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Malen Nenokal
The Nightshift
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Posted - 2010.02.02 20:59:00 -
[1]
Besides the obvious gameplay balance reason, why does armor plating take up a ship's powergrid?
I can think of plenty of reasons why a shield extender would increase sig, but armor plating seems a bit more elusive.
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Thgil Goldcore
Amarr Beyond Uprising
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Posted - 2010.02.02 21:14:00 -
[2]
additional power the ship requires to move the ship. heavier the ship, more energy must be diverted to engines to allow the ship to move.
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Malen Nenokal
The Nightshift
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Posted - 2010.02.02 21:22:00 -
[3]
Originally by: Thgil Goldcore additional power the ship requires to move the ship. heavier the ship, more energy must be diverted to engines to allow the ship to move.
I don't think that's happening because the ship will slow down noticeably and have slower align times due to the mass increase that armor plates give as well. Thanks for the reply though.
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Casiella Truza
Ecliptic Rift United Trade Syndicate
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Posted - 2010.02.03 03:35:00 -
[4]
Hmm, given that armor can regenerate (repairers, nanobots, etc.) and use hardeners, I'd guess that it doesn't consist solely of slabs of metal welded onto the hull. Instead, armor plates could also include an active framework for the repairers and other modules to perform their functions. --
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.02.03 11:12:00 -
[5]
I am borrowing parts of this idea from mass effect, but okay..
The ships drive system and the build in inertial dampeners and gravity field generators are designed to exactly meet the ships hull and mass specifications. The additional mass of the armor plates unbalances the inertial dampeners, who in turn need much more power to compensate.
The chronicles describe space stations and ships as having artificial gravity onboard. Also without some kind of inertia dampening, the crew would be killed in the very moment a ship accelerates into warp.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Thgil Goldcore
Amarr Beyond Uprising
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Posted - 2010.02.04 11:14:00 -
[6]
additional armor platting does decrease the speed in terms of loss of effect for micro warpdrives/afterburners. which in terms of in game logic makes sence, since the armor platting does not make those modules take more energy.
Although eve's movement physics do not resemble real physics at all. IE, the only max speed in space is light speed... the fact that a battleship magically cant go faster than 120 m/s and a frig is stopped for some reason at 400 m/s is only a game mechanic.
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Shirley Serious
Amarr The Khanid Sisters of Athra
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Posted - 2010.02.05 00:18:00 -
[7]
Abstract concepts, just like a lot of things.
Possibly, the plates do not take up cpu or powergrid at all...
Instead, the additional structural members to stop the ship crumpling when it manouvres, (it's heavier, so manouvering forces greater), mean that internal volume of the ship is reduced, which means... smaller powerplant and computer cores, to fit in the much smaller ship structure.
Or, Eve Science! \o/
Yes. Yes, I am. |
Stitcher
Caldari ForgeTech Industries
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Posted - 2010.02.06 12:21:00 -
[8]
EVE armour plates contain a lot of electronic systems actually, so as to project various effects beyond the hull without having to install ports or emitters that compromise the defensive integrity of the ship.
ECM, damps, neuts and vamps, shield boosters, armour repair, armour hardening, is all conducted via layers of dedicated semi-conducting polymer sheets, fiber-optic cabling, power cabling, Lorentz fluid conduits, printed circuitry and so on at various depths below the surface of the armour.
when you install plates, the power goes into feeding those extra layers in the ship's EW package - Verin "Stitcher" Hakatain. |
Dracoknight
Strategic Syndicate Chain of Chaos
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Posted - 2010.02.14 23:04:00 -
[9]
Well, then again its 1600mm of extra armor plating over the whole ship... ( 1600mm = 160cm = 1,6m ) and add the fact most armor tanked ships at least put on 2-3 or even 4 1600mm plates on it thus adding it to between 3,2m to 6,4m extra armor over the whole hull. And if you add that to the total square meters of a Gallente ship you get quite the mass.
Also mentioned by the CCP space in EVE is based around the "liquid" theory so then the mass will cause the ship to require more of its thrusters to get it forward.
But then again i dont know if they remove parts of the innards of the ship to fit the armor plating, or they just put the armor plates "on top" of the previous hull, but at least there you have some explanation... ____________________
I wish my Thorax could use missiles... |
Stitcher
Caldari ForgeTech Industries
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Posted - 2010.02.15 11:46:00 -
[10]
Edited by: Stitcher on 15/02/2010 11:45:47 mass doesn't dictate top speed, only acceleration. In a fluid environment, it's hydrodynamic efficiency relative to the power of the engine that dictates the top speed. - Verin "Stitcher" Hakatain. |
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.16 02:43:00 -
[11]
space is a Vacuum, except in scifi games, movies, and television lol. by that i mean in most scifi ships move more like they are submarines and less like they are in a zero resistance environment where one really could flip a ship 180deg but still be moving the same direction. or cut the engines totally and go dark allowing one to slip past sensors.
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