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Mer88
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.07.01 19:21:00 -
[1] - Quote
hi i think the problem with eve is that if you dont pvp. its quite boring. I am a high sec carebear running l4s. the isk is very good compare to other methods. I did enjoy mining a bit but after i can do l4 missions effectively, i never goneback to mining since the isk/hr is very poor compare to l4.
what if there is no more l4 missions? the only means of getting isk is via mining. i think it would make the game alot more interesting, since the risk is unpredictable because the threat is always real players and not npcs where you know how they will behave.
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Dorian Wylde
Imperial Academy Amarr Empire
108
|
Posted - 2012.07.01 19:23:00 -
[2] - Quote
The only way people should be allowed to have fun is by doing the things I like to do. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1142
|
Posted - 2012.07.01 19:24:00 -
[3] - Quote
Players can gank mission runners too... and some really bling fits can give good drops ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Emperor Maurice
Viziam Amarr Empire
14
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Posted - 2012.07.01 19:25:00 -
[4] - Quote
I support the ideas proposed in this post. In fact, let us transform EVE into a truly player-driven MMO, instead of the current semi-sandbox state it is sitting in at the moment. Incursions, missions and concord - should all be gone! It would be ground-breaking, an MMO without NPCs - an MMO, where the players are NPCs! |

Rengerel en Distel
Amarr Science and Industry
220
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Posted - 2012.07.01 19:26:00 -
[5] - Quote
Somehow you think there are only 2 ways to make isk in EVE ...
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Mer88
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.07.01 19:28:00 -
[6] - Quote
Alavaria Fera wrote:Players can gank mission runners too... and some really bling fits can give good drops ...
it is possible but highly unliikely in highsec. The only players i see when i run l4 missions in highsec are ninja salvagers, but lately i dont see them as often. I kind of miss them. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
394
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Posted - 2012.07.01 19:33:00 -
[7] - Quote
It's a deal, you mine and we'll drop by in a while to collect the ore. We aren't open to negotiations on this matter. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
393
|
Posted - 2012.07.01 19:36:00 -
[8] - Quote
0/10
You haven't learned the lesson Aura gave to you, you clumsy silly pilot ! brb |

Mer88
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.07.01 19:38:00 -
[9] - Quote
Virgil Travis wrote:It's a deal, you mine and we'll drop by in a while to collect the ore. We aren't open to negotiations on this matter.
arent you guys already doing this? removing l4 mission would mean more profit for you. But of course there would be more mining corps with escorting fleets for protections for the miners. This would also give PVP a real meaning, not just for killboard. |

Alexej Haak
Dropkick Corp
108
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Posted - 2012.07.01 19:42:00 -
[10] - Quote
Mining doesn't generate ISK, it generates ORE |

Mer88
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.07.01 19:48:00 -
[11] - Quote
Alexej Haak wrote:Mining doesn't generate ISK, it generates ORE
well unlike missions , incursions or whatever, mining does not inflate the economy. i would say mining generates healthy isk if you know what i mean. |

Rats
Federal Navy Academy Gallente Federation
54
|
Posted - 2012.07.01 20:02:00 -
[12] - Quote
Mer88 wrote:hi i think the problem with eve is that if you dont pvp. its quite boring. I am a high sec carebear running l4s. the isk is very good compare to other methods. I did enjoy mining a bit but after i can do l4 missions effectively, i never goneback to mining since the isk/hr is very poor compare to l4.
what if there is no more l4 missions? the only means of getting isk is via mining. i think it would make the game alot more interesting, since the risk is unpredictable because the threat is always real players and not npcs where you know how they will behave.
So because you find it boring it should be removed from the game. Then make mining the only way to make isk, please..... ., because that's a really interesting way to spend your time, mining and be being a target for just about everyone???
This is so wrong on so many lvl's, and I don't know where to begin......
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Lucy Ferrr
Sebiestor Tribe Minmatar Republic
104
|
Posted - 2012.07.01 20:04:00 -
[13] - Quote
Really I think a better idea (that is never going to ever happen, so simmer down) would be to remove high-sec. L4's can be fun when there is risk. I was running a lvl 4 in nul with a buddy, we were in a PvE Maelstrom and a PvPish Loki. Two tengus scanned us down warped in and engaged us, probably thinking we were both PvE fit. A fun 8min battle ensued where one Tengu died and the other burned off and got away. It was a blast, it would of been fun even if we lost our ships. That stuff doesn't hardly happen in Highsec. So it's not the missions that are necessarily lame, its the complete lack of interaction with the other players of Eve. |

Corina Jarr
Spazzoid Enterprises Purpose Built
948
|
Posted - 2012.07.01 20:11:00 -
[14] - Quote
Mer88 wrote:Alexej Haak wrote:Mining doesn't generate ISK, it generates ORE well unlike missions , incursions or whatever, mining does not inflate the economy. i would say mining generates healthy isk if you know what i mean. You would be wrong... on both counts.
Mining, when there isn't enough done, leads to inflation. When done too much it leads to deflation (or the opposite if referring tot he amount of minerals).
However, mining does not generate ISK*. Healthy or otherwise.
*Not including the rats that die during mining ops or the insurance payouts for ganks. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
359
|
Posted - 2012.07.01 20:17:00 -
[15] - Quote
Emperor Maurice wrote:I support the ideas proposed in this post. In fact, let us transform EVE into a truly player-driven MMO, instead of the current semi-sandbox state it is sitting in at the moment. Incursions, missions and concord - should all be gone! It would be ground-breaking, an MMO without NPCs - an MMO, where the players are NPCs! I could get behind this. Concord and NPC stations ruins much of the game's potential. Tears will be shed and pants will need to be changed all round. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
359
|
Posted - 2012.07.01 20:29:00 -
[16] - Quote
But for any meaningful changes to happen, CCP has to pioneer (I know, I am asking for a lot) a contract system that allows the creation of objective based and persistent contracts.
Then you could run missions for player corps. You could run missions where the outcome and spawns aren't certain. You would have to compete to thrive. Tears will be shed and pants will need to be changed all round. |

Mer88
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.07.01 20:40:00 -
[17] - Quote
Corina Jarr wrote:Mer88 wrote:Alexej Haak wrote:Mining doesn't generate ISK, it generates ORE well unlike missions , incursions or whatever, mining does not inflate the economy. i would say mining generates healthy isk if you know what i mean. You would be wrong... on both counts. Mining, when there isn't enough done, leads to inflation. When done too much it leads to deflation (or the opposite if referring tot he amount of minerals). However, mining does not generate ISK*. Healthy or otherwise. *Not including the rats that die during mining ops or the insurance payouts for ganks.
i beg the differ. When there is inflation, it only gives more incentive for miners to mine. worry about deflation? if the minerals are too cheap, more industrialist will see oppoutunity to make cheap products to sell for everyone. inflacion >>>>more mining done>> cheaper ships build>>>>more pvp>>>>more demand for minerals
Missions only generates isk and very rarely a demand on economy (when missioner dies).. Mining will most likely balances out eventually. |

Soundwave Plays Diablo
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.07.01 20:54:00 -
[18] - Quote
Lets ban Howard Stern Because I'm too ******* stupid to change to one of the other 600 ******* satellite radio stations. |

Solstice Project
I'm So Meta Even This Acronym
1603
|
Posted - 2012.07.01 21:04:00 -
[19] - Quote
Missions are predictable and thus, too easy. To top that, people use battlecruisers for lvl3s instead of cruisers and battleships for lvl4s, instead of battlecruisers.
Easy mode playing vs. challenging gameplay.
TL;DR: People being spoiled, decadent, self entitled kids hunting rewards instead of challenges. NPC AI is stupid as **** and predictable. Lack of ship-restrictions promotes easy-mode gameplay. Inappropriate signature removed. Spitfire |

Josef Djugashvilis
The Scope Gallente Federation
340
|
Posted - 2012.07.01 21:37:00 -
[20] - Quote
Mer88 wrote:hi i think the problem with eve is that if you dont pvp. its quite boring. I am a high sec carebear running l4s. the isk is very good compare to other methods. I did enjoy mining a bit but after i can do l4 missions effectively, i never goneback to mining since the isk/hr is very poor compare to l4.
what if there is no more l4 missions? the only means of getting isk is via mining. i think it would make the game alot more interesting, since the risk is unpredictable because the threat is always real players and not npcs where you know how they will behave.
Don't like missions?
Don't do 'em
Simple really
That's the beauty Eve. You want fries with that? |

Ai Shun
796
|
Posted - 2012.07.01 21:41:00 -
[21] - Quote
Emperor Maurice wrote:I support the ideas proposed in this post. In fact, let us transform EVE into a truly player-driven MMO, instead of the current semi-sandbox state it is sitting in at the moment. Incursions, missions and concord - should all be gone! It would be ground-breaking, an MMO without NPCs - an MMO, where the players are NPCs!
^^ I pretty much believe that is the answer - to a point. You still need a certain level of seed in the game to drive activity; which could be created by the NPC corporations. But if CCP were to take a stronger hand in the game and manage the NPC corporations a bit more it could create a whole new dynamic. EVE Ambulation and Avatars as a separate game - see here |

Rats
Federal Navy Academy Gallente Federation
55
|
Posted - 2012.07.01 22:39:00 -
[22] - Quote
Ai Shun wrote:Emperor Maurice wrote:I support the ideas proposed in this post. In fact, let us transform EVE into a truly player-driven MMO, instead of the current semi-sandbox state it is sitting in at the moment. Incursions, missions and concord - should all be gone! It would be ground-breaking, an MMO without NPCs - an MMO, where the players are NPCs! ^^ I pretty much believe that is the answer - to a point. You still need a certain level of seed in the game to drive activity; which could be created by the NPC corporations. But if CCP were to take a stronger hand in the game and manage the NPC corporations a bit more it could create a whole new dynamic.
Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec.
Eve is a ground breaking MMO stop trying to fix it by breaking it.
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Abel Merkabah
TIMELINE Industries
27
|
Posted - 2012.07.01 22:53:00 -
[23] - Quote
Corina Jarr wrote:Mer88 wrote:Alexej Haak wrote:Mining doesn't generate ISK, it generates ORE well unlike missions , incursions or whatever, mining does not inflate the economy. i would say mining generates healthy isk if you know what i mean. You would be wrong... on both counts. Mining, when there isn't enough done, leads to inflation. When done too much it leads to deflation (or the opposite if referring tot he amount of minerals). However, mining does not generate ISK*. Healthy or otherwise. *Not including the rats that die during mining ops or the insurance payouts for ganks.
This is wrong. Mining is a Money creator. It is introducing a commodity (the mined ore) that did not exist in the universe before the act of mining. That is an injection of commodities into the economy. Since money is simply a commodity that is used to value other commodities, when a new commodity is created in the universe from thin air, it is safe to say the equivant value of the commodity gathered has been injected into the economy, we describe this value in ISK, so mining is an ISK generator.
I apologize if I missed something in this post, typing on my phone, and had to start over in certain spots, so it may be jumbled. "To destroy is always the first step in any creation." - E. E. Cummings |

Misanth
RABBLE RABBLE RABBLE
635
|
Posted - 2012.07.01 22:56:00 -
[24] - Quote
1/10
Wasn't really worth a 0/10, but since people obviously fall for this.. a sad +1 shiptoastin' liek a baws |

Ai Shun
796
|
Posted - 2012.07.01 23:16:00 -
[25] - Quote
Rats wrote:Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec.
You are pretty much ignoring the activity of traders, haulers and industrialists in that statement. They play EVE too and their goals can be used to drive a large percentage of what is the alternative mission structures. The current system is too static - it needs more dynamic elements that would take it closer to being a proper simulator. EVE Ambulation and Avatars as a separate game - see here |

Mer88
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.07.01 23:16:00 -
[26] - Quote
Josef Djugashvilis wrote:Mer88 wrote:hi i think the problem with eve is that if you dont pvp. its quite boring. I am a high sec carebear running l4s. the isk is very good compare to other methods. I did enjoy mining a bit but after i can do l4 missions effectively, i never goneback to mining since the isk/hr is very poor compare to l4.
what if there is no more l4 missions? the only means of getting isk is via mining. i think it would make the game alot more interesting, since the risk is unpredictable because the threat is always real players and not npcs where you know how they will behave.
Don't like missions? Don't do 'em Simple really That's the beauty Eve.
I dont like it, but i do it for the isk. That is the problem . Why can we only have fun pvp and make isk only in pve? why cant ccp combine the two so you can have fun(ganking/pirates) and pve(mining) at the same time? like i said before i would love to mine, but if there is option to do l4, i will never ever mine since the income is so bad compare to missioning. |

Rats
Federal Navy Academy Gallente Federation
56
|
Posted - 2012.07.01 23:27:00 -
[27] - Quote
Ai Shun wrote:Rats wrote:Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec. You are pretty much ignoring the activity of traders, haulers and industrialists in that statement. They play EVE too and their goals can be used to drive a large percentage of what is the alternative mission structures. The current system is too static - it needs more dynamic elements that would take it closer to being a proper simulator.
No not ignoring them. Allot of peeps want to fly space ships (one of my main reason for playing EVE personally) , and not just mining barges, than play spreadsheets (which is fine if that's your bag).
You don't, improve something by removing stuff.
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Ai Shun
796
|
Posted - 2012.07.01 23:58:00 -
[28] - Quote
Rats wrote:Ai Shun wrote:Rats wrote:Really and say goodbye to a good portion of the player base and those that have no interest in the ship combat pvp portion of the game would leave rather than stick around to become targets for the amusement of others. If you want those conditions they exist its called null and low sec. You are pretty much ignoring the activity of traders, haulers and industrialists in that statement. They play EVE too and their goals can be used to drive a large percentage of what is the alternative mission structures. The current system is too static - it needs more dynamic elements that would take it closer to being a proper simulator. No not ignoring them. Allot of peeps want to fly space ships (one of my main reason for playing EVE personally) , and not just mining barges, than play spreadsheets (which is fine if that's your bag). You don't, improve something by removing stuff. Tal
You don't remove missions; you seed and put the focus of them on more dynamic CCP driven content and putting the tools in place for the residents of New Eden to set up their own missions to achieve the same goals. EVE Ambulation and Avatars as a separate game - see here |

Gun Gal
Dark Club
20
|
Posted - 2012.07.02 00:04:00 -
[29] - Quote
ohh look mah! another post on how some armchair warrior wants everyone to play his way.
/sarcasm
fire. you. jump into it .now. |

Mer88
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.07.02 00:16:00 -
[30] - Quote
Gun Gal wrote:ohh look mah! another post on how some armchair warrior wants everyone to play his way.
/sarcasm
fire. you. jump into it .now.
your post is very funny and insightful. the eve community would like to say thanks.
/sarcasm
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