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Scraphound
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Posted - 2010.02.15 01:34:00 -
[1]
Okay, so I've read guides on solo PvP and I've read guides on gang PvP. I have a question for duo PvP.
A friend and I are planning to prowl lowsec space for juicy targets. I intend to pilot a Rifter outfitted for solo PvP. Basically the tried and true design most of the solo PvP guides suggest.
Now, that said, what should my partner fly? And if I do have a partner with me at all times, should I be flying a different frigate, or should I be outfitted in a different way from the standard solo PvP outfitting?
Assuming you always had a partner, would it be better to have two Rifters equipped as above? Would you drop certain components from one but not the other, or both? Or would it be a good idea to tackle with a rifter while a Caldari missile frigate lobbed its payload from afar?
Bear in mind we're both relatively new, we want to use T1 frigates, though we're willing to outfit them with T2 components (once we get the hang of things).
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Stonie Green
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Posted - 2010.02.15 04:27:00 -
[2]
rifter is a nice frig.
I prefer battle cruisers for low sec, since I barely find a fight in a belt or a planet. and most engagements are at a gate.
That said, I like a friend to be able to use ECM or sensor dampners, so you can focus on destroying your target and your friend prevents your target from shooting/ shoot the drones.
But those are prefernces. i dont think there is a set rule. Just do trail and error. And see what combo suits the best.
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Amarr Supremacist
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Posted - 2010.02.15 06:33:00 -
[3]
That setup isn't all that good. I've posted a better one at the bottom.
If your partner is specced much in the same way (ie. Minmatar) then he might as well fly a Rifter too. It's a great ship and you have no need to mix it up yet if you both want to be in frigates. And you don't need to change up your fits as both of you having tackle is very useful in case one guy needs to bail.
I wouldn't change the fits at all - it is viable to drop missiles while tackling with a Minmatar boat but it's not really that useful before you get the Caracal if you want to try it. There was a PvP video called "The Vigil and the Caracal" or something which showed just how effective that can be, you can probably find it on EVE-Files if you want to see it.
[Rifter, solo lowsec] 200mm Reinforced Rolled Tungsten Plates I Small Armor Repairer II Damage Control II
1MN Afterburner II Faint Epsilon Warp Scrambler I Stasis Webifier II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Small Diminishing Power System Drain I 150mm Light AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I [empty rig slot]
- Intigo
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How2FoldSoup
Hull Tanking Elitists
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Posted - 2010.02.15 07:08:00 -
[4]
Edited by: How2FoldSoup on 15/02/2010 07:12:35 Well instead of using a rifter you could both use domis because they are very versatile ships Here is a fitting you can use with your friend.
[Dominix Navy Issue, Mhm] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Reinforced Bulkheads II Reinforced Bulkheads II Adaptive Nano Plating II Co-Processor II
Invulnerability Field II Invulnerability Field II Large Shield Extender II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Large Remote Armor Repair System II Large Remote Armor Repair System II Large 'Atonement' I Ward Projector Large 'Atonement' I Ward Projector Large Remote Hull Repair System I Large Remote Hull Repair System I
Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Core Defence Field Extender I
Add drones to taste   
Edit: Since your new you probably cant afford a Navy issue domi, so heres a regular one
[Dominix, GangRR] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Reinforced Bulkheads II Reinforced Bulkheads II Adaptive Nano Plating II Co-Processor II Co-Processor II
Invulnerability Field II Invulnerability Field II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Large Remote Armor Repair System II Large Remote Armor Repair System II Large 'Atonement' I Ward Projector Large 'Atonement' I Ward Projector Large Remote Hull Repair System I Large Remote Hull Repair System I
Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Core Defence Field Extender I
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Amarr Supremacist
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Posted - 2010.02.15 07:30:00 -
[5]
**** off, troll.
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Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.15 15:39:00 -
[6]
In lowsec pvp frigates are king, IMO. Frigates have the speed and alignment to escape most gate camps by pirates who typically use battlecruiser/battleships, and faction warefare people generally will not engage you unless you've agressed and are nice red and flashy. In this case be wary as FW people more often than not have small fast tackle with their gangs.
A Rifter / Griffin is a pretty decent small engagement gang that should be fairly forgiving if you mess up and land in a blob and is more than enough to pick and choose to engage smaller, more manageable targets.
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Scraphound
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Posted - 2010.02.15 21:40:00 -
[7]
Edited by: Scraphound on 15/02/2010 21:45:02 Edited by: Scraphound on 15/02/2010 21:41:50 Great help. Thanks all.
Definitely going to look into that Rifter fitting. The example I posted was just that, an example. I haven't figured out my exact fitting yet.
I'd been mulling over the Tackler/EW combo for a while, actually. I was leaning toward a Thorax and a Blackbird. Hadn't considered actually attempting it with frigates. Is the Griffin capable of surviving the engagement? I know the Balckbird can stand 100+kms off, lobbing missiles and jamming everything in sight. Assuming it's a 2-on-1 battle (hey, I'm a pirate; I got no place for honor) I should be able to hold our target back, and even if I can't, I'm pretty sure he can warp out before he's caught and then warp in again after I give the all clear. But what about that Griffin? Do similar tactics work? Can it stay a respectable distance from the fray, or does it even need to?
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Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.15 22:17:00 -
[8]
Edited by: Kijo Rikki on 15/02/2010 22:28:37 Edited by: Kijo Rikki on 15/02/2010 22:20:10 The griffin is short range (especially a multifit), you're looking at roughly 30-50km range. It can only target about 60km anyway, so fitting racials is moot unless you're just going for pure jamming strength. Typical griffs have no offensive capability so do not rely on that one missle bay he's got. In a 2v1 or even 2v3 engagement a lucky griffin pilot can keep all 3 locked down while you take them out, anything bigger you guys should be thinking of bailing. If you run up against taranis and dramiels or any other drone boat, your griff may need to run, he will not last long with drones on him. In that case you need to be aware and prepare to break engagement, let your ecm pilot break enemy lock if you are webbed down, then you get out , then he gets out. Generally stick to frigates unless you think you can take something bigger in a rifter. The bigger the ship usually means your griff will have less luck locking it down and smart pilots will pop the griff if he misses a jam.
HTH 
EDIT: as to survivability remember ECM boats primary tank is their ECM. The griff has very little in the way of defenses compared to a blackbird but makes up for it with small sig radius, speed, and of course jamming the living poo out of whatevers trying to kill it.
EDIT2: Treat the griff like a mini blackbird, mainly keep it out of blaster/neut/point range of other pilots. Grif will need to run against missle boats if he cant jam them. And note last time i ran into a camp in my griff it took a single Hurricane only 2 or 3 salvos to destroy me. Though in that time I could have jammed him but in this case with 30 other battleships on the gate it was a moot point.
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Andrea Griffin
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Posted - 2010.02.16 15:26:00 -
[9]
Edited by: Andrea Griffin on 16/02/2010 15:26:37
Originally by: Kijo Rikki [Griffin, Silence] Damage Control II
1MN MicroWarpdrive II ECM - Multispectral Jammer II ECM - Multispectral Jammer II ECM - Multispectral Jammer II
'Malkuth' Standard Missile Launcher I, Sabretooth Light Missile [empty high slot] [empty high slot]
Small Signal Disruption Amplifier I Small Particle Dispersion Projector I Small Particle Dispersion Augmentor I
Yucko. Get that weak stuff outta here! 
Use meta-4 jammers. They work just as well as the T2, but use less capacitor and are almost always much cheaper (except the Caldari jammer). Stick a signal distortion amp in the low slot to further improve your jamming strength.
I always fly with 4 racials. You'll have a much easier time jamming people, and since the rifter will have the target webbed/scrammed, you will be able to keep range as necessary.
Also: Don't forget that the griffin can carry a single drone! Every little bit of DPS helps.
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Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.16 15:33:00 -
[10]
Points taken but in my opinion you never give up the mwd or the dc in pvp. I can't think of too many situations but lets say the enemy brought their ecm and he locked you down first.....now all you have is that DC and MWD to escape with. > WHILE SIG<AWESOME DO LOOP there is no escape from my crappy sig. |
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Scraphound
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Posted - 2010.02.17 02:05:00 -
[11]
What are meta-4's? I can't find them in Evemon. Could you give me a more precise name so I can find info? Sorry. Don't have the lingo down yet. Still learning.
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b1zz
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Posted - 2010.02.17 07:46:00 -
[12]
Originally by: Kijo Rikki Points taken but in my opinion you never give up the mwd or the dc in pvp. I can't think of too many situations but lets say the enemy brought their ecm and he locked you down first.....now all you have is that DC and MWD to escape with.
Maybe you can think like that if you're running solo, but when running with friends peripheral hypotheticals should not dictate your fit. A Griffin's task is EWAR, so fit to do that as well as you can, otherwise your usefullness in the gang is diminished. Pessimism is self defeating.
If you don't want to follow that advice, do the sums and find out exactly what the difference in disruption chance is between the two fits, then imagine your average encounter, then decide.
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Kijo Rikki
Caldari Swarm of Angry Bees
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Posted - 2010.02.17 15:17:00 -
[13]
Edited by: Kijo Rikki on 17/02/2010 15:18:52 Scrap, I'm not entirely sure but my guess is meta-4 means 'best named'. There's a program called EFT that lets you fit up ships, and the nice thing about it is all the modules are listed from worst to best, you will find your best named are listed above tech II. Yes, for now fit up with the best named that you feel is affordable, you should expect to lose a few ships and it sucks when said ships costs lots.
b1zz, I've always felt like my jamming strength has been more than sufficient, if I'm having trouble locking a target down its usually something a griffin and a rifter shouldnt be trying to toy with alone. But I got somewhat decent ewar skills so perhaps scrap will take your advice if his friend needs that extra oomph to get more consistent jamming on targets he want to engage. Though that could easily be accomplished by using racial jammers instead. 
Ed: addl pt.
> WHILE SIG<AWESOME DO LOOP there is no escape from my crappy sig. |

Jin Nib
Resplendent Knives
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Posted - 2010.02.17 18:27:00 -
[14]
You can look in an items attributes tab and it will say what meta level it is. Just bware that Meta-4 (best named) tend to be more expensive then t2. Meta-3's tend to be cheaper then both and really aren't bad especially when considering price.
To be honest if I were to set up my ideal duo team I'd go with an inti or inti like ship and a heavier DPS partner maybe a cruiser or destroyer. ITs all theroetical of course because Ive never done it. Two rifters sounds pretty bad ass as well, except Id still want one with a long point. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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b1zz
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Posted - 2010.02.18 13:59:00 -
[15]
Originally by: Kijo Rikki
b1zz, I've always felt like my jamming strength has been more than sufficient
It turns out I would choose multispecs for roaming aswell, looking at the numbers.
Multispec jamming strengths 2.32 - Gravimetric (Caldari ships) 2.32 - Magnometric (Gallente ships) 2.32 - Ladar (Minmatar ships) 2.32 - Radar (Amarr ships) 9.28 - total
Race Specific Jammer (Ladar - minmatar) 1.16 - Gravimetric (Caldari ships) 1.16 - Magnometric (Gallente ships) 3.48 - Ladar (Minmatar ships) 1.16 - Radar (Amarr ships) 6.96 - total
% chance to jam ship with Griffin fitted with 4 multispec Jammers (no skills) 75% - Rifter frigate 57% - Rupture cruiser 43% - Typhoon battleship
% chance to jam ship with Griffin fitted with 2 racial specific Jammers (no skills) 68% - Rifter frigate 50% - Rupture cruiser 35% - Typhoon battleship
% chance to jam ship with Griffin fitted with 4 racial specific Jammers (no skills) 90% - Rifter frigate 75% - Rupture cruiser 57% - Typhoon battleship
I might consider a two x two racial jammer setup, not to limit my targets too much, but it turns out such a set up is less effective than 4 multispecs (multispec jammers do get a range penalty 30km range compared to 50km for racial jammers, but not enough of a disadvantage in my mind).
(These figures taken from The Definitive guide to Electronic Warfare thread.)
Originally by: Jin Nib
To be honest if I were to set up my ideal duo team I'd go with an inti or inti like ship and a heavier DPS partner maybe a cruiser or destroyer. ITs all theroetical of course because Ive never done it. Two rifters sounds pretty bad ass as well, except Id still want one with a long point.
I agree.
To the OP, I look at it like this: PvP can be broken down into 3 parts,
1. finding targets 2. capturing targets 3. killing targets
the order of these parts being very important - it's no good flying an awesome killing machine if you can't find or catch anyone. So, my advice would be for your 2-man gang to concentrate on finding and catching first simply as an exercise. Once you know you can do this then progress to killing. (Note that ideally you want at least three men in your gang to fill out each role. With only two ships you're going to have to combine roles into one of your ships - in essence your 2-man gang will be handicapped).
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Jotobar
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Posted - 2010.02.18 20:09:00 -
[16]
Originally by: Scraphound Edited by: Scraphound on 17/02/2010 03:43:45 What are meta-4's? I can't find them in Evemon. Could you give me a more precise name so I can find info? Sorry. Don't have the lingo down yet. Still learning.
Also, I noticed those builds are quite expensive. 8+ million. Is it possible to handle PvP without T2 gear? I want to cut my teeth and learn the ropes before I put millions at risk. I can get a cheap Rifter for under a million. Will I stand a chance at all if my friend and I choose our targets carefully?
right click an item and scroll down to see the meta level, slightly simplified it's an indication of how rare/good it is, if you're on a tight budget and especially if you're new to pvp feel free to replace the expensive meta-4's with meta-3/meta-2/meta-1. Remember to max insure your ships, remember that you will die many times and take that into account when budgeting (4+ fully fitted rifters is a nice start).
oh and about evemon: everything that says "II" at the end is meta 5, everything else you can use if you can use the module that says "I" at the end.
Also, a bit of inspiration to the both of you: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677
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