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Soon Shin
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Posted - 2010.03.02 10:22:00 -
[1]
Edited by: Soon Shin on 02/03/2010 10:24:38 Its not a major problem but, It would be much easier if I could strip the modules from a ship that I am not on-board instead of swapping ships and waiting for session timer to finish just to change back. It would save time and annoyances of swapping to rigged ships just to remove the modules.
I can see it being useful in getting the modules from a Rigged Ship that I can't fly.
Let say I get a Rigged Megathron from a contract coming equipped with armor repair modules and hardeners. Problem is that I fly Amarr ships and I can't fly a megathron for a while not to mention its rigged. Therefore I can't get the modules off the ship that I want to use for my Armageddon without repackaging the ships and destroying the rigs or waiting a for a while just to board the ship.
Basically all you would have to do is right click on the ship in your hangar and select the new option to "Strip Modules from Ship". The Modules would be removed from the ship and be put into your item hangar, Allowing you to refit your current ship with the modules you need.
I think this would save a lot of hassle for all eve players.
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Soon Shin
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Posted - 2010.03.02 10:27:00 -
[2]
And Of course I support my idea
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Dierdra Vaal
Eve University Ivy League
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Posted - 2010.03.02 11:16:00 -
[3]
There is a way to do this (repackage a fitted ship), but it also means losing any rigs or insurance it has.
Not a bad idea tbh Director of Education :: EVE University
CSM1 delegate and CSM3 chairman
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Simokon
Smegnet Incorporated Libertas Fidelitas
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Posted - 2010.03.02 11:51:00 -
[4]
Why not take this a step further and allow us to refit ships while not being in the ship as well, but regardless supported!
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RootEmerger
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Posted - 2010.03.02 16:46:00 -
[5]
supported
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Klyria
Agent-Orange
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Posted - 2010.03.02 17:46:00 -
[6]
Yeah, I wouldn't mind having this.
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Jonah Pod
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Posted - 2010.03.02 22:11:00 -
[7]
Supported on low priority. To me it'd be a matter of convenience - Scotty is annoying enough ;)
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Jared Ulfsuun
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Posted - 2010.03.04 21:56:00 -
[8]
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Tulisin Dragonflame
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Posted - 2010.03.04 22:04:00 -
[9]
Edited by: Tulisin Dragonflame on 04/03/2010 22:03:54 Supported. I've taken to buying entirely different sets of hardeners for ships that are based at the same station and never used simultaneously, simply because it is *that* annoying to jump into the ship, unfit it, and then jump into the other ship and use the modules.
Ideally (although it'd require a lot more codework) ships wouldn't be truly fitted until undocking. All modules would rest in a combined module pool, with the fitting window just showing what the ship would be like if it were to be fitted (upon clicking undock). It wouldn't function any different than now, with the exception of modules currently fitted to other ships being available for fitting to a current ship.
Could cause issues with cargo bay mods though.
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343guilty1
Strategic Insanity
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Posted - 2010.03.05 00:07:00 -
[10]
I suppose it is annoying =P although why would you buy a ship you can't fly with things on it you can't fly? -.- that's not smart at all lol
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