
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.01.22 21:44:00 -
[31]
Edited by: Bagehi on 22/01/2010 21:54:13
Originally by: Marcus Gideon How do we know when it's loaded, you ask? I'd say we use the same gate cloak timer stuff. If you warp to a location, and do nothing, then you will "arrive" in 30 seconds. If you are loaded, and attempt any action, then you will "arrive" at that point.
30 seconds is hilariously inadequate for this issue. I have been in fleets where we jump a system (NO ONE ELSE IS IN THE SYSTEM - no enemy fleet - nothing), then cook dinner, eat dinner, and still have time before the grid loads. You may think I'm joking if you haven't experienced it yet. I'm not.
It isn't my computer. It isn't my internet connection. I have a good computer and a fast connection (FiOS). Besides, if it was client side, everyone in the fleet wouldn't finally load the grid all within seconds of each other (short of the handful who clicked jump first).
Originally by: Z'Zhairi I dont like this idea, yet.
To explain, there are times that the grid does load, and pilots can see that there is a gate camp. So they use a second login, to boot their still cloaked ship off the grid, while still cloaked.
Then, their ship warps off. While it is still logging in on the new login, they do it again. This resets the point where they will reshow up on the grid, ussually 10,000's if not 100,000's of KM from where they exploited this.
Right. Except you can still do this anyway. The only benefit to a gate camp from this bug is if a large fleets jumps in to break up the camp, the camp might only be faced with the first few ships, and thus be able to escape.
Of course, the logoffski exploit doesn't work if your client isn't loading the grid, because then you cannot log back in because the client will hang on loading the grid again.
However, if you face this bug, you have absolutely no intention of pulling a logoffski, as you are in a large fleet purposefully jumping into a system. This bug is connected to a large fleet moving, not something jumping into a large fleet (see the above reference to jumping into empty systems and the client hangs).
Fix Local |

Pedro Sangre
Ars ex Discordia GoonSwarm
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Posted - 2010.01.24 18:33:00 -
[32]
Originally by: Bagehi
Originally by: Pedro Sangre
Originally by: Spazz21 Edited by: Spazz21 on 19/01/2010 21:34:17 Good Idea, grids need to expand as well. Multiple times people will be at the end of a grid, than while aligning people start to go off grid.
If you're referring to what I think you are, thank your allies (-A-), they love to shrink grids. Normal grids aren't that bad.
I know a goon didn't just complain about another alliance playing grid mechanics games. I vividly remember being in a fleet where the goon FC told everyone to jet single units of ammo as much as possible just before an enemy fleet jumped in to attack a station. None of the alliances really should point fingers when it comes to grid games.
You're right, I didn't complain. My point was that grids normally aren't that bad. The reason for making said point was so that he didn't waste time lobbying CCP regarding something they weren't responsible for.
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