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Assyrinja
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Posted - 2010.01.03 18:52:00 -
[1]
Edited by: Assyrinja on 03/01/2010 18:54:34 Edited by: Assyrinja on 03/01/2010 18:52:15 Sorry if I overlooked a posting but I could not find informations on countermeasures against tracking/target disruptors. Will sensor-boosters help or are there any better modules. Should I fit a tracking-computer ? As far as I heard FoF missiles will help sometimes since they need no active target.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.03 19:02:00 -
[2]
Tracking disruptors only affect turret tracking or optimal range (depending on script). (not missile launchers)
Tracking Computers and Tracking Enhancers will 'counter' the effects.
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Fulbert
Gallente
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Posted - 2010.01.03 19:05:00 -
[3]
Every electronic warfare module class has its benefic conterpart, except target painters.
Sensor Dampeners <-> Sensor Boosters (and signal amplifier on low slots, for targeting range) and Remote Sensor Boosters ECM <-> ECCM (midslot, active) / backup arrays (low slot, passive) and Projected ECCM Tracking disruptor <-> Tracking computer (Mid slot, active) / Tracking enhancer (Low slot, passive). For your gang mates : Tracking links
Quote: As far as I heard FoF missiles will help sometimes since they need no active targe
FoF missiles are useful when you can't target your ennemy : sensor dampening (max targeting range almost reduced to 0) or ECM jamming. That has nothing to do with tracking disruption - and tracking is a turret parameter, nothing to do with missiles. -------------------------------- Fulbert. Miner - Industrialist |

Lance Fighter
Amarr
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Posted - 2010.01.03 19:06:00 -
[4]
if you are referring to npc tracking disruptors, your pretty much screwed unless they stop TDing you. TDs are relatively un-blockable - a good TD (bonused, skilled) does about 50% of either optimal+falloff, or tracking. A tracking computer adds 30% tracking, or 15% optimal and some falloff. A tracking enhances gives a bunch of falloff, and a little bit of both of the others.
Sensor boosters do nothing in regards to tracking disruptors (sensor booster=lock range/speed) OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Spartan dax
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Posted - 2010.01.03 23:12:00 -
[5]
NPC TD's don't affect falloff though. Something to keep in mind when choosing weaponry.
Otherwise "counters" involve anything from TC's, TE's, targetpainters and webs for tracking and ofc closing the distance on your target for better optimal.
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Lady Aja
Caldari
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Posted - 2010.01.04 06:39:00 -
[6]
Originally by: Spartan dax NPC TD's don't affect falloff though. Something to keep in mind when choosing weaponry.
Otherwise "counters" involve anything from TC's, TE's, targetpainters and webs for tracking and ofc closing the distance on your target for better optimal.
yeah it bloody does..... I have some seriously badly effect lasers when facing sansha and bloods.
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Max Hardcase
Art of War Cult of War
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Posted - 2010.01.04 07:19:00 -
[7]
Originally by: Fulbert Every electronic warfare module class has its benefic conterpart, except target painters.
Sensor Dampeners <-> Sensor Boosters (and signal amplifier on low slots, for targeting range) and Remote Sensor Boosters ECM <-> ECCM (midslot, active) / backup arrays (low slot, passive) and Projected ECCM Tracking disruptor <-> Tracking computer (Mid slot, active) / Tracking enhancer (Low slot, passive). For your gang mates : Tracking links
Quote: As far as I heard FoF missiles will help sometimes since they need no active targe
FoF missiles are useful when you can't target your ennemy : sensor dampening (max targeting range almost reduced to 0) or ECM jamming. That has nothing to do with tracking disruption - and tracking is a turret parameter, nothing to do with missiles.
I have to take exception with the benefic bit for ECCM : ECCM has no benefits if your not the target of ECM, the others do provide benefits.
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ROXGenghis
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Posted - 2010.01.04 15:09:00 -
[8]
Originally by: Max Hardcase I have to take exception with the benefic bit for ECCM : ECCM has no benefits if your not the target of ECM, the others do provide benefits.
ECCM benefit: making it harder for your ship to be probed down. Some people design entire fits around ECCM, and they don't do it to avoid being jammed.
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Max Hardcase
Art of War Cult of War
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Posted - 2010.01.04 20:00:00 -
[9]
Originally by: ROXGenghis
Originally by: Max Hardcase I have to take exception with the benefic bit for ECCM : ECCM has no benefits if your not the target of ECM, the others do provide benefits.
ECCM benefit: making it harder for your ship to be probed down. Some people design entire fits around ECCM, and they don't do it to avoid being jammed.
Use a ship with a covert cloak, much easier and less detrimental to your general fitting. Preparing to hide is preparing to fail at combat IMHO.
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ROXGenghis
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Posted - 2010.01.04 20:37:00 -
[10]
I'll make it clearer then. Some people use ECCM on their mission ships to reduce the chance of being probed by combat probes (ignoring core probes for the moment). Others put ECCM on their ganglink ships to provide bonuses from a safespot without getting probed out. I could imagine putting ECCM on a sniper to slow down probers getting a warp in.
There may be other applications I haven't heard of. In any case, cloaks are not appropriate for the scenarios I mentioned. I think the point stands that ECCM does have a side benefit.
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Spartan dax
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Posted - 2010.01.04 23:47:00 -
[11]
Originally by: Lady Aja
yeah it bloody does..... I have some seriously badly effect lasers when facing sansha and bloods.
Unless it was changed in the Dominion patch, NPC TD's will leave you falloff unaffected. Trust me or try it out yourself, your choice. Not that lasers have a whole lot of falloff except for Tachyons anyway but meh.
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