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Patrice Macmahon
Department of Defence
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Posted - 2010.02.17 21:28:00 -
[1]
Edited by: Patrice Macmahon on 17/02/2010 21:28:43 I was thinking, and is this a viable tackling/ECM setup (ECM str 8-9 vs all with moderate skills). You find the ship, you tackle, and hold out till longer range damage support shows up:
Its 2.5 million isk ship, so Its disposable (the most expensive module being the sensor damp and ECM burst II)
[Griffin, New Setup 1] Reactor Control Unit I
ECM Burst II Remote Sensor Dampener II, Scan Resolution Dampening 1MN Afterburner I Warp Scrambler I
E5 Prototype Energy Vampire E5 Prototype Energy Vampire Core Probe Launcher I, Core Scanner Probe I
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin I x1
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.17 21:47:00 -
[2]
Drones will tear you to shreds.
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Patrice Macmahon
Department of Defence
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Posted - 2010.02.17 21:53:00 -
[3]
Can I make the argument drones will only tear me to shreds if they get a lock?
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2010.02.17 21:56:00 -
[4]
Drones will instalock you and aggro every time you activate the ECM burst even if you jam your opponent before he launches them. |

Patrice Macmahon
Department of Defence
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Posted - 2010.02.17 22:00:00 -
[5]
Originally by: Nadarius Chrome Edited by: Nadarius Chrome on 17/02/2010 21:56:45 Drones will instalock you and aggro every time you activate the ECM burst even if you jam your opponent before he launches them.
edit: In theory at least, might pay to try it with a friend and see how it works. I don't think I've ever seen a serious use of an ECM burst.
That could be a problem. Back to the drawing board I guess.
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.17 22:08:00 -
[6]
Originally by: Patrice Macmahon Can I make the argument drones will only tear me to shreds if they get a lock?
One miss with an ECM burst (due to the 30 second duration) and you're locked. ECM Burst doesn't have that much chance of success to be relied upon. A second damp might be a better way to go about it.
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Guillame Herschel
Gallente NME1
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Posted - 2010.02.17 22:09:00 -
[7]
Edited by: Guillame Herschel on 17/02/2010 22:11:06 Griffin: Capacitor Capacity 250 GJ Recharge time 187500 ms
'Cetus' ECM Shockwave I: Activation Cost 192 GJ Activation time / duration 30000 ms
See the problem? It's even worse with ECM Burst II: 288 GJ
-- He said "The President is near."
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Patrice Macmahon
Department of Defence
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Posted - 2010.02.17 22:16:00 -
[8]
Edited by: Patrice Macmahon on 17/02/2010 22:16:57
Originally by: Torpir Lee
Originally by: Patrice Macmahon Can I make the argument drones will only tear me to shreds if they get a lock?
One miss with an ECM burst (due to the 30 second duration) and you're locked. ECM Burst doesn't have that much chance of success to be relied upon. A second damp might be a better way to go about it.
ECM Burst is STR 9. A Grif with standard jamming is 7.8, both at max skills. Sensor damps and an AB fit to keep your sig radius small... getting a lock on this should be rather difficult as the sensor damps have a decent chance to keeping you up during the itermit recharge time of the ECM burst.
But the thing about the drones is what kills it. I didn't realize that an ecm burst would pull aggro like that.
And as for the cap/recharge time bit, thats what the nos is intended to help out with. The idea that if you are tackling with this, your going after certain T1 cruisers and most BS's..... That way your capitalizing on the long lock times the sensor damp affords...
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.17 22:25:00 -
[9]
Originally by: Patrice Macmahon Edited by: Patrice Macmahon on 17/02/2010 22:16:57
Originally by: Torpir Lee
Originally by: Patrice Macmahon Can I make the argument drones will only tear me to shreds if they get a lock?
One miss with an ECM burst (due to the 30 second duration) and you're locked. ECM Burst doesn't have that much chance of success to be relied upon. A second damp might be a better way to go about it.
ECM Burst is STR 9. A Grif with standard jamming is 7.8, both at max skills. Sensor damps and an AB fit to keep your sig radius small... getting a lock on this should be rather difficult as the sensor damps have a decent chance to keeping you up during the itermit recharge time of the ECM burst.
But the thing about the drones is what kills it. I didn't realize that an ecm burst would pull aggro like that.
And as for the cap/recharge time bit, thats what the nos is intended to help out with. The idea that if you are tackling with this, your going after certain T1 cruisers and most BS's..... That way your capitalizing on the long lock times the sensor damp affords...
Even with max skills, most ships would have no trouble locking you if the burst doesn't succeed(and you only get one shot). A second damp makes it a safer bet.
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Guillame Herschel
Gallente NME1
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Posted - 2010.02.17 22:29:00 -
[10]
Edited by: Guillame Herschel on 17/02/2010 22:30:12 E5 Protoype Energy Vampire: Activation time / duration 3000 ms Energy transfer amount Energy transfer amount 9.2 points
18.4 points every 3 seconds = 184 points in 30 seconds = still not enough to fire the ECM Burst II again, nor the meta 4 'Cetus' ECM Burst.
Even if ECM Burst were effective, it is not feasible to put one on a frigate. You get one shot. That's assuming you have enough capacitor for one shot after chasing down the target. -- He said "The President is near."
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Xiaodown
Guiding Hand Social Club
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Posted - 2010.02.17 22:35:00 -
[11]
Which highlights another issue altogether - much like someone else said, I've never actually *seen* a real use of an ECM burst in the wild.
I wonder why they suck? And if there's any point to fixing them or are they just going to be an abandoned module... --
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Duchess Starbuckington
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Posted - 2010.02.18 00:59:00 -
[12]
And all those problems aside; the Griffin in general and this fit in particular sucks at tackling. You go less than 900m/s at max skills and have short warp scrambler range with a paper tank. And this is at all 5 skills. If you're the main tackler, fly something else. If you're not, fit to jam properly. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Doccia Ellicis
Caldari Red Federation
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Posted - 2010.02.18 01:35:00 -
[13]
Wow.
You do realize Griffins don't give bonuses to ECM Bursts? So another ship with the same 4-midslot layout, like the Merlin, would do better?
Do you also realize that ECM burst only breaks the locks and not keep them jammed for the entire duration?
The fit that you have posted is useless.
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Patrice Macmahon
Department of Defence
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Posted - 2010.02.18 01:47:00 -
[14]
Originally by: Doccia Ellicis Wow.
You do realize Griffins don't give bonuses to ECM Bursts? So another ship with the same 4-midslot layout, like the Merlin, would do better?
Do you also realize that ECM burst only breaks the locks and not keep them jammed for the entire duration?
The fit that you have posted is useless.
Um, Yeah it should, unless EFT is wrong.
This was theory, and I appreciate the feedback guys.
As to the capacitor issue, why does EFT say its stable then?
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Doccia Ellicis
Caldari Red Federation
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Posted - 2010.02.18 02:49:00 -
[15]
Quote: Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. On all other classes, ship bonuses are not applied to the module.
From ingame module description. If you are too lazy to verify ingame, here's the link to EVE items database.
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Sa'Shena
Amarr
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Posted - 2010.02.18 03:01:00 -
[16]
The only time I've heard of ECM Bursts in the game are on "ECM Torps" which are basically Frigates (Usually with big tanks like Punishers) that warp in, set off the ECM Burst and warp out to break up RR BS gangs. I can't say I haven't thought of practical applications of ECM Burst modules but I just haven't found one outside of the above situation. They take too long to fire off, they aren't exactly super-strong ECM strength and their range is a big limiting factor on their effectiveness.
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Eli Porter
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Posted - 2010.02.18 03:11:00 -
[17]
Originally by: Sa'Shena The only time I've heard of ECM Bursts in the game are on "ECM Torps" which are basically Frigates (Usually with big capacitors like Punishers) that warp in, set off the ECM Burst and warp out to break up RR BS gangs.
fixed.
I used an ECM burst punisher myself a while back, was great fun. You can read more about it here.
Yes it has a pretty narrow usage(RR BS counter) but it is useful when used well. I've heard of people using suicide buffer Scorps with an ECM burst against RR BS's, should work nicely as well.
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FlameGlow
Rebellion Alliance
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Posted - 2010.02.18 06:54:00 -
[18]
Originally by: Eli Porter
Yes it has a pretty narrow usage(RR BS counter) but it is useful when used well. I've heard of people using suicide buffer Scorps with an ECM burst against RR BS's, should work nicely as well.
Scorps are praticulary good because they have range bonus for ECM burst, ant 18km optimal + 12km falloff sphere probably covers the entire RR fleet.
Furthermore, you're already reading my sig |
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