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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.18 07:04:00 -
[31]
Originally by: Pottsey A 3rd navy Onni boosts my Gardes range from 36,518.3 to 44,127.59. Tracking is more noticeable from 0.05478 to 0.06259. now add that benefit with two target painters and I have gained more than 20dps putting my DPS effective DPS above the domi.
hmm, according to eft 3x navy omnis puts my Garde II range at ~52km. and ~50km with sharpshooting 4.
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.18 07:52:00 -
[32]
I just re checked with max skills my Gardes go from 36.6km optimal to 41.7km. Did you use normal or navy Omni modules?
Tulisin Dragonflame said " I'm a drone and passive shield fan too, but you can't claim that a no-damage-mod fit is going to best a modded Domi in killing power. No matter how many drone modules you squeeze on, the Rattlesnake needs to effectively employ its missiles to do competitive damage." Yes I can as it's correct. You seem to be underestimating tracking, target painters and drone speed. Tracking means you kill faster and hit harder with I believe gives more good and wrecking hits which boost DPS. Faster drones mean you start killing much sooner. If you compare just drones to drones the Rattlesnake kills faster. If you add on missiles and turrets the Rattlesnake still kills faster as it has more support modules. I have yet to see a Domi fit that is better and kills faster then a Rattlesnake fit.
Tulisin Dragonflame said " he Rattlesnake is great, but it is not a ganky balls-to-the-wall mission burner." The Rattlesnake not only matches around the Domi in raw DPS. But it also beats it in effective DPS making it a more ganky mission burner. A 1000dps Rattlesnake is easy to build and its 1000dps will hit better and kill faster then a Domi's 1000dps.
______ How to Passive Shield Tank T2
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.18 15:56:00 -
[33]
Edited by: Chainsaw Plankton on 18/03/2010 15:57:15 it was with navy, with the standard omnis it is around 47km from memory.
bug in the way eft calculates the bonus maybe? afaik there is still no way to check the actual result in game, or did that get put in when I wasn't looking?
with the stacking penalty it looks like 52km is the right number for 3x navy omnis.
51.933km = 24km * 1.25 * 1.25 * (1+.25*.87) * (1+.25*.55)
24km is unmodified optimal drone sharpshooting 5 is the first 1.25, the next 1.25 is the first navy omni 1+.25*.87 is the 2nd with stacking penalty. 1+.25*.55 is the 3rd with stacking penalty.
stacking penalty was from memory and looks like it was just slightly off, 0.869119980800 for 2, and 0.570583143511 for 3, so just over 52km (what eft said) should be correct. |

Pottsey
Enheduanni Foundation
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Posted - 2010.03.18 18:14:00 -
[34]
You are right, the problem was EFT was not applying my sharpshooting skill. |

Desudes
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Posted - 2010.03.18 21:24:00 -
[35]
44m domi gets compared to the 500m rattlesnake and is found to be inferior.
Surprise?
navy domi vs rattlesnake might make more sense. |

Krikx
Forgotten Gods Fear Th3 Vampires
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Posted - 2010.03.18 21:45:00 -
[36]
Edited by: Krikx on 18/03/2010 21:45:47
Originally by: Desudes 44m domi gets compared to the 500m rattlesnake and is found to be inferior.
Surprise?
navy domi vs rattlesnake might make more sense.
Navy Domi sucks for AFK missioning compared to normal Domi. Navy domi doesn't really start to shine until you put a shield tank on it that you have to cycle for cap.
Edit: Navy Domi can't fit 2 sentry drone augmentors like the Reg domi can. |

Desudes
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Posted - 2010.03.18 22:23:00 -
[37]
Originally by: Krikx Edited by: Krikx on 18/03/2010 21:45:47
Originally by: Desudes 44m domi gets compared to the 500m rattlesnake and is found to be inferior.
Surprise?
navy domi vs rattlesnake might make more sense.
Navy Domi sucks for AFK missioning compared to normal Domi. Navy domi doesn't really start to shine until you put a shield tank on it that you have to cycle for cap.
Edit: Navy Domi can't fit 2 sentry drone augmentors like the Reg domi can.
And out of the 3 ships you most likely won't notice a difference if you aren't even at the dang keyboard 
So for the original question: no. |

Trygonus
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Posted - 2010.03.19 08:39:00 -
[38]
So what is the most DPS I would need to be able to tank in a high sec level 4 mission in a passive (no shield hardeners to turn on) Rattlesnake?
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.19 12:38:00 -
[39]
ThatÆs a tricky question. Often you can get away with as low as a 300dps tank if you have decent DPS output and only aggro small groups at a time. You are not able to sit there afk taking damage but between the buffer and regen you have enough time to kill.
Generally I use a 650dps tank as a safe guideline. It can tank almost any mission. Somewhere around 1000 to 1200dps tanked is what you need to be 100% sitting afk for hours with 100% of aggro.
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Nova Sand
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Posted - 2010.03.22 02:28:00 -
[40]
Well i dun really understand whats the difference here since i am new to this game. But would like an afk domi fit that can perma dual reps if thats possible. I know that i should use specific resist too. And CCC rigs for cap recharge. Should i fit in 5 cap rechargers II ?
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Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.23 12:27:00 -
[41]
Edited by: Eric Prince on 23/03/2010 12:28:34
Originally by: Pottsey Edited by: Pottsey on 17/03/2010 19:22:04 Eric Prince said "The domi will win on dps. I'm not sure what mathz you are using but a domi can put out 900dps easy with 6 350's and garde II's." The Domi does not out DPS the Rattle from what I have seen. Effective DPS is what matters and effective DPS the Domi does less. If you want to run missions as fast as possible the Rattlesnake is the faster ship. If you are talking about a 300dps tank the Rattlesnake can easily hit over 1000dps without factoring in damage implants.
The only reason to use a Domi is due to less skills needed or the cheaper price.
I'm not sure what you are basing your information off of. I own both. I mission with both. I mission with both at the same time. I speak from experience. For the missions I do in Gallente space, the Domi beats the rattle snake for dps out put. The advantage of the snake is tank. In God we trust, all others pay cash. |

Pottsey
Enheduanni Foundation
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Posted - 2010.03.23 13:05:00 -
[42]
Eric Prince said ôI'm not sure what you are basing your information off of. I own both. I mission with both. I mission with both at the same time. I speak from experience. For the missions I do in Gallente space, the Domi beats the rattle snake for dps out put. The advantage of the snake is tank.ö I am basing my information on math which says the Rattlesnake does more effective DPS and experience which show the Rattlesnake does more DPS. I to fly in Gallante space and I see no reason to use a Domi over a Rattlesanke when isk is not a problem. I have yet to see a Domi setup that kills faster than a Rattlesnake with one exception, when you have zero tank and max gank the Domi can just about edge ahead in DPS output. But you cannot solo missions like that and group missions can be risky if you get aggro..
A few people keep saying the Domi does more DPS, I would like to see such a setup but none have been posted.
______ How to Passive Shield Tank T2
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Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.23 14:26:00 -
[43]
The proof is in the pudding. It's easy enough to take both ships, fit them, and take them too a mission and do a comparison. This is what i've done. Targe 2 similar rats, shoot them until one explodes. The ship that kills target first is better. I don't need math for this. Here are the fits I'm using. First numbers are my skills, second ncumbers are at skills to 5 against serpentis. I don't usually shoot targets until they are 39KM do to tractor beam range.
I did throw this together quickly at work and am not sure what implants I have in either toon, but I'll up date this when I get home.
The rattlesnake lacks Calibration. If I could roll a Large sentry rig on it.
[Rattlesnake, Missioner.] 646/703 DPS 470/617 DPS tank. Cap stable 67%
4x Cruise Missile Launcher II (Cataclysm Cruise Missile) 2x Salvager II
2x Large Shield Extender II 2x Heat Dissipation Field II Ballistic Deflection Field II 2x Omnidirectional Tracking Link I
2x Shield Power Relay II 2x Dread Guristas Ballistic Control System 2x Caldari Navy Ballistic Control System
3x Large Core Defence Field Purger I
5x Garde II 5x Ogre II 5x Bouncer II 5x Hobgoblin II
[Dominix, LVL 4 Missioning] 993/1016.67 dps 447.45 Tank. 2m 3sec. It's close but seems to be enough. Killing the sentry rig and adding a cc rig gives it 2m 16sec.
6x 350mm Railgun II (Caldari Navy Antimatter Charge L)
3x Cap Recharger II 2x Omnidirectional Tracking Link I
3x Federation Navy Magnetic Field Stabilizer 2x Federation Navy Armor Thermic Hardener Federation Navy Armor Kinetic Hardener Imperial Navy Large Armor Repairer
Large Auxiliary Nano Pump I Large Ancillary Current Router I Large Sentry Damage Augmentor I
5x Ogre II 5x Bouncer II 5x Garde II
In the interest of completness, Navy Domi this is what I'm using now with the snake. It has more cap but also suffers from lack of Calibration. Not sure if the navy domi is roth it, but it's a game and I wanted to try it. IT does have more PG and doens't require a PG implant, unlike the domi.
[Dominix Navy Issue, New Setup 1] 948/971DPS 447.45 5m 3sec.
6x 350mm Railgun II (Caldari Navy Antimatter Charge L)
2x Omnidirectional Tracking Link I 4x Cap Recharger II
Imperial Navy Large Armor Repairer Armor Kinetic Hardener II 2x Armor Thermic Hardener II 3x Federation Navy Magnetic Field Stabilizer
2x Large Capacitor Control Circuit I Large Auxiliary Nano Pump I
5x Garde II 5x Bouncer II 5x Ogre II 5x Hobgoblin II
In God we trust, all others pay cash. |

RentableMuffin
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Posted - 2010.03.23 16:46:00 -
[44]
Originally by: Eric Prince Edited by: Eric Prince on 23/03/2010 15:17:09 Edited by: Eric Prince on 23/03/2010 15:03:46 The proof is in the pudding. It's easy enough to take both ships, fit them, and take them too a mission and do a comparison. This is what i've done. Targe 2 similar rats, shoot them until one explodes. The ship that kills target first is better. I don't need math for this. Here are the fits I'm using. First numbers are my skills, second ncumbers are at skills to 5 against serpentis. I don't usually shoot targets until they are 39KM do to tractor beam range.
I did throw this together quickly at work and am not sure what implants I have in either toon, but I'll up date this when I get home.
The rattlesnake lacks Calibration. If I could roll a Large sentry rig on it.
I would be interested in seeing and trying your 1000dps rattlesnake fit.
[Rattlesnake, Missioner.] 646/703 DPS 470/617 DPS tank. Cap stable 67%
4x Cruise Missile Launcher II (Cataclysm Cruise Missile) 2x Salvager II
2x Large Shield Extender II 2x Heat Dissipation Field II Ballistic Deflection Field II 2x Omnidirectional Tracking Link I
2x Shield Power Relay II 2x Dread Guristas Ballistic Control System 2x Caldari Navy Ballistic Control System
3x Large Core Defence Field Purger I
5x Garde II 5x Ogre II 5x Bouncer II 5x Hobgoblin II
[Dominix, LVL 4 Missioning] 993/1016.67 dps 447.45 Tank. 2m 3sec. It's close but seems to be enough. Killing the sentry rig and adding a cc rig gives it 2m 16sec.
6x 350mm Railgun II (Caldari Navy Antimatter Charge L)
3x Cap Recharger II 2x Omnidirectional Tracking Link I
3x Federation Navy Magnetic Field Stabilizer 2x Federation Navy Armor Thermic Hardener Federation Navy Armor Kinetic Hardener Imperial Navy Large Armor Repairer
Large Auxiliary Nano Pump I Large Ancillary Current Router I Large Sentry Damage Augmentor I
5x Ogre II 5x Bouncer II 5x Garde II
SDA + 2 core def field purger II, or you can use a SDA II and 1 cdfp I, both use exactly 350 cpu, so not sure how it is short on calibration. also you are using t1 ammo in one ship and faction in the other. and yes the domi throws out a bit more dps, but it is mostly limited to kin/therm.
for the domi I beleive this is the "awesome" setup.
[Dominix, Cap boosted pve] Imperial Navy Large Armor Repairer Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I Tracking Computer II, Optimal Range Medium Electrochemical Capacitor Booster I, Cap Booster 800
350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L Drone Link Augmentor I
Large Sentry Damage Augmentor I Large Sentry Damage Augmentor I [empty rig slot]
Garde II x5 Warden II x5
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Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.23 17:27:00 -
[45]
Edited by: Eric Prince on 23/03/2010 17:31:12 Edited by: Eric Prince on 23/03/2010 17:29:03 Edited by: Eric Prince on 23/03/2010 17:28:11 Actually it's High Damage tech 2 ammo. Calibration, not cpu. Navy domi and rattlesnake allow 350 calibration for rigs, most other tech 1 ships have 400 I believe eg dominix. With 2 large core purgers you can't fit the sentry rig since it takes you over 350 calibration.
Yes, your fit would work, but I don't use drone link's anymore since I can go out 54km with current skills. In God we trust, all others pay cash. |

Pottsey
Enheduanni Foundation
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Posted - 2010.03.23 18:02:00 -
[46]
Edited by: Pottsey on 23/03/2010 18:02:49 Are you sure that setup is right. According to EFT its 3% PG short which I assume you have an implant to fix but even with cap implants you run out of cap in 2.5mins. Even with all the guns turned off there is not enough cap. Surly that is nowhere near enough cap to run a mission. Even if it killed the first rat faster it will have ran out of cap for the guns by the 3rd or 4th rat. At which point your DPS cuts down a lot while the Rattlesnake is still doing its max DPS. Try the Rattlesnake with x4 Omnis and x1 Target Painter with x1 large T2 sentry rig damage with T1 purger. A lot of the time it will kill faster due to better range, better tracking and better sig on the target.
It doesn't matter if the domi has more raw DPS if its hitting for less DPS due to tracking or range. Which setup will kill a frig or cruiser faster at 10 or 20km? I bet it's the Rattlesnake. If you start shooting the BS out at 60+km it will be dead or almost dead by the time the domi gets to 39km. Comparing which is faster is not as easy as picking two ships and timing how long they die :( I find the first two ships can sometimes die faster on the Domi but once the rats get into 27km range or shorter the Rattlensake does more damage but that's a I use torps.
Also I shoot as soon as I can that means I can hit out to 67.8km with x4 navy. Effectively I have started killing rats before the Domi is even in firing range. Over 39.25km and under 27km I bet the Rattlesanke does more DPS. In-between that range it's a bit more complicated as you have to factor in tracking and target sig and what you are shooting against.
______ How to Passive Shield Tank T2
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Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.23 19:32:00 -
[47]
Edited by: Eric Prince on 23/03/2010 19:34:31
Originally by: Pottsey Edited by: Pottsey on 23/03/2010 18:02:49 Are you sure that setup is right. According to EFT its 3% PG short which I assume you have an implant to fix but even with cap implants you run out of cap in 2.5mins. Even with all the guns turned off there is not enough cap. Surly that is nowhere near enough cap to run a mission. Even if it killed the first rat faster it will have ran out of cap for the guns by the 3rd or 4th rat. At which point your DPS cuts down a lot while the Rattlesnake is still doing its max DPS. Try the Rattlesnake with x4 Omnis and x1 Target Painter with x1 large T2 sentry rig damage with T1 purger. A lot of the time it will kill faster due to better range, better tracking and better sig on the target.
It doesn't matter if the domi has more raw DPS if its hitting for less DPS due to tracking or range. Which setup will kill a frig or cruiser faster at 10 or 20km? I bet it's the Rattlesnake. If you start shooting the BS out at 60+km it will be dead or almost dead by the time the domi gets to 39km. Comparing which is faster is not as easy as picking two ships and timing how long they die :( I find the first two ships can sometimes die faster on the Domi but once the rats get into 27km range or shorter the Rattlensake does more damage but that's a I use torps.
Also I shoot as soon as I can that means I can hit out to 67.8km with x4 navy. Effectively I have started killing rats before the Domi is even in firing range. Over 39.25km and under 27km I bet the Rattlesanke does more DPS. In-between that range it's a bit more complicated as you have to factor in tracking and target sig and what you are shooting against.
All I can tell you is that I use both ships every day and the results are the same. The domi kills faster than my kronos or rattelsnake. I kill targets at 39 and closer to make salvaging easier. They generally don't get past 25km. You can throw math at me all day long, but it's hard to deny real world results.
As for cap, the only mission i've had a problem with is Blockade. Since they damp, i had no gank, and ran out of cap followed by armor rep and guns, and thus a domi went poof.
Maybe your style of play is different than mine. I don't know.
In God we trust, all others pay cash. |

Pottsey
Enheduanni Foundation
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Posted - 2010.03.23 20:08:00 -
[48]
Edited by: Pottsey on 23/03/2010 20:16:35 Eric Prince did you try the Rattlesnake with a decent setup or the very poor one you tried before? It's hard to deny real world results which have the Rattlesnake killing faster. Plus the math backs it up. If you used that poor setup before I am not surprised it killed slower.
I just don't get how you run with such a small amount of cap on the Domi. There is no way you are doing missions in 2 minutes which is how long you can tank and shoot for. Either you tank for 7 minutes and don't use guns or you use guns and tank for much less. How is that possible on anything but the easiest missions. how can you complete missions that fast! Or is someone else tanking?
I find most missions you need to be able to tank and shoot for at least 10 minuets.
EDIT:It seems a bit unfair to say the rattle kills slower when it can kill the target before the Domi hits the target. ______ How to Passive Shield Tank T2
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PabloEscobarII
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Posted - 2010.03.23 21:39:00 -
[49]
Edited by: PabloEscobarII on 23/03/2010 21:39:20
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Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.23 21:45:00 -
[50]
Originally by: Pottsey Edited by: Pottsey on 23/03/2010 20:16:35 Eric Prince did you try the Rattlesnake with a decent setup or the very poor one you tried before? It's hard to deny real world results which have the Rattlesnake killing faster. Plus the math backs it up. If you used that poor setup before I am not surprised it killed slower.
I just don't get how you run with such a small amount of cap on the Domi. There is no way you are doing missions in 2 minutes which is how long you can tank and shoot for. Either you tank for 7 minutes and don't use guns or you use guns and tank for much less. How is that possible on anything but the easiest missions. how can you complete missions that fast! Or is someone else tanking?
I find most missions you need to be able to tank and shoot for at least 10 minuets.
EDIT:It seems a bit unfair to say the rattle kills slower when it can kill the target before the Domi hits the target.
You suck at math. Why would I need to fire up rep and hardeners as soon as i enter the mission? With all items on, it lasts 2 minutes, but reality is it's way more than that. You have some shield buffer and you cycle your armor.
Secondly, if you have a better rattlesnake fit for me to try, post it as I've asked at least 3 times. The fit I use on my rattlesnake works but I'm open for better ideas.
Third, your edit makes zero sense. What does that even mean?
If i have 2 separate targets at distance and I shoot at them with 2 different ships, the first one to blow up it's target wins, right?
Again, if you have a better fit, post it. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.23 21:51:00 -
[51]
Originally by: Sigaar Edited by: Sigaar on 16/03/2010 11:49:21
Quote: Don't rely on DPS from cruse/torp is silly
I am afraid, you sir, is silly. Rattlesnake can easily take 4 bcus+2 painters to supplement torpedoes thus will do great damage with them. Well like 400-500 extra dps on battleships and little less on smaller ships. You call that silly? That alone is a dps of a Dominix. I am talking about something like:
[Rattlesnake] Power Diagnostic System II Power Diagnostic System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
t2 / CN Invul or rat specific t2 / CN invul or rat specific Shield boost amplifier Pithum C-Type Medium Shield Booster Federation Navy Omnidirectional Tracking Link Republic Fleet Target Painter Republic Fleet Target Painter
Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Drone Link Augmentor I Small tractor beam
Large Hydraulic Bay Thrusters I Sentry Damage Rig Large Capacitor Control Circuit II
Ogre II Hobgoblin II Garde II Warden II
Quote: 3-4 railguns kill small targets at 30+km pretty well unlike those launchers.
Oh wow. And we all know that your targets are usually exactly at 30km. Launchers with target painters kill stuff just fine from 0 to 60km. Wardens and Garde will kill most small stuff on approach anyway or just launch Hobs in the end to clear frigs if any.
If you want an afk ship btw: go Domi. If you have time and money to train and fly elite afk ship: go Rattle. Rattle > Domi in any form shape and position. Its great non-afk ship as well (see above).
FYI, this fit wont work due to lack of calibration it takes up 450 while the ship only has 350. In God we trust, all others pay cash. |

Pottsey
Enheduanni Foundation
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Posted - 2010.03.24 07:42:00 -
[52]
Eric Prince said "Third, your edit makes zero sense. What does that even mean? If i have 2 separate targets at distance and I shoot at them with 2 different ships, the first one to blow up it's target wins, right?" The Rattlesnake can short further and has better drone tracking right? The Rat does not lose damage for shooting at 27km+ the Domi turret fall off range, the Rattlesnake can shoot at the distance target before the Domi right? Depending on target the distance target dies to the Rattlesnake before the Domi gets into firing range or the target is almost dead or half dead by the time the Domi starts shooting. Yet your telling everyone the domi kills the first target faster as you are holding off firing with the Rattlesnake. Hence my edit saying it's unfair to say the Rattle kills slower when it can kill target before the domi has even been able to start firing.
Eric Prince said "Secondly, if you have a better rattlesnake fit for me to try, post it as I've asked at least 3 times. The fit I use on my rattlesnake works but I'm open for better ideas." Not only have I posted setups but I also explained how to refit your ship. Like I said before try the Rattlesnake with x4 Omnis (navy if you can) and x1 Target Painter with x1 large T2 sentry damage rig with T1 purger rig. Then choice of cruise or torps. I prefer torps as I aggro all groups getting a big blob of ships around me so almost wrecks are together. Or replace 1 omni so you have x2 target painter. Or replace 1 omni for a single hardener and fit 1 or 2 damage mods and replace the Invulnerability Field with a single hardener.
[Rattlesnake, ] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Large Shield Extender II Dread Guristas Invulnerability Field (or standard T2) Target Painter II Target Painter II
Black Eagle Drone Link Augmentor Black Eagle Drone Link Augmentor Siege Missile Launcher II, Inferno Rage Torpedo Siege Missile Launcher II, Inferno Rage Torpedo Siege Missile Launcher II, Inferno Rage Torpedo Siege Missile Launcher II, Inferno Rage Torpedo
Large Sentry Damage Augmentor II Large Core Defence Field Purger I [empty rig slot] X5 sentry drones
Eric Prince said said "You suck at math. Why would I need to fire up rep and hardeners as soon as i enter the mission? With all items on, it lasts 2 minutes, but reality is it's way more than that. You have some shield buffer and you cycle your armor." Please show evidence I suck at math. Just because you don't seem to understand it doesn't mean I am wrong. Yes I agree you don't need to be cap stable and you can stretch out cap. In my experience I need to be able to stretch out cap for 10 to 15mins to be able to do missions. Even with cycling your armour hardeners and repairers you cannot constantly fire your guns unless you have very long cycle but then you don't have enough tank. I don't see how your setup can work unless you are doing lots of pausing between rat groups to charge up cap. Which means you are way slower than a rattlesnake.
Your shield buffer will be gone after the first rat fires so is not really a factor. After that you should be taking constant damage. Do you refit for different missions? I just don't see how that setup can run anything but the easy missions. logic, math and experience all say it should have cap problems. If you are cycling your modules to not have cap problems you have under a 200dps tank which is not enough.
I can see your setup working for Duo of Death and a few other missions. But how can it work for missions like Blockade, Buzz Kill, Damsel in Distress, Massive Attack, Angel Extravaganza or Worlds Collide? How are your missiles skills compared to your turret skill? ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.24 07:51:00 -
[53]
Edited by: Pottsey on 24/03/2010 07:52:19 I still prefer Ogre II's over Sentry's more so for missions like Worlds Collide where rats tend to be either over 100km out and my drone range is 103km or the rats are point blank. A setup like post 12 is what I would use most of the time. Although its over tanked you can pull all groups of rats at once makeing looting very easy. ______ How to Passive Shield Tank T2
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Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.24 11:50:00 -
[54]
Actually, what I asked was to post a better fit. You just carried on and on about long range and then you fit torps that max out at 27km. LOL. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.24 12:59:00 -
[55]
In the interest of fairness, I'm going to give your fit another try once I've got Torps trained so I can use Tech II. That woudl allow me to use the long range torps which was why I ended up going with cruise. In God we trust, all others pay cash. |

Jonthar Ready
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Posted - 2010.03.25 02:43:00 -
[56]
Just a thought, why not a Gila?
It will tank 700-800 dps easily, and gal cruiser V more accessible then Gal BS V. Then there is the much higher agility and speed, and a smaller sig radious. Ok the missiles dont do much damage but if your afk:ing who cares.
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