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Thread Statistics | Show CCP posts - 0 post(s) |
Cid Mutation
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Posted - 2010.03.06 15:28:00 -
[1]
After reading the latest QEN, it came to me that Jita 4-4 need a new station that would reflect the money and material passing through that station. The one we have now is just a shack compare with what should be the greatest of all space station in New Eden.
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Samantha U
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Posted - 2010.03.06 15:33:00 -
[2]
The new station would look as shabby in a week with all the docking/undocking and 0.1 iskers fouling it up
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Jenna Sol
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Posted - 2010.03.06 15:46:00 -
[3]
Rather than promote Jita traffic, CCP should actually work on something that would have people spread to other hubs to spread the massive load the player base is generating.
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skye orionis
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Posted - 2010.03.06 15:58:00 -
[4]
nah, ccp already killed off one trade hub in an attempt to spread things out more, it just meant everyone moved to jita.
I've mentioned before that Interbus should take over the Jita 4-4 station, after all the Navy's business if blowing up Gallente ships, not acting as a middle man for selling them.
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.03.06 18:51:00 -
[5]
I like this idea. A massive beautiful station with a dozen different undocking points. Also, don't put anything around the undocking points so you cant bounce off the station when you try to warp, just other people.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Razar51
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Posted - 2010.03.06 18:56:00 -
[6]
i agree with this idea
With all of the trading going on in the jita 4-4 station, that station would be super rich with all the fees and everything.
They would have to upgrade their facilities to handle all the extra traffic and items from the players. It would make sense to have multiple undocking points (and an extra fancy looking station wouldnt hurt either)
Each successive undock would undock from a different spot
EX. person 1 undocks at undock point 1, person 2 undocks from undock point 2, person 3 from point 3, etc until it comes back to point 1
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Jens Beckstrom
Free Space Initiative
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Posted - 2010.03.06 19:40:00 -
[7]
I have long tougth of this idea, and what i picture is a massive superstation with several undoc points arounds its radius. this would spread out ships undocking form the station and could in fact help with sever strain of all the ships bumping. It could be a magnificent station, reflecting it's economic power. And while we are at it, give the station some beafy defencive stats in terms of mounted gunns or a surpluss of sentury guns for the safety of the traders. Jita isent a problem, its a gift. I rather enjoy the life in that system.
To see a World in a Grain of Sand, And Heaven in a Wild Flower, Hold Infinity in the palm of your hand, And Eternity in an hour |
Sunset Rogue
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Posted - 2010.03.06 20:26:00 -
[8]
Oooh I like this idea. Make it a kickout station too :)
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Wastelander Miccey
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Posted - 2010.03.06 20:27:00 -
[9]
Hmm...What is THE most natural way to take as an growing company... You expand, either the same factory(eve station), or a new factory/ station. Same Factory: More prod.lines, storage, shiping areas. New Factory: Upgraded prod.lines, bigger storage, more shiping areas..
Well?
We cant keep doing the same thing all the time without ANYTHING changing. Can we?
EVOLUTION, GROWTH, EXPANSION...Like humanity, like a virus we must expand..
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Dantes Revenge
Caldari
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Posted - 2010.03.06 21:13:00 -
[10]
Better idea, close any station down that has a population over a certain limit.
Docking requested. Docking request denied - No docking ports available.
Pickup of goods must be done externally, The station has a cargo ship delivering your goods [window opens, effectively the hangar floor]. Cargo can be removed from the stations cargo ship but not deposited in it.
It would force people to spread the load across several systems instead of a single hub.
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Kel Nissa
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Posted - 2010.03.06 21:24:00 -
[11]
Edited by: Kel Nissa on 06/03/2010 21:23:59 Dantes idea would be a good start. Rationale: It is only possible to to stuff 18 people int a smart (car).
Another thing which scales horrible wrong in eve is the distance. Everything is to close together. It should take much longer to reach the other side of the universe.
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masternerdguy
Gallente Caldari Naval Reserve
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Posted - 2010.03.06 21:28:00 -
[12]
Originally by: Kel Nissa Edited by: Kel Nissa on 06/03/2010 21:23:59 Dantes idea would be a good start. Rationale: It is only possible to to stuff 18 people int a smart (car).
Another thing which scales horrible wrong in eve is the distance. Everything is to close together. It should take much longer to reach the other side of the universe.
stargates cutting between 0.5 and 14 ly out of your travel time and the ability to warp at 3-9+ au/s does have a way of doing that.
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Dantes Revenge
Caldari
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Posted - 2010.03.07 19:35:00 -
[13]
Originally by: masternerdguy
Originally by: Kel Nissa Edited by: Kel Nissa on 06/03/2010 21:23:59 Dantes idea would be a good start. Rationale: It is only possible to to stuff 18 people int a smart (car).
Another thing which scales horrible wrong in eve is the distance. Everything is to close together. It should take much longer to reach the other side of the universe.
stargates cutting between 0.5 and 14 ly out of your travel time and the ability to warp at 3-9+ au/s does have a way of doing that.
Let's make Eve bigger by removing all stargates and warp drives and making everyone slowboat from system to system. Hmmm... 14 LY at 400m/s would take a while and make Eve seem so much bigger Anyone got a few years to spend getting there?
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Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.03.08 14:10:00 -
[14]
What is it about Jita that made it become the main market hub?
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Dantes Revenge
Caldari
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Posted - 2010.03.08 14:44:00 -
[15]
Originally by: Istvann What is it about Jita that made it become the main market hub?
Because it's a bottleneck, one of the few systems that has most of the through traffic.
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Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.03.08 16:53:00 -
[16]
Nice...and makes sense.
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