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Jerid Verges
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Posted - 2010.03.07 00:01:00 -
[1]
Fairly simplistic. If two ships collide, damage to the armor and eventually hull is inflicted based upon the mass and speed of the ships involved.
Ships with higher mass receive less damage then those with smaller mass, and ships with very large masses sustain large damage.
This is a very good idea to nerf bumping games in my opinion.
Thoughts.
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Serpent Kamri
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Posted - 2010.03.07 00:36:00 -
[2]
The ships' AI prevent them from colliding.
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Lord Dralos
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Posted - 2010.03.07 00:43:00 -
[3]
i think hes on about when your trying to align to jump out and you get bumped which does make some sort of sence if a very fast frig bumps a very large ship say an orca or jump freighter then yes the frig should take some major damage.
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Jerid Verges
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Posted - 2010.03.07 00:57:00 -
[4]
Originally by: Serpent Kamri The ships' AI prevent them from colliding.
Umm...what? People bump ships all the time.
Common use for bumping ships.
-POS bowling -Prevent Docking -Prevent Warping -Decloak
Decloak is possibly the only legit excuse for bumping on that list that I see.
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darius mclever
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Posted - 2010.03.07 00:59:00 -
[5]
1. you undock in your BS. my badly damaged hauler is sitting outside. you bump into it. the damage is enough to make me explode. as you "aggressed" my ship, concord wtfpwns you.
you won eve!
2. FC orders complete fleet undocking. in the first 5km all the ships rub so badly against each other that half of the fleet is already destroyed and the pods killed from all that damage.
3. fleet warping to the gate. all the ships form that ball and rub each other to death when coming out of warp.
4. i sit on gate, you come out of warp and bump into me. concord wtfpwns you again.
your dmg collision doesnt add anything useful to the game and causes more problems than it solves.
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KaiserSoze434
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Posted - 2010.03.07 01:06:00 -
[6]
You left out the new tactic of mass suiciding free noob ships into people. "Aghast the devil stood and felt how awful goodness is." |
Lord Dralos
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Posted - 2010.03.07 01:11:00 -
[7]
fleets warping dont bump into each other the fleet is always warped to same area with around about 3 to 10 km spaces ive done fleet warps before the only one i would agree with is the undocking problem but thats easily resolved anything that undocks is made impervious to bump damage for the first 15 to 20 km radius around the station you undocked from.
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Mashie Saldana
Red Federation
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Posted - 2010.03.07 01:20:00 -
[8]
Originally by: Jerid Verges Thoughts.
Great idea as everyone outside Jita 4-4 will get concorded by this as any damage caused IS an act of agression.
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Jerid Verges
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Posted - 2010.03.07 01:25:00 -
[9]
Edited by: Jerid Verges on 07/03/2010 01:26:23
Originally by: darius mclever 1. you undock in your BS. my badly damaged hauler is sitting outside. you bump into it. the damage is enough to make me explode. as you "aggressed" my ship, concord wtfpwns you.
you won eve!
I never said bumping resulted in agression.
Quote: 2. FC orders complete fleet undocking. in the first 5km all the ships rub so badly against each other that half of the fleet is already destroyed and the pods killed from all that damage.
I never undock with a fleet all at once from inside the same station. I don't know anybody that does.
In anycase, easily solved by having multiple lanes of undocking from the undocking point.
Quote: 3. fleet warping to the gate. all the ships form that ball and rub each other to death when coming out of warp.
Form what ball? A fleet emerges from warp in proximity to each other from when they started warp. Next time don't warp so close.
Very good anti-blob warfare.
Besides, I highly doubt you'd "Rub together so much you'd die" considering when you come out of warp you're basically stopped.
Ever thought of that?
Quote: 4. i sit on gate, you come out of warp and bump into me. concord wtfpwns you again.
Who says Concord agresses?
Originally by: KaiserSoze434 You left out the new tactic of mass suiciding free noob ships into people.
There is absolutely no way this tactic would be prefered over smartbombing.
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darius mclever
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Posted - 2010.03.07 01:36:00 -
[10]
ROFL! so you want to cause dmg without concord aggression?
i cant see that not going to be abused. :D
you cant try to introduce your mechanic and leaving out basic mechanics of eve.
also about the fleet undocking. everyone does that.
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ark maphar
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Posted - 2010.03.07 02:55:00 -
[11]
make it so that it is impossible to kill with just bumping, make it so thaqt you can take away the shields and even maybe half the armor, but never kill it
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darius mclever
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Posted - 2010.03.07 03:08:00 -
[12]
Originally by: ark maphar make it so that it is impossible to kill with just bumping, make it so thaqt you can take away the shields and even maybe half the armor, but never kill it
how much sense does that make?
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Jerid Verges
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Posted - 2010.03.07 03:28:00 -
[13]
Edited by: Jerid Verges on 07/03/2010 03:29:11
Originally by: darius mclever ROFL! so you want to cause dmg without concord aggression?
i cant see that not going to be abused. :D
Concord can aggress if the ship is destroyed. I honestly don't see the problem, any ship that would 'take advantage' of this mechanic would need to be very large and very fast.
I don't see a problem.
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Super Whopper
I can Has Cheeseburger
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Posted - 2010.03.07 03:39:00 -
[14]
Edited by: Super Whopper on 07/03/2010 03:40:17
Originally by: darius mclever
Originally by: ark maphar make it so that it is impossible to kill with just bumping, make it so thaqt you can take away the shields and even maybe half the armor, but never kill it
how much sense does that make?
WTS remote rep for 1m/bs.
Great new service, I'll start offering in Jita, and freighters are going to cost a hell of a lot more
Originally by: Jerid Verges
Concord can aggress if the ship is destroyed. I honestly don't see the problem, any ship that would 'take advantage' of this mechanic would need to be very large and very fast.
I don't see a problem.
So, MWDing a nano BS into a freighter is no problem then? You got a freighter, by any chance?
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darius mclever
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Posted - 2010.03.07 03:39:00 -
[15]
Originally by: Jerid Verges Edited by: Jerid Verges on 07/03/2010 03:29:11
Originally by: darius mclever ROFL! so you want to cause dmg without concord aggression?
i cant see that not going to be abused. :D
Concord can aggress if the ship is destroyed. I honestly don't see the problem, any ship that would 'take advantage' of this mechanic would need to be very large and very fast.
I don't see a problem.
or just a bunch of battlecruiser with BS mwds. ;)
and if you would have read my example, then you would have noticed that i said you destroyed my ship. when undocking or warping to a gate you often cant control where you fly along and what you hit. and might get killed by concord for something you didnt want or couldnt control!
and I tell you how freighter ganking will work with your idea. just a few plated BS and BCs bumping the freighter until it goes pop. they dont even have to warp scramble the freighter as the constant bumping will knock him out of alignment all the time.
and i really cant follow the idea of concord not agressing for damaging. because the current rules are concord punishes any aggression. be it ewar or damaging. so why would this potentially killing damage special and wouldnt cause concord aggression?
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Josef Huffenpuff
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Posted - 2010.03.07 04:19:00 -
[16]
Quote: I never undock with a fleet all at once from inside the same station. I don't know anybody that does.
You've never flown a Dread have you
Quote:
Originally by: KaiserSoze434 You left out the new tactic of mass suiciding free noob ships into people.
There is absolutely no way this tactic would be prefered over smartbombing.
Erm, but it doesn't generate CONCORD aggression. Sounds like a win tactic to me.
Look, while it might sound great to a guy who plays solo a lot in empire its a rotten idea on so many levels its not funny.
1. More collision calcs = more lag
2. Any time a friendly ship gets close to you = damage. You really haven't taken part in Fleet warfare at all have you. Have you ever travelled by Titan bridge & bumped the Titan in your Inty ? I thought not.
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Jerid Verges
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Posted - 2010.03.07 05:09:00 -
[17]
Edited by: Jerid Verges on 07/03/2010 05:13:11
Originally by: darius mclever
or just a bunch of battlecruiser with BS mwds. ;)
Increase the mass of freighters then.
Quote: and if you would have read my example, then you would have noticed that i said you destroyed my ship.
I did read it. This could be solved by having more then one path that exits from a station.
Quote: when undocking or warping to a gate you often cant control where you fly along and what you hit. and might get killed by concord for something you didnt want or couldnt control!
Multiple exit points. Along with each exit point having 2 or so lanes of exit. Possibly in large systems like Jita 4-4 have it so that ships are exited from the station one at a time, nothing very slow, just a second or so delay between each ship.
How about this? Ships only aggress by Concord if a ship hits hull.
Quote: and I tell you how freighter ganking will work with your idea. just a few plated BS and BCs bumping the freighter until it goes pop. they dont even have to warp scramble the freighter as the constant bumping will knock him out of alignment all the time.
1. People bump to stop alignment already. 2. I seriously don't see how bumping would take out a freighter faster then smartbombs or alphaing.
Quote: so why would this potentially killing damage special and wouldnt cause concord aggression?
How about only aggress when hull is reached?
Originally by: Josef Huffenpuff
Quote: I never undock with a fleet all at once from inside the same station. I don't know anybody that does.
You've never flown a Dread have you
No. If Dread pilots do that, whatever. Since all the pilots are traveling in the same direction at the same speeds damage would be minuscule anyways.
Originally by: KaiserSoze434
Look, while it might sound great to a guy who plays solo a lot in empire its a rotten idea on so many levels its not funny.
1. More collision calcs = more lag
Everyone complains that everything causes lag. I hear so much whining about lag that I'm not too inclined to believe it.
Quote: 2. Any time a friendly ship gets close to you = damage. You really haven't taken part in Fleet warfare at all have you. Have you ever travelled by Titan bridge & bumped the Titan in your Inty ? I thought not.
I do participate in fleets, and I know people get bumped. A system like this would force people to be aware of their surroundings and force them to be conscious of team mates. This would also effectively end the blob (Or nerf it considerably).
No I have not traveled by Titan bridge. But people already want to increase bridge range so I don't see why that can't be done.
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Serpent Kamri
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Posted - 2010.03.07 05:19:00 -
[18]
So you want CCP to completely remodel every single God forsaken station, change the way undocking works, spend weeks getting new bumping mechanics properly working and introduced to the players and for what exactly?
For realism? So people would have to use the already crappy navigation to stay away from other people? No wait, let me guess, let's redesign ship navigation too?
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Prince Spiderman
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Posted - 2010.03.07 07:28:00 -
[19]
Bump Damage and no Concord = Exploit This is a bad idea to support bump-kill games in high-sec and low-sec.
I see massive bumping in high-sec to kill hauler and small stuff. At the end we will have bump blobs to kill bigger stuff.
Forget the idea.
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DuKackBoon
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Posted - 2010.03.07 10:39:00 -
[20]
Originally by: Jerid Verges
I never said bumping resulted in agression.
So I can now put an overdrive, lots of plates and a MWD into my Hyperion and ramm through a mining op? =D
The idea doesn't work in EVE, period.
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Sky Lunartakker
FSK23
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Posted - 2010.03.07 11:43:00 -
[21]
Yeah, we need PhysiX and Collision-Warning featured Navigation-Computers =D
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Malcolm Minkiahead
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Posted - 2010.03.07 14:14:00 -
[22]
Uhm I like it but the game would change A LOT.
A LOT.
Right now we don't have actually any problem in bumping/being bumped by someone.
Btw, if both ships move, there is a problem: who become aggressed? "There need two stupid to have a collision" So we would need a list of rules of conduct in space that decides who aggressed who violating those rules.
I think that aggression from this should be removed, the problem with concord can be solved if damage from collision was applied only in low sec and 0.0.
Anyway this is not going to limit BS blob size, you can have multple warp points on a grid and solve the problem.
While this is an interesting mechanic, I think it is not needed, and if you consider that there can be lag and you arejust using the mouse to control your ship, it could be a too harsh penalty for bumping that you can't actually avoid.
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Jerid Verges
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Posted - 2010.03.09 00:06:00 -
[23]
Edited Proposal.
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darius mclever
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Posted - 2010.03.09 00:53:00 -
[24]
so you kill me with your accidental bumping and i cant even get revenge?!
again ... your proposal should at least honor the basic game mechanics. if you need special conditions, it is flawed already.
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Jerid Verges
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Posted - 2010.03.09 01:32:00 -
[25]
Originally by: darius mclever so you kill me with your accidental bumping and i cant even get revenge?!
again ... your proposal should at least honor the basic game mechanics. if you need special conditions, it is flawed already.
Did you even reread my proposal?
Jesus.
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darius mclever
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Posted - 2010.03.09 01:47:00 -
[26]
yes. i did.
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Jerid Verges
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Posted - 2010.03.09 02:00:00 -
[27]
I don't think so. Since the modified proposal makes in implicitly impossible to kill somebody unless you intentionally approach them.
There is no such thing as 'Accidentally bumped to death'
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Righteo Hamish
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Posted - 2010.03.09 03:12:00 -
[28]
Edited by: Righteo Hamish on 09/03/2010 03:13:21 What would be the point of this tactic?
Does it solve any problems in the game right now?
Why should programming and/or ship stats be rewritten to accommodate one tactic?
What if I want to Approach just to get near the person? Why should I be forced to keep at some range?
Any PvP tactic in game currently requires the use of some weapon, be it from a gun, missile or bomb. Why should a ship suddenly count as a weapon? How would you account for gigantic ships abusing their size?
There are more holes and problems created than an interesting new and fun dynamic to the game.
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Betty Boom
Caldari SPECTRE Syndicate
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Posted - 2010.03.09 03:49:00 -
[29]
This is still ingame, but ships have an integrated Anti-collision-damage system.
Serious, thats one of the most stupids idea I have ever seen. You really want, that the whole ccp dev team works for weeks on a feature, that gives players a new way to damage other players. Every one with a lil brain knows, there will be hundreds of new exploits.
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