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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.01.10 20:01:00 -
[1]
Hey all...something puzzles me.
The best agents for the corp i run missions for are 2 Q14 admin agents, and the best LP i get are like 3800-ish for a good mission (blockade, etc.) how are people getting 7k+ per mission? Space is fun! |

Mugster
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Posted - 2010.01.10 20:05:00 -
[2]
Edited by: Mugster on 10/01/2010 20:05:33 My most used agent has an effective quality of 34 and I got the 2 matching connection skills at level 4, I get around 6k from the best missions. So if you use an agent with base 20 quality it should be possible to get 7k in high sec I suppose.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.10 20:14:00 -
[3]
1. Get an agent with better base quality. 2. Add high personal standing towards the agent. 3. Add bonus for Negotiation skill. 4. Add bonuses for the [division] Connections skill. 5. Add bonus for being in a lower-security system.
Cha-ching.
ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Mikal Drey
Atlas Alliance
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Posted - 2010.01.10 20:22:00 -
[4]
hey hey
1. L4 Q20 are highest L4 quality so there is still room there for improvement 2. Lp is mission specific and you should notice that each mission from the agent gives you the same ammount of Lp. 3. combat missions are higher lp as well as top tier courier (elephantine haul > birthday) 4. check each agents EFFECTIVE Quality. 5. skill levels.
Negotiation "Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions."
Labour Connections "Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Manufacturing Production Personnel Mining Astrosurveying"
iirc there are 2 connections skills that will improve each division.
Agent Effective Quality is one of the modifiers to improve LP. also (im not 100% on this) but system sec is also a modifier for more lp per mission as well.
if theres an other modifiers im sure someone else will post them
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Ava Starfire
Minmatar Nordanverdr Modr
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Posted - 2010.01.10 20:27:00 -
[5]
Originally by: Mikal Drey hey hey
1. L4 Q20 are highest L4 quality so there is still room there for improvement 2. Lp is mission specific and you should notice that each mission from the agent gives you the same ammount of Lp. 3. combat missions are higher lp as well as top tier courier (elephantine haul > birthday) 4. check each agents EFFECTIVE Quality. 5. skill levels.
Negotiation "Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions."
Labour Connections "Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Manufacturing Production Personnel Mining Astrosurveying"
iirc there are 2 connections skills that will improve each division.
Agent Effective Quality is one of the modifiers to improve LP. also (im not 100% on this) but system sec is also a modifier for more lp per mission as well.
if theres an other modifiers im sure someone else will post them
Noob moment for me...didnt know there were skills that increased it. Also good to know that lower security is better LP rewards, thanks! Space is fun! |

Irdia Freelancer
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Posted - 2010.01.11 00:01:00 -
[6]
Negotiation used to raise lp but I'm quite sure they fixed that bug over a year ago.
It still raises the effective ql of an agent and does increase rp for and r&d agent.
For any agent there are 2 support skills that raise lp so you can get 5%/lvl for both these skills.
Combat agents/missions do not give better lp by themselves. Look not to the mission name etc, but the completion time. If you have 6 hours to complete for the bonus, you get the max possible lp. If you have something with only 12 minutes your going to get a small fraction of that. Their are a number of combat missions that some 'farm' - these are the missions with 6 hour to complete for the bonus, and hence better lp.
I run a ql 18 lvl 4 agent in 0.6 and get 7700 lp for a full 6 hour to complete mission. Reguards combat vs say courier? I get courier storylines that give me the max 8.75% factional standings from doing - ie its not the 'courier' part that lowers the lp/standings - its the allocated time for the bonus. If players complete missions faster the completeion times reduce. Take longer and they increase. Mission farmers take like 7 days to complete a mission which skews the average up. If the mission farmers farmed the courier missions, they too could give the 6 hours to comlete for the bonus and max lp.
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Kerfira
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Posted - 2010.01.11 00:08:00 -
[7]
Don't get too focused on the Q-level of the agent. Another major factor is the sec.level of the agent system. If you have a high-Q agent in a 1.0 system, it'll give less LP than a mid-Q agent in a 0.5 system.
Best agent you can get in Caldari space (looking at LP alone) is the Corporate Police Force agent in Irjunen. L4Q18 (iirc) and in a 0.5 system. With decent social skills, I got ~8000 LP for the best missions there.
Irjunen is bad for other reasons, but looking at LP alone it is pretty good.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Ehranavaar
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Posted - 2010.01.11 03:37:00 -
[8]
a drop of .1 in sec rating in the system is worth about 3 quality levels on the agent.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.11 06:33:00 -
[9]
Originally by: Irdia Freelancer Negotiation used to raise lp but I'm quite sure they fixed that bug over a year ago.
It still raises the effective ql of an agent and does increase rp for and r&d agent.
Afaik, LP rewards depend on the EQ as well, so that would mean that Negotiation should affect LP, albeit indirectly. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Irdia Freelancer
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Posted - 2010.01.11 06:55:00 -
[10]
Effctive ql of an agent has no effect on lp now. This was removed from the equation over a year back. This is why negotiation doesn't increase lp any longer.
R&d agents still have a small adjustment from negotiation skill (effctive ql) so I'm guessing its still on the todo list for ccp.
Negotiation is supposed to increase the reward/bonus from missions, not increase the lp. It used to increase lp but no longer does.
If have 2 chars with the same social skills. One with 10.0 standing with an agent and negotiation 5 and the other with negotiation untrained and only enough standing to use the agent - they both get the same lp for the same length missions.
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Mikal Drey
Atlas Alliance
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Posted - 2010.01.11 10:18:00 -
[11]
Originally by: Irdia Freelancer Effctive ql of an agent has no effect on lp now. This was removed from the equation over a year back. This is why negotiation doesn't increase lp any longer.
R&d agents still have a small adjustment from negotiation skill (effctive ql) so I'm guessing its still on the todo list for ccp.
Negotiation is supposed to increase the reward/bonus from missions, not increase the lp. It used to increase lp but no longer does.
If have 2 chars with the same social skills. One with 10.0 standing with an agent and negotiation 5 and the other with negotiation untrained and only enough standing to use the agent - they both get the same lp for the same length missions.
im gonna have to agree with tippia here and add that increasing the EQ is what increases the LP. I would have to retest but the [division] connections skill also increases the eq of the agent and thats where the lp modifier comes from.
something i noticed yoinks ago and there was a big debate on the forums about it was that you could max out a missions LP and hit an LP cap.
the reward/bonus for each mission is also up for debate as CCP have clearly stated that its a dynamic reward based on the number of times the missions have been run successfully as well as how fast. which is why new missions are fubar for rewards.
whats most likely happening is that your hitting a max cap for the mission lp for your agent/location/mission.
id test on sisi but tbvfh i dont care that much
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Herpes Sweatrash
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Posted - 2010.01.11 14:59:00 -
[12]
I think I was getting like 6k doing mission for q13 & q18 agent in Sasoutich or whatever it is for Theology Council.
Now in low sec get 15-18k for same missions with q20 agents :D
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Sith LordX
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Posted - 2010.01.11 16:18:00 -
[13]
There are also 2 LP skills for each agent type. You can get a 50% LP increase with these social skills such as military connections as a example. Each of these skills cost about 25mill.
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Ehranavaar
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Posted - 2010.01.11 17:56:00 -
[14]
if you really want LP in great steaming piles go do some level 5's. cash rewards aren't all that uber but the LP is nice.
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Irdia Freelancer
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Posted - 2010.01.11 18:56:00 -
[15]
Originally by: Mikal Drey im gonna have to agree with tippia here and add that increasing the EQ is what increases the LP. I would have to retest but the [division] connections skill also increases the eq of the agent and thats where the lp modifier comes from.
something i noticed yoinks ago and there was a big debate on the forums about it was that you could max out a missions LP and hit an LP cap.
the reward/bonus for each mission is also up for debate as CCP have clearly stated that its a dynamic reward based on the number of times the missions have been run successfully as well as how fast. Which is why new missions are fubar for rewards.
whats most likely happening is that your hitting a max cap for the mission lp for your agent/location/mission.
I'm sure EQ was removed from the lp equation over a year ago so I'm guessing you have only tested it before that. Unless they re-introduced it with dominion, I'm sure eq is not part of the lp equation.
I had 2 mission runners, one with standing of 10.0, the other with standings of 7.0 (needed like 6.8 to use the ql 18 lvl 4 agent, had same support social skills, both lvl 5's for +50% lp, negotiation 3 on both) and surprise surprise - they both gave exactly the same lp for 6 hours to complete missions - 7700. Now the char with 10.0 standings had a higher eq than the char with 7.0 yet your claiming that the 10.0 standing char would have higher lp which was not the case when I last tested it. I've raised about 8 chars for r&d purposes this last year and their lp without the 2 support social skills for +5%/lvl each looked 'bang-on' target too.
So are you saying that when you get enough standings to use a lvl 4 agent you have already capped the lp ie the arguement about capping dont apply to lvl 4 agents as have already capped them just by using them? Or are you saying its not personal standing, but corp or faction thats used? For corp the r&d chars I raised had no corp standing and got the same lp with 0 corp standing or 6.9 corp standing. They never raised faction standing and their lp was still in proportion to the mission runners with 10.0 personal/corp (and almost factional - 9.86 atm with 2nd char not far behind on ~9.7). If EQ has an effect I should see some increase in lp from runing the 6 hours to compete missions - not happening when I did it.
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