modestly tanked one (40mil EHP) in two minutes requires 300k+ DPS, roughly 100 dreads. As such the only Titans we will see die in Dominion with the current mechanics are those who want to die.
However the OPs suggestions require some work.
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.01.02 16:09:00 -
[7]
Nope.... If I choose to deny you the satisfaction of getting your epeen extension while still losing my ship... that is my right.
Don't like it?
WOW is that way  ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.01.02 21:58:00 -
[8]
I swear I wish CCP would just start forum banning people who bring this up. Can't we retire this thread like they retire people's jerseys in sports? --Vel
Brand new year, same old attitude. |

Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.02 23:38:00 -
[9]
I'm sorry, but I refuse to believe that scuttling your own ship is an overpowered technique that needs a nerf in any imaginable context. It's fine. Mess around with who gets killmails maybe, but don't change the mechanics. They're fine.
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Kah'Les
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Posted - 2010.01.09 05:56:00 -
[10]
Well sorry like I said.... I am new to this forum so I will try not to write multiple suggestions next time. AND... Ok I can agree that self destructing a ship is possible etc etc. But you should still get SOMETHING(Killmail)
@ the comment of "Stop playing KB Online" I dont know any PVPer that I have talked to that doesnt like killmails....its how we get our satisfaction and feeling of fulfilment... Carebears get shiney new items from LP agents etc... Miners get ISKies... We just want KMs to make us feel awesome :) I dont think that it is to much to ask.
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Ospie
Core Impulse
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Posted - 2010.01.09 06:09:00 -
[11]
My issue is that we kill caps for profit. Self destruct on a ship that takes 7-8 BS's 5+ min to kill means we're denied any loot at all (bar salvage, which isn't that great anyway).
Despite what some obvious 'self destructing' pros are saying in this thread, the majority of players who have an opinion on this agree that it's a mechanic that needs to be revisited.
Anyone who suggests 'bring more dps' is just spewing the common response to this complaint, and they're wrong, because usually it takes more than 2 min to get support from a couple of jumps away on an impromptu request.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2010.01.09 12:04:00 -
[12]
You know, if we just deleted killmails from the game entirely we'd solve all of these problems.
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darius mclever
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Posted - 2010.01.10 22:34:00 -
[13]
Originally by: Larkonis TrassIer With reference to Titans to bring down a modestly tanked one (40mil EHP) in two minutes requires 300k+ DPS, roughly 100 dreads. As such the only Titans we will see die in Dominion with the current mechanics are those who want to die.
16*3m dmg = 48m dmg. 16 titans are enough to (almost) one volley your 40m EHP titan fit. given the number of titans IT had in the y-2 battle i wouldnt wonder if some of the PL titans got obliterated that way.
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Marcus Henik
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Posted - 2010.01.11 01:54:00 -
[14]
hence why I love self destruct.carbear tears are like beer and burgers, yea its good but nothing truly special. I can get those easy just gank the miners. Merc/griefer tears are like fine wine aged for hundreds of years served with a perfact cut of rare texas beef. self destructing to deny a KM is one of the few ways to extract them.
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Zeek Muaka
Caldari Antares Shipyards Phalanx Alliance
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Posted - 2010.01.11 12:01:00 -
[15]
Bring a ship scanner and then type up the killmail. It's what kool kidz do. ----------------------------------
Originally by: Private Bank wth is tranquility ? that sick place where you lose ships and pay like 30mill for a bc? lol no i play on sisi!
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Luminus Mallus
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Posted - 2010.01.11 17:06:00 -
[16]
Edited by: Luminus Mallus on 11/01/2010 17:08:52
Originally by: Kah'Les Well sorry like I said.... I am new to this forum so I will try not to write multiple suggestions next time. AND... Ok I can agree that self destructing a ship is possible etc etc. But you should still get SOMETHING(Killmail)
@ the comment of "Stop playing KB Online" I dont know any PVPer that I have talked to that doesnt like killmails....its how we get our satisfaction and feeling of fulfilment... Carebears get shiney new items from LP agents etc... Miners get ISKies... We just want KMs to make us feel awesome :) I dont think that it is to much to ask.
Wouldn't it suffice that you get a self-destruct-mail, rather than a kill-mail?
I mean, the "game" knows wether a ship is self destructed or "killed", and of course if it self destructs while under fire it "becomes" a self-destruct induced by enemy fire, thus allowing for that new special kind of "killmail", you don't get the credit for the kill, but you were involved in the ship's destruction.
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Xultanis
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Posted - 2010.01.13 01:35:00 -
[17]
Edited by: Xultanis on 13/01/2010 01:36:32 I myself have really always hated killmails. They aren't really accurate and people can mess with it a lot. So in turn it just becomes something for another person to gain without any real substance to the game. People should have proof of a kill though. In times when japan was in great war, to get paid soldiers were told to bring the heads of the people they killed to get paid. It was exploited by people coming in and taking off the heads of the ones who were left. However, this can't really happen here all too much since people really want that head. Pirates want a juicy kill mail. The fact that there is someone wanting a way to seal the deal on it is proof enough as it is. I for one would suggest making podding easier without the huge risk to SP loss factor. This way your proof is the closet full of dead bodies you have piled up in your room. Again killmails can be false and messed with to either make someone looks stronger or weaker then they really are. However, having the corpse of a known pirate who is really good at what they do says something doesnt it? I don't know just my idea really. This way you get rid of the kill-mail junkies since if they kill someone who really doesn't have a name then no one really cares and its not just a number anymore its not HOW many kills but essentially WHO you kill. My 2 cents anyways
*edit* but then comes in the problem on how to become famous since the whole bounty system is ****ed up. Oh well...again 2 cents
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