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TwiggyHazz
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Posted - 2010.01.08 22:11:00 -
[1]
In the not to distant future, I will be remapping to PER/WIL for the last part of my marauder training. I was just wondering if there were any gaps in my plan beforehand that I should have while I am mapped with INT/MEM.
Current skills: http://eve-sheet.com/skills/TwiggyHazz
INT/MEM Skills being trained before re-map:
- Energy Systems Operation V - Target Painting I-IV - Signature Focusing I-III - Long Range Targeting IV - Engineering V - Targeting V - Multi-Tasking I-III - Electronics Upgrades V - Cybernetics V - Energy Management V - Shield Management V - Energy Grid Upgrades V
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Gariuys
Evil Strangers Inc.
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Posted - 2010.01.09 01:57:00 -
[2]
You're atleast missing weapon upgrades V and advanced weapon upgrades V ( required for marauders ) probably would want launcher rigging to V as well.
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TwiggyHazz
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Posted - 2010.01.09 09:04:00 -
[3]
The above isnt actually my skillplan, just the highlights of it before my remap that are int/mem. WU and AWU are on the plan but they are obviously planned for after the remap as they are per/wil.
As for the launcher rigging, I will have a play with the fit I want in EFT and see if it would be needed. Thank you for the suggestion anyway :)
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Gariuys
Evil Strangers Inc.
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Posted - 2010.01.09 11:50:00 -
[4]
Originally by: TwiggyHazz The above isnt actually my skillplan, just the highlights of it before my remap that are int/mem. WU and AWU are on the plan but they are obviously planned for after the remap as they are per/wil.
As for the launcher rigging, I will have a play with the fit I want in EFT and see if it would be needed. Thank you for the suggestion anyway :)
Lol thx, last time I remembered them to be int/mem ( training a golem alt myself ) so moved them to after my perc/will remap as well.
What I've trained as support is http://eveboard.com/pilot/Gamrot and hull upgrades 4 shield compensation 5 launcher rigging 5
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Melyssa D'Alt
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Posted - 2010.01.11 16:40:00 -
[5]
You'll want Launcher Rigging to at least IV to utilise the T2 rigs for missile flight time and velocity to increase your torp range...
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Goa Vibe
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Posted - 2010.01.13 17:35:00 -
[6]
fit a marauder in EFT with the modules you expect to use. Right click each module on your ship and the popup menu will list all the skills that affect that module. if you dont have the skill maxed, add it to evemon. Once you have all your skills added, that will be all you need for the marauder.
oh, add the columns Primary and Secondary on your Plan Queue, skill up all the int/mem skills, remap, then skill up the remaining (mostly) per/will skills.
I've been nailing all the int/mem skills since last year when remaps were made available, once im done with int/mem, I am going wil/per just as you are... only 27days!
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Miriam Sasko
Minmatar Matari Exodus
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Posted - 2010.01.14 10:18:00 -
[7]
Signature Analysis 5.
And while you are at it, Long Range Targeting 5. Very useful skill, while not exactly for the Golem itself, then for a lot of other ships.
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