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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.09 21:49:00 -
[1]
Agreed for 2 and 3 but 1 is intentional.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.09 22:49:00 -
[2]
Originally by: Ephemeron
Originally by: Red Raider Agreed for 2 and 3 but 1 is intentional.
It may be intentional but it's still carebear. If the log off timer was 2 minutes, that non-aggro exploit wouldn't be so useful. In most cases when people log right before they are targeted, the attacker needs just 30-60 seconds more to finish the job.
And lets face it, if you log off on purpose to save the ship, you deserve no pity. You must be destroyed.
Thats all fine and good until you go LD warping into (insert combat scenario here) and die because you had no chance to defend yourself against (insert anything that shoots here). A lot of legitimate disconnects happen at handoff's and spawn points like undocking, jumping, and entering a deadspace area.
If you didn't get to kill that shiny Freighter because he pulled the plug on you then you should have brought more firepower. It sucks and it is carebear but you COULD have done it where as a legitimate disconnect shouldn't suffer a ton of grief over a technical issue. As it is now I believe someone discoing is an exploit so when they do it report them and let CCP handle them. CCP developed the 1 minute timer for a reason and with a lot of thought to prevent accidental ship losses and the influx of petitions that would follow asking for reimbursement.
So since you know that you have 1 minute to kill your target if he/she is a douche then plan accordingly and make the douche pay dearly. Especially since if he disco's his pod will still warp off to a safespot and you can still report him for discoing and he lost his ship.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.10 04:45:00 -
[3]
Originally by: Kadesh Priestess
Originally by: Dark Drifter ...
How would probes help with catching lock-immune ship in lowsec or preventing ships breaking thru gazillions of bubbles from POS in WH?
Originally by: Red Raider Thats all fine and good until you go LD warping into (insert combat scenario here) and die because you had no chance to defend yourself against (insert anything that shoots here). A lot of legitimate disconnects happen at handoff's and spawn points like undocking, jumping, and entering a deadspace area.
Don't make LD jumps, especially in systems with only 2 gates. Burn your cap to warp within 1-14 au from gate, check, then warp to gate.
Originally by: Red Raider If you didn't get to kill that shiny Freighter because he pulled the plug on you then you should have brought more firepower. It sucks and it is carebear but you COULD have done it where as a legitimate disconnect shouldn't suffer a ton of grief over a technical issue. As it is now I believe someone discoing is an exploit so when they do it report them and let CCP handle them. CCP developed the 1 minute timer for a reason and with a lot of thought to prevent accidental ship losses and the influx of petitions that would follow asking for reimbursement.
There should be absolutely NO difference between disconnect and log off in PvP (in PvE it may be okay imo) - as i stated this encourages players to simulate disconnect in trouble. If you get disconnected often then your ISP/switch/power upply is pile of ****, blame it and not CCP. Yes, any disconnected person in PvP battle shouldn't have ANY additional options/abilities when compared to logged off player.
I knew when I posted this that someone wouldn't know that LD means link dead. This is caused by the server and there is nothing you can do about it. So NOT flying into situations where you go LD is not an option.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.10 16:23:00 -
[4]
Originally by: Kadesh Priestess Edited by: Kadesh Priestess on 10/03/2010 07:05:00
Originally by: Red Raider I knew when I posted this that someone wouldn't know that LD means link dead. This is caused by the server and there is nothing you can do about it. So NOT flying into situations where you go LD is not an option.
So essentially you say that eve cluster disconnects you while keeping other players in the same/nearby system on-line? Nah, never've been in such situation.
You have never had a disconnect while zoning? Docked in jita 23/7?
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.11 00:34:00 -
[5]
Originally by: Kadesh Priestess
Originally by: Red Raider You have never had a disconnect while zoning? Docked in jita 23/7?
I even had multiple losses due to disconnect, but i have balls to not whine and admit that it's my prob/prob of ISP and loss is legit.
First, I never whined about anything you may want to look in a mirror to find that. I stated what CCP has already made perfectly clear, a 1 minute logoff timer is in place to reduce the chances of a legitimate disconnect resulting in the destruction of a players assets. The OP and the people supporting his first item are whining that 1 minute isn't long enough to kill a target. Anything can be killed in less than a minute if enough firepower is available but a player can't avoid legitimate disco which is why the rule exists. That doesn't mean I support people using this tactic to avoid losing assets but since doing so is considered an exploit then it is up to you to petition the offending party not me and everyone else to lose our ships because of a legitimate disco and you and yours not getting a kill because you were unprepared to dish out the firepower needed to pull it off.
So in summary. You have multiples avenues to deal with item 1 while legitimate disco's have no way to stop a legitimate disco so they shouldn't pay the consequences and CCP agrees.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.11 19:46:00 -
[6]
Originally by: Kadesh Priestess Edited by: Kadesh Priestess on 11/03/2010 10:00:55
Originally by: Red Raider First, I never whined about anything you may want to look in a mirror to find that. I stated what CCP has already made perfectly clear, a 1 minute logoff timer is in place to reduce the chances of a legitimate disconnect resulting in the destruction of a players assets. The OP and the people supporting his first item are whining that 1 minute isn't long enough to kill a target. Anything can be killed in less than a minute if enough firepower is available but a player can't avoid legitimate disco which is why the rule exists. That doesn't mean I support people using this tactic to avoid losing assets but since doing so is considered an exploit then it is up to you to petition the offending party not me and everyone else to lose our ships because of a legitimate disco and you and yours not getting a kill because you were unprepared to dish out the firepower needed to pull it off.
So in summary. You have multiples avenues to deal with item 1 while legitimate disco's have no way to stop a legitimate disco so they shouldn't pay the consequences and CCP agrees.
If i'm flying ship with relatively small hp, this rule won't help me. If i fly a ship with some nice hp buffer - then i will use it in any camp where hp buffer is enough to survive 1 minute but not 15, and where i will be defeated anyway if i'll stay online and fight.
Considering this now i agree with point 1). Because this point doesn't prevent everyone from being destroyed in smaller ships (even if they had some *real* disconnect) and easily abused to avoid definite ship loss in bigger ships - and that's something that should be changed.
You are basing everything that occurs in EVE off of lowsec and .0 pvp. Unfortunately for you the vast majority of EVE doesn't live and operate in either of those spaces. So when a noob in a frigate jumps into his level 1 mission and doesn't get killed because of a legitimate disco it's because this rule is in place due to the fact that a huge majority of paying eve customers face this issue every day. This rule is backed up by rules specifically designed to stop people from using this mechanic as a way losing your ship. There is nothing broken here except for the fact that people are not reporting it as they should be. Instead they come whine about it in the assembly hall.
Yes it's frustrating but CCP isn't going to make 3/4 of it's paying customers ****ed off because 1/100th of them disco on purpose.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.11 22:34:00 -
[7]
Originally by: Ephemeron What saves the noob in this case is "emergency warp" that happens immediately after disconnect.
Nobody here is proposing any changes to emergency warp. Your point is moot.
Wrong there is warp jamming in some missions.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2010.03.16 22:36:00 -
[8]
Originally by: Jeremey Edited by: Jeremey on 11/03/2010 22:51:47
Originally by: Red Raider So when a noob in a frigate jumps into his level 1 mission and doesn't get killed because of a legitimate disco it's because this rule is in place due to the fact that a huge majority of paying eve customers face this issue every day.
What saves the noob is 2 minute aggro from NPC. No one here proposed any changes to that. Also no one here proposed to remove emergency warp or making ships stay for more than 1 or 2 minute if they don't have aggro.
If you don't know that "player" aggro and "npc" aggro are different things with different timers that are triggered differently, then go learn basic game mechanics before posting such posts.
If that is the case than I am all for it. I was unaware that PVP timers and NPC timers were different and honestly shocked that PVP timers are shorter since I assume this tactic is used almost entirely by the PVP crowd and not the NPC crowd.
As for that being basic game mechanics you are kidding yourself. Unless you are actively trying to figure it out instead of just dealing with the occasional disco you are never going to know the difference between the two without combing some mind numbing PVP guide to ganking on some fanboy epeen website that 3/4 of the population could care less about.
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