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Thread Statistics | Show CCP posts - 1 post(s) |
Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.03.11 04:14:00 -
[1]
So the initial blogs are out on Tyrannis.
We can deduce that A) We are harvesting resources B) Those resources are physical.
So... what resources are we getting?
Moon goo? Trade goods? Veldspar? Trit? Tribbles?!? or all of the above?
So get on with the speculation, rumors and flaming!
and further more why do i even need a sig? |
Cecilia Syal
Minmatar
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Posted - 2010.03.11 04:21:00 -
[2]
Edited by: Cecilia Syal on 11/03/2010 04:35:25 Edited by: Cecilia Syal on 11/03/2010 04:27:50
I think eventually every district will be able to build labs or factorys like a POS to build some things eventually on planet and bring into space....cause they said somewhere, station lab slots arent way they intended things.. & they never liked the POS implementation for player labs.
side note: I just wish they actually made planets 3D, not flat 2D sprites... they should be like frontier elite in the 80s, first 3D space game like eve..(check youtube) where it was a 3d planet you could crash into and land etc. and your nav computer would warp around it than flying thru planets, shouldnt they fix that before planetary interaction.
check out this: (link) full 3d planets and huge random generated universe in a game that fit on 1 floppy disk! (1.23mb) and was huge like eve back in the day, actually more solar systems and planets, this video shows landing on a planet. & check out the cyno field near end of video where it jumps to another sys ;P they need to hire this guy (video)
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Kyra Felann
Gallente
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Posted - 2010.03.11 07:59:00 -
[3]
Originally by: Cecilia Syal side note: I just wish they actually made planets 3D, not flat 2D sprites.
Uhm. What?
Either you've never actually looked at a planet in EVE, or you don't know what a sprite is. Which is it?
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Icanti
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Posted - 2010.03.11 08:08:00 -
[4]
Edited by: Icanti on 11/03/2010 08:09:21 Edited by: Icanti on 11/03/2010 08:08:49 They would need a whole new graphics engine to do the planetary 3D thing.
I agree its a shame this wasn't done when Eve was first created..... I think most people appreciate the awesomeness that was Elite.
As for Tyrannis, it depends on what skills will be required to get interacting.
Will there be a mad rush for planets the day the new expansion is released? Or will it take a few weeks to train the required skills?
If its something that is very easy to do, and is not an isk sink, it will likely lead to a period of inflation in eve, until new price levels are reached and a new equilibrium is found.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.11 09:34:00 -
[5]
Originally by: Cecilia Syal Edited by: Cecilia Syal on 11/03/2010 04:35:25 Edited by: Cecilia Syal on 11/03/2010 04:27:50
I think eventually every district will be able to build labs or factorys like a POS to build some things eventually on planet and bring into space....cause they said somewhere, station lab slots arent way they intended things.. & they never liked the POS implementation for player labs.
side note: I just wish they actually made planets 3D, not flat 2D sprites... they should be like frontier elite in the 80s, first 3D space game like eve..(check youtube) where it was a 3d planet you could crash into and land etc. and your nav computer would warp around it than flying thru planets, shouldnt they fix that before planetary interaction.
check out this: (link) full 3d planets and huge random generated universe in a game that fit on 1 floppy disk! (1.23mb) and was huge like eve back in the day, actually more solar systems and planets, this video shows landing on a planet. & check out the cyno field near end of video where it jumps to another sys ;P they need to hire this guy (video)
^ Confirms that this poster never has done the slingshot before.
Now then about planets I wished thier geometry isnt always perfect spheres, would love some mountains and canyons and maybe more size to make them feel more planet like when you are at certain distances. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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HeliosGal
Caldari
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Posted - 2010.03.11 09:50:00 -
[6]
more will be explained no doubt Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Prt Scr
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Posted - 2010.03.11 10:49:00 -
[7]
A drunk dev. was heard to mutter that all POS feul types will be made on planets....and you need tourists/freed slaves to work in your factorys.....and they need food so farms are needed. Basically the grand plan is that everything in eve has a use and the only thing not having a blueprint will be colonists....though i cant see why we cant set up clone vats and churn out our own workers/ships crews.
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Dr Neba
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Posted - 2010.03.11 10:51:00 -
[8]
Just like WoW we can now be gold miners!
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David Grogan
Gallente Final Conflict UK Warped Aggression
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Posted - 2010.03.11 11:08:00 -
[9]
i'd love it if i could build robotics, mechanical parts, coolant, enriched uranium, & oxygen so i can move out to 0.0 completely SIG: if my message has spelling errors its cos i fail at typing properly :P |
Sidus Isaacs
Gallente
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Posted - 2010.03.11 11:11:00 -
[10]
Originally by: Culmen So the initial blogs are out on Tyrannis.
We can deduce that A) We are harvesting resources B) Those resources are physical.
So... what resources are we getting?
Moon goo? Trade goods? Veldspar? Trit? Tribbles?!? or all of the above?
So get on with the speculation, rumors and flaming!
I guess harvesting the popluation would be too much :(
Wild guess: new T3 frig stuffs? Made from people? --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
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ISellThingz
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Posted - 2010.03.11 11:18:00 -
[11]
We can harvest recourses. Those recourses can be used together in reactions to get other recourses. That's about all we know at this point.
There was some talk at some point that the devs want to replace some of the npc sold stuff trough planetary interaction.
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Professor Tarantula
Hedion University
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Posted - 2010.03.11 14:34:00 -
[12]
Edited by: Professor Tarantula on 11/03/2010 14:34:34
Originally by: Icanti Will there be a mad rush for planets the day the new expansion is released? Or will it take a few weeks to train the required skills?
They've said they want everyone to be able to do it, from the new player to the old, so i doubt you'll see huge skill requirements, for basic stuff anyway.
Best bet is everyone can only control one region on one planet.
My deepest sympathies. Prof. Tarantula, Esq. |
Turiel Demon
Minmatar Celtic industries F A I L
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Posted - 2010.03.11 14:37:00 -
[13]
ISK, a new mini-profession.
Moving on...
If you can't beat Eris, join her, hmmm that sounded so much better in my head - Cortes Don't be greedy :P -Cap |
Mithfindel
Aseyakone
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Posted - 2010.03.11 14:59:00 -
[14]
Edited by: Mithfindel on 11/03/2010 14:59:20 I assume what the poster meant with "sprite" was rather "textured globe" - but guess what, bump-mapped globe pretty much is good enough at the distances we're talking about. If the planetary radius is Earth-sized (a bit over 5000 km), a Mt. Everest-sized bump in the surface is one or two thousandth parts of the radius. Assume a view 2000 pixels wide. Zoom so that the planet fills the entire screen. Now, Mt. Everest is little over a single pixel high.
And yes, hoping for NPC goods, perhaps some extra minerals or perhaps even roleplay stuff such as re-training your freed slaves into proper slaves. (Though I'm doubtful of the last.)
Districts: I assume there will be districts in DUST that will partially interact with the data supplied by Planetary Interaction. In PI, pollution spread will likely (or at least I hope it to be!) be seamless, i.e. a factory located in (x, y) on the planet surface will spread pollution on the planet surface up to a maximum distance. The longer it's active, the more pollution accumulates, and when the place is polluted, there will be less resources of certain kinds. (Anything living, fresh water etc.)
So, if you can see other people's installations, there could be an instrument where you drop some heavy industry right next to their water extraction plants and kindly ask if you could reach a business deal. Or just check where on the planet there are deposits of good X which is handicapped by the presence of pollution and drop a polluting installation at the planet. Monitor who is collecting Planet Goo(tm), and after some time send them a business co-operation proposal considering their resource extraction and your heavy industry. (Of course, if your installations will not be profitable or will make a large deficit, this may not be economically viable.)
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Benri Konpaku
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Posted - 2010.03.11 15:04:00 -
[15]
We are getting another way to have fun in EVE. |
Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2010.03.11 15:17:00 -
[16]
Edited by: Arthur Frayn on 11/03/2010 15:17:07 Well this screenshot from singularity shows you can make nanite repair paste. Something tells me all industrial and consumer goods that npcs produce right now will be manufacturable items. -- Eventus stultorum magister. |
Lexx Khadar
Minmatar Tribal Liberation Force
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Posted - 2010.03.11 17:49:00 -
[17]
Edited by: Lexx Khadar on 11/03/2010 17:53:23 They've already said they want to make the npc market seeded items transfer to player production via planetary interaction. Whilst it will start off as a pretty basic mechanic it seems they want to build it up so its another facet of the game. Turning this bit by bit into more of a breathing, complex world.
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Jay Marshall
Caldari Walks Forever Trade Inc
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Posted - 2010.03.11 18:14:00 -
[18]
We get WORLD DOMINATION!!!! ... ok maybe tribbles too.. ------------------------ CEO Walks Forever Trade Inc
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Dirk Mortice
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Posted - 2010.03.11 18:21:00 -
[19]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 11/03/2010 15:17:07 Well this screenshot from singularity shows you can make nanite repair paste. Something tells me all industrial and consumer goods that npcs produce right now will be manufacturable items.
Devs stated in the blog that they aren't saying what's going to be made yet. The stuff that pops out on singularity just now is meaningless. It just demonstrates the process, not the end result
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stoicfaux
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Posted - 2010.03.11 21:35:00 -
[20]
Originally by: Sidus Isaacs
I guess harvesting the popluation would be too much :(
You need to get out and see more of the galaxy! Specifically, any Amarrian planet or station...
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2010.03.12 06:02:00 -
[21]
Originally by: Dirk Mortice
Originally by: Arthur Frayn Edited by: Arthur Frayn on 11/03/2010 15:17:07 Well this screenshot from singularity shows you can make nanite repair paste. Something tells me all industrial and consumer goods that npcs produce right now will be manufacturable items.
Devs stated in the blog that they aren't saying what's going to be made yet. The stuff that pops out on singularity just now is meaningless. It just demonstrates the process, not the end result
I look at it this way; making planets produce minerals or moon materials or ice products is unnecessary as those are already provided on the market. Adding another source of these resources would be unnecessary. It make more sense that planets will produce the remaining goods that only npcs sell right now like coolant, construction blocks, robotics, etc. It has always been CCP's intention to reduce NPC contributions to the Eve economy to make it as purely player-driven as possible. Removing shuttles as npc sold items a while ago was a good example of this. -- Eventus stultorum magister. |
Benri Konpaku
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Posted - 2010.03.12 06:18:00 -
[22]
Originally by: Jay Marshall We get WORLD DOMINATION!!!! ... ok maybe tribbles too..
Well... Amarr got Fedos, which is probably as close as EVE can get to ST. |
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CCP Wrangler
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Posted - 2010.03.12 07:30:00 -
[23]
I would vote for tribbles, but I don't think that's going to happen. Keep an eye on the blog section though, we'll have plenty more blogs about planetary interaction and other things before the next expansion is released.
Wrangler Senior Community Manager CCP Hf, EVE Online Contact us
If it's stupid but works, it isn't stupid. |
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Ran Khanon
Amarr Vengeance Innovations
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Posted - 2010.03.12 07:47:00 -
[24]
Originally by: Prt Scr A drunk dev. was heard to mutter that all POS feul types will be made on planets....and you need tourists/freed slaves to work in your factorys.....and they need food so farms are needed. Basically the grand plan is that everything in eve has a use and the only thing not having a blueprint will be colonists....though i cant see why we cant set up clone vats and churn out our own workers/ships crews.
This.
And maybe skill books as well. You'd have to build a university / cloister for that using scholars and/or slaves which would require food and security, etc.
As an Amarrian I really hope that slaves will be a part of production so slave trade actually becomes a meaningful aspect to the game. (Which would increase the depth of RP fun to be had on the matter).
Support Lana's new bounty system. |
Kyra Felann
Gallente
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Posted - 2010.03.12 07:56:00 -
[25]
Originally by: Ran Khanon
Originally by: Prt Scr A drunk dev. was heard to mutter that all POS feul types will be made on planets....and you need tourists/freed slaves to work in your factorys.....and they need food so farms are needed. Basically the grand plan is that everything in eve has a use and the only thing not having a blueprint will be colonists....though i cant see why we cant set up clone vats and churn out our own workers/ships crews.
This.
And maybe skill books as well. You'd have to build a university / cloister for that using scholars and/or slaves which would require food and security, etc.
As an Amarrian I really hope that slaves will be a part of production so slave trade actually becomes a meaningful aspect to the game. (Which would increase the depth of RP fun to be had on the matter).
Yeah, I'm going to be really, really disappointed if this sort of thing isn't possible. I want to be able to manage my workers and population, not just connect harvesters to processors and then shoot it into space. I'm hoping you need to feed, house, and entertain or otherwise keep your workers productive and orderly.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.03.12 08:03:00 -
[26]
One the Test server is a very basic version of Tyrannis right now, but not all products and ressources are seeded yet.
However what we already can see are Helium Isotopes as a ressource on many planets and among the ressource collectors and processing plants, are a water extractor and a water treatment plant. So yes, there is a good chance that Water/Ice Products are among those of planetary interaction.
Other types of ressources involve fairly common materials, like aluminium and gold and as one of the end products there is nanite repair paste right now.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Zartrader
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Posted - 2010.03.12 09:40:00 -
[27]
All I know is I'm hoarding exotic dancers right now.
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Alchemist's Alt
Gallente Hysteria Nexus
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Posted - 2010.03.12 09:45:00 -
[28]
Planet interaction is somewhat like mining only it isnt boring, had some fun playing around yesterday, kindda buggy atm but sisi is normally like that.
Surprised no one has commented on the new corp icons, really nice stuff, seems like the art department in CCP is having lots of fun :) FIRST!! Bring back Derek Chu |
Zartrader
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Posted - 2010.03.12 10:00:00 -
[29]
Originally by: Kyra Felann
Originally by: Ran Khanon
Originally by: Prt Scr A drunk dev. was heard to mutter that all POS feul types will be made on planets....and you need tourists/freed slaves to work in your factorys.....and they need food so farms are needed. Basically the grand plan is that everything in eve has a use and the only thing not having a blueprint will be colonists....though i cant see why we cant set up clone vats and churn out our own workers/ships crews.
This.
And maybe skill books as well. You'd have to build a university / cloister for that using scholars and/or slaves which would require food and security, etc.
As an Amarrian I really hope that slaves will be a part of production so slave trade actually becomes a meaningful aspect to the game. (Which would increase the depth of RP fun to be had on the matter).
Yeah, I'm going to be really, really disappointed if this sort of thing isn't possible. I want to be able to manage my workers and population, not just connect harvesters to processors and then shoot it into space. I'm hoping you need to feed, house, and entertain or otherwise keep your workers productive and orderly.
A bit like Tamagotchi. They could call it Space Hampsters. That could be quite addictive and you would get quite fond of your planet.
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Ran Khanon
Amarr Vengeance Innovations
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Posted - 2010.03.12 11:48:00 -
[30]
Originally by: Zartrader
Originally by: Kyra Felann
Originally by: Ran Khanon
Originally by: Prt Scr A drunk dev. was heard to mutter that all POS feul types will be made on planets....and you need tourists/freed slaves to work in your factorys.....and they need food so farms are needed. Basically the grand plan is that everything in eve has a use and the only thing not having a blueprint will be colonists....though i cant see why we cant set up clone vats and churn out our own workers/ships crews.
This.
And maybe skill books as well. You'd have to build a university / cloister for that using scholars and/or slaves which would require food and security, etc.
As an Amarrian I really hope that slaves will be a part of production so slave trade actually becomes a meaningful aspect to the game. (Which would increase the depth of RP fun to be had on the matter).
Yeah, I'm going to be really, really disappointed if this sort of thing isn't possible. I want to be able to manage my workers and population, not just connect harvesters to processors and then shoot it into space. I'm hoping you need to feed, house, and entertain or otherwise keep your workers productive and orderly.
A bit like Tamagotchi. They could call it Space Hampsters. That could be quite addictive and you would get quite fond of your planet.
OMG YES! I so want Space Hampsters right now!
Support Lana's new bounty system. |
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