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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.06 22:57:00 -
[31]
Edited by: Chainsaw Plankton on 06/03/2010 22:57:11
Originally by: TeaDaze
Originally by: Chainsaw Plankton but honestly I'd rather not see it limited to only 64 teams if there is sufficient demand for another branch, or another few teams per division. probably at least put a few 100 member minimum on alliance size
At CSM one of the things discussed with Claw was Alliance size limits, but we agreed that it would be a bad idea because some of the best Tourney teams have been from smaller Alliances.
As to the number of teams in the tourney many people tried to come up with ways to handle more teams but in the end as I said above it wasn't needed.
so if we don't need a way to limit the teams why not just let everyone, that wants in, in if the only reason it went over was your "alt alliances" and no shows?
oh and DEV BLOG PAGE 2 SNIPAH
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TeaDaze
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Posted - 2010.03.06 23:22:00 -
[32]
Originally by: Chainsaw Plankton so if we don't need a way to limit the teams why not just let everyone, that wants in, in if the only reason it went over was your "alt alliances" and no shows?
74 teams were selected from the 100 that applied last time. The 26 unlucky teams went off to do other things. Of the 74 teams only 63 turned up leaving a space that Noir had offered to fill at short notice.
Without those alt alliances then the 74 picked teams (64 + reserves, assuming the same deal as last time) will actually provide the 64 teams for the tourney.
And it is 64 teams because that makes a sensible number of matches per day with the 3 week format.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.03.07 02:28:00 -
[33]
Excellent rules. Not sure why T2 Battleships cannot be a flagship but whatever.
Loving the 60 day rule in which you have to actually be in the alliance. Auction slots are okay, but would like to see them reduced to 8 slots instead of 16. Buying your way in should not be easy. Also, you should make the auctions public so we can forever laugh at the alliances that pay ridiculous sums only to get owned in the prelims.
Looking forward to it, hope you pick some better commentators this time.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
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Posted - 2010.03.07 15:35:00 -
[34]
Edited by: Darek Castigatus on 07/03/2010 15:35:18 Disregard, i fail epically.
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Alekseyev Karrde
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Posted - 2010.03.07 17:04:00 -
[35]
"We also have a slight change to the way teams score points through Intentional Handicapping. This is a system that allows teams to purposefully put themselves at a disadvantage in order to give themselves a large potential for scoring. The minimum number of points allowed per team has been reduced to 50. We don't expect this to hugely change the format, but it may allow for some interesting comebacks and does mean that teams who are happy with their setup, for example maybe somewhere in the 90-100 points range, can choose not to use any æfiller' ships and instead aim to gain a few extra points. And now, for the grand finale..."
Rules on the rules page reflect the opposite of this. Unused points are currently added to the opponents score, as last time. ---
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Yaay
UK Corp
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Posted - 2010.03.10 16:36:00 -
[36]
Edited by: Yaay on 10/03/2010 16:41:21
Originally by: TeaDaze
Originally by: Valea Silpha And the flagships pretty much does the same thing. Its a MUCH greater advantage to those with a near limitless budget than it is for those without one. Estamel rattlers to the big boys, navy heat sinks for the poor.
Read the rules, there is a limit to the faction modules allowed. For example faction hardeners are not shown in the list of allowed modules.
* All Highslot Modules (not including remote armour repair modules, remote shield transfer modules, or cloaking devices) * Electronic Warfare Modules * Weapon Upgrade Modules * ONE Armour Repairer or Shield Booster
I read that as those are further twist to flag ships. Meaning they can faction/officer anything, and include this too. They should really clarify rather than use a double negative or whatever they did there.
IE Flagships can fit any version of the following:
Armor repairers weapons 1 Armor repairer or shield booster EW ETC.
DD changes
Docking PVP games |

Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.03.10 17:54:00 -
[37]
Love the Flagship idea - adds an entirely new texture to the tournament - when and if they'll be fielded - how the opposing team will react to seeing it on the field.
Awesome stuff. The new structure might make this the best AT yet.
Kudos to CCP for implementing the suggestions of the CSM so fully and so promptly.
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TeaDaze
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Posted - 2010.03.10 19:37:00 -
[38]
Originally by: Yaay I read that as those are further twist to flag ships. Meaning they can faction/officer anything, and include this too. They should really clarify rather than use a double negative or whatever they did there.
IE Flagships can fit any version of the following:
Armor repairers weapons 1 Armor repairer or shield booster EW ETC.
I'm not sure what the issue is with the rules as written. It is pretty clear that you can use :-
*Highslot - Faction/Officer anything except remote reps
*Mids - Faction/Officer Ewar and shield booster. Note no hardeners or boost amps.
*Lows - Faction/Officer damage mods, single repper (unless they allow dual rep). Again no hardeners or other faction modules such as power diagnostics.
Other than a confirmation that ewar also includes webs and scrams (check the AT forum) or the possible inclusion of dual armour reps everything else is fine.
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Yaay
UK Corp
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Posted - 2010.03.11 04:28:00 -
[39]
Originally by: TeaDaze
Originally by: Yaay I read that as those are further twist to flag ships. Meaning they can faction/officer anything, and include this too. They should really clarify rather than use a double negative or whatever they did there.
IE Flagships can fit any version of the following:
Armor repairers weapons 1 Armor repairer or shield booster EW ETC.
I'm not sure what the issue is with the rules as written. It is pretty clear that you can use :-
*Highslot - Faction/Officer anything except remote reps
*Mids - Faction/Officer Ewar and shield booster. Note no hardeners or boost amps.
*Lows - Faction/Officer damage mods, single repper (unless they allow dual rep). Again no hardeners or other faction modules such as power diagnostics.
Other than a confirmation that ewar also includes webs and scrams (check the AT forum) or the possible inclusion of dual armor reps everything else is fine.
Or they could do the common sense thing which is clear up something that has obviously created some confusion.
DD changes
Docking PVP games |

Arcane Azmadi
Caldari First Flying Wing Inc Primary.
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Posted - 2010.03.24 06:42:00 -
[40]
Thought just ocurred to me- does your flagship HAVE to be a battleship? I know it's not reasonable to let it be a marauder or blackops ship, but what if your optimal team setup doesn't use battleships at all? Look at the Pandemic Legion team that won the final of AT7- Loki, Claymore, 2 Rooks, Scimitar, 5 stealth bombers. If flagships are meant to give a team a powerful but risky advantage they can choose to use in certain battles for extra power, why does it have to be a ship that many teams may not want to use at all? While you obviously wouldn't want to use a frigate as your flagship, you'd think it would make sense to extend the rule to include strategic cruisers and command ships. I know there are potential balance issues there (given how those ships already tank like a mother<beep>) but I just feel the current flagship rule is a bit too restrictive to be entirely fair.
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TeaDaze
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Posted - 2010.03.24 13:56:00 -
[41]
Originally by: Arcane Azmadi Thought just ocurred to me- does your flagship HAVE to be a battleship? I know it's not reasonable to let it be a marauder or blackops ship
After rereading the rules I note that flagships do have to be battleships. As you say they can be faction or T1 but not T2. I can understand the reasons behind the rule, but it will be a shame to not have a command ship as your flagship.
Of course you never actually have to field the thing (and probably don't even have to build it) if you want to wrong-foot your opponents.
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HeliosGal
Caldari
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Posted - 2010.03.29 08:45:00 -
[42]
i think the rules are fair enough this time round, has to be differnet its a new idea for AT8. And the sooner its over the sooner we can get on with the expansion Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Adrienne Stargazer
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Posted - 2010.04.04 01:35:00 -
[43]
Originally by: TeaDaze After rereading the rules I note that flagships do have to be battleships. As you say they can be faction or T1 but not T2. I can understand the reasons behind the rule, but it will be a shame to not have a command ship as your flagship.
Of course you never actually have to field the thing (and probably don't even have to build it) if you want to wrong-foot your opponents.
Definitely gonna go with the Mach... definitely... definitely, gonna go with the Mach. Uh. Oh. Gonna miss Wapner.
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Papa Boats
The Flaming Sideburn's Fuzzy Nut Attack Squirrels
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Posted - 2010.04.07 16:56:00 -
[44]
CCP Mindstar may we begin our normal ritual of my asking why rule 7 exists again
7. Boosters are NOT allowed
As even more time has passes and more changes have been made to the booster profession you still deny the use of boosters in the tourny. Why not change the rules and allow synth and standard boosters. That way everyone can at least get a 3% bonus without side effects and people who want to rool the dice in the areana can consume a standard booster in the areana to get a larger bonus.
Once again why are you not allowing any form of booster into the tourny.
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JEI WONG
Amarr Aces of Eight The Commonwealth Federation
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Posted - 2010.04.13 04:10:00 -
[45]
yay tournaments (too bad i probably wont be able to participate)  [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=JEI%20WONG][/url] |

Veebora
Caldari
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Posted - 2010.05.17 04:26:00 -
[46]
I think the flagship is something interesting but dangerous, the setup below is ridiculous expensive but tank like a Dreadnought.
[Golem, Test Mega Tank] Damage Control II Draclira's Modified Power Diagnostic System Draclira's Modified Power Diagnostic System Draclira's Modified Power Diagnostic System
Estamel's Modified Invulnerability Field Estamel's Modified Invulnerability Field Estamel's Modified Invulnerability Field Pith X-Type Shield Boost Amplifier Pith X-Type Shield Boost Amplifier Pith X-Type Shield Boost Amplifier Pith X-Type X-Large Shield Booster
Domination Siege Missile Launcher, Mjolnir Torpedo Domination Siege Missile Launcher, Mjolnir Torpedo Domination Siege Missile Launcher, Mjolnir Torpedo Domination Siege Missile Launcher, Mjolnir Torpedo [empty high slot] [empty high slot] [empty high slot]
Large Core Defence Operational Solidifier II Large Core Defence Operational Solidifier II
Hammerhead II x5 Hobgoblin II x5
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2010.05.19 13:08:00 -
[47]
Originally by: Veebora I think the flagship is something interesting but dangerous, the setup below is ridiculous expensive but tank like a Dreadnought.
It is also not eligible as a flagship in AT8.
1) Only T1 and faction battleships can be flagships 2) Faction PDUs are not allowed 3) Faction Hardeners are not allowed 4) Faction shield boost amps are not allowed.
Flagships can fit any version of the following:
*Highslot - Faction/Officer anything except remote reps
*Mids - Faction/Officer Ewar and shield booster (unless you fit faction armour reppers). Note no hardeners or boost amps.
*Lows - Faction/Officer damage mods, up to two faction armour reppers (unless you have a faction shield booster). Again no hardeners or other faction modules such as power diagnostics.
Vote TeaDaze for CSM5! |

Roidsterr
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Posted - 2010.05.26 19:18:00 -
[48]
The whole thing with only 100 slots to go around has me puzzled! With all the money we pay to CCP every month, surely they can find the budget to field additional qualifiers so more teams can participate in the tournament.
Assuming it is a resource issue (cant think of any reason why it would be anything but that) perhaps enriching the lives of hundreds (if not thousands) of pilots by giving their alliances a chance to compete, is preferable to enriching a handful of council members by flying them to Iceland? |

oodin
Snuff Box
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Posted - 2010.05.27 02:39:00 -
[49]
Originally by: Taedrin
Originally by: Nova Fox Edited by: Nova Fox on 05/03/2010 21:58:26 How are flagships going to factor into this? are they just going to be bonus points keeping alive? or killing?
I'm going to second this question: What is the point to having a flagship? IE, what advantage does a team with a flagship have over a team without one?
so you dont see any andvantages in like fielding for exapmle.....hmmmmm...a faction fitted bhaalgorn??
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ReXone
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Posted - 2010.06.01 22:09:00 -
[50]
will you be able to watch the matches afterwards if you happen to miss them during live brodcast? like AT7 on youtube?
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David Grogan
Gallente
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Posted - 2010.06.07 14:40:00 -
[51]
hi i spotted a link error on this page AT 8 Schedule
the electus matari vs veni vidi vici fight video link is wrong and links to the electric monkey overlords vs leguinea romana fight instead of the correct fight. SIG: if my message has spelling errors its cos i fail at typing properly :P |
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