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Daedalus II
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Posted - 2010.03.03 13:22:00 -
[1]
I've been reading the latest CSM meeting minutes found here: http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_18-20_02_2010.pdf
It seems like people want more small scale warfare incentives. For this some sort of target would be needed. Station services were mentioned in the CSM notes.
My suggestion is to connect the ratting index/mining index to the strength of the system, essentially meaning that the more industry you have in the system, the tougher it is to take over. This means the industrialists will indirectly help keeping the system secure and will therefore have a value to the 0.0 alliances that currently only value fighting power.
Say for example that we take max(ratting index, mining index) and give that many bonus reinforcement timers to the ihub of the system. This would mean that a brute force attack of a system would be very cumbersome and time consuming with high ratting/mining index.
The smart attacker however comes in weeks in advance in smaller teams and reduce the ratting/mining index through attrition. When low enough the main fleet is brought in to easily take over the system.
I think this would both promote small gang warfare and reduce blobbing to some degree. It would also discourage AFK alliances and encourage 0.0 alliances to take in more industrialist players to keep their indices as high as possible in all their systems (not just the core systems).
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.03 13:51:00 -
[2]
Edited by: XXSketchxx on 03/03/2010 13:51:50 I like the concept of "attrition warfare" but this really doesn't support "small gang warfare" so much as 'gank the carebears."

edit: unless people actually "defend" their carebears...or the bears reship and fight the insurgents...idea has potential _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Daedalus II
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Posted - 2010.03.03 14:02:00 -
[3]
Originally by: XXSketchxx
edit: unless people actually "defend" their carebears...or the bears reship and fight the insurgents...idea has potential
Yeah the implicit idea was that the alliance would have to protect its industrialists to keep their high indices. A "they can defend themselves" stance wouldn't be positive for them as it directly influences the security of the system if all the industrialists just pack up and leave for a safer area.
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Sokratesz
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Posted - 2010.03.03 14:11:00 -
[4]
Sounds like a good idea.
CSM Iceland meeting minutes - READ THEM :D |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.03 14:15:00 -
[5]
Edited by: Malcanis on 03/03/2010 14:15:13
Originally by: Sokratesz Sounds like a good idea.
Link the hub index strength to the reinforce timers. The weaker the index, the more variable the timer.
EDIT: could also vary the iHub hitbpoints as well.
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Taudia
Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.03 14:19:00 -
[6]
I like this idea.
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Seraphina Oriana
The White Rabbits The Gurlstas Associates
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Posted - 2010.03.03 15:28:00 -
[7]
Yeah, I like it.
Tales of the Clan Oriana - http://www.clan-oriana.com |

Cheeva MekTor
Incarnation of Evil
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Posted - 2010.03.04 10:17:00 -
[8]
I like it
you'd think the few thousand posts on CAOD about all the lag would be an incentive as well lol. |

Vaal Erit
Science and Trade Institute
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Posted - 2010.03.04 10:39:00 -
[9]
This is a good idea. Not perfect and needs tweaking but good enough for CCP to think about stuff like this and try it out. I would like a small gang objective that didn't involve taking over sov, but still hurts the enemy (killing ratters don't count as that is zzzz pvp). CCP has been promising small gang objectives for years and we haven't gotten any, my new theory is that CCP thinks a 200 man BS fleet is a small gang.
Small gangs hooray, big blobs booo, more people in 0.0 heck ya. Support!
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
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Daedalus II
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Posted - 2010.03.05 19:31:00 -
[10]
I approve of this bump!
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Liol Wongsta
The Arrow Project Morsus Mihi
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Posted - 2010.03.05 21:55:00 -
[11]
Actually a sensible suggestion.
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Furb Killer
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Posted - 2010.03.06 09:22:00 -
[12]
Also gives alliances more reason to use their space, i like it
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Fille Balle
Ballbreakers R us
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Posted - 2010.03.18 22:14:00 -
[13]
Originally by: Furb Killer Also gives alliances more reason to use their space, i like it
Not to mention give pve'ers a reason for being in 0.0 (beyond making isk), and give alliances a reason for having them there.
It's not the great solution to move all pve'ers out of highsec, but it's a good step in the right direction.
/Supported |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.18 22:19:00 -
[14]
If what you are saying is popping ratters/miners in a system impacts the system industry/military levels. This is a good idea. |

Pian Shu
Jericho Fraction The Star Fraction
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Posted - 2010.03.18 22:57:00 -
[15]
Originally by: Bagehi If what you are saying is popping ratters/miners in a system impacts the system industry/military levels. This is a good idea.
What he is saying is that ratters and miners are now a valid part of the defense strategy for a system, but that they will need to be defended for this to work. And that preventing them from doing their thing will make the system easier to take a little later on. Actually popping them has nothing to do with it.
It's an incentive for sovereignty holders to man (or woman) up and defend their right to rat and mine rather than dock up or move to a different system. And that should mean more real fights can be had rather than simple ganks -- and that's a good thing. |

Daedalus II
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Posted - 2010.04.08 17:25:00 -
[16]
Bumpage 
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Daedalus II
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Posted - 2010.05.21 07:50:00 -
[17]
I've heard a lot of people complain about how boring the current sov system is with many reinforcement timers and a lot of waiting. In my opinion that's another good reason to change it to a system like this.
Say that you have exactly as many reinforcement timers as the system industry/military index. At index 1 there will only be a single reinforcement timer, meaning half as much waiting as today. But at index 5 it will be 5 reinforcement timers, pretty much impossible to break through, and very boring to even try.
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Corbeau Lenoir
ZER0. IT Alliance
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Posted - 2010.05.21 10:17:00 -
[18]
Edited by: Corbeau Lenoir on 21/05/2010 10:16:43 I like this idea. Leave the possibility to attack systems with the current cumbersome timers, but also allow to use this attrition warfare to lower timers or to make them more unpredictable. And to capture the system, you'll still need large fleet anyway. So, basicly, something to do for both large fleets and small gangs. Win-win. Really, really good idea. Supported.
Vote me for CSM5! |

Mkah Mvet
Chumly Incorporated Beyond-Control
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Posted - 2010.05.21 13:28:00 -
[19]
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AlexK100
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Posted - 2010.05.21 15:35:00 -
[20]
very nice idea
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.05.21 22:08:00 -
[21]
Originally by: Corbeau Lenoir Edited by: Corbeau Lenoir on 21/05/2010 10:16:43 I like this idea. Leave the possibility to attack systems with the current cumbersome timers, but also allow to use this attrition warfare to lower timers or to make them more unpredictable. And to capture the system, you'll still need large fleet anyway. So, basicly, something to do for both large fleets and small gangs. Win-win. Really, really good idea. Supported.
This.
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Ashina Sito
Center for Advanced Studies
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Posted - 2010.05.21 23:38:00 -
[22]
The general theory is sound. This is how 0.0 should have been operating in the first place. My CSM Election Announcement
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Charlemeign
BESTIAL CARNAGE Wildly Inappropriate.
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Posted - 2010.05.21 23:49:00 -
[23]
Or we could just completely blob out the ****ing systems and slowly take it over. Ya, rite.
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Grarr Dexx
GK inc. Panda Team
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Posted - 2010.05.22 01:42:00 -
[24]
The idea holds a lot of merit.
But, in order to be balanced, it should be a much lower base system strength, so that the maximum strength can be around what we have now. It's already incredibly hard to take over systems as is. ___
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Di Mulle
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Posted - 2010.05.22 19:25:00 -
[25]
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Harlequ1n
The Hegemonising Swarm
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Posted - 2010.05.22 19:38:00 -
[26]
Good idea. |

Imigo Montoya
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Posted - 2010.05.22 21:00:00 -
[27]
This would also further encourage active use of systems which was an objective of Dominion.
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darius mclever
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Posted - 2010.05.22 21:06:00 -
[28]
+1
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Halsoy
Shade. Cry Havoc.
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Posted - 2010.05.23 03:42:00 -
[29]
I like this idea very much.  --------------------
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pc dude
Ghosts of Ragnarok
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Posted - 2010.05.23 06:19:00 -
[30]
this is a really good idea. i approve. like someone else said, make sure it's not any harder to take than it is now
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