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Dandrenn
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Posted - 2010.01.07 06:56:00 -
[1]
It seems like no matter what type of setup i have, the raven can't tank these missions. The booster does well to recharge the shield but the capacitor runs out so fast that it doesn't last. Here is my setup...
[Raven, Perfect Starter Lv4 Mission raven] Capacitor Flux Coil II Capacitor Flux Coil II Power Diagnostic System II Ballistic Control System II Ballistic Control System II
Invulnerability Field II Invulnerability Field II Explosion Dampening Field II X-Large Shield Booster II Shield Boost Amplifier I Shield Boost Amplifier I
XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
EFT says 342 dps and 2524 volley damage. 566/1000 tank against angels with this setup (sustained/reinforced). Am i missing something here? The cap runs out in about 1m 50 seconds.
I always hear people run missions easily in ravens with less SP and equipment so i have no idea what i'm doing wrong.
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Dacryphile
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Posted - 2010.01.07 07:13:00 -
[2]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1245230
You would be better off using eve-survival.org to see what types of damage to resist rather than using inv fields. Also, this set up isn't meant to perma run. You boost your shields up when you need it, and thats it.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Dandrenn
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Posted - 2010.01.07 07:21:00 -
[3]
Originally by: Dacryphile http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1245230
You would be better off using eve-survival.org to see what types of damage to resist rather than using inv fields. Also, this set up isn't meant to perma run. You boost your shields up when you need it, and thats it.
I do, the tank goes down way too fast somehow. I dont understand it. That's what makes me need to run the booster which in turn runs the cap down so fast.
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Portrait2223
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Posted - 2010.01.07 07:29:00 -
[4]
I use raven for lvl4 with no sweat.
Highs
Use arbalest cruise launchers if you cannot use T2, use mission specific missiles. I use also 2 heavy NOS in highs and Large smartbomb in some missions where frigs come close enough.
Mids
Mission specific hardeners one for each dmgtype (usually 2 needed) + 1xInvu II 1x Boost amplifier and 1xtarget painter 1xX-large booster. Some missions where incoming DPS is high I use Cap recharger II on target painters slot, that makes my raven stable with booster and NOS on.
Lows
2 BCU II 3x Fluxcoil II
Remember to read instructions and dmg types of mission before going in. cahnge right missiles and hardeners for each mission. Profit
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Ace2001
Caldari S E A R
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Posted - 2010.01.07 07:39:00 -
[5]
Originally by: Dandrenn
[Raven, Perfect Starter Lv4 Mission raven] Capacitor Flux Coil II Capacitor Flux Coil II Power Diagnostic System II Ballistic Control System II Ballistic Control System II
Invulnerability Field II Invulnerability Field II Explosion Dampening Field II X-Large Shield Booster II Shield Boost Amplifier I Shield Boost Amplifier I
XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile XT-9000 Cruise Launcher, Wrath Cruise Missile [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
Well, your first problem is that you have no where near enough cap regen. D: I'm lazy and use 2 invul field 2's instead of specific hardeners, and so I sometimes have to perma-run my x-large shield booster II, which works just fine.
I think my setup has 4 Capacitor Flux Coil II in the lows with one BCS 2, and instead of the third harderner in the mid, I have another cap recharger. (I forget the specific name)
My setup would obvious have worse resist than your's, and do slightly less dmg due to only one BCS2 but I can perma run my x-large shield booster. (which I believe boosts for about 1,070 hp per run)
Of course, you've told us how much SP your character has total, but you haven't told us what that's specifically in. What's your cap skills like? What about your shield skills?
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Tau Cabalander
Caldari
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Posted - 2010.01.07 07:43:00 -
[6]
Edited by: Tau Cabalander on 07/01/2010 07:43:56
* Remove all cap modules and rigs. * Fit a Cap booster and use 800 charges (buy the BPO and make them from reprocessed mission loot). * Shield boost amplifiers only work when boosting. Replace with 4x hardeners.
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Xira Xarien
Caldari Sith Squirrels
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Posted - 2010.01.07 07:44:00 -
[7]
1. X-Large Shield Booster 2. Shield Boost Amplifier 3. Invulnerability Field 4. Rat-Specific Hardener 5. Rat-Specific Hardener - or - 2nd Large Shield Extender 6. Large Shield Extender
3 x Power Diagnostic System 2 x Ballistic Control Systems
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Dandrenn
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Posted - 2010.01.07 07:50:00 -
[8]
Electronics
Advanced Sensor Upgrades
Cloaking
Cynosural Field Theory
Electronic Warfare
Electronics
Electronics Upgrades
Frequency Modulation
Hypereuclidean Navigation
Imperial Navy Security Clearance
Long Distance Jamming
Long Range Targeting
Multitasking
Projected Electronic Counter Measures
Propulsion Fall Off
Propulsion Jamming
Propulsion Optimal Range
Propulsion Stasis Strength
Propulsion WS Strength
Sensor Linking
Signal Dispersion
Signal Suppression
Signature Analysis
Signature Focusing
Survey
Target Painting
Targeting
Tournament Observation
Turret Destabilization
Weapon Disruption Total Skillpoints in Group: 401,252
Engineering
Advanced Energy Grid Upgrades
Advanced Shield Upgrades
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
EM Shield Compensation
Energy Emission Systems
Energy Grid Upgrades
Energy Management
Energy Pulse Weapons
Energy Systems Operation
Engineering
Explosive Shield Compensation
Kinetic Shield Compensation
Shield Compensation
Shield Emission Systems
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Thermic Shield Compensation Total Skillpoints in Group: 1,360,074
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Junko Togawa
Caldari
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Posted - 2010.01.07 08:51:00 -
[9]
1)Train Shield and Energy Management to 4. 2)Get Shield Compensation to at least 4. 3)Ditch the boost amps. Fit another hardener and a cap recharger. 4)Your DPS stinks. You're not killing fast enough to reduce incoming damage. All the tank in the world doesn't mean **** if you can't stop incoming damage by popping the enemy. Get best named launchers ASAP and work on your missile skills. 5)Don't pull so much aggro. Learn your triggers, manage them carefully, especially where drones are concerned. 6)If you really wanna fly a Cruise Raven, get yourself a CNR soon as you can afford it. Faction parts with a deadspace booster for preference. It's very easy to fit up a permarun omnitank CNR if you have the ISK to put into it. 7)Golems rule. I <3 mine.
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Ando Raed
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Posted - 2010.01.07 09:30:00 -
[10]
Edited by: Ando Raed on 07/01/2010 09:32:52 I think the adequate level of dps for a tank of that size is about 500dps. Your tank is okay if you can bring some of the dps down fast, but your dps is not significantly higher than BS tank so it takes a lot longer for you to kill them and thus your tank isn't holding out.
My advice is go for a really strong tank, with low dps so you get a feel for all the encounters and once you get used to them then you can drop the tank down for more dps. With low dps setup you actually get rid of the soft targets first and just leave the BS for last as they will take a while to drop.
Get Shield Management V so you can use T2 shield boost amp, the similar faction equivalent is about 100m and T1 is a long way off.
Try and stick to Caldari missions if you can, you will get a lot more frequency of guristas missions and those are much easier to build a tank for.
With Angel have a try of this:
Low: 1x Damage Control II 4x Power Diagnostic System II
Mid: 1x Shield Boost Amp II (when you got skill for it) 1x Invulnerability Field II 2x Explosion Dampening Field II 1x X-Large Shield Booster II 1x Heavy Capacity Booster (Cap Booster 400 charges)
Highs: Missiles. I also spent a bit of time getting some projectile skills up, they don't use cap and when you build for tank over gank the extra bit of damage can help when shooting battleships.
Rigs: Leave as 3x CCC.
I haven't factored with your skills but with mine that is 961dps against Angel while using caps and 665 when not using caps.
When not using caps and you can't sustain your shield booster non-stop wait for your shield to drop to below 25% before activating your shield booster, you take advantage of your shield's maximum regen ability at this point. If you are burning your cap when your shield is at 100% then the shield regen isn't doing much for you.
For Guristas missions just replace the harderners for 2x Ballistic and 1x Heat which will give you 1231dps tank vs Guristas with caps and 870 without.
As your dps skills improve you will find you don't need as strong a tank and you can drop off some PDUs for BCUs. You basically want to achieve a point where you have a combined total of 1000 for dps and tank, but just be aware the smaller your tank ability the better your knowledge needs to be and the less you can afford to make mistakes.
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Leandro Salazar
Quam Singulari
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Posted - 2010.01.07 09:47:00 -
[11]
Two main things wrong:
1. Your dps stinks. Doing missions with less than 500 dps is an exercise in inefficiency. And if you insist doing them with pitiful dps, you might as well use a Drake and get a better tank.
2. Shield boost amps are one of the most overrated modules in the game, in practice they are pretty crap and shouldn't really be on any fit. In my four years of missioning in pretty much all the ships around, I never used them once. Keep in mind that resists help your existing hitpoints while sbas only help you when you are boosting. And sensible setus try to boost as little as possible. About the only use for them I can imagine is some weird permatank, but then you prolly need the slots more for cap. And if you are reading this, you have arrived at the signature without noticing...
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Ando Raed
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Posted - 2010.01.07 13:11:00 -
[12]
Edited by: Ando Raed on 07/01/2010 13:12:23
Originally by: Leandro Salazar Two main things wrong:
1. Your dps stinks. Doing missions with less than 500 dps is an exercise in inefficiency. And if you insist doing them with pitiful dps, you might as well use a Drake and get a better tank.
2. Shield boost amps are one of the most overrated modules in the game, in practice they are pretty crap and shouldn't really be on any fit. In my four years of missioning in pretty much all the ships around, I never used them once. Keep in mind that resists help your existing hitpoints while sbas only help you when you are boosting. And sensible setus try to boost as little as possible. About the only use for them I can imagine is some weird permatank, but then you prolly need the slots more for cap.
Drake dps is even worse than mediocre cruise damage setup.
I prefer amps whenever possible if they give a similar effect, largely because you always sufffer different damage types in missions, unless you are replacing the amp with an invuln field and getting a superior overal tank then the amp is superior to an individual hardener imo as you are always taking various types of missile damage and the amp improves your tank vs any damage type, the hardener is only specific to the resist it improves.
The amp also doesn't drain cap, so overall a hardener would need to give a significantly superior result for me to replace it with a hardener.
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oolk
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Posted - 2010.01.07 13:23:00 -
[13]
Edited by: oolk on 07/01/2010 13:25:00 Damn,you guys fits sucks major balls.
Get in-line with ravens pilots fits and do the right thing.
as many cruise launchers you can for highs|drone link augmentor for highs (6?)
booster,amplifier (use 2 if you can)check the 2 main damage done vs you,use 2 hardeners of the main one,1 of the secondary or 2 of each if only using 1 amp.
3 bcs and 1 pds in lows.
5 med and 5 light drones.
Upgrade your mods as soon as you can,the time saved killing rats will translate in doing more missions netting you more isk.
Look at it as an investment and get into a cnr as soon as possible.
Rig it as you please,but you can add an extender shield rig to give you more buffer...if you can tank the rats w|o using the booster as much before your shields rrach critical,you can rep and wait for cap to replenish after the wave is done then continue.
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Battleduck
Caldari Auctoritas Fleet
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Posted - 2010.01.07 14:06:00 -
[14]
Edited by: Battleduck on 07/01/2010 14:06:47 Here's what I used at low sp:
Lows: 3 x Ballistic Control System II 1 X Damage Control II 1 x Co-Processor II
Mids: 1 x Heavy Cap Booster II with 800 charges 1 x Invulnerability field II 2 x Rat specific hardeners 1 x Ionic field Accelerator 1 x X-Large Shield booster II
High 6 x 'Arbalest' Cruise Missile Launcher
Edit: Forgot to put in the rigs 3 x Capacitor control circuit I
Drone bay 5 x Hammerhead II (for anything larger than a cruiser) 5 x Warrior II (for those annoying elite frigs)
And here's the strategy you wanna use. What is the ravens strong side with cruises? Range. Lots of rats can't hit you with their turrets out at 40km, so when you warp into a mission start moving away from the acceleration gate to get the damage away from you. Make sure not to move to far away from the gate as that will just make it boring to move back when all the rats are dead. You can generally start moving back when most of the BS's and BC's are dead, but never underestimate a flock of elite-cruisers either. ALWAYS USE THE CORRECT DAMAGE TYPE VS RATS. NEVER TARGET TRIGGERS UNLESS THEY ARE SCRAMBLING YOU WHEN YOUR TANK IS ABOUT TO BREAK.
Hope this helps!
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Leandro Salazar
Quam Singulari
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Posted - 2010.01.07 14:31:00 -
[15]
Edited by: Leandro Salazar on 07/01/2010 14:31:32
Originally by: Ando Raed
Drake dps is even worse than mediocre cruise damage setup.
I can easily get a drake doing 350 dps and having a 500 dps passive tank. That is definitely better than a crappy cruise Raven. Obviously I am assuming better skills on a Drake here than on a Raven.
Originally by: Ando Raed
I prefer amps whenever possible if they give a similar effect, largely because you always sufffer different damage types in missions, unless you are replacing the amp with an invuln field and getting a superior overal tank then the amp is superior to an individual hardener imo as you are always taking various types of missile damage and the amp improves your tank vs any damage type, the hardener is only specific to the resist it improves.
The amp also doesn't drain cap, so overall a hardener would need to give a significantly superior result for me to replace it with a hardener.
Thanks for giving proof to my hypothesis that amps are just overrated. If you know what you are doing, you know ahead of time what damage types you need to tank and can fit accordingly. If you just omnitank everything you are doing it wrong to begin with. The added resists from more hardeners vastly increase your EHP, allowing you to last a lot longer without even having to boost, which is a huge factor in non-afk missioning and any non-permatanks. Nevermind the fact that for the amp to work, you have to boost, and as such they DO use cap too. TLDR: Amps are only good for permatanks. And permatanking is doing it wrong imho. Unless you run missions for fun rather than isk :P (or have a **** connection) Also there is the matter of people being challenged by math, a lot think "36% shield boost bonus, that is better than 30% resistance" which is categorically false, seeing how a 30% resistance bonus effectively nets you 42% more EHP and thus 42% more boost HP. This is why two T2 invuls are always better than T2 invul and T2 amp, the second invul only gives 35% more boost HP so 1% less, but you still get the extra EHP which is an immense benefit. And if you are reading this, you have arrived at the signature without noticing...
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.01.07 15:08:00 -
[16]
Focus is on how much dps YOU can deal. I run missions in an apoc with MEDIUM armor repairer only! Get rid of the higher dps/hp ratio ships. That means kill the BCs first.... kill the ships that are already within firing range .. the ones still aproaching from far away.. ignore them for a while.. etc....
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stoicfaux
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Posted - 2010.01.07 15:29:00 -
[17]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 07/01/2010 07:48:05
* Remove all cap modules and rigs. * Fit a Cap booster and use 800 charges (buy the BPO and make them from reprocessed mission loot). * Shield boost amplifiers only work when boosting. Replace with 4x hardeners. * Use the right hardeners for the mission.
[Raven, Basic (Guristas)] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II
Heavy Capacitor Booster II, Cap Booster 800 Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II X-Large Shield Booster II
Small Tractor Beam I [empty high slot] 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Warrior II x5 Hammerhead II x5
^ This ^ To re-emphasize the key points: a) the cap booster lets your replace half a dozen capacitor modules and rigs with just one module (but the cap charges will take up a lot of space in your cargo hold.) b) The 4xBallistic Control Units and 3xRigor rigs make your cruise missiles hit harder and fire more often. c) The 4 active rat specific shield hardeners will greatly improve your survivability over the generic invul fields and shield booster amps.
If you're still not comfortable with that setup, then fly missions against Guristas (Caldari space,) who are the easiest NPC missions to kill and tank for. Guristas are slow and big which maximizes missile damage, and they do 75% kinetic damage which makes it really easy to tank them (2xKin, 1xTherm hardener, shield boost amp.)
If you have the isk, use CN (Caldari Navy) cruise missiles. They're expensive, but they do 15% more damage. Don't use CN missiles without the 3xRigor rigs (Rigor rigs make your missiles more efficient in terms of damage and isk.)
Since you're *not* using T2 Cruise Launchers and Fury missiles, you don't really need a target painter.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Nietzsche, and PvP" |

Dandrenn
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Posted - 2010.01.07 15:30:00 -
[18]
Where do you guys get your dps numbers from? I saw some people say they can do 400 dps with a drake and in terms of EFT i don't see how that is even possible.
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Banana Torres
The Green Banana Corporation
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Posted - 2010.01.07 15:51:00 -
[19]
Originally by: Leandro Salazar Also there is the matter of people being challenged by math, a lot think "36% shield boost bonus, that is better than 30% resistance" which is categorically false, seeing how a 30% resistance bonus effectively nets you 42% more EHP and thus 42% more boost HP. This is why two T2 invuls are always better than T2 invul and T2 amp, the second invul only gives 35% more boost HP so 1% less, but you still get the extra EHP which is an immense benefit.
Of course all your sums are wrong if the mission runner has a Crystal set.
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yani dumyat
Minmatar Pixie Cats
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Posted - 2010.01.07 16:08:00 -
[20]
Originally by: Tau Cabalander
* Fit a Cap booster and use 800 charges
This ^^
Making a raven cap stable uses up an absurd amount of slots, cap booster + as much DPS as you can fit is the way forward.
_________________________________________________ Lifeboat ----> + Human |

Junko Togawa
Caldari
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Posted - 2010.01.07 16:14:00 -
[21]
I reiterate: Golems rule. With T2 Torps and a Pithi-B SB, I can walk through most L4's uncontested while my deadspace frigate-class booster permaruns. Some I have to turn on my second Pithi-B for a little while. Of course I'm also tank-lazy and use twin CN Invuls with a CN Photon hardener since I mostly fight Amarr rats.
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Widshin
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Posted - 2010.01.07 16:17:00 -
[22]
Originally by: Dandrenn Where do you guys get your dps numbers from? I saw some people say they can do 400 dps with a drake and in terms of EFT i don't see how that is even possible.
Heavy Assault Missile Launcher make it easier
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Xur0
Gallente Center for Advanced Studies
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Posted - 2010.01.07 16:38:00 -
[23]
Edited by: Xur0 on 07/01/2010 16:43:26 Edited by: Xur0 on 07/01/2010 16:40:24 Damn, I have just 3 mill skill points and i laugh at most lvl 4 missions. I use an Abaddon though:
[Abaddon, att] Large 'Accommodation' Vestment Reconstructer I Large 'Accommodation' Vestment Reconstructer I N-Type Thermic Hardener I N-Type EM Hardener I N-Type EM Hardener I Damage Control II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead I x5
It all depends on the mission though, i swap hardners when needed but this is mostly my safe buildwhen i know loads of dps is coming my way.
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Xen0nn
Amarr 24th Imperial Crusade
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Posted - 2010.01.07 16:43:00 -
[24]
<- correct char.
Posted with wrong char above
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Leandro Salazar
Quam Singulari
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Posted - 2010.01.07 17:36:00 -
[25]
Edited by: Leandro Salazar on 07/01/2010 17:38:00
Originally by: Banana Torres
Originally by: Leandro Salazar Also there is the matter of people being challenged by math, a lot think "36% shield boost bonus, that is better than 30% resistance" which is categorically false, seeing how a 30% resistance bonus effectively nets you 42% more EHP and thus 42% more boost HP. This is why two T2 invuls are always better than T2 invul and T2 amp, the second invul only gives 35% more boost HP so 1% less, but you still get the extra EHP which is an immense benefit.
Of course all your sums are wrong if the mission runner has a Crystal set.
Uh, how so? My own lowgrade crystals give me some 21% more boost HP (not complete set but good enough) but on top of that, a SBA2 still gives me +36% while a T2 Invul still gives me +42%... Of course, if you think what I stated are 'sums', I can imagine why you think crystals change anything :P And if you are reading this, you have arrived at the signature without noticing...
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Kusum Fawn
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Posted - 2010.01.07 17:42:00 -
[26]
[Raven, Real Men... Do this?] Damage Control II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Power Relay II
Invulnerability Field II Invulnerability Field II X-Large Shield Booster II Shield Boost Amplifier I Explosion Dampening Field II Cap Recharger II
XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
stable 739 vs angels
switch the explo with another invul and its stable 685 vs angels or 552 omni ****ty dps though
`````````````` Meh, |

Cameron Freerunner
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Posted - 2010.01.07 17:42:00 -
[27]
Lots of good advice in this thread. I think your issues have more to do with skills than fits (but they are related). IMO you shouldn't run level 4s in a raven until you have the Core Competency Standard/Improved certificate and the active shield tanking Standard/Improved certificate (sorry im' at work and don't have exact levels. if there is an improved use that one). that makes sure you have enough cap/shield/cpu to fit everything and enough bonuses to get you past the breaking point of level 4s. |

Dacryphile
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Posted - 2010.01.07 18:38:00 -
[28]
This is the only fit in this thread I'd recommend to a beginner, although I'd drop one of the heat hardeners and fit a PWNAGE target painter. Use best named if you can't use the T2.
Personally, I don't need the cap booster. Once you get your engineering skills up, try your best not to use the cap booster. When you don't need it, throw in another hardener or boost amp.
Originally by: Tau Cabalander
* Use the right hardeners for the mission.
[Raven, Basic (Guristas)] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II
Heavy Capacitor Booster II, Cap Booster 800 Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II X-Large Shield Booster II
Small Tractor Beam I [empty high slot] 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Warrior II x5 Hammerhead II x5
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Dandrenn
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Posted - 2010.01.07 18:43:00 -
[29]
I heard some people say that i need to train up my skills more, which ones should i focus on?
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Dacryphile
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Posted - 2010.01.07 19:28:00 -
[30]
Originally by: Dandrenn I heard some people say that i need to train up my skills more, which ones should i focus on?
Do a mission. If you need to warp out, train up your tank. If you don't need to warp out, train up your dps. Simply as that really.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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