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Omal Oma
Aurelius Federation Fatal Ascension
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Posted - 2010.01.30 19:23:00 -
[1]
Edited by: Omal Oma on 30/01/2010 22:00:20
An idea I had.
Maybe you'll like it, maybe you wont.
Pioneer Anomaly Generator
Discription: With the use of Pioneer anomaly fields, this module can manipulate the mass a ship thus creating a gravitational pull on cargo containers and ship wrecks in the area at a very fast rate.
Drawback: Too many wrecks may cause damage to your ship.
____________________________ Capacitor Activation Cost: 20 GJ ____________________________ Structure Structure Hitpoints: 160 HP
Mass 200 kg
Volume 200 m3
Capacity 3.2 m3
____________________________ Fitting Powergrid Usage 28 MW
CPU usage 80 tf
____________________________ Area of Effect 15 km
____________________________ Miscellaneous Activation time / duration 5000 s
Tech Level 2
Max Gravitational Velocity 1500 m/sec
***********************************************************
Required Skills -Mass Manipulation I (New Skill) --Science IV --Engineering IV
____________________________ Mass Manipulation
Teaches the pilot the physics of Pioneer anomaly manipulation.
Each level of skill gains 5km range bonus to the use of modules which require Mass Manipulation.
Can not be trained on Trial Accounts. ************************************************************ For more info on Pioneer anomalies: Linkage
________________________________________________ <--- My in-game me. |

Omal Oma
Aurelius Federation Fatal Ascension
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Posted - 2010.01.30 22:01:00 -
[2]
Edited and corrected.
I had it set for a target range instead of Area of Effect.
May have made this confusing.
________________________________________________ <--- My in-game me. |

Kerfira
Audaces Fortuna Iuvat
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Posted - 2010.01.31 11:14:00 -
[3]
Here we go again.... Someone suggests an idea making it easier to gather resources...
Currently so many minerals are produced that people are self-destructing battleships to get them used. The ingame resource balance in in the crapper as too many minerals are produced and not enough blown up.
The game is in need of LESS resources, not more!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Zagdul
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Posted - 2010.03.03 04:40:00 -
[4]
Originally by: Kerfira Here we go again.... Someone suggests an idea making it easier to gather resources...
Currently so many minerals are produced that people are self-destructing battleships to get them used. The ingame resource balance in in the crapper as too many minerals are produced and not enough blown up.
The game is in need of LESS resources, not more!
Or more to manufacture :P
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GIGAR
Caldari Domini Umbrus
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Posted - 2010.03.03 07:34:00 -
[5]
Originally by: Zagdul
Originally by: Kerfira Here we go again.... Someone suggests an idea making it easier to gather resources...
Currently so many minerals are produced that people are self-destructing battleships to get them used. The ingame resource balance in in the crapper as too many minerals are produced and not enough blown up.
The game is in need of LESS resources, not more!
Or more to manufacture :P
... The problem is, that those manufactured items doesn't get used. They're just collecting space dust :p --------------------------
Originally by: Akita T Actually, GIGAR is right.
Wtf?
Originally by: Akita T Well, at least sort of. A little bit. Conceptually speaking.
That's more like it. |
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