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Lin-Young Borovskova
Science and Trade Institute Caldari State
378
|
Posted - 2012.06.28 15:29:00 -
[31] - Quote
You should be able to use this once you get T2 guns without problem of cap.
[Mega Because Camo]
Damage Control II Armor Kinetic Hardener II Armor Thermic Hardener II Energised Adaptive Nano Plating (Imperial Navy it's cheap and very nice) Federation Navy Magnetic Field Stabiliser Federation Navy Magnetic Field Stabiliser Federation Navy Magnetic Field Stabiliser Core B Type Large Armor Repairer (x-type better of course but also expensive)
Cap Recharger II Cap Recharger II Cap Recharger II Experimental 100MN Afterburner I
425mm Railgun II -Federation Navy Anti Matter 425mm Railgun II -Federation Navy Anti Matter 425mm Railgun II -Federation Navy Anti Matter 425mm Railgun II -Federation Navy Anti Matter 425mm Railgun II -Federation Navy Anti Matter 425mm Railgun II -Federation Navy Anti Matter 425mm Railgun II -Federation Navy Anti Matter Drone Link
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Hybrid Burst Aerator I
Hobgoblin II x7 EC-300 x5 Hammerhead II x5
Over 100K EHP -depends on skills/implants/boosts, but a normal char can get out of this 120K EHP without a problem. Switch hardeners for specific rat, you'll need 2 Explosive and 1 Kin hardeners if you're fighting Angels -less 1 MFS)
Keep some T2 short range ammo (+25% tracking but -75% range) -you'll get blaster dmg at twice distance, can perfectly hit above targeting distance (90km) with AM and melts everything in between 25+ -> 70km
EC's are there only for the pesky alt trying to point you while his friends are trying to gank your ship (eventually) You'll probably need the +5% cap recharge implant if you don't have perfect skills or just change the hybrid burst aerator for another cap recharge rig, you have more dps than you need already brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
378
|
Posted - 2012.06.28 15:49:00 -
[32] - Quote
This was my money maker for a long time, worked like a charm for 102K EHP 75% resists across the board
Requires cap recharge implants and dmg implants.
930DPS with Hobgobs II and Faction AM
1000DPS with Hammerheads II and Faction AM
[Megathron Navy Issue, Mega Camo] Damage Control II Corelum A-Type Energized Adaptive Nano Membrane Corelum A-Type Energized Adaptive Nano Membrane Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Corpus A-Type Large Armor Repairer
Shadow Serpentis 100MN Afterburner Cap Recharger II Cap Recharger II Cap Recharger II
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
brb |

mavrick1
siskiyous county freelancers
27
|
Posted - 2012.06.28 18:22:00 -
[33] - Quote
Well I have been playing since 2008, but i have focused my skills for fitting a good drake, and the mining side with a touch of market and some planet side skills, but i have cross trained all 4 races up to battle ship and i can fly tech 2 freigs and cruisers too. but about the cap, that is not a real issue, but the issue is i am not versed in the boom stick side of eve. so I am trying to learn and i have a ok fit i guess. Thank you all for your help, and for the trolls they did not bother me this time. FERENGI RULE OF ACQUISITION-á #177 KNOW YOUR ENEMIES....BUT DO BUSINESS WITH THEM ALWAYS |

Lin-Young Borovskova
Science and Trade Institute Caldari State
379
|
Posted - 2012.06.28 18:34:00 -
[34] - Quote
mavrick1 wrote:Well I have been playing since 2008, but i have focused my skills for fitting a good drake, and the mining side with a touch of market and some planet side skills, but i have cross trained all 4 races up to battle ship and i can fly tech 2 freigs and cruisers too. but about the cap, that is not a real issue, but the issue is i am not versed in the boom stick side of eve. so I am trying to learn and i have a ok fit i guess. Thank you all for your help, and for the trolls they did not bother me this time.
You should be good with fitting skills but you really want AWU4 at least (5 better of course even thou you have more PG than you need with this fitting), gunnery support skills all 5 (you can skip fall off V one however) and obviously Large Hybrid Specialisation at 4 (5 is really a must have)
Yes it's an expensive fit, yes requires a lot of skills so it's not really a newb fit/ship, but yes you get the hell crap out of those mobs at light speed while slow boating to next gate. You can also use set of light and sentry with raises your total dps with sentry above 1150. brb |

Fronkfurter McSheebleton
Inglorious Waffles
100
|
Posted - 2012.06.28 22:15:00 -
[35] - Quote
I may get burned at the stake for this, but you might have a look at the Hyperion as well. Has a bit more damage than the mega, and has a bit more GTFO ability to help you keep range. No tracking bonus, so don't let cruisers up close(or at least carry tracking scripts), but the rep bonus makes running a single rep significantly easier.
Here's a decent fit:
Quote:[Hyperion, mission entry] Large Armor Repairer II Armor Kinetic Hardener II Armor Thermic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
100MN Afterburner II Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
425mm Prototype Gauss Gun, Antimatter Charge L 425mm Prototype Gauss Gun, Antimatter Charge L 425mm Prototype Gauss Gun, Antimatter Charge L 425mm Prototype Gauss Gun, Antimatter Charge L 425mm Prototype Gauss Gun, Antimatter Charge L 425mm Prototype Gauss Gun, Antimatter Charge L 425mm Prototype Gauss Gun, Antimatter Charge L 425mm Prototype Gauss Gun, Antimatter Charge L
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hobgoblin II x5 Warden I x3
Swap mag stabs for tank as needed. Might also swap a tracking comp for a sensor booster on some missions, particularly those with damps.
Use the AB to get range on everything and pick it off as it approaches. The cap rigs help you recover during the dull spots, to save a few cap boosters. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Kasutra
Tailor Company IMPERIAL LEGI0N
50
|
Posted - 2012.06.28 23:29:00 -
[36] - Quote
Page 2. Still seeing Mega fits with more cap mods than magstabs. 
I like the Hyperion fit above. |

Backfyre
Imperial Academy Amarr Empire
0
|
Posted - 2012.06.29 01:26:00 -
[37] - Quote
Kasutra wrote:Page 2. Still seeing Mega fits with more cap mods than magstabs.  I like the Hyperion fit above.
That is how somebody NEW to Gallente ships should fit out of the box. Swapping out your tank for damage mods is the advanced tutorial. |

Xhaiden Ora
University of Caille Gallente Federation
194
|
Posted - 2012.06.29 07:30:00 -
[38] - Quote
IIshira wrote:My alt is training for a Megathron. He just has T2 Hybrids left to train.
Are you talking about the fits being bad because they are PVE fits or just bad in general. Can you link a good fit? I'm trying to learn as much as I can about fitting it before I fly one.
Just bad fits. If you've got less than 2 damage mods or more than 3 mission specific hardeners you're probably Doing It Wrong(tm). A basic Megathron fit that's cap stable ( with the AB off ), newb friendly, has enough tank and decent enough dps with at least Gallente BS 3 would be something like: ( I don't have EFT at work, so just off the top of my head here )
[Megathron]
Large Armor Repairer II Mission Specific Hardener II Mission Specific Hardener II Mission Specific Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Capacitor Power Relay II
100MN Afterburner II Tracking Computer II ( Or Optical Tracking Computer. Switch between range and tracking scripts as needed ) Cap Recharger II Cap Recharger II
425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L Drone Link Augmenter I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
With good support skills ( Which you should have before you even touch a BS ) that should run any L4 in a decent amount of time without any major problems. |

Roime
Shiva Furnace Dead On Arrival Alliance
925
|
Posted - 2012.06.29 08:31:00 -
[39] - Quote
Ok, maybe shed some light why I think the fits are bad.
Kasutra got it right:
Kasutra wrote: A general idea:
Low slots: Large Armor Repper, as many Magstabs as you can and as few mission-specific armor hardeners as you can get away with. Mid slots: Heavy cap booster, afterburner, tracking computers. High slots: Prototype 425mm railguns, you won't have the skills for T2 for a long, long while. Rigs: Probably Auxiliary Nano Pumps, you won't have the grid for gunnery rigs (and they'll be stacking penalized anyway). overclocking unit if you need one. Drones: I like 4 heavies + 5 lights on 125 bandwidth ships.
Be aware that the Mega isn't generally considered a very good missioning ship.
But the other fits use 5-8 (eight!) slots for capacitor. If you instead used 7 slots to improve your tank and damage application, you'd only need the one slot for capacitor (booster). Capacitor by itself does not help with anything, aiming for a cap stable fit results in a low damage ship with poor tank, and then you actually need the cap stability because you need to run the repper 23/7 in order to stay alive.
Pump up the damage and application to reduce incoming dps faster, pump up the resists and rep rate so you only need to cycle the repper when needed.
Of course, fly how you like, but minimizing capacitor-related module use is a more universal concept and learning to manage your cap properly is a valuable skill outside PVE.
Gallente - the choice of the interstellar gentleman |

Lin-Young Borovskova
Science and Trade Institute Caldari State
383
|
Posted - 2012.06.29 08:34:00 -
[40] - Quote
Backfyre wrote:Kasutra wrote:Page 2. Still seeing Mega fits with more cap mods than magstabs.  I like the Hyperion fit above. That is how somebody NEW to Gallente ships should fit out of the box. Swapping out your tank for damage mods is the advanced tutorial.
Welp you don't have much use of mids to kill rats when your drones kill them all and you one shot cruisers/3 or 4 shot BS, change cap rechargers for cap injectors is another story, when you've fitted 4 tank mods and everything else is dps/cap for pve with Megathrons it's not bad.
DCU II 2EANP 1LAR, it's not more than needed for tank, then if some start needing mid slots to hold rats and kill them he's doing something wrong. But yep it's very interesting change cap rechargers for cap injectors, indeed  brb |

Xhaiden Ora
University of Caille Gallente Federation
209
|
Posted - 2012.06.29 13:07:00 -
[41] - Quote
Roime wrote:Of course, fly how you like, but minimizing capacitor-related module use is a more universal concept and learning to manage your cap properly is a valuable skill outside PVE.
Cap stability or at least longevity is easier ( and likely cheaper ) to work with when missioning ( especially if you're new to battleships ) than a cap booster. But that said its not that hard to get an armour tanked Megathron cap stable without sacrificing all your dps or tank. Armour tanks in general are more suited for running continually than pulsing like a shield tank.
The big problem I see with a lot of fits is being completely overtanked and lacking damage mods. All the tank in the world doesn't help you if its taking 10-15 minutes to chip down the tank of every battleship. >.> |

Fronkfurter McSheebleton
Inglorious Waffles
100
|
Posted - 2012.06.29 14:44:00 -
[42] - Quote
Cap boosters aren't really all that bad to work with. Pulsing works fine with a LAR, especially since they're lighter on cap usage than the equivalent shield module. I've used that hyperion fit from earlier on plenty of missions, and typically only needed about one reload worth of boosters, maybe two on harder missions. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

IIshira
School of Applied Knowledge Caldari State
35
|
Posted - 2012.06.29 15:03:00 -
[43] - Quote
Xhaiden Ora wrote:IIshira wrote:My alt is training for a Megathron. He just has T2 Hybrids left to train.
Are you talking about the fits being bad because they are PVE fits or just bad in general. Can you link a good fit? I'm trying to learn as much as I can about fitting it before I fly one.
Just bad fits. If you've got less than 2 damage mods or more than 3 mission specific hardeners you're probably Doing It Wrong(tm). A basic Megathron fit that's cap stable ( with the AB off ), newb friendly, has enough tank and decent enough dps with at least Gallente BS 3 would be something like: ( I don't have EFT at work, so just off the top of my head here ) [Megathron] Large Armor Repairer II Mission Specific Hardener II Mission Specific Hardener II Mission Specific Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Capacitor Power Relay II 100MN Afterburner II Tracking Computer II ( Or Optical Tracking Computer. Switch between range and tracking scripts as needed ) Cap Recharger II Cap Recharger II 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L 425mm Prototype Gauss Gun, Caldari Antimatter Charge L Drone Link Augmenter I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I With good support skills ( Which you should have before you even touch a BS ) that should run any L4 in a decent amount of time without any major problems. You can fit this directly onto a Navy Mega too and add a 3rd Field Stab.
I like this fit because it does have magstabs in the lows. If I'm flying a Megathron I won't be AFK so I would prefer DPS over tank.
Is the AB needed to maintain range or just make going from gate to gate faster?
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
384
|
Posted - 2012.06.29 16:36:00 -
[44] - Quote
Fronkfurter McSheebleton wrote:Cap boosters aren't really all that bad to work with. Pulsing works fine with a LAR, especially since they're lighter on cap usage than the equivalent shield module. I've used that hyperion fit from earlier on plenty of missions, and typically only needed about one reload worth of boosters, maybe two on harder missions.
XL-Large Shield Booster II
Large Armor Repairer II
I see a "little" difference, but not the one you're talking about 
They're not lighter to use on cap, they're by far heavier on PG and cycle difference is just amazing 
Also:
SB Amplifier II, notice the drawback
VS
LANP II brb |

Kusum Fawn
State War Academy Caldari State
142
|
Posted - 2012.06.29 21:57:00 -
[45] - Quote
While i dont currently run a cap stable battleship in missions, i have quite a bit of experience and a lot of skills in them. the one thing that i struggled the most in missions when i was starting and had fairly low skills was the tank.
being overtanked and cap stable means that i wont be losing ships due to bad choices or other things that can go wrong in a l4 mission. If i can perma tank most of the damage, and chip away at the rest, it means that i dont have to warp out and have the mission take longer or risk explodifying when those scram frigs ignore the [low skilled] drone screen.
As you skill up your guns or tank you can drop cap stability but as a beginner you should start out overtanked and cap stable. Everyone who is suggesting otherwise is forgetting what its like to have low skills and inexperience in missions.
As a person progresses in mission running, swapping first cap stability for gank and then tank for more gank, is the logical progression. starting with a better skilled pilots fitting as a relative noob, will not help them succeed in anything. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Xhaiden Ora
University of Caille Gallente Federation
230
|
Posted - 2012.06.30 04:30:00 -
[46] - Quote
IIshira wrote: Is the AB needed to maintain range or just make going from gate to gate faster?
Just to get to gates faster. There's nothing in an L4 that engages at a range beyond Rails + 1 Targeting Computer with a range script. If you can put up with slow boating around you could swap the AB for a cap recharger and the power relay in the low for another Mag Stab for some more damage.
It'll probably add more time to your missions than a bit more DPS will save though.
|

IIshira
School of Applied Knowledge Caldari State
39
|
Posted - 2012.06.30 04:52:00 -
[47] - Quote
Xhaiden Ora wrote:IIshira wrote: Is the AB needed to maintain range or just make going from gate to gate faster?
Just to get to gates faster. There's nothing in an L4 that engages at a range beyond Rails + 1 Targeting Computer with a range script. If you can put up with slow boating around you could swap the AB for a cap recharger and the power relay in the low for another Mag Stab for some more damage. It'll probably add more time to your missions than a bit more DPS will save though.
Oh okay. I wasn't sure if it was to keep things from getting too close for your guns to track. Right now I'm flying a Dominix with just drones on my alt. In less than a month I'll have T2 guns so I want to try the Megathron.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
388
|
Posted - 2012.06.30 11:25:00 -
[48] - Quote
IIshira wrote:Xhaiden Ora wrote:IIshira wrote: Is the AB needed to maintain range or just make going from gate to gate faster?
Just to get to gates faster. There's nothing in an L4 that engages at a range beyond Rails + 1 Targeting Computer with a range script. If you can put up with slow boating around you could swap the AB for a cap recharger and the power relay in the low for another Mag Stab for some more damage. It'll probably add more time to your missions than a bit more DPS will save though. Oh okay. I wasn't sure if it was to keep things from getting too close for your guns to track. Right now I'm flying a Dominix with just drones on my alt. In less than a month I'll have T2 guns so I want to try the Megathron.
Mega is a good ship even with low skills, as much as you progress in tank skills swap for gank mods -you'll be then tanking with dps because stuff that can't shoot you can't harm you. Once you have decent skills (standard BS certificates) give a try to Navy version, double base HP more slots/drone bay and overall much better. brb |

Xhaiden Ora
University of Caille Gallente Federation
232
|
Posted - 2012.06.30 11:35:00 -
[49] - Quote
IIshira wrote:[quOh okay. I wasn't sure if it was to keep things from getting too close for your guns to track. Right now I'm flying a Dominix with just drones on my alt. In less than a month I'll have T2 guns so I want to try the Megathron.
Let drones handle anything that gets too close to track. The Mega has tracking bonuses on the hull. Combined with a tracking script it can clip Cruisers provided they don't get under about 20kmish. Which they shouldn't anyhow as Cruisers are pretty easy to snipe with a Mega at a distance before they can close. A Rail Mega running a tracking script can pop frigates at a sufficient distance as well.
Lin-Young Borovskova wrote:Mega is a good ship even with low skills, as much as you progress in tank skills swap for gank mods -you'll be then tanking with dps because stuff that can't shoot you can't harm you. Once you have decent skills (standard BS certificates) give a try to Navy version, double base HP more slots/drone bay and overall much better.
And if you feel particularly pimptastic, the same general fit transfers from the Mega to the Navy Mega to the Vindicator. Gaining more slots and/or DPS the whole way up. |

Thomas Coe
14th Legion Eternal Evocations
1
|
Posted - 2012.06.30 18:08:00 -
[50] - Quote
Raven would be a very wise option as a few people have pointed out. More suited to missile usage. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
388
|
Posted - 2012.06.30 19:05:00 -
[51] - Quote
Xhaiden Ora wrote:IIshira wrote:[quOh okay. I wasn't sure if it was to keep things from getting too close for your guns to track. Right now I'm flying a Dominix with just drones on my alt. In less than a month I'll have T2 guns so I want to try the Megathron.
Let drones handle anything that gets too close to track. The Mega has tracking bonuses on the hull. Combined with a tracking script it can clip Cruisers provided they don't get under about 20kmish. Which they shouldn't anyhow as Cruisers are pretty easy to snipe with a Mega at a distance before they can close. A Rail Mega running a tracking script can pop frigates at a sufficient distance as well. Lin-Young Borovskova wrote:Mega is a good ship even with low skills, as much as you progress in tank skills swap for gank mods -you'll be then tanking with dps because stuff that can't shoot you can't harm you. Once you have decent skills (standard BS certificates) give a try to Navy version, double base HP more slots/drone bay and overall much better. And if you feel particularly pimptastic, the same general fit transfers from the Mega to the Navy Mega to the Vindicator. Gaining more slots and/or DPS the whole way up.
Indeed Vindi is very good with blasters but the hell, Rails make it awful brb |

Xhaiden Ora
University of Caille Gallente Federation
236
|
Posted - 2012.06.30 19:16:00 -
[52] - Quote
Lin-Young Borovskova wrote: Indeed Vindi is very good with blasters but the hell, Rails make it awful
It still hits quite hard with rails. But the issue is more that range is such a factor in L4s. Chasing **** around to get it into blaster range sucks ass in a battleship. Its simply faster and easier to have good range for L4s.
|

Fronkfurter McSheebleton
Inglorious Waffles Care Factor
100
|
Posted - 2012.06.30 23:20:00 -
[53] - Quote
Lin-Young Borovskova wrote:Fronkfurter McSheebleton wrote:Cap boosters aren't really all that bad to work with. Pulsing works fine with a LAR, especially since they're lighter on cap usage than the equivalent shield module. I've used that hyperion fit from earlier on plenty of missions, and typically only needed about one reload worth of boosters, maybe two on harder missions. XL-Large Shield Booster II Large Armor Repairer III see a "little" difference, but not the one you're talking about  They're not lighter to use on cap, they're by far heavier on PG and cycle difference is just amazing  Also: SB Amplifier II, notice the drawback VS LANP II With L5 skills:
XL SB II- .6 GJ per HP repaired LAR II- .5GJ per HP repaired
So the LAR is...what...20% better on cap? It reps less HP/s, sure, but it's definitely easier to manage when using a few cycles at a time.
Also, nobody is forcing anyone to use armor rigs. One LAR and 2-3 hardeners should be fine for most missions.
Lin-Young Borovskova wrote: Indeed Vindi is very good with blasters but the hell, Rails make it awful
Rail vindi has better damage past 30km than an AC mach, and isn't too terribly far behind inside 30. It's capable of putting 1000dps out to something like 60km.
That said, there are certain missions where blasters are the obvious choice.  Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
389
|
Posted - 2012.07.01 10:55:00 -
[54] - Quote
Fronkfurter McSheebleton wrote:Lin-Young Borovskova wrote: Indeed Vindi is very good with blasters but the hell, Rails make it awful
Rail vindi has better damage past 30km than an AC mach, and isn't too terribly far behind inside 30. It's capable of putting 1000dps out to something like 60km. That said, there are certain missions where blasters are the obvious choice. 
Welp, I'd still pick the Navy Mega instead for half of the price, matter of personal choice.
brb |

mavrick1
siskiyous county freelancers
28
|
Posted - 2012.07.09 14:09:00 -
[55] - Quote
Well all I dumped the mega for a mael, but i found out that my drake tank will work on lvl 4 missions so think you for all the help and have a good day FERENGI RULE OF ACQUISITION-á #177 KNOW YOUR ENEMIES....BUT DO BUSINESS WITH THEM ALWAYS |

Onictus
Silver Snake Enterprise Against ALL Authorities
163
|
Posted - 2012.07.10 14:44:00 -
[56] - Quote
mavrick1 wrote:noXza wrote:Just out of curiosity
why the freckle aren't you just upgrading to a raven, really good lvl 4 mission ship, you probarbly already have the missile skills.
Looking at your bio i can see you're quite new(so am i) just go for one race, one thing for starters.
1: get in a drake with somewhat good support skills=2-3 months 2: Get in a raven, work on rest of support skills 4-5 months.
If you jump around too much you'll end up only being able to fly most ships at 20-30% of their proper value as in, lower dmg/tank than if you sticked to one. Well i have been a drake pilot for most of the time, I feel i need to get out the missile boats and try some gun ships. But i will work on the better mega's but i mgiht go the next step
Maelsrom is a better choice, as is the Raven. A mega is pretty useless without T2 guns, the only range issue you should have with 425mm rails is stuff getting to close.
|

Tara Read
The Generic Pirate Corporation Fusion.
42
|
Posted - 2012.07.15 23:37:00 -
[57] - Quote
mavrick1 wrote:Hello all I have been using a drake since i could fly it, but i am looking to expand in to level 4 missions, and i have picked the ship i like but the fitting i have on it right now is not as good as i like and i was wondering about these things.
1 what is the best way to go with a mega shield tank or a armor tank 2 what range of guns should i put it it 3 should i have torps or cruise missiles on it 4 just general fits that would work well for a level 4 mission
but i have done all my skills for missiles and drake fittings so what skills do i need to look at for the mega fitting all tech 2 rigs guns and all and what is the best named gear
First off don't do 4's in a Megathron. It's far too slow and it's counterpart the Kronos seems better due to the utility slots in the highs.
1. Armor and no tank. Buffer fit plate that *****.
2. Blasters (Neutrons). These Rail fit Mega's make me cringe. F*%king carebears.
3. NONE OF THE ABOVE
4. I dunno I've never ran 4's in a Mega. I use it to kill other players and take their stuff.
Get in a Raven or something if you want to run 4's. Leave the Mega for pvp.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
516
|
Posted - 2012.07.16 19:57:00 -
[58] - Quote
Tara Read wrote:mavrick1 wrote:Hello all I have been using a drake since i could fly it, but i am looking to expand in to level 4 missions, and i have picked the ship i like but the fitting i have on it right now is not as good as i like and i was wondering about these things.
1 what is the best way to go with a mega shield tank or a armor tank 2 what range of guns should i put it it 3 should i have torps or cruise missiles on it 4 just general fits that would work well for a level 4 mission
but i have done all my skills for missiles and drake fittings so what skills do i need to look at for the mega fitting all tech 2 rigs guns and all and what is the best named gear First off don't do 4's in a Megathron. It's far too slow and it's counterpart the Kronos seems better due to the utility slots in the highs. 1. Armor and no tank. Buffer fit plate that *****. 2. Blasters (Neutrons). These Rail fit Mega's make me cringe. F*%king carebears. 3. NONE OF THE ABOVE 4. I dunno I've never ran 4's in a Mega. I use it to kill other players and take their stuff. Get in a Raven or something if you want to run 4's. Leave the Mega for pvp.
1- pvp yes, pve no
2-you clearly never done lvl4's and had to run after BS shooting double range or + of your blasters . 425mm have a very decent dps provided you get the skills for and secondly with short range ammo you get a +25% tracking that clears up pretty fast everything above frigate size
3- nonsense
4- this is why
Mega does perfectly for every lvl 4 with some decent skills and fit, it's not a noob ship for sure and I'll take it over raven all the time. Now as pvp ship yep it's very nice the moment you don't have to travel too much, you have tackling ships and logistics. Excellent sniper shield fitted but nothing to get a blast using it outside some situations. brb |

Versuvius Marii
Browncoats of Persephone Ironworks Coalition
129
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Posted - 2012.07.16 20:26:00 -
[59] - Quote
mavrick1 wrote: and when i type on forums i tend to type like i talk so i end up with out a lot of the grammer stuff and sorry for that and thank you for the help
So either you can't breathe, or you sound like a mong?
On a serious note, this thread sounds like you don't have a clue how to go about doing your homework(missiles and shield tank on a Mega always brings out the trolls) so why not drop into Eve University for a while and learn a little bit more about how the game rolls? Or any kind of group that teaches newer players about the game because with all due respect, it sounds like you need a bit of in-depth assistance with getting to grips with Eve. The fact you came here looking to learn is a good sign.
The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong. |
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