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Serj Darek
Minmatar Black Nova Corp IT Alliance
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Posted - 2010.02.15 19:55:00 -
[1]
Edited by: Serj Darek on 15/02/2010 19:56:15
It sure would be nice if CCP could maintain a list of common game mechanics. I can't tell you the number of bugs I have found accidentally, which I thought were game mechanics.
CCP expects the players to know most of the mechanics, but no one in the game on either side of the interface knows them all. My proposal is for the mechanics to be documented, so players (and CCP) have a reference on intended game mechanics. If game mechanics are documented, players can make reference to specified mechanics.
A long time ago there were assorted posts that explained damage calculations and other nuggets of information, but the assorted documents were never updated. I am not sure if complexity was the issue or the fact that no one really understands (or documented) them all.
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.02.15 19:59:00 -
[2]
Asking for game mechanics is like asking for the laws of physics to be documented and typed up and posted here.
with Mathematical proofs and the whole nine yards.
Good intentions or not.... not gonna happen. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
darius mclever
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Posted - 2010.02.15 20:07:00 -
[3]
simple idea: we got wiki.eveonline.com. we, the players, could just start documenting things we know. also collecting links to external documentation (gridfu e.g.).
thoughts?
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Serj Darek
Minmatar Black Nova Corp IT Alliance
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Posted - 2010.02.15 20:08:00 -
[4]
Originally by: Drake Draconis Asking for game mechanics is like asking for the laws of physics to be documented and typed up and posted here.
with Mathematical proofs and the whole nine yards.
Good intentions or not.... not gonna happen.
CCP long ago did document a good portion of the missile, tracking and misc other combat mechanics. It's not like they are sending a man to the moon, they used to provide it and then stopped. If you don't know how things are supposed to work, it makes it very hard to provide several hundred thousand people as QA/QC testers when a baseline is not provided.
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