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Moriar theChosen
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Posted - 2010.03.03 23:02:00 -
[1]
Edited by: Moriar theChosen on 03/03/2010 23:02:49 Edited by: Moriar theChosen on 03/03/2010 23:02:38 So can I sent up a warp to point that I will already be aligned to when I got through a particular gate? Just like I can for a station undock? Just curious thanks.
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Mara Rinn
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Posted - 2010.03.03 23:09:00 -
[2]
Instant undock bookmarks only work because at the time of undocking, your ship is moving faster than required to enter warp.
The delay in entering warp from jumping into a system is due to your ship having to accelerate to 75% of maximum speed. Your ship is not "aligned" to anything at all when it is standing still - the motion vector of the ship is 0, which means it has no direction and no orientation.
Being aligned to anything while standing still is of no use to anyone, at any time.
Ergo, having a bookmark to warp to when you jump is not going to help since you will automatically be aligned to it the moment you start moving towards it. The delay to enter warp is simply waiting for your ship to reach 75% of maximum velocity.
If you want to enter warp faster, get someone to webify you when you reach 35% of maximum speed. Ideally they could use two webifiers and you'd only need to reach 22% or so, which is still a huge saving on time - meaning your freighter won't be a sitting duck in Uedama for example.
[Aussie players: join channels ANZAC or AUSSIES] |

Moriar theChosen
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Posted - 2010.03.03 23:24:00 -
[3]
Thanks, I didn't realize that was the hang up. I thought it was the agility that slowed freighters down so much, but it is the acceleration. Thanks again
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Lors Dornick
Caldari
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Posted - 2010.03.04 01:29:00 -
[4]
Originally by: Mara Rinn
Being aligned to anything while standing still is of no use to anyone, at any time.
Almost true.
If you're nestled up in an ore/ice belt, or any other situation with lots of crud close in, you risk smacking into a rock or whatever when you try to turn around and jump.
Aligning and then coming to a full stop will make sure that you don't get tangled up.
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Lui Kai
Better Than You
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Posted - 2010.03.04 01:41:00 -
[5]
Originally by: Lors Dornick
Almost true.
If you're nestled up in an ore/ice belt, or any other situation with lots of crud close in, you risk smacking into a rock or whatever when you try to turn around and jump.
Aligning and then coming to a full stop will make sure that you don't get tangled up.
No. If you're at a full stop, it doesn't matter which direction you're facing. You'll align and warp to any direction at exactly the same speed, in exactly the same traversed space, no matter which way you're facing when you start.
The idea that turning takes extra time, or crosses more space, is a perception artifact. ----------------
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Scout Ops
Red Federation
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Posted - 2010.03.04 02:26:00 -
[6]
sorry it won't be changed due to obvious reasons:
- Freighters are meant to be slow. Moving crazy amounts of stuff as fast as a frigate, no thanks, not fair.
- lowsec/nullsec instawarpout technique? No thanks, not fair.
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Mara Rinn
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Posted - 2010.03.04 04:15:00 -
[7]
Originally by: Lors Dornick If you're nestled up in an ore/ice belt, or any other situation with lots of crud close in, you risk smacking into a rock or whatever when you try to turn around and jump.
Aligning and then coming to a full stop will make sure that you don't get tangled up.
What I usually do with situations like that is put bookmarks in positions where I can reach plenty of rocks, and can easily warp out of. Never ever move closer than ~5km to a solid object if you can help it. Then as I'm mining, just warp to the bookmarks. [Aussie players: join channels ANZAC or AUSSIES] |
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