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Gordon Red
SteelVipers Ev0ke
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Posted - 2010.02.15 09:21:00 -
[1]
A titan oder supercarrier is know a beast in battle and that is good. But what happens if one power block (we are at this point already) gather 10+ titans and 10+ supercarrier plus a hell of carrier/dreads?
Who will be able to fight them? => Only even bigger blobs! That is getting insane and as unbalanced as the old doomsday was.
Spiderrepping supercarrier or hordes of carrier remote repping supercaps are breaking the balance again.
=> No remote repping for supercaps! Spiderepping carrier are "okay", because there is still EW and DD.
To ease the pain supercaps could get a 100% local rep bonus (I think the huge buffer tank is fine as it is.)
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2010.02.15 09:44:00 -
[2]
I've said if before and I'll say it again, added risk to the already present one should be introduced with spacial anomalies occuring when and if too many supercapitals occupy the same grid or indeed system.
Some say we have this already with the nodes dropping...
Should/would/could have, HAVE you chav!
Also Known As |

Lord Dralos
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Posted - 2010.02.15 13:41:00 -
[3]
ive been reading some of the stories and the rogue drones are meant to attack large ships so as to take them over for their own uses maybe its time the rogue drones where spawned in packs of hundreds if say there is a massive amount of M3 mass of ships in one spot ?? just thinking out loud on this one i know the caps and super cap pilots wouldnt like this idea but would be in full style with the rp elements and stories :)
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KaiserSoze434
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Posted - 2010.02.15 14:04:00 -
[4]
Seems like the superblob tactic would be somewhat self defeating once it got far enough. You can only move a huge fleet like that so fast, particularly when nodes crash. So what happens when someone stops and thinks enough to hit them from more than one direction. What happens when someone gets smart enough to stage large noob/alt fleets in systems that are along the jump route to where they're attacking (So that the node goes to crap when they heavies try to move through)? Wouldn't spam of stealth bombers with lockbreakers and voids become a LOT more viable? Wouldn't that alliance become a huge target for corporate espionage? Wouldn't an unbeatable alliance holding huge amounts of space eventually implode due to boredom or the fact that no one plays mmorpgs to be some alliance leaderships lackey when no goals are pursued (since they are unbeatable and would own the space)? "Aghast the devil stood and felt how awful goodness is." |

AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2010.02.15 14:59:00 -
[5]
So I heard Titans can fire their doomsdays as often as they want and are immune to cap neutralization effects, and that their weapons track orbiting battleships or smaller just fine.
I also heard that Supercarriers are indestructible (eventhough if enough focussed-fire is put onto one from a few dreads, and its remote rep buddies can't rep it due to no cap, it would melt in a matter of seconds-a few minutes with an nberbuffer anyway) and that their fighters/fighterbombers are nigh-impossible to kill and are the scourge of mankind wherever supercap blobs are present.
I also heard that it's possible to jump supercaps around all willy-nilly like without having to worry about their fuel at all, and that they can cover massive distances in a single bound (kinda like superman! see what I did there?).
Supercaps are slow, have limited application and take a long time to replace. Make a point of mobilizing a force with the specific purpose of killing capitals and supercapitals (this can be a sup-capital group of ships, even), and you'll quickly hurt whatever supercap blob you're busy attacking.
Fighters and Fighterbombers take along time to scoop and get hurt by bombs a fair bit. Void bombs neutralize a reasonable amount of cap in a massive radius. All capitals are still vulnerable to cap neutralization effects, and their weapons are only so useful against targets smaller than capitals.
If 'fight the blob with a bigger blob' were the only way, that'd mean that the current method of killing off 100-man+ BS blobs using an inferior force of smaller ships wouldn't happen in the rest of EVE's blobfests. Funny thing is, it does. ---
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Abrazzar
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Posted - 2010.02.15 15:18:00 -
[6]
When you get more than 100 supercaps on the same grid, everybody and everything on the grid dies and the system is turned into a cataclysmic or black hole anomaly system. Yes. This sounds good.  --------
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CommmanderInChief
Comply Or Die
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Posted - 2010.02.15 15:52:00 -
[7]
Originally by: Gordon Red A titan oder supercarrier is know a beast in battle and that is good. But what happens if one power block (we are at this point already) gather 10+ titans and 10+ supercarrier plus a hell of carrier/dreads?
Who will be able to fight them? => Only even bigger blobs! That is getting insane and as unbalanced as the old doomsday was.
Spiderrepping supercarrier or hordes of carrier remote repping supercaps are breaking the balance again.
=> No remote repping for supercaps! Spiderepping carrier are "okay", because there is still EW and DD.
To ease the pain supercaps could get a 100% local rep bonus (I think the huge buffer tank is fine as it is.)
32 titans not long ago...I mean CCP just seem to blind on things like this, they change something not thinking actually an alliance now has 20 titans, titans are even used now on taking down pos, tcus etc etc..
they should be NONE insurable IMO
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Eville Bunnii
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Posted - 2010.02.15 16:47:00 -
[8]
These large powerblocks are rather lazy though. If they had any ******* they'd start killing everything and everyone in 0.0 and WHs. Stations, POSs, EVERYONE and EVERYTHING.
They could all live in a class 6 and kill everything in the exit system.
How can it be unbalanced? WELCOME TO REAL LIFE. The larger your numbers the more power you will yield. Goodbye USA hello China our supreme overlords. Why can't Chinese players be more useful and EVE and kill everyone off.
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Mag's
the united Negative Ten.
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Posted - 2010.02.15 17:30:00 -
[9]
Originally by: CommmanderInChief
they should be NONE insurable IMO
Want to buy insurance on a Titan and SC. 
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Draconus Lofwyr
Gallente Evasion Fiscale Corp
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Posted - 2010.02.15 18:20:00 -
[10]
Edited by: Draconus Lofwyr on 15/02/2010 18:20:41 there is one way to limit the quantity of supercaps on the field, thorough fleet mechanics.
titans can only be at the FC role (these are supposed to be the field bosses anyway) and Supercarriers can only be at the WC role (this will limit fleets to 1 titan and 5 SC's per fleet.
probably going to get flamed for this, but it is their roles after all.
DL
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darius mclever
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Posted - 2010.02.15 18:37:00 -
[11]
Originally by: Draconus Lofwyr Edited by: Draconus Lofwyr on 15/02/2010 18:20:41 there is one way to limit the quantity of supercaps on the field, thorough fleet mechanics.
titans can only be at the FC role (these are supposed to be the field bosses anyway) and Supercarriers can only be at the WC role (this will limit fleets to 1 titan and 5 SC's per fleet.
probably going to get flamed for this, but it is their roles after all.
DL
yes please let it replace with a broken game mechanic. what you will get is multiple fleets. also who says the remaining ships have to be in fleet? breaking the game mechanic to solve the blob problem wont help. it didnt prevent fleets of more than 256 people either.
next idea please. this one died already.
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