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Cipreh
Minmatar Clann Fian Revival Of The Talocan Empire
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Posted - 2010.02.01 23:51:00 -
[1]
I was hoping that someone could explain for me how falloff range effects your dps, and tell me at which range/percentage of falloff you would see the most drastic dps reduction.
I fly minmatar ships, and use projectile weapons. However I would like to learn how it effects all racial weapon types.
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Equus
Red Federation
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Posted - 2010.02.01 23:55:00 -
[2]
Falloff ... |

Cipreh
Minmatar Clann Fian Revival Of The Talocan Empire
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Posted - 2010.02.01 23:59:00 -
[3]
I have read that and understand that part, but I was told that there's a point at which you can fight in your falloff and still do near max dps, and I am trying to figure out at which point in the falloff curve does the dps become drastically worse. But thanks for the bump.
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Kismo
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Posted - 2010.02.02 00:05:00 -
[4]
optimal + half falloff is what you are looking for
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Grapez
The Greater Goon Clockwork Pineapple
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Posted - 2010.02.02 00:05:00 -
[5]
I have always heard:
You do 80% of your maximum damage at [Optimal + (1/2)*Falloff]
I haven't messed around with the tracking/hit quality equations though, so take it as you will.
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Cipreh
Minmatar Clann Fian Revival Of The Talocan Empire
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Posted - 2010.02.02 00:09:00 -
[6]
Thanks for the info.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.02 00:14:00 -
[7]
Edited by: Torpir Lee on 02/02/2010 00:14:51 From my understanding:
If range is 10 optimal 10 falloff (10+10 on EFT)
______|...Optimal....|....Falloff...| Range:|0------------10------------20------------30-> DPS: |100%_____100%_______50%_________0%
If range is 10 optimal 5 falloff (10+5 on EFT)
______|...Optimal....|....Falloff...| Range:|0------------10------------20------------30-> DPS: |100%_____100%__50%___0%
Basically, Falloff makes your DPS degrade slower once you're out of your optimals. The more falloff you have, the more out of optimal you can be before your DPS reaches 0%. For example, if your Tempest has a range of 150+80, you can reach targets 250km away, but your DPS will be significantly reduced at that range.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.02.02 00:18:00 -
[8]
Originally by: Torpir Lee 50%
You mean 39.5% at Optimal + Falloff.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Lewyrus
Argent Moon
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Posted - 2010.02.02 00:27:00 -
[9]
Originally by: grapez I have always heard:
You do 80% of your maximum damage at [Optimal + (1/2)*Falloff]
I haven't messed around with the tracking/hit quality equations though, so take it as you will.
Hit quality in falloff means 75% of paper DPS (mutiplier ranges from 0.5 to 1, not counting wreckings), hit chance at optimal + 1/2 falloff is 75%, so about 56,25% of paper dps at that range, chance and quality included, tracking excluded (0.75 * 0.75 = 0.5625).
Correct me if I'm wrong.
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.02.02 00:41:00 -
[10]
Edited by: Liang Nuren on 02/02/2010 00:44:02
Originally by: Lewyrus Hit quality in falloff means 75% of paper DPS (mutiplier ranges from 0.5 to 1, not counting wreckings), hit chance at optimal + 1/2 falloff is 75%, so about 56,25% of paper dps at that range, chance and quality included, tracking excluded (0.75 * 0.75 = 0.5625).
Correct me if I'm wrong.
I'm seeing 79.0642634068% DPS with a 84.0896415254% raw hit chance at optimal + 1/2 falloff.
-Liang
Take the example of 10m optimal, 10m falloff, at 15m range. Ignore tracking, so that penalty drops out.
The hit chance becomes 0.5 ^ ((5 / 10.0)^2) = 0.840896415254 |
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