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Doom Razr
RazrKorp
0
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Posted - 2012.06.29 04:09:00 -
[1] - Quote
As of now, Jove ships are not able to be flown by the capsuleers of New Eden. I have an idea of how CCP could introduce them as playable ships.
First off, make them faction ships, in their own category since they can't really be classified as a pirate faction.
Since the Jove ships are so technologically advanced and powerful, they can only be flown by going through a lot of training.
Prerequisites for Specter frigate -Level 3 in Amarr, Caldari, Gallente and Minmatar frigate
Prerequisites for Wraith frigate - Level 3 in Amarr, Caldari, Gallente, and Minmatar frigate
Prerequisites for Phantom cruiser -Level 3 in Amarr, Caldari, Gallente, and Minmatar cruiser
Prerequisites for Eidolon battleship -Level 3 in Amarr, Caldari, Gallente, and Minmatar battleship
Each ship will get bonuses from each faction's skill, which is what makes them better than normal factional ships.
I was also thinking that the only turrets they could fit would be new T3 Lasers. And that the T3 lasers could only be fit to Jove ships. But I'm not really sure that would be practical.
As for storyline reasons for releasing their ships for sale, I was thinking this: -There is promising new research that could cure the Jovian Disease, but is so immensely expensive that they had to.
Well that's it, I would be really interested to see what everyone else thinks about this. Fly safe and thank you for reading!
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Kisogo Magellin
Parallax Shift The Periphery
0
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Posted - 2012.06.29 05:18:00 -
[2] - Quote
No. Just no. |

IIshira
School of Applied Knowledge Caldari State
35
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Posted - 2012.06.29 06:19:00 -
[3] - Quote
The requirements to have three racial ship skill to level 3 isn't really that hard. Current faction ships already require two.
Even if you made it a requirement to have all four racial ship skills to 5 the fact would remain they would be OP.
Jove ships are far more powerful than anything else. The Jove frigate would win a one on one fight with any ship. To make them playable you would have to uber nerf the ships. This would be an insult to the Jove race!
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Jacob Holland
Weyland-Vulcan Industries Alliance not Found
55
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Posted - 2012.06.29 07:37:00 -
[4] - Quote
Kisogo Magellin wrote:There are many reasons why this won't work, for one, in lore, Jovian ships are supposed to be ******** powerful. You've proposed the ability to fly ships that could, in a small fleet, outclass ANYTHING, for less training time than any T3. Not to mention the blueprints that would need to be added, materials, components, skill books etc, etc, etc. There used to be a note on the tech levels on the old eve-o site which listed the Jove as working at Tech 4. What Tech 4 actually means is something we have yet to discover but it is a falacy to suggest that just because they are more advanced than the Empires they are " ******** powerful" or imply that their tech will (or should) always be beyond us.
The Amarr have the most advanced weapon systems among the Empires - but tactics and the terrain of capsuleer operations make the least advanced far preferable in most situations. |

StoneCold
Praetorian Cannibals
12
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Posted - 2012.06.29 07:54:00 -
[5] - Quote
Just make Clones not working in jove ships. Risk = reward. |

Miles Parabellum
The Grindmonkeys
13
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Posted - 2012.06.29 08:01:00 -
[6] - Quote
Cool suggestion, StoneCold. Also, I would have expected better stats from Jovian ships... |

Crellion
Parental Control
27
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Posted - 2012.06.29 08:18:00 -
[7] - Quote
Jacob Holland wrote:Kisogo Magellin wrote:There are many reasons why this won't work, for one, in lore, Jovian ships are supposed to be ******** powerful. You've proposed the ability to fly ships that could, in a small fleet, outclass ANYTHING, for less training time than any T3. Not to mention the blueprints that would need to be added, materials, components, skill books etc, etc, etc. There used to be a note on the tech levels on the old eve-o site which listed the Jove as working at Tech 4. What Tech 4 actually means is something we have yet to discover but it is a falacy to suggest that just because they are more advanced than the Empires they are " ******** powerful" or imply that their tech will (or should) always be beyond us. The Amarr have the most advanced weapon systems among the Empires - but tactics and the terrain of capsuleer operations make the least advanced far preferable in most situations.
Back in the day I remember a screenie of a dev in his Jove frig and it has 8 hihs 8 mids 8 lows... I call that a good start on the road to pverpowerdness for a frig hull... |

Rip Marley
Brutor Tribe Minmatar Republic
3
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Posted - 2012.06.29 08:21:00 -
[8] - Quote
Jovian ships compared to the rest of EvE is like comparing the modern US Navy to the Spanish Armada. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
28
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Posted - 2012.06.29 11:58:00 -
[9] - Quote
Jove ships arent needed adn dont havea role. They are there as part of the lore. |

nahjustwarpin
Imperial Academy Amarr Empire
22
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Posted - 2012.06.29 13:11:00 -
[10] - Quote
cool story but no
armor vs shield and generally ship rebalancing is what we need in first place |

Alara IonStorm
2527
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Posted - 2012.06.29 15:43:00 -
[11] - Quote
There isn't much describing how powerful the Jove are. I don't think they are so tough anymore.
Excerpts about the Battle of Vak'Atioth wrote:Forewarned, the Jove were able to meet the Amarr fleet with a perfect counter. The Amarr fleet was composed mostly of battleships and heavier cruisers. Its support was light, leaving the fleet sluggish and unguarded.
The Amarrians did not expect this. Their rigid command structure inhibiting communications, they did not realize what was happening. Lack of coherence and interoperability in the fleet meant that they could not cope with the sudden appearance of this unseen terror.
The entire battle lasted just under six hours and ended with the majority of the Amarr ships lost, while the Jove had lost only a third of their vessels.
They can be cut and they can bleed.
This all happened before the Minmatar Rebellion. So with T2 Weapons, T2 Ships like the Zealot and Guardian, Rigs and even T3 Warships and Supercapitals one have to ask how would the very small nation of the Jove hold up against a frontal assault.
T1 Fit Apocalypses and Mallers were used with little support. So how would the fight go against T2 and Faction Fit AHAC Legions and Zealots, T2 Fit Abaddons and Oracles supported by Guardians and Archons with Purifier Bombing runs. It was a surprise that there Supercapital could pop T1 unrigged beam Apocs with 30 Tacklers at the time but Avatars can do that to T2 fit Brick Tanked Abaddons now with lots of Tackle on them easily. Amarr has a lot of Avatars (See Coronation Video.) Jove is a very small nation by comparison.
I don't think they are so tough anymore. Especially with that disease sapping there will and there continually shrinking numbers. |

PotatoOverdose
Royal Black Watch Highlanders RISE of LEGION
86
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Posted - 2012.06.29 16:35:00 -
[12] - Quote
StoneCold wrote:Just make Clones not working in jove ships. Risk = reward. This would be interesting. Introduce Jove ships, if you die in a jove ship, permadeath. |

Bugsy VanHalen
Society of lost Souls
136
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Posted - 2012.06.29 17:41:00 -
[13] - Quote
the only place for jovian ships in EVE is when they are piloted by developers. Like way back in Everquest when a GM would spawn into the game to investigate a situation or griever. they would would spawn with some tricked out gear that made them invulnerable and could one shot anyone in game. That is what Jove ships would be according to lore,and the only place for that is with a GM or dev flying it. Would be cool if we actually saw this more often. I have heard of it on occasion but if the Jove race was actually seen in EVE on occasion under the direct control of developers I think it would be cool rare content. |

Bill Serkoff2
Tachyon Technology
20
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Posted - 2012.06.29 20:02:00 -
[14] - Quote
PotatoOverdose wrote:StoneCold wrote:Just make Clones not working in jove ships. Risk = reward. This would be interesting. Introduce Jove ships, if you die in a jove ship, permadeath. This idea would be so gamebreakingly awesome. And gankbait tears. |

IIshira
School of Applied Knowledge Caldari State
38
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Posted - 2012.06.29 20:10:00 -
[15] - Quote
Bill Serkoff2 wrote:PotatoOverdose wrote:StoneCold wrote:Just make Clones not working in jove ships. Risk = reward. This would be interesting. Introduce Jove ships, if you die in a jove ship, permadeath. This idea would be so gamebreakingly awesome. And gankbait tears.
Not only lose your pod but your pilot would be sent to biomass. Game over... You lost! |

Venri Zod
Order of the Black Dagger
4
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Posted - 2012.06.29 21:07:00 -
[16] - Quote
That would be so cool, like Jedi in the old SWG. Uber powerful but dead is dead. |

Unimaginative Guy
Daralux SpaceMonkey's Alliance
20
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Posted - 2012.06.30 00:47:00 -
[17] - Quote
Make it so when you die you lose a Chunk of your SP, as in 1-8m lol. Oh and no ejecting, when the ship blows you blow up. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
49

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Posted - 2012.06.30 02:09:00 -
[18] - Quote
I'm fairly certain that the Jove are so xenophobic that the only way to get a Jove ship is to steal one. And good luck getting into their systems. ISD Dorrim Barstorlode Ensign Community Communication Liasions (CCLs) Interstellar Services Department |
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Verity Sovereign
Pator Tech School Minmatar Republic
209
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Posted - 2012.06.30 09:54:00 -
[19] - Quote
All these idea have been suggested before, ie the Jove = no clone, and the Jove ship = faction ship using 4 racial skills.
If they were implemented, I would make them extremely rare - X BPCs are seeded in hard to scan plexes throughout lowsec. Y BPCs are awarded as part of a tournament - like the really rare special issue ships (silver magnate, Adresitia, etc).
Each *year* CCP checks how many of each Jove ship type remains in the game. Of 10 Jove ships were destroyed in the last year, then CCP seeds 10 new Jove ships.
Thus the number of Jove ships in the game remains roughy fixed, and never exceeds a small number (much like BPOs)
Or "Hardcore" character mode, no clones - you can start your toon as a member of the jove race, and you start in Jove space. Jove space has its own 0.0, high sec, and low sec regions. There would be temporary WHs in Jove low sec leading to c5 WH space, which could then lead to empire space - so it wouldn't be just two separate games The Jove Frigate skillbook is not sold *Anywhere*, so you can't fly a jove ship unless you started as Jove with lvl 1 already trained (and jove cruiser, will require jove frigate, jove BS requires jove cruiser, etc). You could get Jove hulls into Empire high sec, but only Jove pilots could fly them. We'd also need some starting skill to restrict Jove modules (I'm thinking Jove navy lasers, that are like faction versions of T2 lasers, Jove Navy Scorch that lasts 4000 shots exactly, and does 15% more damae than Normal Scorch, Jove Navy T1 crstals would do +25% damge, or maybe just +20% and last 8000 shots - also some Jove Drones dealing omni damage)
Perhaps if no clone is a bit too harsh, you could have a "successor/apprentice". Ie a clone of you, but one you can't transfer your mind to (insert BS about Jove disease), instead, you get 1 (or more, or less) "successor" that has its own training queue that replicates your main queue. If you die, the successor takes over, and a new successor starts training. If you die 2 times in one day, you are stuck with a successor who just started training that day, ie, you are back to square one...
If you go 3 years without dying, and then die, you're successor who has been training those 3 years takes over, and you lose no skillpoints.. and a new successor starts training. If a month later, you die again, that successor which has only been training for 1 month takes over... you are now left with the SP of a 1 month old toon (but the assets of a 3 year old toon). A new successor starts training. If you die the next day, your 1 day old successor takes over... you have 1 days worth of SP.
Perhaps you could have multiple "successors" based on skill, and each one costs a monthly ISK fee to support. You would also need to buy implants for your successors if you want them to train as fast as your main.
As to what the Jove ships would be... If seeded as BPC available usable by al toons,In my idea Jove ship would be sort of a T2 pirate faction ship.
Jove Combat Frigate (Wraith): Requires and gets bonuses from the Interceptor and assault frigate skills It also receives bonuses from all 4 racial frigate skills
Jove Covert Freigate (Specter): Requires and gets bonuses from the Stealth Bomber and covert ops skills It also receives bonuses from all 4 racial frigate skills
... and so on
As for its stats for hull/armor/shield/Speed/Capacitor Make them all 10% higher than the highest stat that a Min/Cal/Gal/Amarr corresponding T2 ships have. Then give it low slots equal ot the highest number of lows for any other races corresponding T2 ships have. Resists = the highest resist for each damage type of the corresponding Min/Cal/Gal/Amarr resists.
To all jove ships, give them half the highest turret and missile launcher number for another races corresponding ship, then give then a +100% bonus to energy and hybrid turret damage, as on Sansha ships, +100% missile damge bonus
Generically:
Minmatar: turret tracking Caldari: shield resist Amar: turret damage Gallente: drone damage and HP bonus Although I'm thinking maybe there should be 2 bonuses for each racial skill, so amarr can give armor resist as well, and caldari can give missile damage as well, so you can shield or armor tank jove boats, and you can have them be laser or turret boats
Alternately, if you must start as jove, then they simply require the Jove "ship class" skill level, but get 4 bonuses from that skill instead of 2 like other races do |

Boomhaur
85
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Posted - 2012.06.30 20:53:00 -
[20] - Quote
If I remember correctly I've seen a Jove ship in game, so it is playable. Just not by us, I believe it was a Jove Frigate piloted by a GM. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |

Alara IonStorm
2535
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Posted - 2012.06.30 21:09:00 -
[21] - Quote
Boomhaur wrote:If I remember correctly I've seen a Jove ship in game, so it is playable. Just not by us, I believe it was a Jove Frigate piloted by a GM. You can actually view there stats importing the there code directly into your fitting window. I used to have it written down how to do it and had all the Jove Ships saved and even some unreleased HAC's like the Caldari Obsidian.
Wraith Specter http://eve.wikia.com/wiki/Phantom Eidolon Visitant
So many interesting things in this game like the 5th Titan class. |

Katja Faith
Republic Military School Minmatar Republic
166
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Posted - 2012.06.30 21:38:00 -
[22] - Quote
I think CCP should only give them to the Disgraced Lawyer to dispose of how he sees fit.
*calling the tin foil hat brigate*
Oh, and give them also to the tools that want BPOs removed from the game. It's only fitting. |

Anya Ohaya
School of Applied Knowledge Caldari State
136
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Posted - 2012.07.01 06:14:00 -
[23] - Quote
Miles Parabellum wrote:Cool suggestion, StoneCold. Also, I would have expected better stats from Jovian ships...
Everyone just repeats the "Jove is awesome" mantra.
No one every checks the stats and realizes that Jove ships are not IWIN buttons. The stats are from way-back EVE, and many ships have been buffed since then. Some of the Jove ships would have to be buffed just to compete with pirate faction ships. CCP could easily release these ships as "obsolete" or "surplus" Jove ships without them being unbalanced.
If they did introduce them half the player base would whine about their lack of super-awesomeness, and the other half would complain that they're still better than any other T1 ship. |

Zae'dra Xanthe
POD Based Lifeforms
8
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Posted - 2012.07.03 13:47:00 -
[24] - Quote
Yep. They aren't that powerful at all if you look at the base stats. And the videos on youtube where you those piloted by GMs on sisi could be just fitted with the GM-only ultra mega "IWIN" modules.
What gets me is that yeah, Jove is supersecret and all, but ships are there, agents are there, systems are there... and yet, none of this is even hinted at being introduced into the actual game. Don't want to give them to players? Fine. But hell, at least make threads such as this one disappear by adding interesting stuff involving the jovians. Like missions that lead you to discover a WH into their space with a subsequent epic arc, where you can explore their space and society and learn a bit more about them. With the last mission being a wormhole back to New Eden or something.
No need to rebalance stuff. Just make em all NPC! :D That sure will get people interested in mission running on a whole new level :) |

Alara IonStorm
2553
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Posted - 2012.07.03 13:59:00 -
[25] - Quote
Another thing about adding Jove Ships is that they don't have to make them better then player ships.
America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.
Jove export model ships would be cool.
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Zhilia Mann
Tide Way Out Productions
543
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Posted - 2012.07.03 14:35:00 -
[26] - Quote
Alara IonStorm wrote:Another thing about adding Jove Ships is that they don't have to make them better then player ships.
America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.
Jove export model ships would be cool.
This is the first thing in this thread that has made any damn sense. Proxy war-grade Jove ships. Just whip up a little dissension within the Jove themselves and suddenly both sides give out new magic crap to their puppets. |

Viscount Hood
Gallivanting Travel Company Luna Sanguinem
27
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Posted - 2012.07.03 15:17:00 -
[27] - Quote
ISD Dorrim Barstorlode wrote:I'm fairly certain that the Jove are so xenophobic that the only way to get a Jove ship is to steal one. And good luck getting into their systems.
Why not open up some of those hidden back doors heh? |

Tarak Addaney
Freelance Economics Astrological resources Tactical Narcotics Team
3
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Posted - 2012.07.03 22:00:00 -
[28] - Quote
You could easily put them in game, not giving their ships an advantage and make them a playable race that you can do like the others.
Sure they are supposed to be technology superior, yet you can write in a story how a faction of joves split or how some horrible tragedy happened and they lost technology.
Figure something like Vulcans and Romulans.. Roms split from the vulcs |

Bumblefck
Kerensky Initiatives
4427
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Posted - 2012.07.04 13:02:00 -
[29] - Quote
I will support this when the OP adds an extra vowel to his surname.
In other words, never!
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Fronkfurter McSheebleton
Inglorious Waffles Care Factor
101
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Posted - 2012.07.04 23:07:00 -
[30] - Quote
Zhilia Mann wrote:Alara IonStorm wrote:Another thing about adding Jove Ships is that they don't have to make them better then player ships.
America and the Soviet Union have been arming unstable dictatorships for years and they always give them export models. Fighter Jets that don't have Afterburners, BVR Missiles and look down shoot down capability. Tanks that don't have DU Ammo, Reactive Armor and NBC resistant hulls. All of it made on the cheap.
Jove export model ships would be cool.
This is the first thing in this thread that has made any damn sense. Proxy war-grade Jove ships. Just whip up a little dissension within the Jove themselves and suddenly both sides give out new magic crap to their puppets. Agreed, was about to post something similar.
Given that the jove are partial to both caldari and minmatar, it'd be a good way to add in a "pirate" faction to fill that gap, and also a good way to make an excuse for jove ships to use conventional weapons. No idea what their ships' attributes would be though...maybe something in the vein of the rokh/moa/merlin? A battleship with a shield resist bonus, hybrid optimal, AND hybrid damage bonus would be all kinds of epic. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |
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