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Evansec
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Posted - 2010.03.01 05:26:00 -
[1]
I'm looking at fitting in to an Abaddon soon, and properly hopefully, but unsure if there may be some key skills I'm missing aside from the gunnery and getting bs to 5 for the armor resists. This is my current skill build. Are there any skills I may be missing in regards to making the abaddon a better ship?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.01 05:33:00 -
[2]
pve or pvp?
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Evansec
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Posted - 2010.03.01 05:39:00 -
[3]
goal is for a lvl 4 mission runner
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Lance Fighter
Amarr
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Posted - 2010.03.01 05:50:00 -
[4]
t2 guns would be a nice touch, and it looks like your fairly close (only need large turret 5) Other than that, energy management 5 for the cap
Weapon upgrades/advanced to 5 always helps for fitting.. OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |
Evansec
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Posted - 2010.03.01 06:03:00 -
[5]
Originally by: Lance Fighter t2 guns would be a nice touch, and it looks like your fairly close (only need large turret 5) Other than that, energy management 5 for the cap
Weapon upgrades/advanced to 5 always helps for fitting..
Those are things I have in the immediate skill plan on evemon... I guess I'm not that far off then. Everythign after that in evemon is angled toward getting in a paladin and it looks like im 100+ days off of that yet.
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Sturmwolke
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Posted - 2010.03.01 06:04:00 -
[6]
Electronics - Targeting 4 at minimal.
Gunnery - You're missing Surgical Strike and AWU. The AWU skill is critical if you don't want to end up wasting slots to PG mods/implant when fitting a megabeam boat. Don't waste your time on T1 megapulse. Controlled Burst should be ideally 5 and other related skills minimally 4.
Mechanic - Armor Compensation skills, minimally 3 or 4. You're bound to fit an EANM or two sooner or later.
Others - upgrade to +4 implants, its worth it if you intend to sub the account > 1 year. If you're salvaging and relying heavily in L$ mission income, add and upgrade the related skills in regard to salvage ops and social skills that increase mission LP rewards.
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Kingwood
Amarr Black Fax Attack
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Posted - 2010.03.01 06:07:00 -
[7]
8x Mega Beam Laser II (I used Modulated, dunno if T2 fits)
4x Cap Recharger II
3x HS II, 2x mission specific Hardeners, 1x DC II, 1x LAR II
Drones: 5x HH II, 5x Hobgoblin II
Rigs: 3x CCC
Ripped through missions the few times I've done Lvl 4's. You're almost cap stable enough to the point it doesn't matter.
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Chaplain Veritas
Amarr The Aduro Protocol
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Posted - 2010.03.01 06:15:00 -
[8]
I'm running L4s in an Apoc only because I didn't have the cash to throw down on an Abby (it's been a while since I last played) and I'm running megapulses on it. I also ran pulses on my Abbadon from when I last played for l4 missions; do I really need to climb the ladder for t2 beams for the most effect for mission running? Will this gimp me in pvp or will it just leave me in a sniper roll (although most of my PvP will likely be done in a curse or a pilgrim, I have pretty good recon skills). thanks ____________________________ the eyes are the groin of the face - dwight shrute yes ccp, it is time |
Lance Fighter
Amarr
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Posted - 2010.03.01 06:19:00 -
[9]
Originally by: Chaplain Veritas I'm running L4s in an Apoc only because I didn't have the cash to throw down on an Abby (it's been a while since I last played) and I'm running megapulses on it. I also ran pulses on my Abbadon from when I last played for l4 missions; do I really need to climb the ladder for t2 beams for the most effect for mission running? Will this gimp me in pvp or will it just leave me in a sniper roll (although most of my PvP will likely be done in a curse or a pilgrim, I have pretty good recon skills). thanks
t1 pulse are manageable on an apoc because of the range bonus.. even then, its usually better to fit t1 beam.
t1 pulse on an abby is just.. horribad. I run a t2 pulse cap injected abaddon setup that works excellently (and I have a locus rig on there.. because i had it lieing around) OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.01 06:47:00 -
[10]
I really like this for a t1 fit. can swap the cpr II for a heat sink, just going to have to pay some attention to your cap, and pulse the rep sometimes.
[Abaddon, Beams pve] Large Armor Repairer II Capacitor Power Relay II Heat Sink II Heat Sink II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
for t2, well I dunno. have to put a grid mod on to get t2 megabeams to fit. but I really don't like using scorch. (on paladin/nightmare it is an easy choice, use tachs, except for a few missions like damsel where everything is close enough to use pulse.)
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kano donn
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Posted - 2010.03.01 08:43:00 -
[11]
the fit above me is decent but never forget t2 light drones for those dam scrams and webs.
Also you should only need cap mods in the mids.
If you really must, you can drop a HS, fit another t2 reaper, and use infrared. if your cap skills are decent, you will be stable with pulse modulated
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Pakaitals
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Posted - 2010.03.01 12:12:00 -
[12]
chainsaw if yuore using only 7 beams drop in a drone link augmentor. Also if youve got over 8 mins of cap which is enough for l4s, drop the relay for another HS or eanm for the harder missions.
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Rensakuken
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Posted - 2010.03.01 12:21:00 -
[13]
Hi there. I currently use the following setup for Level 4's and it runs quite well:
Low Slots: Large Armour Repairer II Large Armour Repairer II Energized Adaptive Nano Membrane II Armour Hardener II Armour Hardener II Capacitor Power Relay II Capacitor Power Relay II
Medium Slots Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
High Slots Dual Heavy Modulated Energy Beam I Dual Heavy Modulated Energy Beam I Dual Heavy Modulated Energy Beam I Dual Heavy Modulated Energy Beam I Dual Heavy Modulated Energy Beam I Dual Heavy Modulated Energy Beam I Dual Heavy Modulated Energy Beam I Dual Heavy Modulated Energy Beam I
Rig Slots Large Capaictor Control Circuit I Large Capaictor Control Circuit I Large Energy Collision Accelerator I
Swap out the "Armour Hardeners" for mission specific requirmens e.g. an encounter with the Sansha's Nation: Armour Em Hardner II Armour Thermic Hardner II
Hope this helps
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2010.03.01 15:06:00 -
[14]
Depends on missions. Doing a Infiltrated Outpost My Megapulse fitted Abby with Scorch was humiliating my Golem pilot (dual boxing mission) so bad I sent him back to get the salvage cane.
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Von Kapiche
Minmatar
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Posted - 2010.03.01 16:02:00 -
[15]
Edited by: Von Kapiche on 01/03/2010 16:02:57 Other than not wanting to use an ACR ( and not having AWU4 I guess), I can't see any decent reason to not fit meta4 tachs? tracking & cap use is only marginally worse. Assuming you want a t1 beam abaddon anyway, which I'm looking at atm, so this is a genuine question.
Edit: I see, requires a faction repper, which I have already.
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Evansec
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Posted - 2010.03.01 16:36:00 -
[16]
I assume tachyons on an abaddon is not preferred given the postings that I see so far?
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Malpherius
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Posted - 2010.03.01 16:46:00 -
[17]
This should be in the skills discussions section, so I can see why people have become confused and posted fits.
The ship requires maxed cap skills, and AWU III for any decent fit. You dont need even need Tech II guns to do well in it.
But about the eventual fit; you dont want to over tank it, 1 EANM and 2 Mission specific hardners is enough tank with its natural resist buff. You will have resists in the 80's with Amarr Battleship IV and Armour Comp skills to III. Put Heat Sinks in the spare lows. I fly a Tachyon fit, so I have 1 PDU II fitted to assist with power and cap.
The only draw back to beam fitted PVE BS's is the wrecks will often be 60-90 KM away if you intend to salvage. They are great for blitzing though. |
Evansec
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Posted - 2010.03.01 16:53:00 -
[18]
Originally by: Malpherius This should be in the skills discussions section, so I can see why people have become confused and posted fits.
The ship requires maxed cap skills, and AWU III for any decent fit. You dont need even need Tech II guns to do well in it.
But about the eventual fit; you dont want to over tank it, 1 EANM and 2 Mission specific hardners is enough tank with its natural resist buff. You will have resists in the 80's with Amarr Battleship IV and Armour Comp skills to III. Put Heat Sinks in the spare lows. I fly a Tachyon fit, so I have 1 PDU II fitted to assist with power and cap.
The only draw back to beam fitted PVE BS's is the wrecks will often be 60-90 KM away if you intend to salvage. They are great for blitzing though.
The post likely would be well placed in both forums on 2 different subjects, but this one post has answered both sides of a question and those being what items to shoot for to fit and what skills to accompany them with.
I intend to blitz with dual abaddons so I am not worried about how far wrecks are done. Thanks again for the info. it';s good to know I'm not much further from properly fitting the ship itself.
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Jien Tarrar
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Posted - 2010.03.01 17:04:00 -
[19]
NP mate.
The only other comment after viewing your Drone skills is to work on Drone Durability and Navigation. Most things will die before they get under your guns, but you need your drones to get around quick to apply their DPS and you want them to survive if they get auto agged by a new wave or something until they make it to the safety of your drone bay. Replacing Tech II's can get expensive.
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2010.03.01 19:02:00 -
[20]
Originally by: Evansec I assume tachyons on an abaddon is not preferred given the postings that I see so far?
While beams are fine if you want to shoot things really far away, the question is why would you? I could fit cruise's on a Golem and be able to hit 250k but whats the point. With Megapulse t2 and scorch I get 58k opt with 16k fall-off. BC's and below get insta popped. Missions like Smash the Supplier with the large amount of ships aggro'ing you, is a good mission to use beams with where range is your friend. Most other missions the NPCs are under 60k and don't have the mass aggro.
I would suggest trying both and see for yourself.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.01 19:36:00 -
[21]
Originally by: Pakaitals chainsaw if yuore using only 7 beams drop in a drone link augmentor. Also if youve got over 8 mins of cap which is enough for l4s, drop the relay for another HS or eanm for the harder missions.
I count 8
and I'd take a tractor beam over a drone link anyday.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.01 19:41:00 -
[22]
Originally by: Evansec I assume tachyons on an abaddon is not preferred given the postings that I see so far?
tachs are awesome, they just don't fit so well on an abaddon imo.
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