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Sigmaknight
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Posted - 2010.01.24 04:48:00 -
[1]
On a few occasions I have been ganked on low sec gates while coming out of warp by smartbombs. In addition to losing smaller ships to this, the stargate won't allow you to jump in your pod because of the session change from losing your ship and thus getting podded as well.
I don't believe that one should be able to get destroyed without even being able to fight back in the first place.
So I propose that a ship should not be able to take damage while coming out of warp so that it will allow a person to defend themselves somewhat.
Even when a person initiates a warp and their ship starts to go into the warp bubble mode, all damage is then negated which should be the same when coming out of warp.
I don't mind ganking, its part of the game, but getting blown up and podded before you even finish loading the grid should be fixed. Thanks. |

Ebeneser Scrooj
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Posted - 2010.01.24 07:04:00 -
[2]
Originally by: Sigmaknight WHAT!? A TROLL? ME?.
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Terra Force
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Posted - 2010.01.25 16:14:00 -
[3]
Supporting this.
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Dav Varan
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Posted - 2010.01.25 16:45:00 -
[4]
Originally by: Sigmaknight
On a few occasions I have been ganked on low sec gates while coming out of warp by smartbombs. In addition to losing smaller ships to this, the stargate won't allow you to jump in your pod because of the session change from losing your ship and thus getting podded as well.
This is true however you lose your ship , it has nothing to do with smartbombing.
Originally by: Sigmaknight
I don't believe that one should be able to get destroyed without even being able to fight back in the first place.
You made a mistake and you paid for it, just like any other type of combat in eve. Your option to fight back start when you select your warp in range.
Warp to 0 comes with a risk attached if your in a ship that cant withstand a Disco BS. You can 100% remove this risk by not warping to 0 in a line from another gate.
You need to recognise the point at which possible pvp encounters starts. This point is the range you decide to warp in at. It is the same for any other type of PvP , come in at a favourable range you may win , come in at a bad range you may lose.
Originally by: Sigmaknight
So I propose that a ship should not be able to take damage while coming out of warp so that it will allow a person to defend themselves somewhat.
Even when a person initiates a warp and their ship starts to go into the warp bubble mode, all damage is then negated which should be the same when coming out of warp.
I don't mind ganking, its part of the game, but getting blown up and podded before you even finish loading the grid should be fixed. Thanks.
I'd have to say no. Smartbombing has allready been nerfed, it used to be possible to bomb at a gate/station at zero. Smartbombing can not now be performed within a range that will hit the station/gate. This means its impossible to smartbomb at the point where your ship is out of warp, smartbombs at a gate station can only hit you whilst your passing through the aoe in the last moments of warp.
and btw if your grid is not loading whilst your coming out of warp to a gate then you need a faster modem.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.25 16:46:00 -
[5]
Originally by: Sigmaknight
I don't mind ganking, its part of the game, but getting blown up and podded before you even finish loading the grid should be fixed. Thanks.
I guess someone hasn't fought in 0.0...
Ex Lowsec smartbomber here. Not supported. What you are proposing would make lowsec perfectly safe for shuttles and fast frigs when this 'problem' is only limited to three or four high traffic lowsec pipes. It's very simple to avoid smartbomb camps. It's also pretty easy to tank up a frig to be able to take a volley of bombs.
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.25 16:47:00 -
[6]
Edited by: Don Pellegrino on 25/01/2010 16:53:10 I agree, ships that are still warping shouldn't take damage.
edit: I just read Larkonis's reply and now I don't know. I am entirely against unbeatable ships, people or strategies that are always riskless. But at the same time, I think that ships shouldn't be dying IN warp. Also, I hate that tactic (sitting 5k off a gate in a smartbombing BS with warp core stabs fitted) so much that my opinion is biased. I mean... cmon.. go find real targets or go play Wow.
Yeah... I don't know 
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Sigmaknight
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Posted - 2010.01.25 18:08:00 -
[7]
I've done plenty of 0.0 and low sec pvp. I'm not asking for smartbombs to be nerfed either. I would like to see a fix to where a ship can not be blown up while in warp.
When you first enter warp, your ship stops taking damage and as such, when coming out of warp your ship should still not take damage until the warp drive turns off.
Perhaps make it to where stargates or not targetable so that one would have to fire a smartbomb at another pilot in order for that tactic to work.
I'm all for pvp, but I'm not for losing a ship while in warp.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2010.01.25 18:43:00 -
[8]
Originally by: Sigmaknight I've done plenty of 0.0 and low sec pvp. I'm not asking for smartbombs to be nerfed either. I would like to see a fix to where a ship can not be blown up while in warp.
When you first enter warp, your ship stops taking damage and as such, when coming out of warp your ship should still not take damage until the warp drive turns off.
Perhaps make it to where stargates or not targetable so that one would have to fire a smartbomb at another pilot in order for that tactic to work.
I'm all for pvp, but I'm not for losing a ship while in warp.
And as I said, it's easily avoidable and will make fast frigs and shuttles traversing lowsec invulnerable.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.25 22:56:00 -
[9]
Originally by: Sigmaknight I've done plenty of 0.0 and low sec pvp. I'm not asking for smartbombs to be nerfed either. I would like to see a fix to where a ship can not be blown up while in warp.
It's called fitting a tank.
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Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2010.01.25 23:10:00 -
[10]
Edited by: Magnus Orin on 25/01/2010 23:15:02 You had every opportunity to fight back.
Here I'll make you a flow chart on what you should have done.
.Are there people in local? ../..................\ No...................Yes .|....................| Proceed...........Do you see to warp.........battleships on scan ...................at the gate? .............../..................\ .............No...................Yes .............|.....................| ...........Proceed...............Do you have ...........to warp..............a combat ship? .............................../..............\ ..............................No..............Yes ..............................|................| ...........................Dock up...........HTFU ..........................and get one
also, don't you hate those people that trick you into thinking their signature is part of their post? |

I SoStoned
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Posted - 2010.01.26 00:19:00 -
[11]
Having been one of those pirates in the past and having as many as 5 disco-BS at a gate to LOL at everything from a shuttle to HACs melting even before they can be targeted I would have to agree with the OP somewhat. Yeah, it was hilarious fun when a smacktard tried to warp through the camp from off angle only to see our repositioned fleet in his face. But it got pretty boring after the first few thousand blue flashes.
Damage should not be applied until the ship is fully out of warp (you cannot attempt to navigate or attempt to jump, and thus should also not be damaged by AOE effects).
Just the 0.02 from an old pirate.
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Anna Lifera
Gallente Domestic Disturbance
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Posted - 2010.01.26 20:48:00 -
[12]
Originally by: Don Pellegrino Edited by: Don Pellegrino on 25/01/2010 16:53:10 I agree, ships that are still warping shouldn't take damage.
edit: I just read Larkonis's reply and now I don't know. I am entirely against unbeatable ships, people or strategies that are always riskless. But at the same time, I think that ships shouldn't be dying IN warp. Also, I hate that tactic (sitting 5k off a gate in a smartbombing BS with warp core stabs fitted) so much that my opinion is biased. I mean... cmon.. go find real targets or go play Wow.
Yeah... I don't know 
first, i'm not for or against the dying in warp. second, u gotta realize that a smartbomb battleship with warp core stabilizers is one of the few counters a solo pilot can fly to stand a chance against a blob or just being outnumbered in general (which i'm sure u'll agree that it's even more unbeatable and riskless).
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.27 06:15:00 -
[13]
Originally by: Anna Lifera
Originally by: Don Pellegrino Edited by: Don Pellegrino on 25/01/2010 16:53:10 I agree, ships that are still warping shouldn't take damage.
edit: I just read Larkonis's reply and now I don't know. I am entirely against unbeatable ships, people or strategies that are always riskless. But at the same time, I think that ships shouldn't be dying IN warp. Also, I hate that tactic (sitting 5k off a gate in a smartbombing BS with warp core stabs fitted) so much that my opinion is biased. I mean... cmon.. go find real targets or go play Wow.
Yeah... I don't know 
first, i'm not for or against the dying in warp. second, u gotta realize that a smartbomb battleship with warp core stabilizers is one of the few counters a solo pilot can fly to stand a chance against a blob or just being outnumbered in general (which i'm sure u'll agree that it's even more unbeatable and riskless).
Of course, I realize it and agree with you... but it's not the point, here.
This thread is about disco BS with an alt on the other side of the gate... they will never die, it's riskless.
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Sokratesz
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Posted - 2010.01.27 11:14:00 -
[14]
The man has a point about smartbombs dealing damage before any other weapon systems can, but its AOE for a reason..
Want to test a supercap on SISI but don't have one? |

Janie Suspect
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Posted - 2010.01.27 17:47:00 -
[15]
I think if smart bombs are allowed in low sec I should be able to drop bombs on the gang camping the gate. Basically (smart or regular) bombs either need to be allowed or both need to not be allowed in low sec.
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Princess Deydra
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Posted - 2010.02.06 20:53:00 -
[16]
Having just been ganked a few minutes ago in low sec by a smart bomb, i disagree with the motion. Eve is all about adapting.
To quote an earlier poster, this:
.Are there people in local? ../..................\ No...................Yes .|....................| Proceed...........Do you see to warp.........battleships on scan ...................at the gate? .............../..................\ .............No...................Yes .............|.....................| ...........Proceed...............Do you have ...........to warp..............a combat ship? .............................../..............\ ..............................No..............Yes ..............................|................| ...........................Dock up...........HTFU ..........................and get one
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Antihrist Pripravnik
Gallente Scorpion Road Industry
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Posted - 2010.02.08 05:57:00 -
[17]
Originally by: Sigmaknight I don't mind ganking, its part of the game, but getting blown up and podded before you even finish loading the grid should be fixed. Thanks.
Tell that to the hundreds of 0.0 players in fleet fights     
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