| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Reiko Yamamoto
Shiva
|
Posted - 2010.02.05 02:03:00 -
[1]
Proposal:
C.33-66% Reduction in the build cost (including materials etc) of all T2 rigs. The idea would be to make them about twice to three times more expensive than their T1 counterparts.
C.10-25% Increase in T2 performance.
Why:
Forgive me if I have missed something here (it's likely I have), but I just don't see much uptake of T2 rigs in EVE. As far as I am aware, T2 rigs offer only minimal improvement over T1 rigs (according to spec changes in EFT) and are currently used in very small numbers by the occasional capital pilot and the rich and shameless.
Now if that is the idea (that they are for capital pilots who get much more use out of them) then fine, but I can't help but think the rigs system in EVE would be improved if the T2 rigs became more accessible to those that want to use them on their ships, from frigs (argh) to BS (even caps if they don't bother with them atm). As such a slight rebalance of cost vs. effect may be warranted in order to increase uptake and improve producion?
How:
Well it's not hard, (relatively speaking). CCP would simply reduce the material and financial cost of making T2 rigs (assuming that it is the production cost that keeps the price so high rather than lack of demand), while at the same time improving the T2 rigs bonuses. Above is a suggestion , I am sure CCP would be able to do a better job on that front. My point would be to make T2 rigs bonuses stand out slightly more from their T1 counterparts while still costing more, but not like 150mil+ more (large rigs) thus making them more accessible and more enticing to use.
Interrogatory:
If T2 is only really for the benefit of capitals etc I would (very cautiously and with all due humility towards capital pilots) suggest a capital specific rig in addition to the above? Just one rig, for all capitals with more capital specific bonuses- however, this is, I think, an argument for another day......
|

Cearain
Caldari ReSlavers
|
Posted - 2010.02.05 02:56:00 -
[2]
I tend to agree. People who already made the t2 rigs and have them on the market now might not be thrilled with the idea of lowering material costs. But I think ccp could do a combination of things like you propose to make them more viable.
1) reduce production cost slightly(some aren't too expensive like the t2 ambit extension rigs - but they hardly give any benifit over the t1 variation) 2) improve the bonus slightly 3) reduce the penalty slightly 4) Maybe *increase* the skill requirements to use the rigs maybe jurry rigging 5 and an increase in the individual skill. 5) reduce the calibration costs 6) Yes even slight nerf to t1 rigs (ok I don't want this either but I ahve to say this so I appear nonbiased.)
The above are all possible things that could help. I think though ccp should see that t2 rigs are pretty much a bust as things stand now.
|

mchief117
|
Posted - 2010.02.05 03:00:00 -
[3]
i offen wondered who used the T2 rigs as there never around and when they are they cost to much for the common mans wallet. i allso cant see any point it getting 5% more shelds at the cost of 100M isk
|

Reiko Yamamoto
Shiva
|
Posted - 2010.02.05 18:41:00 -
[4]
Anyone else? |

Kerfira
Audaces Fortuna Iuvat
|
Posted - 2010.02.05 20:04:00 -
[5]
CCP has already announced plans where you could 'upgrade' T1 rig components to T2 using a POS platform.
This could (depending on implementation) reduce prices quite a lot and I don't think they'll implement anything else before they've tried it...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Kell Braugh
Dawn of a new Empire The Initiative.
|
Posted - 2010.02.05 23:02:00 -
[6]
As far as small and medium t2 rigs, the missing element in game is ME0 PE0 bpcs (which are only available in the large size).
Its an issue i've brought up (a couple times) before. Grav sites were not updated to drop the different sizes of me0 pe0 bpcs when sized rigs were introduced. They only drop large bpcs, so ALL medium and small t2 rigs are made from invention and therefore have a base ME of -4 (or 50% waste)
|

Reiko Yamamoto
Shiva
|
Posted - 2010.02.06 17:32:00 -
[7]
The last two posts are very interesting. Not only does it account for the large gap in medium/small mods (still no excuse for large t2 being overpriced). But also, in the case of the first post it seems something may be done to improve the setup. - Do we have any further details on what, how, cost and most importantly; when (waiting for ccp to implement an idea can result in natural hair loss a and ageing).
|

d3vo
Isotope Laboratories
|
Posted - 2010.02.06 23:50:00 -
[8]
Originally by: Cearain 1) reduce production cost slightly(some aren't too expensive like the t2 ambit extension rigs - but they hardly give any benifit over the t1 variation) 4) Maybe *increase* the skill requirements to use the rigs maybe jurry rigging 5 and an increase in the individual skill.
I would train the Jury Rigging to 5 and other other relative skills to 4 to buy cheaper T2 rig.
ch33rs |

Amneamnius
|
Posted - 2010.02.07 01:09:00 -
[9]
Edited by: Amneamnius on 07/02/2010 01:09:53 My thoughts: 1) Make them cheaper. 3x the cost of the t1 counterpart for ~7.5% more performance.
2) change skill requirements standard- rigs need jury rigging III to get their specialized skill to I t2 rigs need jury rigging IV and the specialized rigging skill to III for smalls, IV for medium and large.
3) reduce the penalty of t2 rigs by 5%, increase bonus by 5%.
|

Reiko Yamamoto
Shiva
|
Posted - 2010.02.08 10:52:00 -
[10]
Originally by: d3vo
Originally by: Cearain 1) reduce production cost slightly(some aren't too expensive like the t2 ambit extension rigs - but they hardly give any benifit over the t1 variation) 4) Maybe *increase* the skill requirements to use the rigs maybe jurry rigging 5 and an increase in the individual skill.
I would train the Jury Rigging to 5 and other other relative skills to 4 to buy cheaper T2 rig.
An excellent point that I missed, clearly this needs to be incorporated I have edited my main post to reflect this.
Also the post above has merit too and I have also edited my main post to reflect this.
|

raukosen
|
Posted - 2010.02.08 13:48:00 -
[11]
You can't increase the skill requirements of modules that people already have fitted. I don't think CCP has ever done that.
Personally, I think T2 rigs are fine because T1 rigs are already extremely powerful. Some specific rigs might need looking at if they don't provide a meaningful advantage but that's not true in the general case.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |