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Ambitio
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Posted - 2004.11.28 09:52:00 -
[1]
Edited by: Ambitio on 28/11/2004 09:56:14 From what i read in the forums the lvl 4 kill missions seem to be impossible on your own. I did alot of lvl 4 kill missions on the test-server with a tanked Raven and i never had a mission that recuired me to warp out more than twice to recharge my shield and cap. I think i did about 50 lvl 4 kill missions on the server without any big problems.
Have they made the missions harder now when they are on TQ?
EDIT: I havent actually tried the lvl 4 on TQ yet since i dont have a BS.
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Ambitio
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Posted - 2004.11.28 09:52:00 -
[2]
Edited by: Ambitio on 28/11/2004 09:56:14 From what i read in the forums the lvl 4 kill missions seem to be impossible on your own. I did alot of lvl 4 kill missions on the test-server with a tanked Raven and i never had a mission that recuired me to warp out more than twice to recharge my shield and cap. I think i did about 50 lvl 4 kill missions on the server without any big problems.
Have they made the missions harder now when they are on TQ?
EDIT: I havent actually tried the lvl 4 on TQ yet since i dont have a BS.
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Tbone
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Posted - 2004.11.28 10:51:00 -
[3]
theres nothing wrong with them, just people who get in a hurry and get themselves killed. I solo unless it has alot of kills on the lvl 4, and have no probs. if it has multi BSes and spawn pts, i will call people to help. we havent lost a ship yet.
I just wish people would quit crying, cause this is the reason all the crap gets nerfed in the first place. Nothing is too hard or impossible in this game unless
1. you rush into the mission without thinking first 2. dont have the skills to really do the lvl 4 missions 3. are dumb 4. all the above -----------------------------------------------
Unholy Killboard
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Tbone
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Posted - 2004.11.28 10:51:00 -
[4]
theres nothing wrong with them, just people who get in a hurry and get themselves killed. I solo unless it has alot of kills on the lvl 4, and have no probs. if it has multi BSes and spawn pts, i will call people to help. we havent lost a ship yet.
I just wish people would quit crying, cause this is the reason all the crap gets nerfed in the first place. Nothing is too hard or impossible in this game unless
1. you rush into the mission without thinking first 2. dont have the skills to really do the lvl 4 missions 3. are dumb 4. all the above -----------------------------------------------
Unholy Killboard
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Qutsemnie
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Posted - 2004.11.28 11:27:00 -
[5]
Ive had a BS skill 3 whole days, cant mount bs size guns, cant mount active armor hardeners, and im up to two out of two kill missions for level 4. (they take an entire evening of play lol)
I think i might have an advantage of an empty tea cup though. Instead of being ****ed my pet config doesnt cut it i warp out and think "hmm what can i mount to give me a shot at this". Hence ive already been through a few evolutions looking for stuff that does the job faster.
As it sits now it looks like this on an apoc: 6x 250mm railguns (very nice dps do to some generous ammo stats. The medium lasers didnt even compare in practice). 1x beam weapon for frigate annoyances (I keep 6 more beam weapons at station and a couples ive mounted the "antifrigate package". If i ever have to deal with warp scramblers I will go in with all fast tracking guns, a webber, and tanking. Take out the scramblers then come back with a normal setup.). 1 medium smartbomb (medium cause it can be put on for no signficant cap drain forever. Its purpose is to get some lucky hits on the missle spam)
And a note about turret size in eve as ive learned from hundreds of level 3 agent missions in my cruisers. Sometimes the gun you should be using has less to do with the size of your ship and more to do with the size of your target. A BS is a rare target in level 4 missions. Think about it. Its not like you need a BS size gun to kill BS size ships. The level 4 duo of death encounter fell to 7 antimatter 250s and a whole lot of tanking[two 500k battleships]. However you do need smaller guns to hit smaller targets. So maybe the fact that ive had to mount 250 railguns has been an advantage.
Mid is 1 webber (increases dps agaisnt close in cruisers) 2x cap recharger (I need 2 for the cap and a MWD is out of the question in practice except for when im willing to turn it offline)
2x energized adaptive nano thingee[not my preference but all i have the skills for], 4x cap relay, 1 med armor rep II, 1 large armor repairer.
It can run *everything* for almost ever and for the duo of death which was an hour of tanking I went with 3 cap rechargers in high and the med and large. That was enough to tank them indefinatly and there endurance was key. However for everything else I kind of would rather have 2 larger armor repairers as its less about cap endurance and more about me needing to instawarp cause im out of armor.
My technique is to warp in, prealign to warp, kill something, instawarp if i get in trouble, repeat. The cap regen is such that I dont need to wait once I get to where i warped too. I immediately flip it in reverse and toggle between 60k and 15k warp ins. Ammo is antimatter.
After tonites me versus 10 cruisers and 2 webber encounter followed by 9 cruisers and 3 webbers. Im feeling pretty confident. Deadspace i wont try yet. It will be interesting seeing the rest as the week unfolds.
Anyway my point is how bad do your skills have to be before you can excuse yourself? Mine is about as ghetto as a battleship pilots gets but i can tinkle through them. People need to stop whining and start thinking about how to create advantage imo and be thankful they have something challenging to do with their toons in empire if thats what they desire.
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Qutsemnie
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Posted - 2004.11.28 11:27:00 -
[6]
Ive had a BS skill 3 whole days, cant mount bs size guns, cant mount active armor hardeners, and im up to two out of two kill missions for level 4. (they take an entire evening of play lol)
I think i might have an advantage of an empty tea cup though. Instead of being ****ed my pet config doesnt cut it i warp out and think "hmm what can i mount to give me a shot at this". Hence ive already been through a few evolutions looking for stuff that does the job faster.
As it sits now it looks like this on an apoc: 6x 250mm railguns (very nice dps do to some generous ammo stats. The medium lasers didnt even compare in practice). 1x beam weapon for frigate annoyances (I keep 6 more beam weapons at station and a couples ive mounted the "antifrigate package". If i ever have to deal with warp scramblers I will go in with all fast tracking guns, a webber, and tanking. Take out the scramblers then come back with a normal setup.). 1 medium smartbomb (medium cause it can be put on for no signficant cap drain forever. Its purpose is to get some lucky hits on the missle spam)
And a note about turret size in eve as ive learned from hundreds of level 3 agent missions in my cruisers. Sometimes the gun you should be using has less to do with the size of your ship and more to do with the size of your target. A BS is a rare target in level 4 missions. Think about it. Its not like you need a BS size gun to kill BS size ships. The level 4 duo of death encounter fell to 7 antimatter 250s and a whole lot of tanking[two 500k battleships]. However you do need smaller guns to hit smaller targets. So maybe the fact that ive had to mount 250 railguns has been an advantage.
Mid is 1 webber (increases dps agaisnt close in cruisers) 2x cap recharger (I need 2 for the cap and a MWD is out of the question in practice except for when im willing to turn it offline)
2x energized adaptive nano thingee[not my preference but all i have the skills for], 4x cap relay, 1 med armor rep II, 1 large armor repairer.
It can run *everything* for almost ever and for the duo of death which was an hour of tanking I went with 3 cap rechargers in high and the med and large. That was enough to tank them indefinatly and there endurance was key. However for everything else I kind of would rather have 2 larger armor repairers as its less about cap endurance and more about me needing to instawarp cause im out of armor.
My technique is to warp in, prealign to warp, kill something, instawarp if i get in trouble, repeat. The cap regen is such that I dont need to wait once I get to where i warped too. I immediately flip it in reverse and toggle between 60k and 15k warp ins. Ammo is antimatter.
After tonites me versus 10 cruisers and 2 webber encounter followed by 9 cruisers and 3 webbers. Im feeling pretty confident. Deadspace i wont try yet. It will be interesting seeing the rest as the week unfolds.
Anyway my point is how bad do your skills have to be before you can excuse yourself? Mine is about as ghetto as a battleship pilots gets but i can tinkle through them. People need to stop whining and start thinking about how to create advantage imo and be thankful they have something challenging to do with their toons in empire if thats what they desire.
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freeshot
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Posted - 2004.11.28 12:04:00 -
[7]
hi there, you seem to have the right idea about dealing with the lvl 4's Qutsemnie. i agree if you with to fight solo different weapon arranments are needed, the problem is if you try a deadspace missions you will find there are about 10 frigs 5 cruisers and possibly 1-3 battleships, not to scare you but i have tried 1x large and 1x medium repairer with the obvious setup my bs lasted about 1.5 to 2 mins max, so its vital you get rid of the frigs first.
anyway good luck and good hunting you got balls going in with such a low spec bs 
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freeshot
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Posted - 2004.11.28 12:04:00 -
[8]
hi there, you seem to have the right idea about dealing with the lvl 4's Qutsemnie. i agree if you with to fight solo different weapon arranments are needed, the problem is if you try a deadspace missions you will find there are about 10 frigs 5 cruisers and possibly 1-3 battleships, not to scare you but i have tried 1x large and 1x medium repairer with the obvious setup my bs lasted about 1.5 to 2 mins max, so its vital you get rid of the frigs first.
anyway good luck and good hunting you got balls going in with such a low spec bs 
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Estios
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Posted - 2004.11.28 16:36:00 -
[9]
Most are soloable if you prepare and take your time
However, and Im a big arguer of risk vs reward and have often lobbied AGAINST increasing rewards where it wasnt needed but atm the rewards for lvl 4 kill missions are NO-WHERE near adequate
I solo'd a level 4 kill mission last night in a Raven and it too me over two hours. It was three waves of npc's and one wave was 4 BS and multiple support. Not a single BS had a bounty and agent reward was only pay out, that pay put was 152000 isk.
I could make more than that in 30 seconds of npc hunting, and wouldnt have to use 250 cruise missles.
These are also supposed to be for small groups, sharing out 152k is some sort of joke right ???
Im gonna start a thread which breakdowns etc about how poor the risk vs reward is for these missions because right now its beyond funny compared to almost any other past time in EVE
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.11.28 16:36:00 -
[10]
Most are soloable if you prepare and take your time
However, and Im a big arguer of risk vs reward and have often lobbied AGAINST increasing rewards where it wasnt needed but atm the rewards for lvl 4 kill missions are NO-WHERE near adequate
I solo'd a level 4 kill mission last night in a Raven and it too me over two hours. It was three waves of npc's and one wave was 4 BS and multiple support. Not a single BS had a bounty and agent reward was only pay out, that pay put was 152000 isk.
I could make more than that in 30 seconds of npc hunting, and wouldnt have to use 250 cruise missles.
These are also supposed to be for small groups, sharing out 152k is some sort of joke right ???
Im gonna start a thread which breakdowns etc about how poor the risk vs reward is for these missions because right now its beyond funny compared to almost any other past time in EVE
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Jim Steele
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Posted - 2004.11.28 16:45:00 -
[11]
took me over 4hrs to do a multi waypoint kill mission 9mil of bountys and between 3 of us we spammmed 3000 cruises. The mission pay was 95k, i missed the bonus, its rubish when you dont get any bountys for your kills as the drops are usually frigate and cruiser rubbish assuming you can be bothered to get it.
Death to the Galante |

Jim Steele
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Posted - 2004.11.28 16:45:00 -
[12]
took me over 4hrs to do a multi waypoint kill mission 9mil of bountys and between 3 of us we spammmed 3000 cruises. The mission pay was 95k, i missed the bonus, its rubish when you dont get any bountys for your kills as the drops are usually frigate and cruiser rubbish assuming you can be bothered to get it.
Death to the Galante |

Joshua Calvert
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Posted - 2004.11.28 16:50:00 -
[13]
Originally by: Estios Most are soloable if you prepare and take your time
However, and Im a big arguer of risk vs reward and have often lobbied AGAINST increasing rewards where it wasnt needed but atm the rewards for lvl 4 kill missions are NO-WHERE near adequate
I solo'd a level 4 kill mission last night in a Raven and it too me over two hours. It was three waves of npc's and one wave was 4 BS and multiple support. Not a single BS had a bounty and agent reward was only pay out, that pay put was 152000 isk.
I could make more than that in 30 seconds of npc hunting, and wouldnt have to use 250 cruise missles.
These are also supposed to be for small groups, sharing out 152k is some sort of joke right ???
Im gonna start a thread which breakdowns etc about how poor the risk vs reward is for these missions because right now its beyond funny compared to almost any other past time in EVE
Not too fussed about the isk rewards - my pet hate is the crappy standings & lp's you get. It's not worth a whole evening of warping in and out to a high risk situation for what you receive.
Gang-warp is fuxx0red too.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.11.28 16:50:00 -
[14]
Originally by: Estios Most are soloable if you prepare and take your time
However, and Im a big arguer of risk vs reward and have often lobbied AGAINST increasing rewards where it wasnt needed but atm the rewards for lvl 4 kill missions are NO-WHERE near adequate
I solo'd a level 4 kill mission last night in a Raven and it too me over two hours. It was three waves of npc's and one wave was 4 BS and multiple support. Not a single BS had a bounty and agent reward was only pay out, that pay put was 152000 isk.
I could make more than that in 30 seconds of npc hunting, and wouldnt have to use 250 cruise missles.
These are also supposed to be for small groups, sharing out 152k is some sort of joke right ???
Im gonna start a thread which breakdowns etc about how poor the risk vs reward is for these missions because right now its beyond funny compared to almost any other past time in EVE
Not too fussed about the isk rewards - my pet hate is the crappy standings & lp's you get. It's not worth a whole evening of warping in and out to a high risk situation for what you receive.
Gang-warp is fuxx0red too.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Qutsemnie
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Posted - 2004.11.28 20:35:00 -
[15]
ya the balance of the lp seems weaker for level 4 then anything else. Cash wise the presence of bounties keeps it close to level 3. (eg instead of warping through a bunch of systems im warping in and out. comes out similiar). But LP wise theres no comparison. Level 3 owns level 4 all the way and getting groups wont change it. As each individual in an L4 group could be getting L3 points and the aggregate total for doing L3 would own L4's Loyalty points. Also they should possibly consider the addition of an add on that distributes LP amoungst the entire gang at the time of getting the mission.
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Qutsemnie
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Posted - 2004.11.28 20:35:00 -
[16]
ya the balance of the lp seems weaker for level 4 then anything else. Cash wise the presence of bounties keeps it close to level 3. (eg instead of warping through a bunch of systems im warping in and out. comes out similiar). But LP wise theres no comparison. Level 3 owns level 4 all the way and getting groups wont change it. As each individual in an L4 group could be getting L3 points and the aggregate total for doing L3 would own L4's Loyalty points. Also they should possibly consider the addition of an add on that distributes LP amoungst the entire gang at the time of getting the mission.
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