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Dia'Sarbator
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Posted - 2010.01.26 05:46:00 -
[1]
I am not entirely sure this is the correct place for this topic of discussion but here it goes.
Crime and Punishment. If you do a crime in high sec you have a punishment of loosing security status. With this there are drawbacks. Loosing security status lowers the securty of the system in which you are "safe." Each -1.0 you have brings you down .1 in "safe" space. Once at -5.0 you are KOS to everyone.
What is the benifet of being a Law Obiding capsuleer? We do not gain protection into low sec as our security status gains. Shouldn't the benifet inverse the Penalty ? I propose that for each +1.0 you gain protection further into low sec. This would of course end at the bourders of said states systems and go no lower then .1 security status.
Pirates gasp and awe with regards to this concept.
Ok now the reasoning i have for this can be grouped into 3 catigories
1) Increaseing the use of Low sec 2) Giving a logical reason for being a law obiding citizen 3) Increasing the use of dub'd usless ships IE Roqual.
Now with this i feel the systems needs to be re-balanced in regards to security status. Giving more space for pirates to roam while High security charicters are gaining access to lower security systems.
There are other changes that would make this more logical. Decreasing the yeild of Strip Miners on rocks that have a base M3 value the average rock in highsec by 1/2. This is the same concept of trying to hit a frigate with XL rail guns.... can happen but not likely. 1/2 the size of all rocks in high sec while doubling there density in the belts. This will push hulks into lower sec systems. This will give most miners the insentive to move to lower systems while also giving them the security they deserve if they work for it.
No one is going to force anyone to have higher security status but it will reward people for doing so. Pirates will have more targets in low sec and more low sec to patroll. Pirates will also have to be Pirates and not the gatecampers they are today. Pirates would actualy have to check someones Security status to see if they would be willing to risk attacking them.
Higher quality ores will be the reward for Miners as lower sec systems have bigger roids of better quality.
Mission runners will be able to keep runing missions in lower systems as they develop there charicters.
Ultimatly If you do the crime you have to do the time no ? Pirates might end up being pushed to lower security regions due to higher traffic with charicters that have the ability to enforce the law uppon offenders with out being ****d at gates. This will make low sec a bit more dynamic due to increasing the security for charicters that don't have high security status to fleet with those whom do for security. In the end this comes down to a win / win for Pirates get more space while tree huggers get the security they have always wanted.
Thoughts?
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Dia'Sarbator
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Posted - 2010.01.26 05:53:00 -
[2]
~Reserved~
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Dia'Sarbator
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Posted - 2010.01.26 07:17:00 -
[3]
Originally by: Dopekitten Because you have amused the overlord, the overlord shall speak out of character.
Fine. We can have your system under two conditions.
1) The only thing that increases security status is killing people with negative security status, and then ONLY in low sec. (If I am wrong here, I apologize) Therefore it becomes a risk/reward system where if you spend enough time in low sec, killing pirates, you can gain security status such that Concord is willing to protect you in those areas, i.e. 0.4 to 0.1.
2) Second, I think your idea about the rock yield being higher in low sec is a good idea as well. Make it such that people mining in lowsec can make similar or more money through mining without using a hulk--thus giving an incentive for lower SP players to mine in low sec from the get-go.
The issue as your plan stands right now is that people will simply grind good sec-status in high sec and then move to lowsec one that security status is high enough--thus they are never exposed to any sort of danger ever.
I agree with your first point past say positive 2.0 status ... It is compleatly fair to need to pvp in order to gain access into this level. Or have security status dramaticly decrease by killing rats after 2.0 say 90 % reduction. Bringing everyone down in security status to 2.0 for the new system to work. Or even inflate the system to +2.0 = safe in .4 +4.0 = safe in .3 ect ect.... As it isn't exactly an easy task to grind security status above +6.0 for it already platues.
Now under your system Pirates are to include npc rats ? Because if your talking about Players it will leave the door open to Exploits like purposly having a -10.0 alt to gain faction to suicide gank.
with the rebalance of system security status .5 would be come like .4 and so on... reducing the space for Carebears. Forcing people to venture into lower security as there charicters advance. This would also concintrate Bots to a smaller area due to almost none of them having security status.
even at with this system incorperating Oasis's of high sec or .5 sec systems where factions like Mordu's Legion previal as security.
I am not hard set on the ways that it has to be this system... it's mearly just a draft.
Some benifets i see with this system would be the downfall of Bot Miners due to strip miners yeilding 1/2 or 1/3 what they do in high sec .... Pushing them to lower sec. With that happening the Mineral Market would actualy bounce back brining wealth back to PC miners...
Anouther thread that i found interesting which i'll have to find is a tread where it introduced the idea of increasing rat density in relation to how much m3 is being mined. This would make low sec mining ops even harder to Bot due to the number of waves being invoked via m3 being pulled in.
The comunity would gain in general due to new ventures like hired escorts. Alligning with a pirate faction might be come benifitial. Pirates will have access to Gear more readily with out needing an alt to transport it.
Pirates will get one thing they cannot resist which will be More targets.
I am not trying to troll the pirates i am honestly trying to come up with a system that actualy benifets good standing other then recovering from your last gank fest.
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Dia'Sarbator
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Posted - 2010.01.26 07:36:00 -
[4]
Originally by: w1ldt4ngent
Originally by: Herzog Wolfhammer
Always be ready to shoot your mother and climb into her body to stay warm, in case you get stranded in the arctic.
I spent 9 months trying to get out, what makes you think I want back in?! 
In all seriousness, I agree with the OP that there should be a reward for being a law-abiding citizen, but I don't feel his/her idea of implementing it is the way to go. That would basically break the game, to sum it up. Props for getting the ball rolling on the idea though, we could discuss here what the rewards should be instead.
Thanks for the Props
I wont lie i am pretty much a tree hugger.... i am ok with that i play the economy game more then anything...
I don't know if it would be game breaking as you would say it would be this system could be capped at .3 space and that's it... requiring 6.0 to be safe in .3 space ...
As it sits though we have virtually usless skills like the one to increase security status gains .... what point does that give us if there is no benifet.
I do think that my hulks should be pushed into lower sec regions but not bare naked.... they should have security from my security status.
I don't see where pirates will loose much as they gain more space and a ton more targets.
Bots get herded into systems where they will no longer be able to mine non stop due to reduced yeild.
I am curious though what benifet do you think Should be given with higher security status ? maybe heavily armed escorts to guard you as you are valued to concord more ?
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Dia'Sarbator
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Posted - 2010.01.26 11:21:00 -
[5]
Originally by: Kerfira
Originally by: Dia'Sarbator What is the benifet of being a Law Obiding capsuleer?
You can gank quite a few people and still be a law abiding citizen 
EVE however is based on the principle of blowing up other peoples stuff... There thus shouldn't really be any benefits to NOT doing so!
Stop whining.... 
I ask you to not troll this tread.
I mearly put out some thoughts with regards to the missing half of security status.
This could be used as a benifet to hunt pirates... there should be some benfit to make carebears rip off there supper stars and use there rainbow rays to try and fight back into low sec.
There should be something that a high sec charicter gains for there security. How game breaking would this be to give a benifet to high security status? It would just be the Yin to the Yang. We already have a penalty... where is the other half ?
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Dia'Sarbator
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Posted - 2010.01.26 18:49:00 -
[6]
bump, hopefully we can get some more discussion going on with this idea.
Anyone else up for putting there 2cents with what the reward for having high security should be ?
~Dia~
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