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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.04 03:41:00 -
[1]
I have posted this once before, but I canÆt find the thread to bump it and it got a pretty good response. I have adjusted a few things, so weÆll call this version 1.1...
LanaÆs New Bounty System
Before I begin explaining the new system, we have to scrap the whole bounty system as it currently stands. The only thing that can remain is the bounties already on people heads (I mean, people actually paid for them). Once you have forgotten everything about the old bounty system we can begin.
Bounties can be placed on any pilot with a negative security status for any reason at all. (yep, -0.1 counts). Bounties add up on the pilots head until they are claimed. For the uneducated, this is basically the same as we currently have, and it works well.
Introduce at least 1 new skill, æBounty hunterÆ. This will be a social skill as it provides you access to the contacts needed to obtain and claim bounties. It will allow you to take up to 2 bounty jobs per level (so 2 at level1, 10 at level 5).
Bounty jobs work as follows. You go to the bounty office and request a job (or jobs). The bounty office randomly selects one pilot in the current region who has a bounty on his head and assigns him to you. At this point you get full kill/podding rights on that pilot. The æjobÆ will last for exactly 1 week (7 days) or until the bounty has been claimed (so he has no bounty left on his head). After the first day you can hand in the bounty job and request a new one (this is to prevent people continually asking for different jobs to get someone they know is an easy target, like an alt). Multiple bounty hunters can be given the same criminal (ie, its just random, it doesnÆt need to check for this)
To claim the bounty you have to pod the pilot who has been assigned to you. This will give you 100% of the bounty outstanding on that pilot. IMPORTANT: ONLY THE PILOTS THAT HAVE A BOUNTY JOB FOR THAT CRIMINAL CAN CLAIM THE BOUNTY. Ship destruction but without a podding will give you 10% of the current bounty (cos podding in highsec is hard). All you have to do is get on the killmail, not put in the final blow (this is all assuming killmails GET FIXED!). Yep, this means all you have to do is ninja a kill on the right pilot to get paid, but I canÆt see that happening enough to worry about it. It also means you can bring friends, so we can get bounty hunter corps helping each other out.
Possible additions:
Have a skill to allow you to restrict the bounty range. Want to only go for high paying jobs? Want to only go for lower paying (and therefore easier) bounties?
Have a skill that allows you to extend job times. 7 days may not be enough time to pick off that juicy target.
Introduce a skill that allows you to use the bounty office as a locator for your targets (and only your current targets)
Lana's new bounty system. |

Hellfury Resurrected
Incura Phalanx Alliance
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Posted - 2010.02.04 04:19:00 -
[2]
This actually sounds kind of cool.
Also, first in a useful Lana Torrin thread. -------------------------------------------
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Exaduss
Caldari Standards and Practices
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Posted - 2010.02.04 04:42:00 -
[3]
Have the locators be available by sec status?
Worst available at -5, best at +0.01. - bounty agents D.E.D guys don't like the cut of the jib of lower than -5 guys, ja?
Make turning in bounties raise your own sec status, perhaps?
(Complete carebear suggestions, mind you.)
Until killmails get fixed, I can't see the 10% payout on ship death working. --
--
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Barakkus
Caelestis Iudicium
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Posted - 2010.02.04 04:47:00 -
[4]
Need to limit the people the agents give out kill rights on to people who frequently log in (within reason), otherwise you won't get any legit targets. If a guy happens to be in region, but he usually doesn't log in much (like once or twice a month) you have a very small window in which to catch him. Have it limit to 15-20 days out of a month on average if there are enough people in the list for the region, then lower the standard as the pool dries up. Just keep an average somewhere that can be looked at for random targets to pick from.
Maybe get a mail every so often with the target's location in addition to being able to locate through the bounty hunter. Would suck to locate the target 20 jumps out then have to do it again when you get around the area to have to chase him another 10, so on and so forth...
Make people hunting for the same target should appear in the fleet finder to each other as "available fleets" so they can make it a concerted effort on catching the target (and killing it) 
Should make it so you can't get someone as a target that you personally put a bounty on, that way it limits the "I'm going to bounty this guy so I can maybe get kill rights on him for ****s and giggles."
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.04 05:08:00 -
[5]
Originally by: Barakkus Need to limit the people the agents give out kill rights on to people who frequently log in (within reason), otherwise you won't get any legit targets. If a guy happens to be in region, but he usually doesn't log in much (like once or twice a month) you have a very small window in which to catch him. Have it limit to 15-20 days out of a month on average if there are enough people in the list for the region, then lower the standard as the pool dries up. Just keep an average somewhere that can be looked at for random targets to pick from.
I did think about that. This was the reasoning behind being able to hand them in early. With a possibly 10 targets you should be able to get 1 or 2 good ones. The other option is to only take it from people actualy logged in with a bounty on their heads when you make the request.
Originally by: Barakkus
Maybe get a mail every so often with the target's location in addition to being able to locate through the bounty hunter. Would suck to locate the target 20 jumps out then have to do it again when you get around the area to have to chase him another 10, so on and so forth...
Nice idea. I would prefer to make this a skill as it means true bounty hunters have to actually skill for it.
Originally by: Barakkus
Make people hunting for the same target should appear in the fleet finder to each other as "available fleets" so they can make it a concerted effort on catching the target (and killing it) 
I can see your reasoning, but I don't like this idea. It would be possibly to then get a list of everyone that is after a specific person.
Originally by: Barakkus
Should make it so you can't get someone as a target that you personally put a bounty on, that way it limits the "I'm going to bounty this guy so I can maybe get kill rights on him for ****s and giggles."
2 mechanisms would stop this already.. Firstly they have to be negative sec to get a bounty on them in the first place, and secondly the shear number of people in a region (even a dead one) would most likely prevent you from getting a specific target. Besides, its easier to just wardec them. Lana's new bounty system. |

Kumq uat
Gallente Guiding Hand Social Club Dystopia Alliance
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Posted - 2010.02.04 08:05:00 -
[6]
I like it though I would like to be able to put it on anyone regardless of sec status. Some of the people who tick me off the most have positive security status.
 www.eve-pirate.com original author
Please resize your sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

Qui Shon
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Posted - 2010.02.04 08:22:00 -
[7]
Originally by: Kumq uat I like it though I would like to be able to put it on anyone regardless of sec status. Some of the people who tick me off the most have positive security status.
Then wardec them.
A bounty is for criminals.
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Pwnage Star
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Posted - 2010.02.04 08:33:00 -
[8]
Lana Torin thread... didnt read it
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.04 10:39:00 -
[9]
Originally by: Pwnage Star Lana Torin thread... didnt read it
Cheers. Lana's new bounty system. |

Sir Fourhead
Republic Military School
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Posted - 2010.02.04 20:28:00 -
[10]
Lana Thread.
I'm OK with this. Please pardon the prissy overtones that will be found throughout this letter, but the reservoir from which CCP draws its lickspittles is primarily the masses of revolting enemies of the people. |
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Pellit1
Caldari Bushwhackers Rough Necks
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Posted - 2010.02.04 20:42:00 -
[11]
Originally by: Pwnage Star Lana Torin thread... didnt read it
Soo you open a thread (assuming after seeing the OP's name on the forum index) specifically to say that? 
I like it - I'm not sure about the fact that only specific pilots can claim the bounties... but I guess it could work out and I only don't like it because I'm used to the current system. What I will suggest is making these 'bounty hunter agents' able to give you the current system that the pilot is in regardless of region (although when you're first given them as a target, they are in your region) - because they may simply be passing through systems and I can imagine it v. hard to find someone without that information.
Otherwise, I like it. ------------- Rough Necks Alliance
BOOST FALCONS. Nerf whiners.
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Smartus Maximus
Gallente Somali Coastguard Authority
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Posted - 2010.02.04 22:35:00 -
[12]
You need a price limit for bounties, so some random joker can't put 1,000 ISK on every eligible player he sees. |

Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.05 01:38:00 -
[13]
Originally by: Pellit1
I like it - I'm not sure about the fact that only specific pilots can claim the bounties.
The flaw with the current system, and the reason it is so bad and never used, is that anyone can claim bounties.. So its been abused, pretty much from day one. Get a big enough bounty by ****ing people off all day, pod yourself with an alt, get reward \o/. No system that allows this can possibly be taken seriously.
Originally by: Smartus Maximus You need a price limit for bounties, so some random joker can't put 1,000 ISK on every eligible player he sees.
There is nothing stopping people do this right now but it doesn't happen. But with a working bounty system I can see your point, however where do you set the limit? 1M isk? I could put a few thousand bounties on people and not notice, and there are people in eve with a LOT more isk than me.. 100M minimum? How is a noob supposed to get revenge then?
I can see your point, but it would be almost impossible to balance, so my idea was to just not bother. Lana's new bounty system. |

Sylia Masters
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Posted - 2010.02.05 02:06:00 -
[14]
A default limit based upon security status of the character, only applicable once per time period and/or events. Events could include ship attack, ship destruction, pod attack, podding, structure attack, structure destruction. Multipliers to the limit based upon value of ship, destroyed modules, destroyed cargo, structure, implants.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.07 10:29:00 -
[15]
Originally by: Sylia Masters A default limit based upon security status of the character, only applicable once per time period and/or events. Events could include ship attack, ship destruction, pod attack, podding, structure attack, structure destruction. Multipliers to the limit based upon value of ship, destroyed modules, destroyed cargo, structure, implants.
Don't you think that would make it a little complex? Complexity does not always equal good. Lana's new bounty system. |

Ancy Denaries
The Confederate Navy
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Posted - 2010.02.07 10:47:00 -
[16]
Good idea is good. I'm serious cat, this is serious thread. Scottish Fold approves. etc etc
In short, very good idea so far. Might need a little work, perhaps, but it's one of the better suggestions I've read so far. Cheers! ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Dantes Revenge
Caldari
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Posted - 2010.02.07 10:59:00 -
[17]
Reasonable idea as long as the bounties you get are completely random. Lowers the chance of some criminals alt or friend getting a bounty for him so he can claim his own bounty.
Other additions to limit the chance of people accepting a contract for themselves.
Maybe a small payment for the bounties you accept, like a deposit which you get back along with the bounty. You lose it if you don't kill them or at least destroy their ship. The idea is that a criminal wouldn't want to use an alt to collect as many bounty contracts as possible in order to get the one for himself, it would cost far too much. Like the Agents, you can refuse a contract but refusing more than one in every 4 hours downgrades the offers to lower level bounties for the next 24 hours. That way, a high level criminal can't have an alt refusing contracts till he gets the one for himself.
Timer counts down the hours that the criminal is online rather than real time. You have 168 hours (7 days) for example to locate and kill them. If they are hardly ever online, it could run out before you catch them. If the timer only counted the time they were online, you may have the contract for months waiting for an opportunity.
Maybe it could be possible to allow whoever accepts the bounty to have a "letter of marquis" allowing them to pod the person in highsec as well.
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Ancy Denaries
The Confederate Navy
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Posted - 2010.02.07 12:36:00 -
[18]
Originally by: Dantes Revenge Reasonable idea as long as the bounties you get are completely random. Lowers the chance of some criminals alt or friend getting a bounty for him so he can claim his own bounty.
It was already stated that contracts are to be completely random as far ass I understood it.
Originally by: Dantes Revenge Other additions to limit the chance of people accepting a contract for themselves.
Agreed. That's a no-brainer. I'd even go so far as to make it so that people with a (sizable) bounty cannot accept contracts.
Originally by: Dantes Revenge Maybe a small payment for the bounties you accept, like a deposit which you get back along with the bounty. You lose it if you don't kill them or at least destroy their ship. The idea is that a criminal wouldn't want to use an alt to collect as many bounty contracts as possible in order to get the one for himself, it would cost far too much. Like the Agents, you can refuse a contract but refusing more than one in every 4 hours downgrades the offers to lower level bounties for the next 24 hours. That way, a high level criminal can't have an alt refusing contracts till he gets the one for himself.
Spontaneously a good idea. I agree.
Originally by: Dantes Revenge Timer counts down the hours that the criminal is online rather than real time. You have 168 hours (7 days) for example to locate and kill them. If they are hardly ever online, it could run out before you catch them. If the timer only counted the time they were online, you may have the contract for months waiting for an opportunity.
Maybe it could be possible to allow whoever accepts the bounty to have a "letter of marquis" allowing them to pod the person in highsec as well.
The "only when online" timer seems like a decent idea to me. Allowing arbitrary high sec fighting is a bit dubious. Not sure what to think about it. ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Grunanca
Final Agony
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Posted - 2010.02.07 19:06:00 -
[19]
Edited by: Grunanca on 07/02/2010 19:08:31 Really good idea. To add something more they did in star wars galaxies (your system looks a lot like it, which aint bad as it was one of the few working things there). Bounty missions should only be offered on online pilots. Else the profession will be killed in no time as people will never get an online target. In SWG you used to deploy probe droids to find the planet the char was on, and then a tracker droid to follow track him on the planet. (not untill you found the system he was in, did you actually get the name of the target)
In EVE this could be translated into using locator agents to find the right system, and maybe have some bounty hunter probe with DNA tracking or reactor signature or whatever the RP ppl would call it, which would track down the pilot in the system he is in and maybe keep traking him for 2-3 min, then you have to launch a new probe etc. (could be a corp having found out how to build these probes but only wanting to share them for bounty hunting, meaning you wouldnt have so easy tracking on normal sips).
As a person who has been with bounties from other people for over 2 years I would welcome a personal stalker with open arms
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Marchocias
Silent Ninja's
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Posted - 2010.02.07 19:20:00 -
[20]
Yeah, this could certainly work well.
There is the other suggestion that has been made, to use the contracts system, but with many people being able to claim the contract, but with a stage to vet potential hunters in advance.
Whilst I like the other suggestion, Lana's has an elegant simplicity about it, and I think the issuing and uptake of bounties would be much more common with it.
I hope to see it SoonÖ.
---- I belong to Silent Ninja (Hopefully that should cover it). |
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Malen Nenokal
The Nightshift
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Posted - 2010.02.08 01:38:00 -
[21]
I really like this idea, a lot.
There is a bit of potential for abuse, but I think this would turn bounty hunting into an actual profession in EVE. This idea also has a lot of potential for expansion into other areas. Incarna being boasted as an off-grid black market deal now makes me think you could meet up with a bounty office official and pay double+ what your bounty is worth (depending on standings or something) to remove it from your head. This idea would also work better if the minimum bounty was brought up to maybe 5 or 10 mil.
Good stuff. 
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Andrea Griffin
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Posted - 2010.02.08 16:31:00 -
[22]
I like this idea as well.
As for people abusing the system with a bunch of 5k bounties all over the place, perhaps the pool of assignable bounties can be restricted to the highest X percent of bounties. Who would want to bother with a 5k bounty in the first place? Not much of a reward, and obviously not a very dangerous criminal!
Or, perhaps a simple random selection, weighted towards those with high bounties - so those with high bounties receive more hunters, and those with very low bounties will rarely receive a hunter.
Should the target receive mail when a new hunter is assigned, or should the criminal simply be left devoid of any information about the hunter?
What about a service that allows all the hunters for a given target to communicate? That can produce some interesting social interactions over time. I'm not sure that this should be enforced with game mechanics, though.
It would also be very interesting to have a record of all successful bounty collections publicly visible on the hunter's information. Name, date, time, location, and weapon of choice.
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Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2010.02.08 17:46:00 -
[23]
what stops bounty hunter from contacting target and setting up a fake kill to collect and split bounty? slicing 10% at a time in rookie ships wouldn't be bad deal on high bounties.
critical issue of working bounty system is to completely prevent hunter and target from cooperation. if it doesn't do that, we might as well keep what we have.
________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Andrea Griffin
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Posted - 2010.02.08 18:46:00 -
[24]
Originally by: Jagga Spikes what stops bounty hunter from contacting target and setting up a fake kill to collect and split bounty?
A kill is a kill. What happens to the money afterward doesn't matter. I have a feeling that most bounty hunters would rather keep the money to themselves. However, I can see a bounty hunter "service" that would be happy to split the bounty amount in exchange for an arranged execution...
Think of it as a bonus for turning yourself in. 
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Flying ZombieJesus
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Posted - 2010.02.08 18:56:00 -
[25]
so what happens to the bounty if the char grinds to a positive sec status? Bounty stay on but they are out of the 'random pool'? Bounty go away / refunded / etc?
BTW nice idea; i'd modify it to put it to people who are currently online, however (much like a previous poster suggested), or allow you to rotate your bounties if the person is offline/logs as you're going after them
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Sig Sour
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Posted - 2010.02.08 19:15:00 -
[26]
I like it... because it a variation of the proposal I made a few months back.
Bounty hunter agents:
Only the person who was given the mission to kill the person with the bounty will collect the bounty.
The bounty value determines the level of agent that will assign the mission.
Bounty hunter agents are the best locate agents.
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Andrea Griffin
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Posted - 2010.02.08 19:23:00 -
[27]
Originally by: Flying ZombieJesus so what happens to the bounty if the char grinds to a positive sec status? Bounty stay on but they are out of the 'random pool'? Bounty go away / refunded / etc?
I would think that they are simply removed out of the bounty pool for the time being. "You've cleaned up your act so we'll let things cool down for now, but don't get into trouble again, because we'll lay out all this money on your head again."
This also gives some incentive to keep your security status in the positive.
Of course, personally, I'm the type that would get some PvP boats ready, put a bounty on my own head, and wait around for someone to try and get me. 
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.09 02:08:00 -
[28]
Originally by: Flying ZombieJesus so what happens to the bounty if the char grinds to a positive sec status? Bounty stay on but they are out of the 'random pool'? Bounty go away / refunded / etc?
BTW nice idea; i'd modify it to put it to people who are currently online, however (much like a previous poster suggested), or allow you to rotate your bounties if the person is offline/logs as you're going after them
Well what currently happens when the person with the bounty rats their sec up? Nothing changes... I have no issue with this myself.
I can see a minor problem with only selecting people who are online when you ask for a job.. It would be possible to find an emptyish region (one of the deep 0.0 regions), log on immediately after DT and request a few bounties, thus meaning the chances of you getting your own alt are much higher.. The question would be, how likely is this? Lana's new bounty system. |

Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.02.09 02:10:00 -
[29]
Originally by: Malen Nenokal I really like this idea, a lot.
There is a bit of potential for abuse, but I think this would turn bounty hunting into an actual profession in EVE. This idea also has a lot of potential for expansion into other areas. Incarna being boasted as an off-grid black market deal now makes me think you could meet up with a bounty office official and pay double+ what your bounty is worth (depending on standings or something) to remove it from your head. This idea would also work better if the minimum bounty was brought up to maybe 5 or 10 mil.
Good stuff. 
Oooo.. I like this.. I like this a lot. Lana's new bounty system. |

RandomKing360
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Posted - 2010.02.09 05:52:00 -
[30]
i also like to see this be a "job"...eve bounty hunter :D....but whith your system it seems like you might beabil to tick off some pilats prity ez....if you tern it back up to -1.0 or lower to put a bounty on some one then your not ticking off newbs...also put a 1hour or 1day delay so you dont have peaple just trying to pop some one ap'ing thru highsec
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