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Thread Statistics | Show CCP posts - 1 post(s) |
Sister Virgin
Hydromagnetic Physics and Engineering Safety Panel
4
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Posted - 2013.09.24 23:57:00 -
[61] - Quote
Just toss a Domination 220mm Autocannon on it and you won't have to train any more skills. That could brighten someones day. |
BOND 007
Brutor Tribe Minmatar Republic
114
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Posted - 2013.11.21 05:54:00 -
[62] - Quote
Chapter 10 will be coming soon, focused on Freighters. Look for it as early as next week.
BOND 007 |
Nanatoa
511
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Posted - 2013.11.21 12:21:00 -
[63] - Quote
O yes I am looking forward to it already! From having High Speed Maneuvering at IV instead of V making you 5% slower to training a Rank 2 skill to V to save 300k ISK in broker fees to fitting an Expanded Cargohold to move PLEX to advising Transport Ships V even though there's no benefit whatsoever for the purpose it was advised for. And that all is from page 3 alone! This thread delivers :) "Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011
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BOND 007
Brutor Tribe Minmatar Republic
130
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Posted - 2014.01.10 04:25:00 -
[64] - Quote
Well thanks for the vote of confidence. Leaving High Speed Maneuvering at IV was not to save 300k and a 5% slower training time of an LV skill is not time efficient enough to to matter, in fact it's counter productive time wise. Hopefully everyone knows you should never transport a PLEX and Transport Ships LV is most certainly required to complete the next chapter. Chapters have almost always given suggestions for faster trainers to start ahead with the next, and thanks for your first advice in the last year and a half.
Cheers! BOND 007 35 Million SKill Points and Growing to one of the most skilled 11 year olds in New Eden
Nanatoa wrote:O yes I am looking forward to it already! From having High Speed Maneuvering at IV instead of V making you 5% slower to training a Rank 2 skill to V to save 300k ISK in broker fees to fitting an Expanded Cargohold to move PLEX to advising Transport Ships V even though there's no benefit whatsoever for the purpose it was advised for. And that all is from page 3 alone! This thread delivers :) |
BOND 007
Brutor Tribe Minmatar Republic
130
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Posted - 2014.03.05 04:18:00 -
[65] - Quote
=============================================== Chapter 10 : Hauling Large Assets Tag ===============================================
Thanks to the fans and friends that have followed along over the years. This book is coming to an end fast.
So we got bored with being able to transport via a fast blockade runner right?
As a final Chapter I will say that I trained up for Fenrir.
Chapter 10 will be coming soon as well as the final Chapter 11, The Perfect Drake.
Bond 007 http://eveboard.com/pilot/BOND_007 |
Shitty Shitty Pants
Pator Tech School Minmatar Republic
3
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Posted - 2014.03.14 01:03:00 -
[66] - Quote
Glad you've kept with this, despite all the sad twats giving your gripe because they need to **** on someone to make themselves feel better. Just ignore those people. I'm actually inclined to agree with some of their sentiments, albeit not with their attitude and certainly you have the right to blog/write about whatever you find interesting.
Keep it up! |
BOND 007
Brutor Tribe Minmatar Republic
130
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Posted - 2014.04.05 22:55:00 -
[67] - Quote
======================================================== Chapter 10 : Hauling Large Assets Part 2 - Freighters & Jump Freighters ========================================================
One of the most frequent questions people ask of me regarding ships in EVE is "What's the largest ship you can fly?" My standard answer without trying to be a smart ass is "For what purpose?"
So in previous chapters we have mastered transport ships and blockade runners. The ability to move large amounts of cargo safely in Hi-Sec (without Auto-Pilot) and relatively safely in low sec with a trigger finger and proper use of cloaking at gates.
Now let's get into the really big ships. For the purpose of hauling huge amounts of assets. These ships can carry (off the top of my head) a dozen Battleships. Running out of cargo space can be hard. And they are slow.
Freighters: Due to the fact that I am Minmatar I went with the FENRIR. If you have followed this training book these are the only additional skills that you will need to pilot a Fenrir;
Advanced Spaceship Command L5 Minmatar Freighter L1 (I took it up to L4)
No fittings required. All previous skills we have trained do provide for a solid L4 mastery of the Fenrir, with L5 mastery only requiring Shield Management at L5 (I am currently at L4). Those 20 days of training to me are not needed for just a 5% shield boost.
And of course with many things in New Eden, once you get off in a certain direction there's almost always something even better not far out of reach.
Jump Freighters: The NOMAD is the Tech II variant of the FENRIR. So if we can now haul large assets in a Fenrir, why no go the next step?
Here are the only additional skills you will need to train to pilot the NOMAD Jump Freighter;
Jump Drive Operation L5 Jump Drive Calibration L1 (Taking to L3 at present) Industry L5 I also added: Jump Fuel Conservation L3 (Not required)
So, how do you use the Jump Drive with your shiny new 6+ Billion ISK NOMAD? I have no idea. But I can pilot one. :)
Stay turned for the next and final Chapter 11 : The Perfect Drake (with a surprising twist)
Happy Contrails!
BOND 007
See my nearly 40,000,000 Skill Points from this training guide
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BOND 007
Brutor Tribe Minmatar Republic
130
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Posted - 2014.05.31 02:56:00 -
[68] - Quote
============================= Chapter 11 : The Perfect Drake : Intro =============================
Piloting the "Perfect Drake" is actually way more time consuming where skill training is concerned than what one may think.
As the promised "twist" we are going to cover the skills not only to pilot the standard issue Drake yet the Navy Issue and the Tier II Command Ship now using the Drake hull; The Nighthawk.
As this is a training guide for skills I am not going to go into fittings much other than mentioning my favorite set up for a Drake Navy Issue for solo L3 Mission running;
For rigging I normally use;
2x Medium Defense Field Purger I 1x Medium Bay Loading Accelerator I
Damage;
8x Heavy Missile Launcher II
Lows with a pair of Shield Power Relay II and pair of Ballistic Control System II's.
For shields I use; EM, Kinetic, Explosive and Thermic Dissipation Amplifiers II. Passive fit.
The next phases of training are going to take anywhere from 82 more days of training to a whopping 581 days.
Yes you read that correct.
Let's get Weapon Upgrades to LV.
Detailed chapter coming soon.
BOND 007
See my over 42,000,000 skill points from this training guide |
Cronos Decendum
School of Applied Knowledge Caldari State
8
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Posted - 2014.06.04 21:35:00 -
[69] - Quote
Oswald XIII wrote:Do you have any other experience with this game? What is the difference between your 2003 born character that's been inactive for 10 years and one that's been started today other than some tweaks, free sp, and holiday gifts? Aren't you just doing a newb tutorial?
Holiday gifts expire and are typically claimed on the main. There is no difference, hence the comments. |
BOND 007
Brutor Tribe Minmatar Republic
130
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Posted - 2014.08.02 18:59:00 -
[70] - Quote
======================== Chapter 11 : The Perfect Drake ========================
Skilling up to the "Perfect" Drake can take up to just shy of two years with Level V implants. An online guide now seems a tad out of date as CCP has introduced the Mastery tab
for each ship under the Info link. This feature did not exist when I started writing this guide so for the sake of completion, here we have the skills needed for a perfect
mission running Drake. Something more realistic would be Level IV completion which takes about 6 months (I am 6 weeks away from it and might include the list at a later date).
You will want;
Armor; Mechanics Level V Hull Upgrades Level V
Target Management; Gravimetric Sensor Compensation Level V CPU Management Level IV Long Range Targeting Level V Target Management Level V Signature Analysis Level V
Core Ship Operation; Energy Grid Upgrades Level V CPU Management Level V Electronics Upgrades Level V Science Level I Power Grid Management Level V Capacitor Systems Operation Level V Capacitor Management Level V
Core Weapons; Weapons Upgrades Level V Advanced Weapon Upgrades Level V
Drones; Electronic Warfare Level IV Drones Level V Drone Avionics Level V Advanced Drone Avionics Level V Drone Navigation Level V Drone Interfacing Level V Drone Sharpshooting Level V Drone Durability Level V Light Drone Operation Level V Caldari Drone Specialization Level V (For Hornet II)
Missiles; Missile Launcher Operation Level V Heavy Missiles Level V Heavy Missile Specialization Level V Rapid Launch Level V Missile Bombardment Level V Missile Projection Level V Target Navigation Prediction Level V Warhead Upgrades Level V
Navigation (All 8 skills Level V - Handy for most ships in EVE)
Shield Tanking (Passive) Shield Operation Level V Power Grid Management Level III Shield Management Level V Tactical Shield Manipulation Level IV Shield Compensation Level V Kinetic, EM, Thermic and Explosive Shield Compensation Level V
Happy contrails!
BOND 007 One of the oldest and highest trained pilots in New Eden. 46 million skill points and climbing |
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Chu Ke
Federal Navy Academy Gallente Federation
2
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Posted - 2014.08.15 13:26:00 -
[71] - Quote
Hi bond
Can you start a new character?
I feel u have kinda of cheated buy flying in a 14m frigate and getting +5 implants whilst noobs like me fly in 500k frigate
Your posts feel like mummy gave you some money to buy plex
Hope my u can do a new thread with a fresh character |
Chu Ke
Federal Navy Academy Gallente Federation
22
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Posted - 2014.09.01 18:55:00 -
[72] - Quote
ps bond
i enjoyed reading your post but it seems like you have stopped |
bacon lettuce tomato
30
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Posted - 2014.09.02 18:43:00 -
[73] - Quote
This is the saddest, most depressing thread of them all. |
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