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Helicon1
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Posted - 2010.01.09 14:06:00 -
[1]
Apologies in advance if this has been asked before, but these forums have such terrible search facilities that I'd never find it. A quick search of the eve wiki didn't dig up an answer either.
I've not really paid much attention to EVE's fiction beyond the wide overview, but something occurs to me: why are 'named' modules (the meta level 1-4 items, and I guess for that matter, the meta 6+ faction/deadspace/officer items too) only seemingly constructed by pirate factions and why are BPOs not available on the open market? Is there some exotic manufacturing technique required which is only possible in secret deepspace archangel/gurista/etc laboratories, or some other such explanation?
I realise there's likely to be game design/balance reasons for it, but I'm wondering is there a backstory reason to explain this as well?
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Verone
Gallente Veto Corp
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Posted - 2010.01.09 14:09:00 -
[2]
I've always just considered named modules to be standard T1 mods that have been improved on with minor alterations or adjustments by those who produce them, hence there not being any blueprints for them.
>>> THE LIFE OF AN OUTLAW <<< |
Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2010.01.09 18:11:00 -
[3]
I agree with Verone.
Think of them as "custom". Like the do-it-yourself-ers who can spend months in their garage tweaking their precious car for more performance. It's not standard, can't be bought off the shelf. - - - Aloriana Jacques - Skill Sheet
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2010.01.09 19:50:00 -
[4]
Edited by: Scatim Helicon on 09/01/2010 19:51:47
I guess the 'custom job' explanation makes sense , although it doesn't account for why nobody else figured out that, for example, making 1600mm armor plates out of rolled tungsten gives better protection than steel.
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Aerine Diamond
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Posted - 2010.01.09 22:46:00 -
[5]
Originally by: Helicon1 why are 'named' modules (the meta level 1-4 items, and I guess for that matter, the meta 6+ faction/deadspace/officer items too) only seemingly constructed by pirate factions and why are BPOs not available on the open market?
I realise there's likely to be game design/balance reasons for it, but I'm wondering is there a backstory reason to explain this as well?
Meta 1 is Tech I, for which you can buy a BPO. Meta 2-4 are considered "named" items, and Meta 5 is Tech II. You can always make Blueprints for named and Tech II items via the means of "Invention", with which you "customize and enhance" the given item. (I don't know about Meta6+ items, but I think those are really not manufacturable by player characters.)
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Garion Avarr
Amarr Adhocracy Incorporated
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Posted - 2010.01.10 01:21:00 -
[6]
Originally by: Aerine Diamond Meta 1 is Tech I, for which you can buy a BPO. Meta 2-4 are considered "named" items, and Meta 5 is Tech II. You can always make Blueprints for named and Tech II items via the means of "Invention", with which you "customize and enhance" the given item. (I don't know about Meta6+ items, but I think those are really not manufacturable by player characters.)
Plain Tech 1 is meta 0, actually. Meta 1-4 are 'named,' and are not manufacturable, either through invention or other means (though I wish they were).
Meta 5, as you correctly state, is Tech 2 and manufacturable through invention.
Meta 6+ is faction and deadspace stuff, and not manufacturable, I think (can you get BPCs for items from LP stores, or just BPCs for ships?).
There's also storyline items, I'm not sure what meta level they are, but they can be manufactured using BPCs from COSMOS.
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