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Silver Fange
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Posted - 2010.02.14 17:39:00 -
[1]
This may be a redundant question, I do apologize if it is; I am not fond of forums. I have a pressing question.
Quick highlight: I am under the understanding that a Nidhoggur is by programable code limitations, unable to venture into highsec space, by means of inapt jumping to such systems.
My question is: Based on my understanding of recent reading from wiki.eveonline.com, assuming the information (instructions) are followed as posted by the wiki, am I able to fly a capital ship (e.g., Nidhoggur[carrier] and/or dreadnaught), into high sec space? Please note, the version specified in this wiki and our current playable version differ.
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Sleeprunner
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Posted - 2010.02.14 17:49:00 -
[2]
Edited by: Sleeprunner on 14/02/2010 17:51:25 The Wiki is correct. No changes to these mechanics have been made in any recent patch as far as I know.
If you have access to a Dreadnought or Carrier which is already in high sec space, then you can use it in that high sec system. This is a consequence of being able to build these capitals in highsec after they were introduced years ago. Some have never left (see: Chribba's Revelation in Amarr).
Otherwise, you're out of luck. One cannot use the jump drive to jump into highsec with a Dread or Carrier, and they cannot use standard gates.
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Dante Fitzosborne
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Posted - 2010.02.14 17:49:00 -
[3]
If you get a new capital ship it cannot enter highsec, ever. They only way you can pilot a Nid in highsec is to purchase one that has been stranded in highsec from before the ban.
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Silver Fange
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Posted - 2010.02.14 18:16:00 -
[4]
I see.
To clarify:
- Capital ships (e.g., carriers/dreadnaughts) can not venture, fly or go into highsec space due to programable limitions set on jumpgates and ship jump engines.
- Capital ships (e.g., carriers/dreadnaughts) found or used in highsec space are ships created prior to this programable code set in patch upgrades.
- Capital ships (e.g., carriers/dreadnaughts> that are in highsec space (for what ever the reason), will be stranded in low sec space once they jump from highsec space to lowsec space.
Am I understanding this all correctly?
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Zhilia Mann
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Posted - 2010.02.14 19:23:00 -
[5]
Originally by: Silver Fange I see.
To clarify:
- Capital ships (e.g., carriers/dreadnaughts) can not venture, fly or go into highsec space due to programable limitions set on jumpgates and ship jump engines.
- Capital ships (e.g., carriers/dreadnaughts) found or used in highsec space are ships created prior to this programable code set in patch upgrades.
- Capital ships (e.g., carriers/dreadnaughts> that are in highsec space (for what ever the reason), will be stranded in low sec space once they jump from highsec space to lowsec space.
Am I understanding this all correctly?
Yes.
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Benito M
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Posted - 2010.02.14 20:21:00 -
[6]
/me wonders if he bought a highsec carrier and jumped it out to lowsec ;)
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2010.02.14 21:34:00 -
[7]
Originally by: Silver Fange
[list=1]Capital ships (e.g., carriers/dreadnaughts) can not venture, fly or go into highsec space due to programable limitions set on jumpgates and ship jump engines.
Caps can't use gates at all - lowsec, highsec, or 0.0. I think the real problem is that you can't light a cyno in highsec for a capital outside of highsec to enter. I don't think it has anything to do with the ship itself.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

Mini Mizer
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Posted - 2010.02.15 05:23:00 -
[8]
possibly yet another reason to not stay and play.
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Multipurpose Cleaner
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Posted - 2010.02.15 08:06:00 -
[9]
Originally by: Mini Mizer possibly yet another reason to not stay and play.
Can I have your stuff?
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Aqriue
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Posted - 2010.02.15 08:22:00 -
[10]
Originally by: Mini Mizer possibly yet another reason to not stay and play.
Which could that be? That using a carrier in hi-sec is basicly an "I-win!" button for level 4 NPC mission battleships. That a dread would make it easier to take down a POS in highsec, which the main reason is to research BP (like every system within 6 jumps of Jita!) and it could not be the reason that a POS is used to build capitals/drugs/moon mine outside of .5 space which the dread is supposed to bash? Titan/SupCarrier - Forget it, it couldn't dock anyway and if you exit the craft its up for grabs. If you want to pilot a capship, you got to deal with the consequence of you training. If you don't want to pilot a cap ship, then it shouldn't bother you.
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Shade Millith
International House of PWNCakes Libertas Fidelitas
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Posted - 2010.02.15 08:26:00 -
[11]
Also remember that Highsec capitals CANNOT for any reason aggress another player, or they will be removed from highsec to a lowsec system --------------------------------------------
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Songbird
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Posted - 2010.02.16 03:07:00 -
[12]
was wondering if it's possible to bring a cap to high sec via a WH?
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Salmeria
GoonFleet
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Posted - 2010.02.16 04:06:00 -
[13]
I know they can go through wormholes and it would be a funny way of getting one in.
Although I know if you actually shoot people with it you will get moved. I guess the devs dont care unless you abuse it!
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howling wind
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Posted - 2010.02.16 04:35:00 -
[14]
WH's heading into high sec have limited mass that can pass through for the reason of keeping capitals out, the only way to get a capital into high sec is to buy one that was make there when they could roam high sec. This is a rare sight now and the cost for one is beyond ridicules for a ship that you cannot use.
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mxzf
Minmatar Shovel Bros The Phenom Alliance
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Posted - 2010.02.16 05:37:00 -
[15]
Originally by: Liang Nuren
Originally by: Silver Fange
[list=1]Capital ships (e.g., carriers/dreadnaughts) can not venture, fly or go into highsec space due to programable limitions set on jumpgates and ship jump engines.
Caps can't use gates at all - lowsec, highsec, or 0.0. I think the real problem is that you can't light a cyno in highsec for a capital outside of highsec to enter. I don't think it has anything to do with the ship itself.
-Liang
This is exactly what it is. The only way caps can change systems is by jumping to a cyno and you cannot light a cyno in 0.5+, caps can still jump out fine, but there's no way to get into highsec with a cap.
Also, there are hard limits on any WH coming into a highsec system (kinda like acceleration gates in missions) that prevent caps from traversing them.
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Zedrah
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Posted - 2010.02.16 12:14:00 -
[16]
Originally by: Silver Fange I see.
To clarify:
- Capital ships (e.g., carriers/dreadnaughts) can not venture, fly or go into highsec space due to programable limitions set on jumpgates and ship jump engines.
- Capital ships (e.g., carriers/dreadnaughts) found or used in highsec space are ships created prior to this programable code set in patch upgrades.
- Capital ships (e.g., carriers/dreadnaughts> that are in highsec space (for what ever the reason), will be stranded in low sec space once they jump from highsec space to lowsec space.
Am I understanding this all correctly?
And as such, any such capital is limited to 2 choices, 1) fly around the single highsec system they currently inhabit and 2) get jumped out to lowsec and have more freedom. |

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
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Posted - 2010.02.16 12:27:00 -
[17]
Originally by: Zedrah
Originally by: Silver Fange I see.
To clarify:
- Capital ships (e.g., carriers/dreadnaughts) can not venture, fly or go into highsec space due to programable limitions set on jumpgates and ship jump engines.
- Capital ships (e.g., carriers/dreadnaughts) found or used in highsec space are ships created prior to this programable code set in patch upgrades.
- Capital ships (e.g., carriers/dreadnaughts> that are in highsec space (for what ever the reason), will be stranded in low sec space once they jump from highsec space to lowsec space.
Am I understanding this all correctly?
And as such, any such capital is limited to 2 choices, 1) fly around the single highsec system they currently inhabit and 2) get jumped out to lowsec and have more freedom.
They may take our concord, but they'll never take our FREEEEEEEDOOOOOOMMMMMMM!!!!!!! __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

NAPtrain Pilot
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Posted - 2010.02.16 12:30:00 -
[18]
Just curious: is there any highsec capital left in a good missioning system?
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Hung Wang
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Posted - 2010.02.16 14:35:00 -
[19]
I'm pretty sure CCP ruled that using a capital ship for pvp in high-sec is an exploit and anyone caught doing it would get their high-sec carrier/dread removed. You can still fly one around and mine veld or whatever, you just can't use it for anything useful.
IIRC correctly it was Rev2 when they nerfed high-sec large ship assembly arrays to make caps impossible to produce in >0.5 sec systems.
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