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Lykouleon
Trust Doesn't Rust
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Posted - 2010.01.11 04:54:00 -
[31]
Not supported.
Song Li, you provide no information as to the actual implimentation of your suggestion. All well and good for industialists to get new things to build and markets to explore, but the ramifications of such across the board (unless dealt with carefully) could ruin the game for many players.
How do you purpose CCP deal with seeding the new BPOs? How will the markets initially be affected? What are the negative effects that will be experienced?
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Vaal Erit
Science and Trade Institute
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Posted - 2010.01.11 07:22:00 -
[32]
Massive fail by CSM members Song Li and Z0D in that they do not even know what an isk sink is.
Removing POS and associated fuel and modules from being an isk sink will be a bad thing for obvious reasons. I like the "well if you compensate for it, it is ok" posts. The only realistic way to compensate for this is to put an NPC-sold element into every manufacturing job so that the isk sink is spread out over all items instead of in just a few items.
While the above method is how other MMORPGs do it and has some merit as you could easily crank up/down the isk sink as needed, it would take quite a bit of work. I don't see a pressing reason for a few new production opportunities when you already have thousands. Also, it makes RP sense that Amarr control towers are sold by...the Amarr.
Lack of understanding of very basic EVE mechanics by CSM members and wanting something without reason = no support whatsoever.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
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Cyberman Mastermind
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Posted - 2010.01.11 07:47:00 -
[33]
Supported, but only for Blueprint COPIES.
Give them away in LP stores, for lots of LP and ISK. |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.01.11 09:23:00 -
[34]
While I do like as many products as possible to be produced by players, I am an even bigger fan in variation to how these products have to be produced.
In regard of POS consumables and other trade goods, I am looking towards Planetary Interaction and seriously hoping that it will make an opportunity to produce those kind of items.
In regard to POS towers and buildings, perhaps they too can be manufactured in their own special way with their own special restrictions, instead of just slapping some common minerals and a blueprint together in a public manufacturing slot at a NPC station. ---------------- Mr. Science & Trade Institute
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.11 13:26:00 -
[35]
Originally by: Cyberman Mastermind Supported, but only for Blueprint COPIES.
Give them away in LP stores, for lots of LP and ISK.
That's basically a good idea, I like it. But we really dont need yet ANOTHER reason for people to do missions. At the very least, the tower BPCs should be low on LP and expensive on tags and ISK.
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Kassa Daito
Capital Construction Research
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Posted - 2010.01.12 23:00:00 -
[36]
Song Li, I have to agree with many of the posters here in that we can't be getting rid of ISK sinks in the name of a player-driven economy if you don't also reduce or remove a faucet by an equal amount (or maybe a bit more).
If they were NPC-seeded BPCs and the BPC was a significant portion of their current price then I think that might be a good idea but then you wouldn't be doing nearly as much for the indies since they would be relatively . The manufacturers might like it and I'm sure some nullsec alliances (especially drone space and wormhole people) would love to haul BPCs and minerals out instead of towers but everyone else has to deal with the inflation too.
On-topic, we need to get rid of or reduce a faucet to have any significant portion of a pos' cost in player-harvested resources. This simply can't be implemented by itself. ** Disclaimer: Author sometimes spell checks but is not responsible for sins of commission, omission, emission, transmission, or submission. Flowers, bricks, or any other form of feedback appreciated |

Taedrin
Gallente The Green Cross DEFI4NT
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Posted - 2010.01.13 00:16:00 -
[37]
Another thing to note is that the NPC seeded items have another effect on the economy. They force 0.0 alliances to be dependent upon logistical lines to/from empire. Currently, 0.0 alliances need to go back to empire in order to get POS fuel and POS mods/towers. If you were to remove this NPC seeding and made BPOs for these items available, then it would be possible for a 0.0 alliance to be 100% self-sufficient in 0.0 space, never needing any resources from empire (which could be a bad, or a good thing).
Not supporting though because of the ISK sink. ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |

Ebeneser Scrooj
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Posted - 2010.01.13 04:12:00 -
[38]
This is a really simplistic way to put it but you cannot arbitrarily remove isk sinks as there is no government controlling the amount of isk in circulation. And, in Eve, there can't ever be. There's no way to collect on defaulted loans so there's no way to introduce more money into the system except for isk faucets.
Unless we want to see a completely runaway economy your proposal, as is at least, won't work. You have to come up with a way to make the money leave the system again as there's no government to throw it in an incinerator.
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Jin Nib
Resplendent Knives
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Posted - 2010.01.13 05:32:00 -
[39]
Supported, at least for BPC's. This game excels and is built around the players there is no more reason fundemental equipment like this should be NPC produced anymore then BS's should be NPC produced. Other ISK sinks will have to be found (could just remove insurance v0v that'd be a big help), but that shouldn't be something keeping an out of place implementation where it doesn't belong. Originally by: Malcanis
Originally by: Cyberman Mastermind Supported, but only for Blueprint COPIES.
Give them away in LP stores, for lots of LP and ISK.
That's basically a good idea, I like it. But we really dont need yet ANOTHER reason for people to do missions. At the very least, the tower BPCs should be low on LP and expensive on tags and ISK.
Put them in exploration sites in low sec or below. Missioning really doesn't need anymore boosts then it already has. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Fish Hunter
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Posted - 2010.02.18 22:40:00 -
[40]
Would very much like to see just Towers and associated structures start as npc sold bpcs, no bpo. Having goods such as robotics via bpo seems too complicated to get the isk sink back in. Could use an avenue such as this to help out high end mining as well.
something like a 1 run control tower bpc costing 350mil and then the materials using a large amount of high end minerals and low amount of low end minerals.
another option could be to have a cheap tower bpc say 50mil and then the materials would include 300 mil worth of npc sold goods i.e. robotics, uranium, etc.
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Gotrek65
Caldari Nex Exercitus IT Alliance
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Posted - 2010.02.22 11:55:00 -
[41]
I'm sorry OP but I would have to disagree with this as it would lessen the ISK sinks in game considerably thus things would eventually become much more expensive since every one would start to have more isk.
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Shivani
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Posted - 2010.02.22 12:03:00 -
[42]
Not supported. the OP CSM has obviously no real insight about industrialism and economics in EVE.
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Liol Wongster
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Posted - 2010.02.22 16:26:00 -
[43]
Love the concept, but as stated by many people so far, current proposal has no details on balance.
Not supported in current form.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.02.22 16:58:00 -
[44]
I like the idea but it is just more trouble than it's worth. Do this and you'll be creating a bigger problem (getting rid of a good isk sink).
Grief a PVP'er. Run a mission today! |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.02.22 17:14:00 -
[45]
It would be nice to get some statistics on the effect Dominion has had on the purchase of POS towers. I would guess there has been a fairly significant decrease. I do not think players manufacturing POS towers or related things would cause the impact suggested by the "it removes an isk sink" crowd.
CCP has already moved a sizable chunk of the isk sink from POS fuel to isk paid directly to maintenance fees. As the cost of these fees is greater than the NPC provided portion of POS fuel that had traditionally been an isk sink, the isk sink has grown significantly. With Tyrannis coming out, it seems like a good idea to look over the balance of isk injection and drain in the system. POS BPOs are a good idea for another variable that could be used to create balance.
It is a good idea. However, I'm also worried that pushing this could weaken the Tyrannis planet management idea. I prefer planet management over more BPOs.
Fix Local |

XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.02.22 17:59:00 -
[46]
Originally by: JitaPriceChecker2 Supported only if you compensate with another isk sink.
_____________________________________________
-Sketch, Certified Pharmacist
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