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Photon Ceray
Con5piracY
0
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Posted - 2012.07.01 13:04:00 -
[1] - Quote
Hi all,
Currently missioning is about one of similar goals and then repeating the same
1- get into a raven asap 2- reach a lvl 4 agent asap 3- do as many missions as possible until you can: 4- buy a navy raven instead of raven, or 5- in the long term, get a tengu or golem.
So i was wondering, why do people have to use only 2 caldari ship hulls for rewarding missioning?
how about missioning in an interceptor, or assault frigate, or destroyer?
why not design missions that should be done in an assault frigate and still yield 50m/h or so? heck, for that matter you could even implement risky missioning.
imagine a mission where you can only fly an interceptor and you have to outrun a few pirate ships to an acceleration gate, then again to a certain building (quickly save the damsel?) and kill a few who get close, then escape before the rest of them arrive!
there is a bigger risk of getting destroyed, but the reward can be much higher.
the main idea is to make missioning accessible and equally rewarding for different ship classes and races, instead of the monotonous grinding machine they are now. |

Paikis
Red Federation RvB - RED Federation
33
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Posted - 2012.07.01 13:59:00 -
[2] - Quote
Photon Ceray wrote:Currently missioning is about one of similar goals and then repeating the same
1- get into a raven asap 2- reach a lvl 4 agent asap 3- do as many missions as possible until you can: 4- buy a navy raven instead of raven, or 5- in the long term, get a tengu or golem.
This is only one path. There are other ships you can use to run missions, and there are much more rewarding things you can do in terms of ISK/hour. |

Photon Ceray
Con5piracY
0
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Posted - 2012.07.01 19:20:00 -
[3] - Quote
Paikis wrote:Photon Ceray wrote:Currently missioning is about one of similar goals and then repeating the same
1- get into a raven asap 2- reach a lvl 4 agent asap 3- do as many missions as possible until you can: 4- buy a navy raven instead of raven, or 5- in the long term, get a tengu or golem. This is only one path. There are other ships you can use to run missions, and there are much more rewarding things you can do in terms of ISK/hour.
i am not sure what you are contributing here. |

Soulpirate
Bedrock Industrial
157
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Posted - 2012.07.01 19:27:00 -
[4] - Quote
Photon Ceray wrote:Hi all,
Currently missioning is about one of similar goals and then repeating the same
1- get into a raven asap 2- reach a lvl 4 agent asap 3- do as many missions as possible until you can: 4- buy a navy raven instead of raven, or 5- in the long term, get a tengu or golem.
So i was wondering, why do people have to use only 2 caldari ship hulls for rewarding missioning?
how about missioning in an interceptor, or assault frigate, or destroyer?
why not design missions that should be done in an assault frigate and still yield 50m/h or so? heck, for that matter you could even implement risky missioning.
imagine a mission where you can only fly an interceptor and you have to outrun a few pirate ships to an acceleration gate, then again to a certain building (quickly save the damsel?) and kill a few who get close, then escape before the rest of them arrive!
there is a bigger risk of getting destroyed, but the reward can be much higher.
the main idea is to make missioning accessible and equally rewarding for different ship classes and races, instead of the monotonous grinding machine they are now. +1
Totally agree with you, just because its a higher level mission doesnt mean it should just have bigger ships, thus requiring a bigger ship to complete it.
Would be great to roll a mission, then see what ship you are going to need/want to use.
|

Gunnlaugur
Segmentum Solar Intrepid Crossing
1
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Posted - 2012.07.01 20:22:00 -
[5] - Quote
First off, there are alot more ship that can run missions other then the raven and a tengu / golem, i agree that it might be good to get new types of missions but if you could make 50m/h in AF then some thing is broken.
Maybe some how thay could add some kind of WH related carebear activity? some sleepers that got away just as the hole was closing?
But if your looking for more risk i think your looking for it in the wrong pales tbh
ps. sorry for the bad gramar. |

Viktor Fyretracker
Emminent Terraforming
21
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Posted - 2012.07.01 21:24:00 -
[6] - Quote
Would need a new agent type for this, so rather than forcing happy mission runners from learning to AF(which they should anyway... it is never a bad thing to learn more ship types and how to use them).
So right now we have Security agents who give your basic go kill **** with a big ship mission.
add something called "Patrol" agents that require the use of ships like HACs, AFs, Inty. Maybe even refocus the angle of them. Right now an L4 is either do lots of DPS and plow the mission. or have a bottomless tank and slug it out slowly.
to push AH and Inty missions you would need something else, maybe things revolving more around the strengths of those craft so instead of having to kill piles of battleships you get other targets and objectives. maybe even something where you have to use scrams to lock down a ship for the NPC navy to finish off. |

Covert Kitty
SRS Industries SRS.
205
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Posted - 2012.07.02 03:35:00 -
[7] - Quote
Wormholes, pirate missions, cosmos, radar/mag sites, faction warfare, belt ratting, anoms....
Missions are only one of many pve options. Among the others there's a wider spectrum of ships used as well. |

Jett0
Surface Warfare The 99 Percent
155
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Posted - 2012.07.02 06:22:00 -
[8] - Quote
In any MMO with static pve content, players are eventually going to find a way to min/max the situation.
Missions really do need some love though. Even adding some randomness with pocket/group ship composition would help. Occasionally plays sober |

Photon Ceray
Con5piracY
2
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Posted - 2012.07.02 15:16:00 -
[9] - Quote
Jett0 wrote:In any MMO with static pve content, players are eventually going to find a way to min/max the situation.
Missions really do need some love though. Even adding some randomness with pocket/group ship composition would help.
yes they are, but you can force diversity via warp gates which only allow a certain type/size of ship to go through.
Quote:But if your looking for more risk i think your looking for it in the wrong pales tbh
This is not about more isk/h, but why not get the same isk/h from different methods other than using the 1 cookie setup for everything. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
364
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Posted - 2012.07.02 15:30:00 -
[10] - Quote
Why don't they offer triathlon style missions?
Need three different ship types to complete. They provide the ships, or take deposits against them on credit. (No, these would not be free ships, they could be limited to operating within system X, and unable to use gate travel.) (And yes, they can be tweaked to not be useful off mission)
Tell you up front what types you need to be able to pilot, up to you to take the mission. (Something like no penalty to refuse if you don't have the prerequisite skills) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Caesar DeSahar
xLegion of the dammedx.
0
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Posted - 2012.07.02 22:25:00 -
[11] - Quote
Nikk Narrel wrote:Why don't they offer triathlon style missions?
Need three different ship types to complete. They provide the ships, or take deposits against them on credit. (No, these would not be free ships, they could be limited to operating within system X, and unable to use gate travel.) (And yes, they can be tweaked to not be useful off mission)
Tell you up front what types you need to be able to pilot, up to you to take the mission. (Something like no penalty to refuse if you don't have the prerequisite skills)
that's waaaaay too complicated. but designing missions for all kinds of ship sizes and roles would be awesome. and it doesn't require any special skills like 3d modeling, just a "content developer". |

M Overlord
Mirai Yume The Dark Nation
7
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Posted - 2012.07.03 04:34:00 -
[12] - Quote
The idea is, interesting, but it could be exploited..
But I doo agree that we need some diversity in/love for missions :P
(vvvv) Want new, exciting mission types? New Mission Types
|

Photon Ceray
Con5piracY
2
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Posted - 2012.07.03 13:17:00 -
[13] - Quote
M Overlord wrote:The idea is, interesting, but it could be exploited..
But I doo agree that we need some diversity in/love for missions :P
(vvvv)
i think cant' be exploited anymore than any other feature. |

Amenotep Polo
Mechong Industries Inc. Strategic Operations Brigade
0
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Posted - 2012.07.03 13:30:00 -
[14] - Quote
+1
Please revamp pve for the poor carebears/new players that aren't skilled enough for pvp. |

M Overlord
Mirai Yume The Dark Nation
8
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Posted - 2012.07.03 18:09:00 -
[15] - Quote
Photon Ceray wrote:M Overlord wrote:The idea is, interesting, but it could be exploited..
But I doo agree that we need some diversity in/love for missions :P
(vvvv) i think cant' be exploited anymore than any other feature.
Haha, true. Want new, exciting mission types? New Mission Types
|

Duchess Starbuckington
Starbuckington Manor
238
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Posted - 2012.07.03 20:01:00 -
[16] - Quote
Why should missions that take a fraction of the training time and ISK investment pay out as much or more than current level 4s exactly?
Though maybe they'd work if they were strictly lowsec only. Actually yeah, that probably would balance them out nicely. |

Photon Ceray
Con5piracY
2
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Posted - 2012.07.03 20:45:00 -
[17] - Quote
Duchess Starbuckington wrote:Why should missions that take a fraction of the training time and ISK investment pay out as much or more than current level 4s exactly?
Though maybe they'd work if they were strictly lowsec only. Actually yeah, that probably would balance them out nicely.
Oh FYI: this is not a new concept. People blitz level 4s in AFs all the time.
no they don't take a fraction of training and isk. you can easily do lvl 4s in a t1 raven with t1 fit, won't be as fast as with a golem, but half speed for a fraction of the time/isk investment.
flying assault frigs properly (t2 guns and fit) takes way more time than flying ravens, so your point is invalid. |

Duchess Starbuckington
Starbuckington Manor
238
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Posted - 2012.07.03 20:56:00 -
[18] - Quote
Quote:you can easily do lvl 4s in a t1 raven with t1 fit If by "do" you mean "complete", yes. You will however take an absolute eternity, to the point where it's barely worth it over a Drake. (If at all).
To do level 4s properly, and make a reasonable income from them, you need a properly skilled ship and that means T2 with solid support skills. Assault frigates are a joke by comparison, so kindly stop talking ****. Thanks.
Edit: Oh and not only that, but the training for AFs involves mostly core skills that everyone should have at 5 anyway sooner or later, so it's not like it's even going out of your way on training. |

Tippia
Sunshine and Lollipops
8353
|
Posted - 2012.07.03 21:22:00 -
[19] - Quote
The speedboat missions are already meant to offer (essentially) this. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Mole Guy
Xoth Inc Omega Vector
0
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Posted - 2012.07.03 22:14:00 -
[20] - Quote
[quote=Duchess StarbuckingtonOh FYI: this is not a new concept. People blitz level 4s in AFs all the time.[/quote]
i dont know about blitzing lev 4's, but i run solo lev 4 security in my retribution when i get bored. angel extrav is the toughest i have run. its not fast by any means, but challenging. (toon started in 03....eve gets boring...pvp gets boring. i had to come up with SOME entertainment =) ) |
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Bobo Cindekela
Federal Navy Academy Gallente Federation
13
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Posted - 2012.07.03 23:31:00 -
[21] - Quote
i am +1 for mission variation
as long as isk/hr is comparable for the sec status of the area you are operating in, i don't see why not make missions that are more
clock races patrol hit and run
types
vs. sit in big ship and slaughter red plusses
alot of mission can be blitzed for maximizing LP/HR in smaller ships
and caldari isnt the only ship type good at missions, most people who know whats up will be in a Mach or Vargur vs. raven/tengu/golem any day. You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Xhaiden Ora
University of Caille Gallente Federation
245
|
Posted - 2012.07.04 07:44:00 -
[22] - Quote
*cough*
But yes. -.- |

Photon Ceray
Con5piracY
2
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Posted - 2012.07.04 10:28:00 -
[23] - Quote
I actually don't read the forums much so I didn't know someone else has already come up with a very similar idea. i guess that means it's a really good one eh?
my hope is to bring this idea to the attention of CCP, if they hadn't thought of it yet. after that it's up to them. |

Caesar DeSahar
xLegion of the dammedx.
0
|
Posted - 2012.07.04 19:38:00 -
[24] - Quote
Tippia wrote:The speedboat missions are already meant to offer (essentially) this.
what are you talking about? |

Photon Ceray
Con5piracY
8
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Posted - 2012.07.05 21:17:00 -
[25] - Quote
I remember CCP was once hiring 2 players from the community to work for them as "Content Developers". This might be an opportunity to hire a few more of those (no, I am not suggesting myself).
With proper tools, experienced and trained players can develop a lot of content to diversify missions. |

Caesar DeSahar
The Scope Gallente Federation
0
|
Posted - 2012.07.08 14:47:00 -
[26] - Quote
I am surprised this is getting so little attention. this is one of the easiest ways to make mission careers more diverse and exiting. it doesn't require new art, it's not a new feature, no new programming, it's just using what already exists with minimal effort! |

Balthazar Weston
The TERRA Guardians of Serenity
0
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Posted - 2012.07.09 06:37:00 -
[27] - Quote
I LOVE this idea :D
Coming from a level 4 missioner, I fully support this idera.. this'll mix it up, make it more interesting and fun. |
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