| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

WebDemon
|
Posted - 2010.01.22 18:10:00 -
[1]
In many games i've played i've ran accross skinning systems for armor, vehicles, and characters.
A good example would be hellgate london.
I was just wondering what everyones opinion would be on a custom skinning system in EVE for ships.
This could be dictated by corp or by the user. I think personaly it would give more induviuality to the game and would be something to look foward too.
I'm sure it would be a headache for the devs to go throu and change up the files and i dono if eve's current hardware could run it, but im throwing the idea out there.
Even so, i personaly would pay an extra dollar or 2 to be able to do this, and the extra fundage can always go tward updateing the server equipment.
Yes, i used fundage, what my formor boss called it when i worked at VAIX.net as a net admin 
|

Aloriana Jacques
Amarr Royal Amarr Institute
|
Posted - 2010.01.22 18:13:00 -
[2]
Custom designs? No. Custom colours chosen from a predetermined pallet? Yes.
Why? A) Because of the whole 'vulgarity drawn on ships' aspect B) Because some skins are what visually separates ship types such as; tech 1 from tech 2 from navy from pirate. - - - Aloriana Jacques - Skill Sheet
|

WebDemon
|
Posted - 2010.01.22 18:16:00 -
[3]
I see ur point, would be odd seeing pink and purple megathrons flying around in swarms.
I guess selling the skins in predetermined fashon that can be socketed in like they did in hellgate would work.
|

Cat o'Ninetails
Rancer Defence League
|
Posted - 2010.01.22 18:17:00 -
[4]
hi cat here
i would very much like a pink defencemobile lol that would be sweeet 
also didnt hellgate die a horrible death lol
xxx
|

M0rkar
Amarr Universal Mayhem
|
Posted - 2010.01.22 18:17:00 -
[5]
Yes I want an Armageddon with the skin of a giant *****
|

WebDemon
|
Posted - 2010.01.22 18:23:00 -
[6]
Originally by: Cat o'Ninetails didnt hellgate die a horrible death lol
Yea it did, alot of ideas were great in the game. The devs were very interactive with the community. But sadly there wasn't much creativity across the game and was very repeditive as far as lvls and mobs.
|

Max Hardcase
Art of War Cult of War
|
Posted - 2010.01.22 18:52:00 -
[7]
An aften repeated wish. I Would like to see eventually, even if it would only be for your own ship ( for those who worry about server lag ). Avatar customisation is a big part of any MMO.
The most realistic approach would probably be a limited fixed color palette with 2 or 3 colors to be chosen and some different masks for each ship ( each ship has 1 fixed mask right now ).
I'd pay good money for a blood red Hurricane......and who knows it could be a good ISK sink.....5% ship base value to NPC corp for a paintjob.
|

Magnus Orin
Minmatar United Systems Navy Zenith Affinity
|
Posted - 2010.01.22 19:23:00 -
[8]
Originally by: WebDemon
A good example would be hellgate london.
Originally by: WebDemon
good example... hellgate london
Originally by: WebDemon
good... hellgate
LOL
also, don't you hate those people that trick you into thinking their signature is part of their post? |

Chasten Ruin
|
Posted - 2010.01.22 19:28:00 -
[9]
I think it would be awesome to do something like this.
They could call it Fly Colors. And basically your alliance and corp logos and colors would be replicated on your ships. So if you are running a fleet op or something everyone matches. Then have one thats a personal one that the user can customize themselves. Put a logo or something on the side, a flaming sword, a pair of dice, a clenched fist or a giant carebear.
Add Kill Flags on your ship if you are a pvper, just like youd see in the military.
I think people would dig that. I know id love to fly a fire engine red Dominix. Or black with red trim. Its those little things that allow you personalize the game that keep people playing.
|

Hickock
Caldari Einherjar Rising Cry Havoc.
|
Posted - 2010.01.22 19:32:00 -
[10]
I think ccp wantto do this. But it would cause too many problems with lag i would think.
Having to load individual textures on each ship(especially in large fleet fights) would cause lots of lag.
Unless there is away around that, which i cannot see. --------------
Visit http://extremepredators.com/ for more information. |

Lagruna Zegata
|
Posted - 2010.01.22 19:33:00 -
[11]
It's a cool idea, I like it (with the palette restrictions mentioned above.)
Don't know how much extra strain it would be on TQ.
Would be a another good ISK sink....maybe even unlock exotic, unusual colors for purchase if the pilot has a high enough corp/faction standing?
For simplicity's sake, these "paint jobs" would have to revert to default color when ships are sold on contracts or market.
~LZ
|

Lord Xantoh
|
Posted - 2010.01.22 19:33:00 -
[12]
Custom skins in this game's current unstable state? Dream on... 
|

DmitryEKT
AMMO INC Clandestine.
|
Posted - 2010.01.22 19:35:00 -
[13]
Originally by: Chasten Ruin Add Kill Flags on your ship if you are a pvper
they'd have to be like, 1 pixel big each, or we wouldn't have space >.<
|

Cuchulain Spartan
|
Posted - 2010.01.22 19:37:00 -
[14]
Edited by: Cuchulain Spartan on 22/01/2010 19:38:12
Maybe if you had a choice to choose from " X " amount of preset patterns and " X " amount of preset colour schemes.
This way you would just need to call eg pattern 54 and colour scheme 12.
No way will people be allowed to design a unique pattern just from themselves. |

EvilDark
Pothouse Cartel IDLE EMPIRE
|
Posted - 2010.01.22 19:39:00 -
[15]
Originally by: WebDemon In many games i've played i've ran accross skinning systems for armor, vehicles, and characters.
A good example would be hellgate london.
I was just wondering what everyones opinion would be on a custom skinning system in EVE for ships.
This could be dictated by corp or by the user. I think personaly it would give more induviuality to the game and would be something to look foward too.
I'm sure it would be a headache for the devs to go throu and change up the files and i dono if eve's current hardware could run it, but im throwing the idea out there.
Even so, i personaly would pay an extra dollar or 2 to be able to do this, and the extra fundage can always go tward updateing the server equipment.
Yes, i used fundage, what my formor boss called it when i worked at VAIX.net as a net admin 
Have you any idea how slowly things would run if we were all cutting about in Megathrons that have a naked image of Angelina Jolie as a "skin"? ----------------------------------------------
"Liberator of the Damsel on many an occasion" |

Caathrok
Gallente RBL Industries LOADED CONCRETE
|
Posted - 2010.01.22 19:49:00 -
[16]
I want to fly around in a Navy Blue Megathron with Neon Green and School Bus Yellow trimmings.
that would be awesome.
|

anzela
|
Posted - 2010.01.22 19:51:00 -
[17]
it can bee few variations of colour themes of each corporation (Quest , standing, isk- dependent). And can be few which you can get by sponsorship of player corporation and ally. Design of the last should be done by corp management.
I do remember Old game Ragnarock- where you buy due for your present equipment - it was expensive and hard to get. but people pay a big money for it. It can be a new way of taking money out from eve.
|

homeless idiot
|
Posted - 2010.01.22 19:54:00 -
[18]
I think having your corp and/or alliance logo and the name of your ship on the outside of the hull would be pretty cool... and corp or alliance colours would be sweet too!
Not really something thats important though is it?
|

evilives34
Caldari
|
Posted - 2010.01.22 23:10:00 -
[19]
i remember the devs saying in a blog or a fanfest QA that it would cause to much lag
the only way around it that i can see is to have the custom colors show only for you on your ship only, and other players will just see the standard colors. but thats not a whole lot of fun if you cant show off ___________
I'm From the Internet and I'm Here to Help |

Nooma K'Larr
Minmatar Cat's Cradle
|
Posted - 2010.01.22 23:26:00 -
[20]
Edited by: Nooma K''Larr on 22/01/2010 23:27:26
Originally by: Aloriana Jacques Custom designs? No. Custom colours chosen from a predetermined pallet? Yes.
Why? A) Because of the whole 'vulgarity drawn on ships' aspect B) Because some skins are what visually separates ship types such as; tech 1 from tech 2 from navy from pirate.
+1
I can just imagine an interon textured like a pen1s. ___________________________________________________ ...and the medium shader setting had to go because? |

chatgris
Quantum Cats Syndicate
|
Posted - 2010.01.22 23:34:00 -
[21]
Originally by: WebDemon Edited by: WebDemon on 22/01/2010 18:19:45 I see ur point, would be odd seeing pink and purple megathrons flying around in swarms with odities on them.
Would still look better than the space camo gallente navythron :)
|

Ryusoath Orillian
Minmatar INDUSTIENCE
|
Posted - 2010.01.22 23:39:00 -
[22]
why not just let people do it purely client side, (hate to mention it but) in WoW you could use any model/skin for your char just by replacing a single file.
server would not be affected at all.
|

Discrodia
Gallente Green Peace Inc.
|
Posted - 2010.01.22 23:47:00 -
[23]
/signed
This gets my vote for the post-Incarna expansion (in the far, far, future when we're fighting aliens for solar dominion) simply because it'd be so ****ing awesome.
Originally by: CCP Zymurgist Locked, thread is filled with trolling.
|

Debrace
Minmatar Dark Fusion Industries One Stop Research
|
Posted - 2010.01.23 11:28:00 -
[24]
Edited by: Debrace on 23/01/2010 11:30:18 Anyone remember the Hello Kitty Kestrel?
http://go-dl1.eve-files.com/media/0705/clip_image001.jpg
Now you do. :)
|

Ferdio Ricotez
Gallente
|
Posted - 2010.01.23 12:27:00 -
[25]
I wouldn't allow full paintings and everything (with the exception of putting words or a corporate or alliance logo on the side of your ship). But custom colour schemes, and perhaps some parts you can put on/remove (additional sails on Minmatar ships 'n stuff), yes, that would be cool. -----
Gallente flying Minmatar - A Podlog |

Samantha U
|
Posted - 2010.01.23 12:38:00 -
[26]
Originally by: Debrace Edited by: Debrace on 23/01/2010 11:30:18 Anyone remember the Hello Kitty Kestrel?
http://go-dl1.eve-files.com/media/0705/clip_image001.jpg
Now you do. :)
How about the Hello Kitty Apoc
|

FarosWarrior
Amarr Sonnema
|
Posted - 2010.01.23 12:41:00 -
[27]
Originally by: Aloriana Jacques Custom designs? No. Custom colours chosen from a predetermined pallet? Yes.
Why? A) Because of the whole 'vulgarity drawn on ships' aspect B) Because some skins are what visually separates ship types such as; tech 1 from tech 2 from navy from pirate.
cheers, Faros
"As long as we're jammed we might as well throw those 1400mm's at them" Charlie Fodder, Clear Skies |

Vahligmarr
Minmatar Tribal Core
|
Posted - 2010.01.23 12:50:00 -
[28]
Edited by: Vahligmarr on 23/01/2010 12:54:09 if the corp logos would be strictly restricted in size (i.e. 32x32pixel) + all the logos would be loaded when you enter system, there would not be so much lag i would assume.
definately a feature which would be awesome! 
+ predefined color pallete for ships to choose would be one more information to load even in big fleets, cant be much lag either. i.e raven/1 means its blue, raven/2 means its green... would such a single information produce so much lag, if the color themes are already on your harddrive.....dont think so.
|

Omal Oma
Aurelius Federation Apotheosis of Virtue
|
Posted - 2010.01.23 12:56:00 -
[29]
I'm onboard with corp logos.
The idea of "painting" ships could become a whole separate economy in the game. Other games have done it in the form of ink or dyes you apply.
However, all fluorescent colors should be removed from the pallet. Actually, anything of a "bright" nature should be. EVE is a dark game and I hope it would remain so.
________________________________________________ <--- My in-game me. |

Samantha U
|
Posted - 2010.01.23 12:56:00 -
[30]
Originally by: Vahligmarr if the corp logos would be strictly restricted in size (i.e. 32x32pixel) + all the logos would be loaded when you enter system, there would not be so much lag i would assume.
definately a feature which would be awesome! 
Really you'd only need them loaded when you were on grid since that is the only time you'd have chance to see them on the ship, this would cut down any lag even further. I'd go for corp logos on ships. Might be tricky finding the correct spot on a few ships to place the logo 
|

Ringo Jeicha
Caldari State War Academy
|
Posted - 2010.01.23 13:08:00 -
[31]
I would say client side only. If you want shiny colors, you have to suffer the lag for it. --- Braaaiiinnnsssssssssss |

Skogen Gump
The Star Fraction
|
Posted - 2010.01.23 13:19:00 -
[32]
way back when, eve did have a paint shop; but consider the problems of uploading custom skins/decals to every ship in a fleet :)
Client side would work I guess, but ... oh - exploitable!
|

eRa5oR
|
Posted - 2010.01.23 13:55:00 -
[33]
skins i would say NO but the ability to have ure corp logo on the side of ure ship would be kewl, the logo is already in use on the server database and already presented to other players as and when you check people or corp info, so having a square pannel on the side of a ship would not cause too much trouble, the color customization is then defined by the corpration logo etc. this would give players a custom ship of sorts but using pre-defined corp or alliance logo's, would also make people feel more of a team when they fly with the corp / alliance flag :)
|

SomethingsGonnaDie
|
Posted - 2010.01.23 14:00:00 -
[34]
Great idea in theory. I wonder if all players vid cards can handle all the extra textures.
Also the administrative overhead for CCP as they would likely want to review every skin so you don't have that lovely Jenna Jameson decal'ed Rokh or an Iteron which really looks like a..... well you know.
|

Thornike K
Caldari U-208 Blade.
|
Posted - 2010.01.26 15:31:00 -
[35]
Edited by: Thornike K on 26/01/2010 15:33:58 I would definitely support corp logos on ships. Not skins though. --
"Non-essential personnel, abandon ship." -Admiral Yakiya Tovil-TobaÆs last command.CE 23155 |

Opus Dai
|
Posted - 2010.01.26 15:53:00 -
[36]
I really like this idea and I'm surprised it hasn't been suggested before.
I've always been fascinated by aircraft and on more than one occassion, I've wished my Bestower looked like a B-52 bomber, complete with animated propellors. I'm pretty sure these are actually small files and can be queued in order of importance, much like portraits, so it doesn't lag other people out.
|

Culmen
Caldari Macabre Votum Morsus Mihi
|
Posted - 2010.01.26 16:04:00 -
[37]
Edited by: Culmen on 26/01/2010 16:04:12 Every byte of player information needed results in (n^2) - n bytes the server needs to transmit, n being the number of players on grid. IE 2 people on grid, the server needs to send each player the other color choice, so 2 additional transmissions. 3 people on grid, server need to send each the other two, so 6 4 -> 12 transmissions
Now lets see what happens when you get a 250 V 250 fleet blob on a single grid. 500^2 - 500 = 249,500 additional transmissions. So whenever you are asking the server to transmit additional information, try to imagine the amount multiplied by 249,500 times, when ever things get blobby.
and further more why do i even need a sig? |

Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.01.26 16:05:00 -
[38]

I don't like this idea, it would add a lot of lag in fleet fights. ___
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2010.01.26 16:09:00 -
[39]
An "alliance logos on ships" function was being worked on by CCP a few years ago, but I suspect that it's one of those things that's been quietly dropped.
Dulce et decorum est pro imperium mori.
|

Thuul'Khalat
Gallente Veto Corp
|
Posted - 2010.01.26 18:32:00 -
[40]
Goonswarm in 2000 pink Thoraxes.
You know it would happen ---
|

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
|
Posted - 2010.01.26 19:29:00 -
[41]
All for this.
It would indeed have to be limited to work, but there are a lot of options.
-corp logos -alliance logos -nameplates -trim stripes -'nose' art and kills
There is already a texture layer defined for applying "paint" to ships. Right now its only used for Tech2 color variations, but there are 3 other channels that are unused. You could get another 4 with a second layer.
Have it so some of the details are only downloaded on request when zoomed in and it should only add a few kilobytes to a fleet encounter.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Mark iT
|
Posted - 2010.01.26 19:36:00 -
[42]
|

Jason Irmitrij
Gallente Where No Man Has Gone Before
|
Posted - 2010.01.27 09:19:00 -
[43]
Edited by: Jason Irmitrij on 27/01/2010 09:18:52
Originally by: Valeo Galaem All for this.
It would indeed have to be limited to work, but there are a lot of options.
-corp logos -alliance logos -nameplates -trim stripes -'nose' art and kills
There is already a texture layer defined for applying "paint" to ships. Right now its only used for Tech2 color variations, but there are 3 other channels that are unused. You could get another 4 with a second layer.
Have it so some of the details are only downloaded on request when zoomed in and it should only add a few kilobytes to a fleet encounter.
This.
I for myself are for custom paint - within limits. If pallete is restricted to limited ammmount of choices, it wouldn't be abused(much)and add individuality to this great game.
I always wanted to fly my Megathron under dark blue, or violet color, and with my corp logo on side - that would be nice. Alas I doubt it will happen; albeit I may be wrong - it happened in past to me, about some features I wished, and they later actually implemented them (well, some of them), so there is still hope...
Afraid of pink Iterons? Well (to CCP), don't allow pink in pallete, and thats it... *grins*
I think, that to dark nature of EVE universe belongs darker colors, but some variability wouldn't hurt. Not all capsuleers are THAT dark minded, and some of us (myself included) may wish for better times and want to express it outwards... ---------------- Jason Irmitrij, CEO and Founder of "Where No Man Has Gone Before" corporation |

Lady Aja
Caldari
|
Posted - 2010.01.27 10:37:00 -
[44]
I think custom ship designs should be local only. have what ever you want as it wont show on the other end. this will get around explicit skins of any sort.
or...
have some of the navy designs made as a option to pick. this would be a one off thing per ship, and only t1 non faction bs's can have this option.
|

Espresso Maximo
Intergalactic Federation of Atheists
|
Posted - 2010.01.27 11:11:00 -
[45]
Ignoring technicalities of lag etc for now - Maybe some sort of 3d icon trailing like a flag ? With corp colours and security status - then pirates could hoist their jolly roger and stuff - Skins/paint jobs seem a bit passe for space travel.
|

Lo3d3R
Mos Eisley Social Club
|
Posted - 2010.01.27 11:52:00 -
[46]
Custom Ship Skins - whats your opinion?
Would be very welcome! Maybe even related to skill sets. And beyond that it would be nice if you could customize certain vectors/lines of the ships in to your own satisfaction.
I like mean looking ship dark ships. ___________________
Sexy Time:  |

RaTTuS
BIG Libertas Fidelitas
|
Posted - 2010.01.27 12:46:00 -
[47]
 custom local skins All alliance will be black 8x8 skin all enemies will be red 8x8 skin
minimal lag for loading, those that have anything else will die horribly -- | Capital |

Mihali
Gallente
|
Posted - 2010.01.27 13:06:00 -
[48]
This wouldn't be a good idea. How many bright red or even flesh colored thorax skins would you imagine there would be if this happened?
Stop messing with my slack, pinko. Praise Bob! |

Zirilia
Perkone
|
Posted - 2010.01.27 13:36:00 -
[49]
hell yea
dark red maelstrom whit silver tribal flames ftw!
|

Reislier
Gallente
|
Posted - 2010.01.27 15:07:00 -
[50]
They will never do this.
I would paint hair on the tail of my thorax.
|

Thaylon Sen
Critical-Mass
|
Posted - 2010.01.27 15:54:00 -
[51]
Edited by: Thaylon Sen on 27/01/2010 15:59:47 Quote from an interview at IGN, August 01, 2000.
"Jonric: Space ships will obviously be critically important in EVE. What can you sat at this point about the different types, technologies, customizability et al?
Thorolfur Beck: In total, there will be around 100 ship modules in the game. For many of those, several different versions will be available, with small differences in weapon fittings, cargo space and such. Each empire, and some of the smaller factions, has its own line of ships. So there will be a lot of ships for the players to choose from. Players will also be able to customize their ship quite extensively, both in outfitting them as well as in outward appearance. This includes altering various things on the ships, adding emblems and logos, changing their color, and more."
Full article: http://web.archive.org/web/20000815225929/rpgvault.ign.com/features/interviews/eve_a.shtml
Edit: Read the whole interview, it's quite interesting to see what the original game vision was, and how it compares to today.
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2010.01.27 16:44:00 -
[52]
I hate to say this but CCP envisioned an EVE with fewer and greater corporations and them catering more to alliances over the mere corporation goes to show that.
So why not give alliances over 1000 or 2000 members a fixed skin, that has to be approved and worn for a year on every ship before it can be changed or renewed in its current form.
That would cut down on the number of different skins we'd see out there as well as have a gelling effect I think CCP still strive for yet haven't really achieved any other way.
Yes I'm aware I might just have dreamt up our own death here.
Any which way, trophies taken on the field in the form of a colored plate with a ship name on it to ornate the office wall with would be grand come Ambulation. 
Should/would/could have, HAVE you chav!
Also Known As |

Tiffy Mezzier
Gallente Epitome Inc
|
Posted - 2010.01.27 16:55:00 -
[53]
Actually guys, I have to say that adding new color schemes from a preset palette isn't really that big of a deal technically nor would it present a lot of lag. The ships textures are already set up to handle this. I mean how do you think they have like... 10 different megathron color schemes that differ only in their base and trim colors. Gurista, gallente navy, and serpentis camo is all the same pattern with different colors applied. It goes even further, ships are modular, textures can be applied to individual section of a ship, look at the Tempest Tribal issue.
Again the existing meshes can be textured modularly and with layered textures to boot. Look at the zillions of games that use this type of system, Homeworld, Star Trek online, Guild Wars... Games these days are typically built with this feature from the ground up even if it's not accessible to the player. It's called re-using assets and makes game production a lot more efficient. Honestly they could probably implement a workable system in a few months (taking the QA department into account). However it's quite low on their list of priorities I believe.
|

Professor Tarantula
Hedion University
|
Posted - 2010.01.27 17:35:00 -
[54]
It's all fun and games till someone puts a swastika on their Battleship.
My deepest sympathies. Prof. Tarantula, Esq. |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2010.01.27 18:27:00 -
[55]
Originally by: Professor Tarantula It's all fun and games till someone puts a swastika on their Battleship.
Who said anything about non-approved symbols? Most people here talk colors and patterns thereof.
Should/would/could have, HAVE you chav!
Also Known As |

Fifinella
Caldari Re-Awakened Technologies Inc Electus Matari
|
Posted - 2010.01.27 19:00:00 -
[56]
Originally by: Culmen Edited by: Culmen on 26/01/2010 16:04:12 Every byte of player information needed results in (n^2) - n bytes the server needs to transmit, n being the number of players on grid. IE 2 people on grid, the server needs to send each player the other color choice, so 2 additional transmissions. 3 people on grid, server need to send each the other two, so 6 4 -> 12 transmissions
Now lets see what happens when you get a 250 V 250 fleet blob on a single grid. 500^2 - 500 = 249,500 additional transmissions. So whenever you are asking the server to transmit additional information, try to imagine the amount multiplied by 249,500 times, when ever things get blobby.
Apparently people didn't read the above.
Or if they did, they didn't understand it.
|

Vespoi Filar
|
Posted - 2010.01.27 19:15:00 -
[57]
OK so on top of everything else when I jump into a 1200 ship battle you want my client to download the pretty design of all 1200 of those ships? Have you lost your mind?
NO!
|

Discrodia
Gallente Green Peace Inc.
|
Posted - 2010.01.27 19:35:00 -
[58]
Idle idea here, I think the reason all the '1337 PvP' people hate this idea has nothing to do with lag, or profanity, or whatever. I think it is because for them the game has regressed to the point it consists of tiny colored symbols, a module bar and chat windows. They have evidently forgotten that there are people out there who like to look at their ship every so often.
And they evidently forget that those extra calculations to show what color their ship is are miniscule compared to everything else in fleet fights in terms of tracking positions, firing weapons, transversal velocity, damage, ect ect ect ect ect. So yea, the extra lag argument is BS.
Originally by: CCP Zymurgist Locked, thread is filled with trolling.
|

Barakkus
Caelestis Iudicium
|
Posted - 2010.01.27 19:49:00 -
[59]
Originally by: WebDemon Edited by: WebDemon on 22/01/2010 18:19:45 I see ur point, would be odd seeing pink and purple megathrons flying around in swarms with odities on them.
I guess selling the skins in predetermined fashon that can be socketed in like they did in hellgate would work.
But yea, the basic pallet is what i was shooting for and maybe the corp and alliance badges like they did in Mech Warrior 4.
This: http://img209.imageshack.us/img209/3925/clipimage001xn2.jpg
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
|

randomname4me
|
Posted - 2010.01.27 20:03:00 -
[60]
confirming I would like to order one thorax painted like a *****.
Petition|Successful|Reimbursement|Lag Pick 3 |

Tiffy Mezzier
Gallente Epitome Inc
|
Posted - 2010.01.27 20:10:00 -
[61]
Edited by: Tiffy Mezzier on 27/01/2010 20:14:40
Originally by: Fifinella
Originally by: Culmen Edited by: Culmen on 26/01/2010 16:04:12 Every byte of player information needed results in (n^2) - n bytes the server needs to transmit, n being the number of players on grid. IE 2 people on grid, the server needs to send each player the other color choice, so 2 additional transmissions. 3 people on grid, server need to send each the other two, so 6 4 -> 12 transmissions
Now lets see what happens when you get a 250 V 250 fleet blob on a single grid. 500^2 - 500 = 249,500 additional transmissions. So whenever you are asking the server to transmit additional information, try to imagine the amount multiplied by 249,500 times, when ever things get blobby.
Apparently people didn't read the above.
Or if they did, they didn't understand it.
You seem to be thinking that somehow players would have to load additional textures? As in the normal textures are on the ship as well as the new ones? Somehow leading to MORE data? All that those fancy calculations actually state is the CURRENT situation presented whenever you enter a battle.
Now someone will probably say that you have to load all that from scratch each time you see a custom ship or something. Why would that be the case? Why would that information be held server side? It's not, all you download are the values that tell the client which textures to render from the client's own existing data (to my understanding). So adding in ships painted with alternate color schemes pulled from an existing list of preset colors already existing in the client would add to lag... how?
We need a code monkey or texture guru to come in and explain the way that textures are rendered. To my knowledge changing the color values on a texture does not affect the bump, specular, or normal maps at all. It's merely a value that gets applied to all that.
|

Joe Stalin
Unknown-Entity Initiative Mercenaries
|
Posted - 2010.01.28 22:39:00 -
[62]
Edited by: Joe Stalin on 28/01/2010 22:39:46 I've always liked this idea, but the real problem is the first guy who skins their Rohk to look like a giant... member, is going to ruin it for everyone.
|

Azran Zala
Fleet of the Damned
|
Posted - 2010.01.29 01:38:00 -
[63]
Edited by: Azran Zala on 29/01/2010 01:40:35
I too would like a shiney pink Onyx.
Preloaded colour pallate similar to the corp logo system wouldnt be to shabby.
|

Culmen
Caldari Macabre Votum Morsus Mihi
|
Posted - 2010.01.29 04:40:00 -
[64]
Originally by: Tiffy Mezzier Edited by: Tiffy Mezzier on 27/01/2010 20:14:40
Originally by: Fifinella
Originally by: Culmen Edited by: Culmen on 26/01/2010 16:04:12 Every byte of player information needed results in (n^2) - n bytes the server needs to transmit, n being the number of players on grid. IE 2 people on grid, the server needs to send each player the other color choice, so 2 additional transmissions. 3 people on grid, server need to send each the other two, so 6 4 -> 12 transmissions
Now lets see what happens when you get a 250 V 250 fleet blob on a single grid. 500^2 - 500 = 249,500 additional transmissions. So whenever you are asking the server to transmit additional information, try to imagine the amount multiplied by 249,500 times, when ever things get blobby.
Apparently people didn't read the above.
Or if they did, they didn't understand it.
You seem to be thinking that somehow players would have to load additional textures? As in the normal textures are on the ship as well as the new ones? Somehow leading to MORE data? All that those fancy calculations actually state is the CURRENT situation presented whenever you enter a battle.
Now someone will probably say that you have to load all that from scratch each time you see a custom ship or something. Why would that be the case? Why would that information be held server side? It's not, all you download are the values that tell the client which textures to render from the client's own existing data (to my understanding). So adding in ships painted with alternate color schemes pulled from an existing list of preset colors already existing in the client would add to lag... how?
We need a code monkey or texture guru to come in and explain the way that textures are rendered. To my knowledge changing the color values on a texture does not affect the bump, specular, or normal maps at all. It's merely a value that gets applied to all that.
You completely failed reading comprehension. My point is not the client side graphics.
My point is the server is going to have to tell every me if that hostile picked the bright pink Apocalypse or whether he went with the puce with blue highlights. Repeat it with all his 249 friends, who just fleet warped onto my grid.
Mind you grid load times are pretty bad as is out in 0.0. No need to stress it further.
and further more why do i even need a sig? |
| |
|
| Pages: 1 2 3 :: [one page] |