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Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.02.08 13:39:00 -
[1]
I didn't see anything like this in the commonly suggest ideas so I thought I would throw out some thoughts.
Payroll Department - Optional of course for those that do or do not want this roleplay type aspect.
What about adding the ability to give a salary (and raises by percentage) to your pilots in the corp. There is a tax that is imposed on bounties and rewards that give money to the corp. What about making the ability to automatically pay a salary to the pilots based on the hours played in a week. I wouldn't think it would be difficult for the game to track the number of hours a person is online for each week and have it reset on Saturday night at midnight. At the end of the week, that person gets $X.XX deposited in their account based on their hourly salary set for them. Do you see what I am getting at?
I know this is something that can easily be abused by people that just leave their account logged in. For that I would say there would be a cap to the number of hours paid per week which could be set by someone of appropriate role in the corp or hard coded. I also know that someone could also do that manually, but may be difficult if they have members in different timezones.
What do you all think? I know there are probably some details left out, that could be tweaked, or removed altogether. I just wanted to throw a thought out there for discussion. I know this could be a function that many would see as not needed, but there are some heavy roleplaying corps out there too and this could just be another aspect to help in that. Again, I say this could be an optional function set up by the CEO.
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darius mclever
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Posted - 2010.02.08 13:42:00 -
[2]
you can do that yourself already.
write a little script that queries http://wiki.eve-id.net/APIv2_Corp_MemberTracking_XML.
the script will save the playtime to the DB and at the end of each month you have a total playtime and can payout accordingly. we use something similar for the payout for our industrial jobs. (and before you ask. no we wont publish that)
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Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.02.08 13:56:00 -
[3]
In looking at the arguements in that script, doesn't it require giving a full access API key? If so, that is something highly discouraged and something that most people would be reluctant to do.
While that ability appears to be available now, the method that you pointed out appears to be a little more complicated than it needs to be. Wouldn't it be easier to just right click a name in the member list and "set salary"?
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darius mclever
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Posted - 2010.02.08 16:04:00 -
[4]
you dont need the full api key from any member. you only need your own full api key, if you are a director. as you run and control the script you should be able to trust yourself that you wont steal any informations with your own api key. :)
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Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.02.08 17:57:00 -
[5]
Heh, I suppose if you can't trust yourself, who can you trust eh?
I understand a little of what that link you provided means, I guess I should play around with it when I get home and see how it works.
Thank you for your post. I still think that having all this built into the UI would be better an easier, but if this makes it possible too, can give me a start.
Thanks.
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Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative Coercion Phenomenon
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Posted - 2010.02.08 21:03:00 -
[6]
I'm a huge fan of effectively and fairly paying members for participation, but this idea seems a little simplistic. I'd rather see a comprehensive work-tracking system installed, allowing directors to designate terms for specific operations.
For instance, on a mining op have the looting system track the owner and contents of each can a hauler takes from, giving "op points" to the miner who jetted the can, and thus putting the hauler pilot into debt to him. When he takes the ore to station and drops it into the corp hangar, the corp gives him points corresponding to the amount of ore (breaking him even with the miner), with a bonus for delivering it, so the miners get paid for mining and the haulers get paid for hauling, but it's in abstract terms. When the op is wrapped up, someone determines the value of the yield, takes tax for the corp and pays everyone involved according to his number of shares. Shares could be manually assigned for extenuating circumstances. 2% for the guy on the gate watching for war targets, an extra 3% for the Sleipnir pilot who bonuses the fleet if no orca's available, 2% for the director who does the extra paperwork, etc.
Wages over time could be assigned for "jobs" in the corp, which might look like contracts. You take the "System X Sentry" job, and then you get some isk from the corp treasury for every minute you spend in System X local while that task is active. When you stop, the job is made available again and you stop getting paid. Contracts for hauling jobs are already in, of course, but you could use the "shares" system I described above fore things like manufacturing or refining jobs. If you have high enough skills, you can "buy" ore from the corp and then "sell" the refined minerals back with the push of a button, never actually taking the ore out of the corp hangar and getting paid (or debited, if you suck) for your service. So the one guy with scrap metal processing V can log on at any time, melt down the "scrap" hangar, take his small payment and log off, without needing a director there to make it happen.
Corps need better tools in general to manage manpower and assets, and a Payroll department, in some form, would help immensely. ======================
Crusades: Security Status |

Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.02.09 03:59:00 -
[7]
I see what you are saying as well, but I was thinking keep it simple for now. More things could be added later. Putting a lot in at once would raise the already high learning curve of Eve. Setting a salary per pilot would be a good start to better things in the future.
With the salary system in place, a highly active missioning corp could have a lower tax while a smaller or less active corp would have to have theirs a little bit higher...or adjust the salaries per job title accordingly.
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