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Tai Lin
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Posted - 2010.01.27 21:02:00 -
[1]
After several breaks i once think of spending some time in eve. i once started whit amarr battleships and ended up in a tech2 fitted CNR whit decent missiles skills (around 6m sp in missiles). The plan back then was to fly a golem back then and my last training was marauder 5 So however i just think it's time for a little change and maybe try once again a laser ship. well, my Gunnery skills are laughable and most of the sp i think are from awu5. I am also training amarr bs 4 right now.
Well also it seems i only have 9m isk left whit some assets trough amarr and caldari room. however, i still have my geddon i some times used back then for salvaging. i am pretty sure there will also be some named laser to fit on.
So, i could need some input what i should equip on my little soon to be ex-salvage ship. my "goal" later will be abbadon for some effective lv 4 mission running in the amarr space.
don't get me wrong i am just tired whit the missile thing and just want something else, it does not have to be "pwnage" so i take any advice i can get
thanks
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Meylota LeFey
Minmatar
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Posted - 2010.01.27 21:27:00 -
[2]
I'm also Caldari and about to crosstrain Amarr. This is my "more or less complete" training plan, organized from more or less "fastest to train" to longest.
It's gonna take me about 6 months to get through all this, but once I do, I should be reasonably Amarr competent, I think.
Remote Hull Repair Systems III Energy Weapon Rigging III Kinetic Armor Compensation IV Thermic Armor Compensation IV EM Armor Compensation IV Medium Energy Turret IV Astronautics Rigging IV Energy Weapon Rigging IV Armor Rigging IV Amarr Cruiser IV Amarr Battleship I Amarr Battleship II Amarr Battleship III Large Energy Turret IV Battlecruisers IV Amarr Battleship IV Explosive Armor Compensation V Kinetic Armor Compensation V Thermic Armor Compensation V EM Armor Compensation V Medium Energy Turret V Medium Beam Laser Specialization I Medium Pulse Laser Specialization I Medium Pulse Laser Specialization II Medium Beam Laser Specialization II Medium Pulse Laser Specialization III Medium Beam Laser Specialization III Medium Pulse Laser Specialization IV Medium Beam Laser Specialization IV Amarr Cruiser V Sharpshooter V Motion Prediction V Large Energy Turret V Large Pulse Laser Specialization I Large Beam Laser Specialization I Large Pulse Laser Specialization II Large Beam Laser Specialization II Large Pulse Laser Specialization III Large Beam Laser Specialization III Large Pulse Laser Specialization IV Large Beam Laser Specialization IV Amarr Battleship V
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raukosen
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Posted - 2010.01.27 23:20:00 -
[3]
Edited by: raukosen on 27/01/2010 23:20:48 Take it easy with the armor compensation skills. Level V on all of them is a waste of training time for subcaps (you'll get BS V in 3/4th of the time)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.01.27 23:44:00 -
[4]
well skilled cnr will beat the low skilled amarr ship every time.
armor comps 5 do them, but give them a low priority especially for mission running, you will be using active hardeners most of the time. so hull upgrades 5, mechanic 5, and repair systems 4 or 5. this way you can use t2 reps and hardeners.
as for gunnery t2 large turrets with specs to 4 and most support skills to 5. can stop trajectory analysis at 4 for tech 2 tracking comps.
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Georgi Kuriacin
Caldari State War Academy
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Posted - 2010.01.30 02:14:00 -
[5]
I was in your shoes about a year ago. I was about maxed in Caldari BS skills but hadn't even flown an Amarr ship. Now I fly a Paladin for about half my missions and love it.
You might consider training your gunnery skills first before your armor tanking ones. Then use your Caldari shield tanking skills to fly a Nightmare while you work on your armor training. That's the route I took, and the NM is one of the most fun ships in the game to fly. 
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