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Aineko Macx
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Posted - 2010.01.31 11:59:00 -
[1]
Edited by: Aineko Macx on 31/01/2010 11:59:19 It has become pretty standard to see engagements with way more than 256 pilots on each side, thus hitting the limit of the current fleet hierarchy system. While often it is reasonable to split up the forces into multiple fleets, it should be possible to have more pilots in one, if the FCs so desire. This can be achieved by adding another hierarchy level to the fleet system, above the position of Fleet Commander. A tentative name for that position is Fleet Admiral or Fleet General. This would ofc also require a new leadership skill, which would have to be rank 16 (WC is rank 8, FC is rank 12).
Thus, the new maximum fleet size would become (256x5)+1 = 1281.
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Prima Freedoom
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Posted - 2010.01.31 12:03:00 -
[2]
Hum, 1200 pilotes fighting in a system already creating huge lag. So 2*1281 possibly fighting...
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JitaPriceChecker2
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Posted - 2010.01.31 12:38:00 -
[3]
YES , we need bigger blobs. Current ones are to small.
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TimGascoigne
Sebiestor tribe
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Posted - 2010.01.31 13:03:00 -
[4]
This edition is badly needed. People seem to be acting like fools thinking that the 256 hierarchy is somehow limiting blobs.
1: I don't want to limit blobs I like big fight and I cannot lie..... 2: People are simply flying 3 different fleets in tandem so you might as well for convenience sake expand the brackets.
256 as the maximum hierarchy was invented with the introduction of Revelations 1 in winter 2006 and is therefore outdated.
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Aineko Macx
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Posted - 2010.01.31 13:03:00 -
[5]
Neither lag nor the fleet size limitation is keeping people from bringing 500+ blobs. We are quickly approaching battles with 2000 pilots. My proposal just pays respect to the evolution of fleet sizes and removes a moderate annoyance.
If you want to stop blob warfare, you'd have to change game mechanics, which is a completely different matter.
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.31 17:24:00 -
[6]
Yeah, this has been needed for a while.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.31 18:15:00 -
[7]
Only if you include some cool heavy duty battleship+ size ship that gives out new bonuses. The entire leadership aspect of the game needs a revamp.
Anyone care to propose something that vastly includes all of this? or group of people for that matter...
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2010.01.31 20:17:00 -
[8]
yes Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.StevieSG |

Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.31 20:35:00 -
[9]
Originally by: Marlona Sky Only if you include some cool heavy duty battleship+ size ship that gives out new bonuses. The entire leadership aspect of the game needs a revamp.
Anyone care to propose something that vastly includes all of this? or group of people for that matter...
You mean, like a Titan? +37.5% HP is nothing to sneeze at, I hear. I'm all for new leadership stuff, if it's reasonable and well-designed, but what we have now isn't bad.
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Theac Osiris
Red Federation
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Posted - 2010.02.01 00:41:00 -
[10]
Supported.
______________________________________________ Missions. They're like mining, but with guns. |

wert668
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Posted - 2010.02.01 01:08:00 -
[11]
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.02.01 01:20:00 -
[12]
Ensure that all 1200 are spamming the scan button and pressing every ship command 50 times.
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Don Pellegrino
The Tuskers
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Posted - 2010.02.01 04:23:00 -
[13]
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IcarusNardella
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Posted - 2010.02.01 05:32:00 -
[14]
This combined with bigger watchlists: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1231011&page=2
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Isaac Starstriker
Amarr The Confederate Navy Forever Unbound
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Posted - 2010.02.01 06:59:00 -
[15]
no support. Bigger fleets do not need more help, they need less.
--Isaac
AMAAR VICTOR!
"You just can't fix stupid"
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GIGAR
Caldari Domini Umbrus
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Posted - 2010.02.01 07:59:00 -
[16]
Fix lag first. THEN bigger blobs. -------------------------- 2 Years later, mining continues to be the most overlooked game mechanic in Eve |

Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.01 09:13:00 -
[17]
Edited by: Marlona Sky on 01/02/2010 09:14:34
Originally by: Herschel Yamamoto
Originally by: Marlona Sky Only if you include some cool heavy duty battleship+ size ship that gives out new bonuses. The entire leadership aspect of the game needs a revamp.
Anyone care to propose something that vastly includes all of this? or group of people for that matter...
You mean, like a Titan? +37.5% HP is nothing to sneeze at, I hear. I'm all for new leadership stuff, if it's reasonable and well-designed, but what we have now isn't bad.
What I mean is a ship a tad bigger than a battleship that gives a +5% to race bonuses (i.e. +5% to armor warfare links), whatever the titan bonus is, some new gang links, is good vs. light support and crap against anything bigger, and can use gates. Also has a small corp hanger to carry loot. 
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.01 10:26:00 -
[18]
Originally by: Marlona Sky Edited by: Marlona Sky on 01/02/2010 09:14:34
Originally by: Herschel Yamamoto
Originally by: Marlona Sky Only if you include some cool heavy duty battleship+ size ship that gives out new bonuses. The entire leadership aspect of the game needs a revamp.
Anyone care to propose something that vastly includes all of this? or group of people for that matter...
You mean, like a Titan? +37.5% HP is nothing to sneeze at, I hear. I'm all for new leadership stuff, if it's reasonable and well-designed, but what we have now isn't bad.
What I mean is a ship a tad bigger than a battleship that gives a +5% to race bonuses (i.e. +5% to armor warfare links), whatever the titan bonus is, some new gang links, is good vs. light support and crap against anything bigger, and can use gates. Also has a small corp hanger to carry loot. 
Well at last we have a role for the hypothetical T2 carrier.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.01 10:32:00 -
[19]
Originally by: Malcanis Well at last we have a role for the hypothetical T2 carrier.
Don't taze me bro!
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Sokratesz
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Posted - 2010.02.01 11:58:00 -
[20]
Supported!
Want to test a supercap on SISI but don't have one? |

Mashie Saldana
Red Federation
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Posted - 2010.02.01 12:07:00 -
[21]
Rank 16 charisma based skill, well why not.
Say no to 24000byte sig limit. |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.02.01 14:52:00 -
[22]
Originally by: Mashie Saldana Rank 16 charisma based skill, well why not.
Rank 16? I will hate you forever if that happens.
I support the need for larger fleets.
Fix Local |

Kytanos Termek
Perkone
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Posted - 2010.02.02 03:33:00 -
[23]
Edited by: Kytanos Termek on 02/02/2010 03:33:46 though not so extreme a rank. It's just a bigger fleet. Maybe keep it at 12, or 13-14
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Seth Ruin
Ominous Corp Cult of War
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Posted - 2010.02.02 05:06:00 -
[24]
Sweet, a new Leadership skill to max out! 
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2010.02.02 11:01:00 -
[25]
Originally by: Isaac Starstriker no support. Bigger fleets do not need more help, they need less.
Precisely.
/Ben
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Dek Kato
Amarr Hedion University Alumni Corporation Raikiri Assasins
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Posted - 2010.02.02 17:18:00 -
[26]
No. I think its a good limit because it forces such a MASSIVE fleet to have multiple commanders with excellent leadership skills. Allowing one person to bonus across 1000+ people is ridiculous.
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.02.02 20:10:00 -
[27]
Originally by: Ben Derindar
Originally by: Isaac Starstriker no support. Bigger fleets do not need more help, they need less.
Precisely.
/Ben
Okay, this attitude I simply don't understand. Do you know how 0.0 fleet sizes are determined? You take everyone who can show up, and you put them in a fleet. It doesn't matter how much support or opposition there is from CCP, and it definitely doesn't matter how big the in-game fleets are, because everyone just uses Vent to FC with anyways. The only difference that this would make is that the game would be less annoying, and there'd at least be a slight chance of people using in-game tools at least a little bit. This isn't about encouraging big fleets, it's about acknowledging reality and trying to help ease things a little with it instead of trying to resist it futilely.
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Jonah Pod
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Posted - 2010.02.02 20:47:00 -
[28]
Second this.
Whoever wants smaller fleets, shall make huge fleets pointless. Until then, have the engine support what its breed asks for. ;)
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Last Wolf
Caldari Provisions
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Posted - 2010.02.02 22:37:00 -
[29]
Not supported.
While the current system my not reduce blobs, it DOES however, make you bring more fleet bonus trained pilots.
Allowing one guy to bonus 1200 people is ridiculous.
Needing multiple fleets means you need multiple titans and multiple fleet command ships. Besides, I'm never gonna give you up, never gonna let you down |

Soldier Wing
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Posted - 2010.02.03 01:38:00 -
[30]
Originally by: Last Wolf Not supported.
While the current system my not reduce blobs, it DOES however, make you bring more fleet bonus trained pilots.
Allowing one guy to bonus 1200 people is ridiculous.
Needing multiple fleets means you need multiple titans and multiple fleet command ships.
Do you understand how fleet bonuses work? You would still need exactly the same amount of skilled players for a fleet like this except one more person would be needed with a new skills. I.E. there will still be 2-5 people with FC5 skill if they are in this new heirachy or not. Bonuses cannot be passed down the chain without a pilot in the SC / WC / FC below him relvant ly skilled.
This Arbitarry limit needs raising as the EVE population raises. |
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