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Juelz Carlos
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Posted - 2010.03.01 22:01:00 -
[1]
If I need to get Frigates and Cruisers from high to low, what kind of setup am I looking at? I'm thinking shield buffer in the mids, cargo expanders in the lows and rigs to make up the difference? Probably make the runs after downtime or something.
On another note, I'm thinking a cargo bonused frigate (Probe) is the best option for high sec hauling (avoiding suicide ganks), assuming the cargo is only around 500 m3. Wouldn't be afk flying, so hopping from gate to gate to station would be faster than any lock. A loadout for a Probe hauling setup would be nice, too.
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Poses
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Posted - 2010.03.01 22:28:00 -
[2]
tbh you don't really want extenders... the extra sig radius makes you easier to lock and if you get caught you are gonna die.
the secret is to have an alt roll through looking for camps right ahead of your hauler, then throw WCS and Nano fibers on in an even ration until your cargo is full (ie. if you only need 2 cargo expanders you should have 1 nano and 1 WCS aswell) this isn't so you can run camps its just to prevent a random who warps to the gate from killing you.
maybe throw a prototype cloak on just in case (then MWD cloak in a random direction and hope they don't de-cloak you)
[Mammoth, New Setup 1] Warp Core Stabilizer II Nanofiber Internal Structure II Expanded Cargohold II Expanded Cargohold II
10MN Afterburner II ECM - Ion Field Projector II ECM - Phase Inverter II ECM - Spatial Destabilizer II ECM - White Noise Generator II
Prototype Cloaking Device I [empty high slot]
something like that
also: the only 'safe' way to haul stuff in large quantities is with a t2 hauler (the one with the cov ops cloak)
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Juelz Carlos
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Posted - 2010.03.02 01:48:00 -
[3]
The cov ops hauler loses a lot of cargo over a standard Indy, it's why I'd rather use a regular Inty (and to avoid Industrial V on my alt).
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Kessiaan
Minmatar Vagrants Inc
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Posted - 2010.03.02 03:23:00 -
[4]
No amount of tank will save a tackled hauler in lowsec.
You want 2 stabs and a T1 cloak. This will get you past most incidental contacts. Fit a medium extender an ECM burst in your mids (with the stabs you'll be dead long before you can lock for regular ECMs), and NO RIGS. An unescorted T1 hauler in lowsec is going to pop with some regularity.
If you want to move valuables on a regular basis you're much better off investing in a blockade runner. They can get around 10K cargo with rigs and are only vulnerable when undocking, and even that can be mitigated with instas and/or scouts.
If you want to move bulk goods around, there's really nothing that can do it safely until you get up into jump freighters. You can move regular freighters into regular lowsec border systems though if you scout and ctrl-q at the first sign of trouble.
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Von Kapiche
Minmatar
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Posted - 2010.03.02 03:46:00 -
[5]
A Mammoth has a 200m sig radius which is approaching battlecruiser size, it's not going to take much effort to lock it, so I wouldn't worry about shield extender sig bloom. If you're going to fit wcs, at least fit two to counter scram, if you're caught by a HIC there's nothing much you can do anyway. Even with two MSE and an invuln you're only looking at 8k EHP or so.
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Sturmwolke
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Posted - 2010.03.02 04:05:00 -
[6]
Just be aware than any form of defensive ECM will trigger your agression counter. You will have to wait a 1 min cooldown before you can jump.
Oh, one other thing, activating ECM burst within range of any neutrals will invite the gate guns to wtfpwnedbbq your ship in lowsec. |

Santana IV
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.03.02 07:47:00 -
[7]
Edited by: Santana IV on 02/03/2010 07:48:05 I guess this topic should have been how to supply a low sec character (with cargo at around 10-20k m3), without corp help 
So... stabbed Mammoth with shield extenders and cloak, and run after downtime is my best bet if I'm not using a scout? What's the point of the cloak if I'm not escaping any camps? Hide in safe spots better?
EDIT: Diff char posting :P ♦♦♦♦♦
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Ophelia Ursus
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Posted - 2010.03.02 08:26:00 -
[8]
Best option: become friendly with your local ne'er-do-wells so that they won't attack your hauler alt. Move indies/deep space transports/freighters around as you please.
Second best option: learn about the glories of mineral compression. Buy mineral-rich T1 mods in Jita/wherever plus BPCs for the ships you want, stuff them into a blockade runner, then reprocess the mods in your lowsec home and use the minerals to build your ships. It's a little dearer than just buying the ships in Jita, but you can move two or three battlecruisers plus fittings and ammo in a single trip.
Third best option: train for a Viator, Crane, or Prorator. Fit for max cargo, and you can accommodate a single cruiser hull.
Worst option: load **** into hauler, head to destination, pray.
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Jotobar
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Posted - 2010.03.02 08:28:00 -
[9]
Edited by: Jotobar on 02/03/2010 08:30:13 The fit doesen't really matter for a t1 hauler. without a scout it's just a bad plan. Instead do one of the following: Get a scout, Put up a courier contract, Buy the frigs in lowsec, Build the frigs in lowsec, Get a cloaky hauler, fly the frigs out by yourself.
edit: in case it wasn't clear enough, every lowsec camp in the game will be able to stop your mammoth regardless of fitting if you run blind into them.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.02 08:46:00 -
[10]
Quote:
So... stabbed Mammoth with shield extenders and cloak, and run after downtime is my best bet if I'm not using a scout?
I don't know why you got so many awful replies.
It's so easy: pre-scout or die.
No amount of lol stabs or lol ecm, no lowering by 1 inch of your plaza sized signature will save you.
If you use a T2 blockade runner with cloak and mwd, then you can play the fearless hauler role. And even then, it does not not always go well. - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Juelz Carlos
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Posted - 2010.03.02 10:01:00 -
[11]
Originally by: Vaerah Vahrokha
Quote:
So... stabbed Mammoth with shield extenders and cloak, and run after downtime is my best bet if I'm not using a scout?
I don't know why you got so many awful replies.
It's so easy: pre-scout or die.
No amount of lol stabs or lol ecm, no lowering by 1 inch of your plaza sized signature will save you.
If you use a T2 blockade runner with cloak and mwd, then you can play the fearless hauler role. And even then, it does not not always go well.
Yea, I wanted to run after downtime just to be as safe as possible without a scout. Guess I'll scout ahead.
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Voodoo Ido
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Posted - 2010.03.02 14:52:00 -
[12]
Easy. The most important factor is that a mammoth can be fit with a 10mn mwd, as well as an improved cloak.
Forget about warp core stabs and ecm, or even trying to tank it out. HIC infini-points and multiple attackers will ruin your plans, and any aggro that makes you wait before you can jump through a gate or dock up, does not a happy hauler make.
All you really need to know is the cloak + mwd trick to get past most losec camps.
There still exists a small chance that you can be decloaked by a fast ship that manages to 'see' you long enough to head to you. Fit a couple warp stabs 'just in case' if it makes you feel better, although I prefer agility mods, or even cargo expanders if the need arises.
Mammoth- Losec Hauler
hi:
improved cloak II whatever fits
mid:
10mn mwd whatever fits (some buffer?)
low:
micro auxillary power core x 2 whatever x 2 ( wcs, nanos, inertia-stabs, cargo expanders )
rigs
med ancillary current router x 2 ( more grid ) medium low friction nozzle joints x 1
Over 6000 m3 cargo, 10,000 m3 with 2 cargo expanders.
Enjoy. 
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Lubomir Penev
Dark Nexxus
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Posted - 2010.03.02 17:00:00 -
[13]
Originally by: Poses tbh you don't really want extenders... the extra sig radius makes you easier to lock and if you get caught you are gonna die.
the secret is to have an alt roll through looking for camps right ahead of your hauler, then throw WCS and Nano fibers on in an even ration until your cargo is full (ie. if you only need 2 cargo expanders you should have 1 nano and 1 WCS aswell) this isn't so you can run camps its just to prevent a random who warps to the gate from killing you.
maybe throw a prototype cloak on just in case (then MWD cloak in a random direction and hope they don't de-cloak you)
[Mammoth, New Setup 1] Warp Core Stabilizer II Nanofiber Internal Structure II Expanded Cargohold II Expanded Cargohold II
10MN Afterburner II ECM - Ion Field Projector II ECM - Phase Inverter II ECM - Spatial Destabilizer II ECM - White Noise Generator II
Prototype Cloaking Device I [empty high slot]
something like that
also: the only 'safe' way to haul stuff in large quantities is with a t2 hauler (the one with the cov ops cloak)
This ******ed setup will be long dead before having completed lock on anything.
Use a mic of inertia stabs and wcs in low, and yes a shield tank in mids. Shield tank in mids can save you from being instapopped on undock for example, a tank will save you from opportunist in say Rupture or Thorax that can't hold long under sentries but may have a go at you in case you are untanked. But basically what you need most is a scout. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Annie Anomie
Gallente Shadows Of The Federation
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Posted - 2010.03.02 17:14:00 -
[14]
Originally by: Vaerah Vahrokha
Quote:
So... stabbed Mammoth with shield extenders and cloak, and run after downtime is my best bet if I'm not using a scout?
I don't know why you got so many awful replies.
It's so easy: pre-scout or die.
No amount of lol stabs or lol ecm, no lowering by 1 inch of your plaza sized signature will save you.
If you use a T2 blockade runner with cloak and mwd, then you can play the fearless hauler role. And even then, it does not not always go well.
This.
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Zaxix
Black Frog Logistics
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Posted - 2010.03.02 18:01:00 -
[15]
Edited by: Zaxix on 02/03/2010 18:02:12 Cloaky hauler FTW. Or accept that you're going to get popped regularly. Esp. if you start running a regular route.
Running immediately before or after downtime is an ok idea, but at key choke points, the pirates are always looking for people doing exactly that. Check dotlan for kills etc in the systems you'll be passing through to get an idea of the active times. If you check on the characters on a killmail, you can also get an idea of who works that area and add them to your addressbook. If you don't have a cloak, you should have really good intel.
Scouts are good, but don't forget the other possibilities that a scout can't really help with, like the logon trap, covert cynos, and the trailing pirate (i.e. pirate sits in last hisec system, cloaked near the gate. scout goes into losec and after awhile the industrial shows up and jumps in. so does pirate.). You also have to decide if you'll let the hauler jump the gate with anyone in the system. If the scout can't put his eyes on the people in system, you don't really know if its safe.
IMO if you're going to do it in an industrial, fit for agility and acceleration. Your best bet is to be on the gates for as little time as possible. You will definitely need instawarp undock book marks for stations. You might also consider Hyperspatial rigs for faster warp. |

Santana IV
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.03.03 05:17:00 -
[16]
So... how are combat pilots supplying themselves in low-sec without being industrialists? Cov ops freighters + scouts and that's it? ♦♦♦♦♦
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Sturmwolke
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Posted - 2010.03.03 06:41:00 -
[17]
NAP train. |
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