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Gunnar Hlidar
Gallente Krait Corp
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Posted - 2010.03.14 22:21:00 -
[1]
Hull: Destroyer - ORE made
Role Bonus: 100% lower fitting requirement on Small tractor beams and Salvagers.
Ship skill bonus pr lvl: 20% bonus to range of tractor beams, 10% to speed of tractor beams, 1% to salvager yield. lvl 5: 100% range = 40km range, 50% speed = 750 m/s and 5% salvager yield.
Cargohold: 750m3 = should be enough for the loot, Salvagehold: 325m3 = salvager drops directly to this hold. High slots: 8 = 4x tractors, 4x salvager setup Med slots: 0 Low slots: 0
Powergrid: 1 CPU: 1
Speed: 500 m/s = same as a shuttle, so 625 m/s max. Other specs in line with destroyers No rig slots. |
ddred
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Posted - 2010.03.15 00:19:00 -
[2]
I don't think it'd be a destroyer hull. Destroyers were just adapted to salvaging ships for the fact they were agile, had a decent cargo and you could fit 8 highs on them, but they're 'destroyers'. So I think they shouldn't change their role...
On the other hand, a tech 2 salvaging ship would be cool. CCP should probably have ORE release a new type of ship for salvaging with a t2 counterpart and the stats as you suggest, minus the salvage hold. The salvage hold sounds like a nice idea, but it's not necessary and would increase work on the inventory system.
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Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2010.03.15 00:33:00 -
[3]
Nice idea but really, its not much more that you can already get with a plain destroyer.
[Cormorant, Salvager] Expanded Cargohold II
3 x Cap Recharger II 1MN MicroWarpdrive I
4 x Salvager I 4 x Small Tractor Beam I
3 x Small Salvage Tackle I
For me... 574m3 Cargo, 831m/s, 4 x tractor, 4x salvager.
Not cap stable, but I rarely run out of cap as you are not using every mod at the same time.
NB: for All V's, 574m3 Cargo, 1192 m/s speed.
Also ... Have you ever seen 350m3 of Salvage in a single mission (not including Metal Scraps)? hmmm Maybe I need to ride along on some Level 5s...
And ... Salvage is not an O.R.E. thing. Make it a Belt Rat corps .. like Angel, Blood Raiders or Sanshas Nation ... Write he story like ... nomadic race that lives out away from Empire space and needs a specialised Salvager to live off the wrecks of destroyed mining ships.
/Signed - nice idea, so I'll support it .. but needs work "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |
Mr Kidd
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Posted - 2010.03.15 03:46:00 -
[4]
Edited by: Mr Kidd on 15/03/2010 03:49:52 We're never going to get a perfect ninja ship. The closet thing I can find is a Nemesis. If you're using a destroyer then I'm sorry for you. I have a Exequror thats either slightly slower/faster depending on your skills and it runs 2 salvagers, has 840m3, ab/mwd and an expanded probe launcher. I've got her up to 1266m/s on mwd. If you're moving from system to system, that's the way to go. But, if you're running a fixed base of operations the Nemesis is definitely the way to go with ab/mwd speeds of 600/1600m/s with GSC's parked in space for quick offload. With the expanded probe launchers I scan while I salvage. It's frickin awesome and totally worth the investment.
Ozone: There are missions that require a lot of cargo space: Pleasure Hub and some of the merc missions. But, it's not necessarily about a single mission requiring large cargo holds. It's about going from mission site to mission site as quickly as possible. My income is on par with all but the most skilled l4 missioners. Personally, I prefer a faster ninja ship for most mission sites. For the larger ones I go back to station and retrieve something with a large hold.
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Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2010.03.15 05:31:00 -
[5]
Originally by: Mr Kidd Edited by: Mr Kidd on 15/03/2010 03:49:52 Ozone: There are missions that require a lot of cargo space: Pleasure Hub and some of the merc missions. But, it's not necessarily about a single mission requiring large cargo holds. It's about going from mission site to mission site as quickly as possible. My income is on par with all but the most skilled l4 missioners. Personally, I prefer a faster ninja ship for most mission sites. For the larger ones I go back to station and retrieve something with a large hold.
Sure.
Note that I don't use my set up for Ninja Salvaging, but rather for cleaning up after my own missions. Speed and cloaking are not as much of an issue as I am not competing against the mission runner to gather loot. Being able to run 4 of each tractor and salvager is more useful.
I have had missions where I've needed to dock several times to dump all the loot - but what I was questioning was the OP's suggestion for 350m3 solely for "Salvage". Salvage has negligible volume so I don't see a need for the separate storage compartment. Normal loot, I agree, can be huge on some missions. "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |
Gunnar Hlidar
Gallente Krait Corp
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Posted - 2010.03.15 07:38:00 -
[6]
The idea was origianly around a t2 salvage ship, so since this would be a specialiced ship, there would be no need for the cargohold for other stuff then salvage.
So the ship might as well only have a salvagehold of a larger size, for those 0.0 excursions, where there is no stations around for lightyears.
And since it can't handle normal loot, might as well boost the salvager yield to 2-3% pr lvl, for that extra bit of hold filling speed |
Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.15 10:21:00 -
[7]
I'm ok with this. This will lead to dropping prices for salvage parts/rigs. And i don't salvage anyway ------ Make Lowsec useful! Vote in the CSM-Forum! |
darius mclever
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Posted - 2010.03.15 10:43:00 -
[8]
the ship that gets closest to "perfect (ninja) salvage ship":
- t3 cruiser of choice - emergent locus analyzer subsystem (tractor beam and probing bonuses) - fit some salvage tackle rigs (you want quick salvage) - and you can still mount some decent tank just in case the mission runner warps out and the aggro transfers.
for lowsec/0.0 work you can also fit the covop subsystem to sneak around.
I dont think CCP needs to spoon feed us every possible ship bonus combination. sometimes users can get creative and use existing ships.
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Gunnar Hlidar
Gallente Krait Corp
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Posted - 2010.03.15 12:02:00 -
[9]
True the t3 ships can become pretty nice ninja salvage ships, though this idea isn't about creating a ninja salvager, it's about a specialiced salvage ship, that would allow the salvagers out there, to get a new toy to play with.
As well as every rig using player would get a cheaper product due to increased salvage amount = cheaper salvage. |
Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.15 12:28:00 -
[10]
Originally by: Gunnar Hlidar True the t3 ships can become pretty nice ninja salvage ships, though this idea isn't about creating a ninja salvager, it's about a specialiced salvage ship,
You can make a T3 so it is a specialized salvage ship and is even better than your idea. ------ Make Lowsec useful! Vote in the CSM-Forum! |
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Gunnar Hlidar
Gallente Krait Corp
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Posted - 2010.03.15 18:52:00 -
[11]
True, you can make a T3 ship that has faster tractor beams then this ship. Though that T3 wouldn't be as efficient at geting the salvage, where the specialiced salvage ship would get 15% more salvage pr wreck at lvl5 of the t2 ship skill, where as the T3 ship would get less. |
Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.15 19:02:00 -
[12]
If every player here suggests a new ship with marginal difference from another ship that is already available, we'd have a million different ships in EVE and lots of work to do for CCP! Beside this...more efficient salvage ships leads to better salvaging and more therefore more salvage parts. This ends in more offer for those parts which will reduce the price of salvage. In the end no player will benefit from this. Only those who can not afford such a t2 ship (newbies) will suffer from this. ------ Make Lowsec useful! Vote in the CSM-Forum! |
Thera Romana
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Posted - 2010.03.15 19:53:00 -
[13]
Salvage takes almost no space, so cargo hold is not for salvage per'se, it is for loot.
I disagree with a salvage ship that is just a salvage ship, where as a science vessel that get bonus's for salvage too, i can get behind. Otherwise just get a hurricane.
By the way Salvage has gotten some love with marauders and T3 ships.
More ships are always good, but I wouldnt put a salvage ship high on the priorities, as there are really good alternatives.
Destroyers, Hurricane, Mega, Marauders, T3
Still need gas harv and arch ships as well.
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Mimiru Minahiro
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Posted - 2010.03.15 21:03:00 -
[14]
I agree, turning destroyers into science vessels (not just salvage specialists) would be the best idea.
Since the boost to AF's there is currently little reason to fly a destroyer for anything except L1 missions and as a salvage boat (notice i said fly and not train... dic's are still useful).
Re-purposing an existing line of ships shouldnt add too much workload for CCP, and it removes 1 consideration when trying to balance ships for pvp. |
Gunnar Hlidar
Gallente Krait Corp
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Posted - 2010.03.15 21:04:00 -
[15]
@Slade: True, salvage price would drop with increased input, but on the other hand that would also lower rig production cost in the end, so cheaper rigs for ships. So players are more likely to fit their ships with rigs.
@Thera: The idea could be implemented into a subsystem for either the T3 cruiser or a T3 Frigate, that's probably on the drawingboard. Science Subsystem pr lvl: 3% salvage yield, 5% bonus to modules needing hacking/archaeology, cargo/ship scanners work as passive??? Gas harvester subsystem pr lvl: 5% to gas harvester yield, 25% to range. |
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