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Marcus Davonsure
Fairlight Corp Rooks and Kings
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Posted - 2010.03.11 16:27:00 -
[1]
The Bounty System.
Simplicity is the key to brilliance. Bruce Lee
Only after the basic framework has been created, can it expand and flourish. Marcus Davonsure
I would like this thread to be not so much a discussion, but a vote. The system I propose is very basic; however, it would provide a solid base to build upon.
The System.
Example:
Player 1 wants to put a bounty on the head player 2. Player 1 goes to a registered bounty office and pays specific Bounty Hunters to attack player 2.
Theory:
If you want someone killed, what do you do? Pay someone to do it. 
Players will now have the option to choose individual Bounty Hunters, to kill their target. Each Bounty Hunter will cost (?) million isk to hire and you must hire at least 2 Bounty Hunters.
Once the target has been killed by one of the assigned bounty hunters (includes any form of destruction be it poding or ship destruction), the individual contract ends and they get their (?) million isk, all other isk from that contract is void. (A Bounty Hunter can complete multiple contracts on the same person by only killing their target once).
To choose which bounty hunters you want, there will be an in game board of all registered hunters which will detail the number of bounty kills they have and their current location.
Bounty hunters can be tasked with multiple targets (No limit) and have multiple contracts on the same individual (No limit). There is no time limit on the contract.
To register as a Bounty Hunter you must have a sec status over (?). To kill in high/low sec you must have standings over (?) with the local faction.
Questions and opinions:
If you want to mention them, then go for it. But I will not be changing the original post as people will be voting on the original idea/concept.
CCP are interested in our ideas, but will not reply to all of them. It takes new concepts for them to build upon to get their attention and of course the support of players.
I know you are all screaming about things you would add/change, but that can be done later. CCP want something that will work, its then up to them to tweak it.
Areas I would like to see expanded upon would be:
Bounty Hunter class ships Bounty Hunters charging their own price. Skills to help Bounty Hunters complete their contracts.
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SomebodyKickedMyDog
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Posted - 2010.03.12 18:34:00 -
[2]
I made another thread with a couple ideas I had about a bounty system. I put a link in it to this thread, though, so we can have one place to discuss it.
I don't have any feedback about your particular ideas, at least not off the top of my head. Sounds like it may have promise. If I come up with anything I'll reply. A working bounty system would be fun. Let's hope CCP decides to redo it.
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.12 19:01:00 -
[3]
Most people that have a bounty live in lowsec anyway...it is very hard to kill a pod there, so bounty hunting is a senseless profession. You either have to get bounty for ship kills or make podkilling easier. ------ Make Lowsec useful! Vote in the CSM-Forum! |

SomebodyKickedMyDog
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Posted - 2010.03.15 17:56:00 -
[4]
Originally by: Slade Hoo Most people that have a bounty live in lowsec anyway...it is very hard to kill a pod there, so bounty hunting is a senseless profession. You either have to get bounty for ship kills or make podkilling easier.
Yes, that's true; but the OP pointed out that the bounty can come from killing their ship, not necessarily their pod.
OP, I know this is a vote and you're not changing the original post, but one problem I can see is new bounty hunters getting jobs. Not many people would hire a bounty hunter with no or little experience, so it would be hard for them to ever 'advance.' Maybe a variation would be that the cost of hiring an inexperienced BH would be much lower than the cost of hiring an experienced one.
Either that or bounties are handed out to registered hunters in a lottery fashion, and the hunter can choose whether to accept or decline. Not sure how well that would work or not.
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Marcus Davonsure
Fairlight Corp Rooks and Kings
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Posted - 2010.03.16 00:09:00 -
[5]
Originally by: SomebodyKickedMyDog
OP, I know this is a vote and you're not changing the original post, but one problem I can see is new bounty hunters getting jobs. Not many people would hire a bounty hunter with no or little experience, so it would be hard for them to ever 'advance.' Maybe a variation would be that the cost of hiring an inexperienced BH would be much lower than the cost of hiring an experienced one.
Either that or bounties are handed out to registered hunters in a lottery fashion, and the hunter can choose whether to accept or decline. Not sure how well that would work or not.
I know what you mean.
The reason I was going to stick with the original idea and post is because I was expecting some form or 'thumbs up/down' replies.
I've done threads like this before, where I tried to keep the thread alive and have an involved debate about the pro's and con's of my idea and adapting it to involve other ideas. Problem is, it takes a lot of time and CCP never reply or even hint that they have read it.
I am well aware that CCP are busy people, but so am I 
Regarding variations in pay scales for Bounty Hunters, I agree. Right now I wanted to put forward a single consept for CCP to then work on and adapt. Ultimatly I would like to see BH skill sets, BH ships and a whole profession that revolves around killing people for money 
Thing is, simplicity is the key and I have found that us (The eve community)argueing over often small issues is not that important. I wanted to put forward something that makes CCP say 'Interesting', but I'm not going spend my life argueing the toss 
Either way, thanks for the replies guys
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supertrollguy2
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Posted - 2010.03.16 01:31:00 -
[6]
Doesn't your system open up the possibility of massive high-sec griefing?
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Marcus Davonsure
Fairlight Corp Rooks and Kings
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Posted - 2010.03.16 02:40:00 -
[7]
Indeed.
But restrictions can be inposed on who you can put a contract on.
For example you could;
Have a restriction on sec status (Anyone over sec status (?) can not have a bounty on them)
Or
Have a restriction on age of character (Anyone who has not been in the game longer than (?) can not have a bounty on them)
These would be additions to the original consept. These areas can be argued about later down the line because if the idea does not catch the interests of CCP, then anything else does not matter.
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