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karhadim3
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Posted - 2010.02.21 07:01:00 -
[1]
Here what i was thinking of they should make tech II Tactor beams that will give bonus like 50 % to range and maybe 50 % to speed. Write what you think. It would be very helpfull whit salvage cos sometimes it takes too long.
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343guilty1
Gallente Strategic Insanity
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Posted - 2010.02.21 07:44:00 -
[2]
i think first they would need to focus on med and large tractors >_> only mod i know of in game that goes from small to cap size..... quite annoying if you ask me
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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.21 10:22:00 -
[3]
Use Marauders or Rorqual! Is already there...just use it. ------ Make Lowsec useful! Vote in the CSM-Forum! |

Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.02.21 11:06:00 -
[4]
Originally by: Slade Hoo Use Marauders or Rorqual! Is already there...just use it.
because advanced weapon upgrades 5 and battleship 5 is a logical requisition for tractor beams? Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.StevieSG |

Maven Deltor
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Posted - 2010.02.21 17:30:00 -
[5]
Originally by: 343guilty1 i think first they would need to focus on med and large tractors >_> only mod i know of in game that goes from small to cap size..... quite annoying if you ask me
Don't most mods fit all ships small to cap? shield boosters, armor reppers, weapons, remote repping... Those are the only mods that I can think of that come in sizes. Shield & Armor Hardeners, Engineering and Electronic mods, Propulsion Mods, Hull upgrades. I think there are many more mods that fit any size ship, than those specified to size.
As for the original idea. I understand there isn't a t2 tractor, therefor you're trying to fill a hole you see. But the real question is, is this needed? A tractor beam is just a tool to get a job done. The job that it does is not one in need of optimization in my opinion.
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Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.02.21 17:42:00 -
[6]
Not needed and not necessary.
Not supported. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

343guilty1
Gallente Strategic Insanity
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Posted - 2010.02.21 19:40:00 -
[7]
Originally by: Maven Deltor
Originally by: 343guilty1 i think first they would need to focus on med and large tractors >_> only mod i know of in game that goes from small to cap size..... quite annoying if you ask me
Don't most mods fit all ships small to cap? shield boosters, armor reppers, weapons, remote repping... Those are the only mods that I can think of that come in sizes. Shield & Armor Hardeners, Engineering and Electronic mods, Propulsion Mods, Hull upgrades. I think there are many more mods that fit any size ship, than those specified to size.
but this is one of those mods that requires mod to ship size matching, hence, they need to put in medium/large... Yes, hardeners can go on all ships, but a cap tractor can't go in a destroyer, see the point?
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.02.21 21:43:00 -
[8]
Originally by: Maxsim Goratiev
Originally by: Slade Hoo Use Marauders or Rorqual! Is already there...just use it.
because advanced weapon upgrades 5 and battleship 5 is a logical requisition for tractor beams?
There's a cookie, you want it, but like hell you will actually work for it? ___
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343guilty1
Gallente Strategic Insanity
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Posted - 2010.02.21 21:48:00 -
[9]
Originally by: Grarr Dexx
Originally by: Maxsim Goratiev
Originally by: Slade Hoo Use Marauders or Rorqual! Is already there...just use it.
because advanced weapon upgrades 5 and battleship 5 is a logical requisition for tractor beams?
There's a cookie, you want it, but like hell you will actually work for it?
but it's the point of a rorq or a marauder is not an ideal salvage ship, which is where most tractor beam use comes into play, i think rather they should make a new salvaging class ship
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.02.21 22:10:00 -
[10]
It's not an ideal salvage ship? It has a goddamned tractor range bonus. Do you really want specified ships for every mini-profession? Where's your hacking ship proposal? The analyzing ship proposal? ___
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Liol Wongsta
The Arrow Project Morsus Mihi
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Posted - 2010.02.25 01:23:00 -
[11]
I want a t2 or faction tractor.
Simply because that tech 1 tractor on my Vargur ruins its ShipFui.
As for the "analyser and hacker" ships....... I use a Panther for that.
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Avatoin
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Posted - 2010.02.25 03:42:00 -
[12]
Originally by: Slade Hoo Use Marauders or Rorqual! Is already there...just use it.
Yes. It makes total sense to have to train months for a tech II battleship that easily cost a bil isk just to get a little extra range for a 1mil isk module.
I would even like it if we at least got a 5-10km extra range for a tech II tractor beam!
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343guilty1
Gallente Strategic Insanity
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Posted - 2010.02.25 04:05:00 -
[13]
Originally by: Grarr Dexx It's not an ideal salvage ship? It has a goddamned tractor range bonus. Do you really want specified ships for every mini-profession? Where's your hacking ship proposal? The analyzing ship proposal?
i'm not asking for a "God damdamned tractor beam" ya tard ass, i said salvaging as in gives bonuses to salvaging, get it? -.-
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