
nether void
Caldari Caldari Provisions
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Posted - 2010.02.15 19:05:00 -
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While I agree Eve should never be 'totally safe', I also agree there's an imbalance when it comes to industrial types. As has already been mentioned, if you're trying to play this game semi solo, and don't have people sitting around waiting to escort your hauler all over the place (cause people don't just sit around logged in, waiting to escort people all day) you are pretty much regulated to high sec npc corp action. Or hell look at the freighter. You'd be stupid to fly that outside of an npc corp. Really blows. Your one option is to get a blockade runner, but the cost is pretty high unless you're trading an uber about of crap...which by the way must be something you're going to actually turn a higher profit on in low sec by large margins to even bother with the risk. Or you can get an escort...which kind of begs the question...how many people want to just sit around and run defense? Almost zero.
In a general sense, stable business profits are best made in the least risky environments. This is pretty common sense. So it only makes sense industrial/trader types are going to stick to high sec almost unanimously. The only way you would get them to try and move things into low sec to sell them is lower the risk and/or increase the profit. Problem is, how the hell are you going to do that?
- Increase chance to run a blockade without using a blockade runner = **** off pirates - Increase profits in low sec from trade to equal the risk of using an expensive blockade runner = **** off pirates cause they have to pay a lot more for their supplies
Either way you go the pirates get ****y. I really just think it needs to be more balanced somehow. It shouldn't be that the indies always get away and likewise shouldn't always get blown to bits (assuming not in a blockade runner).
I won't comment on using a scout. IMO running a second account or using an alt to jump through first is meta and not an acceptable solution. The solution should be a purposeful game mechanic. Maybe a scout camera you can fire through a gate via a high slot launcher or something.
The most obvious issue is that the gates form choke points on systems, and the easiest way to reduce the risk and get indies travelling into and out of low to do business is to take out those choke points. Pirates would have to catch them at stations or belts. Or add some other places in between to catch them at.
Getting a bit off topic on that last one. lol Just spitballing.
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